diff --git a/ShiftArt/ForRelease/dinput8.dll b/ShiftArt/ForRelease/dinput8.dll index d4cf463..b00ab54 100644 Binary files a/ShiftArt/ForRelease/dinput8.dll and b/ShiftArt/ForRelease/dinput8.dll differ diff --git a/ShiftArt/Functions/Functions.cpp b/ShiftArt/Functions/Functions.cpp index e2c6557..f2da6e0 100644 --- a/ShiftArt/Functions/Functions.cpp +++ b/ShiftArt/Functions/Functions.cpp @@ -390,8 +390,9 @@ bool attemptEquip(DWORD realID) { return true; } - int animation5 = *(int *)(actionRequestModule + 0xe4); // BLOCK ANIMATION - int force = (realID != 5000) || animation5; + // int animation5 = *(int *)(actionRequestModule + 0xe4); // idk? + int animation4 = *(int *)(actionRequestModule + 0x1B4); // idk? + int force = ((realID != 5000) || (animation4 == 1)); bool success = EquipItem(COMBAT_ART_SLOT, (__int64)&icon, force); return success; }