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description.ext
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description.ext
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onLoadMission = "Arma 3 Survival";
onLoadIntro = "Defend The Position";
onLoadName = "Arma 3 Survival";
briefingName = "Arma 3 Survival";
overviewText = "Survive waves of enemies";
author = "Hilltop(Willtop) & omNomios (Modified by Ansible2 // Cipher & Spectre)";
overviewPicture = "preview.paa";
loadScreen = "preview.paa";
// instant respawns
respawn = "INSTANT";
respawnButton = 1;
respawnDelay = 1;
// no respawn on start
respawnOnStart = -1;
// no respawn dialog
respawnDialog = 0;
// saving off
saving = 0;
// FAKs will be consumed on revive
ReviveRequiredItemsFakConsumed = 1;
enableDebugConsole = 2;
corpseManagerMode = 1; // manage all units
corpseLimit = 50;
corpseRemovalMinTime = 30;
corpseRemovalMaxTime = 1200;
wreckManagerMode = 1; // manage all wrecks
wreckLimit = 3;
wreckRemovalMinTime = 30;
wreckRemovalMaxTime = 600;
minPlayerDistance = 5;
briefing = 1;
class Header
{
gameType = Survive;
minPlayers = 1;
maxPlayers = 26;
};
class CfgFunctions
{
#include "Headers\descriptionEXT\functions.hpp"
#include "KISKA Systems\KISKA Functions.hpp"
};
class CfgSounds
{
#include "Headers\descriptionEXT\sounds.hpp"
};
class CfgDebriefing
{
class End1
{
title = "[END]";
subtitle = "You Did Not Survive";
description = "Game Over";
pictureBackground = "";
picture = "KIA";
pictureColor[] = {0.6,0.1,0.2,1};
};
class End2
{
title = "[SAFE]";
subtitle = "You Won";
description = "You Survived";
pictureBackground = "";
picture = "b_inf";
pictureColor[] = {0.0,0.3,0.6,1};
};
class LootListErrorEnd
{
title = "[Error] Critical Loot List Empty";
subtitle = "Mission Aborted";
description = "A required loot list returned no items. This likely means it has been improperly configured";
pictureBackground = "";
picture = "preview.paa";
//pictureColor[] = {0.0,0.3,0.6,1};
};
class UnitClassesErrorEnd
{
title = "[Error] Default Factions Undefined";
subtitle = "Mission Aborted";
description = "A fallthrough case for custom factions failed. A custom faction was not present and therefore a default faction was used, however, this default was undefined";
pictureBackground = "";
picture = "preview.paa";
//pictureColor[] = {0.0,0.3,0.6,1};
};
};
class CfgCommunicationMenu
{
#include "Headers\descriptionEXT\supports.hpp"
};
// Notifications for Special Waves
class CfgNotifications
{
class SpecialWarning
{
title = "WARNING!!";
iconPicture = "A3\ui_f\data\Map\Markers\Military\warning_CA.paa";
description = "%1";
color[] = {1,0,0,1};
duration = 5;
};
};
#include "Headers\descriptionEXT\Wave Types.hpp"
#include "Headers\descriptionEXT\GUI\imports.hpp"
#include "Headers\descriptionEXT\GUI\defines.hpp"
class RscTitles
{
#include "Headers\descriptionEXT\GUI\infoPanel.hpp"
};
#include "Headers\descriptionEXT\GUI\shopGUI.hpp"
#include "Headers\descriptionEXT\GUI\musicManager.hpp"
#include "KISKA Systems\View Distance Limiter\ViewDistanceLimiterDialog.hpp"
#include "Headers\descriptionEXT\Build Items\Main Build Items.hpp"
#include "Headers\descriptionEXT\Faction Headers\Faction Master.hpp"
#include "Headers\descriptionEXT\Loot Lists\Main Loot List.hpp"
#include "KISKA Systems\KISKA Parameter Menu\Headers\params menu.hpp"
#include "KISKA Systems\KISKA Parameter Menu\Headers\missionParams.hpp"