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main.tex
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\DocumentMetadata{}
\documentclass[sigconf, balance=false]{acmart}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% ----------- Packages ----------- %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\usepackage{xspace}
\usepackage{enumitem}
\usepackage{ifthen}
\usepackage{fancyhdr}
\usepackage{comment}
\usepackage[normalem]{ulem}
\usepackage{float}
\usepackage{placeins}
\usepackage{amsfonts}
\usepackage{amsthm}
\usepackage{verbatim}
\usepackage{algcompatible}
\usepackage{algorithm}
\usepackage{algpseudocode}
\usepackage{listings}
\usepackage{gensymb}
\usepackage{hyperref}
\hfuzz=2pt % Silence overfull warning
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% ----------- Theorems ----------- %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newtheorem{remark}{Remark}
\newtheorem{example}{Example}
\newtheorem{pilotStudy}{Pilot Study}
\newtheorem{theorem}{Theorem}[section]
\newtheorem{corollary}{Corollary}[theorem]
\newtheorem{lemma}[theorem]{Lemma}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% ------ Basic editorial format ------ %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newcommand{\ie}{{i.e.,}\xspace}
\newcommand{\eg}{{e.g.,}\xspace}
\newcommand{\Eg}{{E.g.,}\xspace}
\newcommand{\etal}{{\it et al.}\xspace}
\newcommand{\mono}{\texttt}
\newcommand{\octal}[1]{\texttt{0o#1}}
\citestyle{acmauthoryear}
\begin{document}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% ------ Paper Info ------ %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\title{Networking in Early Video Games}
\author{Benjamin Schmidt}
\affiliation{%
\institution{University of Calgary}
\city{Calgary}
\state{AB}
\country{Canada}
}
\author{John Aycock}
\affiliation{%
\institution{Supervisor}
\institution{University of Calgary}
\city{Calgary}
\state{AB}
\country{Canada}
}
\keywords{Networked video games, Networking, History of video games}
\begin{CCSXML}
<ccs2012>
<concept>
<concept_id>10003456.10003457.10003521.10003524</concept_id>
<concept_desc>Social and professional topics~History of software</concept_desc>
<concept_significance>500</concept_significance>
</concept>
</ccs2012>
\end{CCSXML}
\ccsdesc[500]{Social and professional topics~History of software}
\begin{abstract}
We discuss five of the earliest networked video games -- \textit{Maze} (1973), \textit{Sopwith} (1984), \textit{SGI Dogfight} (1985), \textit{Habitat} (1986), and \textit{Netrek} (1989) -- each with distinctly different networking architectures. After analysis of the source code, we break down implementation details and compare similarities and differences in their approaches to real-time communication between players. We also use first-hand evidence backed up by implementation details to shine light on flaws in the systems.
\end{abstract}
\maketitle
% Separate LaTeX file for each section. Please keep the filenames as they are unless discussed with other authors
\input{intro}
\input{related}
\input{pre}
\input{design}
\input{conclusion}
\bibliographystyle{ACM-Reference-Format}
\bibliography{references.bib}
\end{document}