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Dlg.cpp
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// Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "Line.h"
#include "Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlg dialog
CDlg::CDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlg)
m_nDis = 0;
//}}AFX_DATA_INIT
}
void CDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlg)
DDX_Text(pDX, IDC_EDIT1, m_nDis);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlg, CDialog)
//{{AFX_MSG_MAP(CDlg)
ON_EN_CHANGE(IDC_EDIT1, OnChangeEdit)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlg message handlers
void CDlg::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
void CDlg::OnChangeEdit()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData(TRUE);
}