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alien_invasion.py
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import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from alien import Alien
from scoreboard import Scoreboard
from game_stats import GameStats
from button import Button
def run_game():
#initialize pygame, settings and screen object.
pygame.init()
# screen=pygame.display.set_mode((1200,800))
ai_settings=Settings()
screen=pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#Create an instance to store game statistics.
stats=GameStats(ai_settings)
sb=Scoreboard(ai_settings,screen,stats)
#Make a ship
ship=Ship(ai_settings,screen)
#Make a play button
play_button=Button(ai_settings,screen,"Play")
#Make a alien
alien=Alien(ai_settings,screen)
#Make a group to store bullets in.
bullets=Group()
aliens=Group()
#set the background color
# bg_color=(0,255,0) #(230,230,230)-> light gray
#(0,255,0)->green-----------------|-->RGB color
#(255,0,0)->red, (0,0,255)->blue |
#Create the fleet of aliens.
gf.create_fleet(ai_settings,screen,ship,aliens)
#Start the main loop for the game
while True:
gf.check_events(ai_settings,screen,ship,aliens,bullets,play_button,stats,sb)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings,screen,ship,aliens,bullets,sb,stats)
gf.update_aliens(ai_settings,stats,screen,ship,aliens,bullets)
gf.update_screen(ai_settings,screen,ship,aliens,bullets,play_button,stats,sb)
run_game()