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it seems i misunderstood textures a bit. we need to bind before upload. otherwise the target will switch. i guess it's similar with texture properties. they likely attach to the texture unit and not the texture. i think we should protect against that.
better understand the state machine
implement a protection, e.g.: texture unit in constructor + static active texture unit. if the active unit is not same as own unit, activate first.
The text was updated successfully, but these errors were encountered:
it seems i misunderstood textures a bit. we need to bind before upload. otherwise the target will switch. i guess it's similar with texture properties. they likely attach to the texture unit and not the texture. i think we should protect against that.
The text was updated successfully, but these errors were encountered: