From 40dff7fa016b37b8a491c27e442566808c971fe3 Mon Sep 17 00:00:00 2001 From: Andrettin Date: Thu, 2 Jun 2016 15:24:06 +0200 Subject: [PATCH] Deactivated rivers for now, since their graphics aren't yet ready --- src/stratagus/grand_strategy.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/stratagus/grand_strategy.cpp b/src/stratagus/grand_strategy.cpp index 0a6acf19a..c7d3b6d9f 100644 --- a/src/stratagus/grand_strategy.cpp +++ b/src/stratagus/grand_strategy.cpp @@ -5779,7 +5779,7 @@ void SetWorldMapTileRiver(int x, int y, std::string direction_name, std::string int river_id = GetRiverId(river_name); -// return; //deactivate this for now, while there aren't proper graphics for the rivers + return; //deactivate this for now, while there aren't proper graphics for the rivers if (direction_name == "north") { GrandStrategyGame.WorldMapTiles[x][y]->River[North] = river_id; @@ -5868,7 +5868,7 @@ void SetWorldMapTileRiverhead(int x, int y, std::string direction_name, std::str int river_id = GetRiverId(river_name); -// return; //deactivate this for now, while there aren't proper graphics for the rivers + return; //deactivate this for now, while there aren't proper graphics for the rivers if (direction_name == "north") { GrandStrategyGame.WorldMapTiles[x][y]->River[North] = river_id;