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[Quests issues]: 4A energy hatches alone do infact not overclock a machine #2105

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geradeaus007 opened this issue Oct 28, 2024 · 1 comment · May be fixed by #2155
Open

[Quests issues]: 4A energy hatches alone do infact not overclock a machine #2105

geradeaus007 opened this issue Oct 28, 2024 · 1 comment · May be fixed by #2155
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Quest Bug Problem with Quests

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@geradeaus007
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Modpack Version

0.3.2

Describe the issue

In the GregTech IV quest line the description for the IV 4A Energy Hatch quest says, that you only need one of these to overclock a machine. This is wrong (for GTCEu Modern) as seen here: GregTechCEu/GregTech-Modern#2257.
I don't know if a similar mistake is in the chapters after this, as I have not gotten that far yet.

@geradeaus007 geradeaus007 added the Quest Bug Problem with Quests label Oct 28, 2024
@geradeaus007
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I have searched around in the quests to give make a better issue.
I have found the following cases to be offending the original issue.

IV Questline 4A hatch

It is stated that 2 2A IV hatches will get you to the LuV recipe tier. This is true.
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While it is not stated, it is heavily implied that this one hatch will also get you to the LuV recipe tier. This is not the case.
One will not do if you want to have the LuV recipe tier, at least 2 hatches of the voltage tier directely below have to be present.
javaw_DkA7ic6Mkz

LuV Questline 4A hatch

This quest is true you get faster maximum processing speeds and unlock LuV tier recipes ("process LuV tier materials").
image
The way this quest is worded after unlocking the LuV recipes ("process LuV tier materials") implies that this hatch alone will unlock the ZPM tier recipes. This is not true.
javaw_eqeV29E6oz

ZPM Questline 4A hatch

While nothing false is stated here in conjunction with all the previous quests this does seem like it would unlock the UV recipe tier alone.
javaw_ecfMqocYIS

UV Questline 4A hatch

This clearly says that you will run recipes at the UHV tier ("speeds"), which is not true.
If this is supposed to mean that a machine is capable of running at comparable speeds to a UHV machine, parallel hatches can achieve the same items per second speed at lower voltages than this. For example 4 times ZPM or 16 times IV, or even 2 time UV.
javaw_2pliCiEO31

UHV Questline 4A hatch

Again not true, this alone does not allow you to power at a higher level (i.e. UEV) you need at least 2 hatches of the tier below present.
javaw_LWXIoDmCYq
The way this quest is worded, after the 4A quest, implies that you will reach UIV tier recipes with this hatch, which is impossible with any UHV tier energy hatch.
javaw_veYpITvnTy

What would I change specificly?

  1. The 4A IV quest, especially the "Why have 2 Energy Hatches when just one will do?" part. Changing it to something like "This makes it the perfect use case for Parallel Control Hatches.", although the Parallel Control Hatches are only aquireable in LuV, so not a perfect solution.

  2. The whole thing about running "at X tier power". This phrase in my opinion is only confusing and should be replaced with something like "able to consume X level amounts of energy", where X is a voltage tier (i.e. replace X with UV or ZPM etc.).
    This happens in 4A LuV, 4A ZPM.

  3. And running machines "at X speeds" simply not true as described above.
    This happens in 4A UV.

  4. Similar argument to the second change for "at a higher level", as it is misleading because 2A hatches also unlock this "higher level" with two hatches of 2A a single 4A/16A hatch will not reach this "higher level".
    This happens in 4A UHV.
    I would remove the whole 2nd paragraph of the UHV 4A quest as it is only confusing. At that point a player probably has already used 4A or 16A hatches anyways, so no use explaining it again and it does not allow you to "power at a higher tier" (UEV) alone, very unlike the 2 2A Energy Hatches it is compared to in the paragraph.

Also the 4/16A hatches not overclocking is also the case in GTCEu, I am suprised by this. Must have been the mandela effect.

TheBedrockMaster added a commit to TheBedrockMaster/ATM9-Toblerone that referenced this issue Dec 1, 2024
- Moved the Logistics quest chapter group
- Made All The Arcanist Gear acceptable for ATM armour quests
- Fixed ATM Ore OR Filter names being called "OR Filter"
- Fixed quest chapter order
- Added missing lang
- Changed many rewards
- Changed many dependencies
- Fixed Basic Tools OR Filter names
- Moved some Basic Tools quests
- Fixed some Refined Storage quest placements
- Changed the "1k Storage Block" Refined Storage quest to "Storage Blocks", allows it to accept 64k Fluid Storage blocks as well as 1k Storage Blocks
- Fixed 2 broken Theurgy quest titles
- Fixed the "Making Alchemical Sulfur" quest description
- Fixed the Theurgy Heat quest missing title
- Moved some Eidolon quests
- Added icons to the Blood Magic, Milestones and Undergarden quest chapters
- Fixed the Modular Routers "Creative Module" missing title
- Removed GregTech IV Processing Array quest
- Added Flight Module, High Density Power Capacitor and Advanced Pocket Computer to the "Items to Craft for the Star" quest
- Fixed incorrect info in GregTech Energy Hatch quests
- Added missing title to Basic Tools "Mining Gadgets" quest
- Fixed Golden Furnace quest description
- Removed broken Theurgy reward table
- Lots of other various changes and fixes

Resolves: AllTheMods#2147
Resolves: AllTheMods#1673
Resolves: AllTheMods#2105
Resolves: AllTheMods#2151
@TheBedrockMaster TheBedrockMaster linked a pull request Dec 1, 2024 that will close this issue
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