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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
#A class to represent a single alien in the fleet
def __init__(self,ai_settings,screen):
#Initialize the alien and set its starting position
super(Alien,self).__init__()
self.screen=screen
self.ai_settings=ai_settings
#Load the alien image and set its rect attribute
self.image=pygame.image.load('ufo-Peter-LomasPixabay-625x352_1.bmp')
self.rect=self.image.get_rect()
#Start each new alien near the top left of the screen.
self.rect.x=self.rect.width
self.rect.y=self.rect.height
#print(self.rect.x)
#Store the alien's exact position.
self.x=float(self.rect.x)
def blitme(self):
#Draw the alien at its current location.
self.screen.blit(self.image,self.rect)
def update(self):
#Move the alien right.
self.x+=self.ai_settings.alien_speed_factor
self.rect.x=self.x
def check_edges(self):
#Return true if alien is at edge of screen.
screen_rect=self.screen.get_rect()
if self.rect.right>=screen_rect.right:
return True
elif self.rect.left<=0:
return True
def update(self):
#Move the alien right or left.
self.x+=(self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x=self.x