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review / rework tiles / quad scheduler / higher resolution for ortho photos #162
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tile requests were on the correct level. just one function was named confusingly. |
we don't even need quads for geometry, i think. we are already pulling the geometry info from textures. so if draw arbitrary high zoom level instances, and store per instance the instance tile id (currently geometry tile id), geometry zoom level and array index, we can find the correct texture -> fetch geometry texture etc. todo/next:
continue
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…renders using low resolution data, making a stair case effect. (AlpineMapsOrg#162) - disabled shadow mapping for now - disabled normal computation for now idea: use several geometry sets, with varying resolution. draw, e.g. 17x17 geometry, if we are 2 zoom levels below max res.
this produces terribly looking geometrical stair cases: solutions:
think also about deferred shading (including for alpenite). |
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