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I have an overset mesh topology where each vertex has a "blanking" value of 0 or 1 to indicate visibility. Is there anything to accommodate this to not show the blanked portions, or should I manually remove them from the mesh?
The text was updated successfully, but these errors were encountered:
You may be able to use our ghost logic to automatically threshold these away.
It's not vertex associated, but element associated.
If you have an ascent_ghosts field,
0: normal element ( real element, keep)
1: ghost element (threshold away before rendering)
2: ignore element (threshold away at the start of the pipeline)
I have an overset mesh topology where each vertex has a "blanking" value of 0 or 1 to indicate visibility. Is there anything to accommodate this to not show the blanked portions, or should I manually remove them from the mesh?
The text was updated successfully, but these errors were encountered: