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minetest.conf.example
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minetest.conf.example
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# This file contains a list of all available settings and their default value for minetest.conf
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# minetest.conf is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
# Further documentation:
# http://wiki.minetest.net/
##############
## Controls ##
##############
## If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
# type: bool
#enable_build_where_you_stand = false
## Player is able to fly without being affected by gravity.
# This requires the "fly" privilege on the server.
# type: bool
#free_move = false
## Fast movement (via use key).
# This requires the "fast" privilege on the server.
# type: bool
#fast_move = false
## If enabled together with fly mode, player is able to fly through solid nodes.
# This requires the "noclip" privilege on the server.
# type: bool
#noclip = false
## If enabled, makes move directions relative to the player's
# pitch when flying or swimming.
# type: bool
# default: false
#pitch_move = false
# *** SERVER / SINGLEPLAYER ***
## Administrator account
#name =
## Name of the server, to be displayed when players join and in the serverlist.
# type: string
#server_name = Minetest server
## Description of server, to be displayed when players join and in the serverlist.
# type: string
#server_description = mine here
## Domain name of server, to be displayed in the serverlist.
# type: string
#server_address = game.minetest.net
## Homepage of server, to be displayed in the serverlist.
# type: string
#server_url = http://minetest.net
## Automaticaly report to the serverlist.
# type: bool
#server_announce = false
## Announce to this serverlist.
# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
# type: string
#serverlist_url = servers.minetest.net
# Limits flowing liquids.
# type: bool
# default: false
#liquid_finite = false
#############
## Network ##
#############
## Network port to listen (UDP).
# This value will be overridden when starting from the main menu.
# type: int
#port = 30000
## The network interface that the server listens on.
# type: string
#bind_address =
## Enable to disallow old clients from connecting.
# Older clients are compatible in the sense that they will not crash when connecting
# to new servers, but they may not support all new features that you are expecting.
# type: bool
#strict_protocol_version_checking = false
## Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash).
# Files that are not present will be fetched the usual way.
# type: string
#remote_media =
## Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
# type: bool
#ipv6_server = false
### Advanced
## How many blocks are flying in the wire simultaneously per client.
# type: int
#max_simultaneous_block_sends_per_client = 10
## How many blocks are flying in the wire simultaneously for the whole server.
# type: int
#max_simultaneous_block_sends_server_total = 40
## To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# type: float
#full_block_send_enable_min_time_from_building = 2.0
## Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number.
# type: int
#max_packets_per_iteration = 1024
##########
## Game ##
##########
## Maximum number of players that can connect simultaneously.
# type: int
#max_users = 15
## World directory (everything in the world is stored here).
# Not needed if starting from the main menu.
# type: path
#map-dir =
## Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
# type: int
#item_entity_ttl = 900
## Enable players getting damage and dying.
# type: bool
enable_damage = true
## A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
# type: string
#fixed_map_seed =
## New users need to input this password.
# type: string
#default_password =
## The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
# type: string
# default: interact, shout
default_privs = interact, shout, home
## Privileges that players with basic_privs can grant
# type: string
#basic_privs = interact, shout
## Defines the maximum player transfer distance in blocks (0 = unlimited).
# type: int
#player_transfer_distance = 0
## Whether to allow players to damage and kill each other.
# type: bool
enable_pvp = false
## If this is set, players will always (re)spawn at the given position.
# type: string
#static_spawnpoint =
## If enabled, new players cannot join with an empty password.
# type: bool
disallow_empty_password = true
## If enabled, disable cheat prevention in multiplayer.
# type: bool
#disable_anticheat = false
## If enabled, actions are recorded for rollback.
# This option is only read when server starts.
# type: bool
#enable_rollback_recording = false
## A message to be displayed to all clients when the server shuts down.
# type: string
#kick_msg_shutdown = Server shutting down.
## A message to be displayed to all clients when the server crashes.
# type: string
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
## Whether to ask clients to reconnect after a (Lua) crash.
# Set this to true if your server is set up to restart automatically.
# type: bool
#ask_reconnect_on_crash = false
## From how far clients know about objects, stated in mapblocks (16 nodes).
# type: int
#active_object_send_range_blocks = 3
## How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# type: int
#active_block_range = 2
## From how far blocks are sent to clients, stated in mapblocks (16 nodes).
# type: int
#max_block_send_distance = 10
## Maximum number of forceloaded mapblocks.
# type: int
#max_forceloaded_blocks = 16
## Interval of sending time of day to clients.
# type: int
#time_send_interval = 5
## Controls length of day/night cycle.
# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
# type: int
#time_speed = 72
## Interval of saving important changes in the world, stated in seconds.
# type: float
#server_map_save_interval = 5.3
### Physics
## type: float
#movement_acceleration_default = 3
## type: float
#movement_acceleration_air = 2
## type: float
#movement_acceleration_fast = 10
## type: float
#movement_speed_walk = 4
## type: float
#movement_speed_crouch = 1.35
## type: float
#movement_speed_fast = 20
## type: float
#movement_speed_climb = 2
## type: float
#movement_speed_jump = 6.5
## type: float
#movement_speed_descend = 6
## type: float
#movement_liquid_fluidity = 1
## type: float
#movement_liquid_fluidity_smooth = 0.5
## type: float
#movement_liquid_sink = 10
## type: float
#movement_gravity = 9.81
### Advanced
## Handling for deprecated lua api calls:
# - legacy: (try to) mimic old behaviour (default for release).
# - log: mimic and log backtrace of deprecated call (default for debug).
# - error: abort on usage of deprecated call (suggested for mod developers).
# type: enum values: legacy, log, error
#deprecated_lua_api_handling = legacy
## Useful for mod developers.
# type: bool
#mod_profiling = false
## Detailed mod profile data. Useful for mod developers.
# type: bool
#detailed_profiling = false
## Profiler data print interval. 0 = disable. Useful for developers.
# type: int
#profiler_print_interval = 0
## Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
# type: int
#max_clearobjects_extra_loaded_blocks = 4096
## How much the server will wait before unloading unused mapblocks.
# Higher value is smoother, but will use more RAM.
# type: int
#server_unload_unused_data_timeout = 29
## Maximum number of statically stored objects in a block.
# type: int
#max_objects_per_block = 49
## See http://www.sqlite.org/pragma.html#pragma_synchronous
# type: enum values: 0, 1, 2
#sqlite_synchronous = 2
## Length of a server tick and the interval at which objects are generally updated over network.
# type: float
#dedicated_server_step = 0.1
## Time in between active block management cycles
# type: float
#active_block_mgmt_interval = 2.0
## Length of time between ABM execution cycles
# type: float
#abm_interval = 1.0
## Length of time between NodeTimer execution cycles
# type: float
#nodetimer_interval = 1.0
## If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
# type: bool
#ignore_world_load_errors = false
## Max liquids processed per step.
# type: int
#liquid_loop_max = 100000
## The time (in seconds) that the liquids queue may grow beyond processing
# capacity until an attempt is made to decrease its size by dumping old queue
# items. A value of 0 disables the functionality.
# type: int
#liquid_queue_purge_time = 0
## Liquid update interval in seconds.
# type: float
#liquid_update = 1.0
############
## Mapgen ##
############
## Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# type: enum
# values: v5, v6, v7, flat, valleys, fractal, singlenode
# default: v7
#mg_name = v7
## Water surface level of the world.
# type: int
#water_level = 1
## From how far blocks are generated for clients, stated in mapblocks (16 nodes).
# type: int
#max_block_generate_distance = 6
## Where the map generator stops.
# Please note:
# - Limited to 31000 (setting above has no effect)
# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
# - Those groups have an offset of -32, -32 nodes from the origin.
# - Only groups which are within the map_generation_limit are generated
# type: int min: 0 max: 31000
#map_generation_limit = 31000
## Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
# The default flags set in the engine are: caves, light, decorations
# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
#mg_flags = caves,dungeons,light,decorations
### Advanced
## Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
# type: int
#chunksize = 5
## Dump the mapgen debug infos.
# type: bool
#enable_mapgen_debug_info = false
## Maximum number of blocks that can be queued for loading.
# type: int
#emergequeue_limit_total = 256
## Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
# type: int
#emergequeue_limit_diskonly = 32
## Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
# type: int
#emergequeue_limit_generate = 32
## Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
# type: int
#num_emerge_threads = 1
## Noise parameters for biome API temperature, humidity and biome blend.
# type: noise_params
#mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
## type: noise_params
#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
## type: noise_params
#mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
## type: noise_params
#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
#### Mapgen v5
## Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
#mgv5_cave_width = 0.125
## type: noise_params
#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
## type: noise_params
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
## type: noise_params
#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
## type: noise_params
#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
## type: noise_params
#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
#### Mapgen v6
## Map generation attributes specific to Mapgen v6.
# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
# The default flags set in the engine are: biomeblend, mudflow
# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags
# possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
#mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
## Controls size of deserts and beaches in Mapgen v6.
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
# type: float
#mgv6_freq_desert = 0.45
## type: float
#mgv6_freq_beach = 0.15
## type: noise_params
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
## type: noise_params
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
## type: noise_params
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
## type: noise_params
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
## type: noise_params
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
## type: noise_params
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
## type: noise_params
#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
## type: noise_params
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
## type: noise_params
#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
## type: noise_params
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
## type: noise_params
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
#### Mapgen v7
## Map generation attributes specific to Mapgen v7.
# The 'ridges' flag controls the rivers.
# The default flags set in the engine are: mountains, ridges
# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags
# possible values: mountains, ridges, nomountains, noridges
#mgv7_spflags = mountains,ridges
## Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
#mgv7_cave_width = 0.3
## type: noise_params
#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
## type: noise_params
#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
## type: noise_params
#mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
## type: noise_params
#mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
## type: noise_params
#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
## type: noise_params
#mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
## type: noise_params
#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
## type: noise_params
#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
## type: noise_params
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
## type: noise_params
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
## type: noise_params
#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
#### Mapgen flat
## Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
# The default flags set in the engine are: none
# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags
# possible values: lakes, hills, , nolakes, nohills
#mgflat_spflags =
## Y of flat ground.
# type: int
#mgflat_ground_level = 8
## Y of upper limit of large pseudorandom caves.
# type: int
#mgflat_large_cave_depth = -33
## Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
#mgflat_cave_width = 0.3
## Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Adjust towards 0.0 for a larger proportion.
# type: float
#mgflat_lake_threshold = -0.45
## Controls steepness/depth of lake depressions.
# type: float
#mgflat_lake_steepness = 48.0
## Terrain noise threshold for hills.
# Controls proportion of world area covered by hills.
# Adjust towards 0.0 for a larger proportion.
# type: float
#mgflat_hill_threshold = 0.45
## Controls steepness/height of hills.
# type: float
#mgflat_hill_steepness = 64.0
## Determines terrain shape.
# The 3 numbers in brackets control the scale of the
# terrain, the 3 numbers should be identical.
# type: noise_params
#mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
## type: noise_params
#mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
## type: noise_params
#mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
## type: noise_params
#mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
#### Mapgen fractal
## Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
#mgfractal_cave_width = 0.3
## Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
# 3 = 4D "Squarry" mandelbrot set.
# 4 = 4D "Squarry" julia set.
# 5 = 4D "Mandy Cousin" mandelbrot set.
# 6 = 4D "Mandy Cousin" julia set.
# 7 = 4D "Variation" mandelbrot set.
# 8 = 4D "Variation" julia set.
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
# 11 = 3D "Christmas Tree" mandelbrot set.
# 12 = 3D "Christmas Tree" julia set.
# 13 = 3D "Mandelbulb" mandelbrot set.
# 14 = 3D "Mandelbulb" julia set.
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
# 16 = 3D "Cosine Mandelbulb" julia set.
# 17 = 4D "Mandelbulb" mandelbrot set.
# 18 = 4D "Mandelbulb" julia set.
# type: int min: 1 max: 18
#mgfractal_fractal = 1
## Iterations of the recursive function.
# Controls the amount of fine detail.
# type: int
#mgfractal_iterations = 11
## Approximate (X,Y,Z) scale of fractal in nodes.
# type: v3f
#mgfractal_scale = (4096.0, 1024.0, 4096.0)
## (X,Y,Z) offset of fractal from world centre in units of 'scale'.
# Used to move a suitable spawn area of low land close to (0, 0).
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
# type: v3f
#mgfractal_offset = (1.79, 0.0, 0.0)
## W co-ordinate of the generated 3D slice of a 4D fractal.
# Determines which 3D slice of the 4D shape is generated.
# Has no effect on 3D fractals.
# Range roughly -2 to 2.
# type: float
#mgfractal_slice_w = 0.0
## Julia set only: X component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
# type: float
#mgfractal_julia_x = 0.33
## Julia set only: Y component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
# type: float
#mgfractal_julia_y = 0.33
## Julia set only: Z component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
# type: float
#mgfractal_julia_z = 0.33
## Julia set only: W component of hypercomplex constant determining julia shape.
# Has no effect on 3D fractals.
# Range roughly -2 to 2.
# type: float
#mgfractal_julia_w = 0.33
## type: noise_params
#mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
## type: noise_params
#mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
## type: noise_params
#mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
## type: noise_params
#mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
#### Mapgen Valleys
##### General
## Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
# it may interfere with delicately adjusted biomes.
# The default flags set in the engine are: altitude_chill, humid_rivers
# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags
# possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
#mg_valleys_spflags = altitude_chill,humid_rivers
## The altitude at which temperature drops by 20C
# type: int
#mgvalleys_altitude_chill = 90
## Depth below which you'll find large caves.
# type: int
#mgvalleys_large_cave_depth = -33
## Creates unpredictable lava features in caves.
# These can make mining difficult. Zero disables them. (0-10)
# type: int
#mgvalleys_lava_features = 0
## Depth below which you'll find massive caves.
# type: int
#mgvalleys_massive_cave_depth = -256
## How deep to make rivers
# type: int
#mgvalleys_river_depth = 4
## How wide to make rivers
# type: int
#mgvalleys_river_size = 5
## Creates unpredictable water features in caves.
# These can make mining difficult. Zero disables them. (0-10)
# type: int
#mgvalleys_water_features = 0
## Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
#mgvalleys_cave_width = 0.3
##### Noises
## Caves and tunnels form at the intersection of the two noises
# type: noise_params
#mgvalleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
## Caves and tunnels form at the intersection of the two noises
# type: noise_params
#mgvalleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
## The depth of dirt or other filler
# type: noise_params
#mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
## Massive caves form here.
# type: noise_params
#mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
## River noise -- rivers occur close to zero
# type: noise_params
#mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
## Base terrain height
# type: noise_params
#mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
## Raises terrain to make valleys around the rivers
# type: noise_params
#mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
## Slope and fill work together to modify the heights
# type: noise_params
#mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
## Amplifies the valleys
# type: noise_params
#mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
## Slope and fill work together to modify the heights
# type: noise_params
#mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
## Security
## Prevent mods from doing insecure things like running shell commands.
# type: bool
#secure.enable_security = false
## Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
# type: string
#secure.trusted_mods =
## Comma-seperated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
# type: string
#secure.http_mods =
# *** CLIENT AND SERVER ***
## Name of the player.
# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
# type: string
#name =
## Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
#language =
## Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
# type: enum values: , warning, action, info, verbose
#debug_log_level = action
## IPv6 support.
# type: bool
#enable_ipv6 = true
## Advanced
## Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
# type: int
#curl_timeout = 5000
## Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
# type: int
#curl_parallel_limit = 8
## Maximum time in ms a file download (e.g. a mod download) may take.
# type: int
#curl_file_download_timeout = 300000
## Makes DirectX work with LuaJIT. Disable if it causes troubles.
# type: bool
#high_precision_fpu = true
## Replaces the default main menu with a custom one.
# type: string
#main_menu_script =
## type: int
#main_menu_game_mgr = 0
## type: int
#main_menu_mod_mgr = 1
# ************
# ** SERVER **
# ************
#############
## GENERAL ##
#############
## Default game when creating a new world. This will be overridden when creating
# a world from the main menu.
# type: string
# default: minetest
default_game = antum
## Message of the day displayed to players connecting.
# type: string
# default:
motd = Antum Server
## Verbose logging of mods
# type: bool
# default: false
log_mods = true
## Print extra debugging messages.
# type: bool
# default: false
#debug_mods = false
## Logs extra debug messages.
# type: bool
# default: false
#enable_debug_mods = false
## Inventory interface to use.
# type: enum
# values: sfinv, inventory_plus
# default: sfinv
inventory = sfinv
## Allow players to craft ATM machines.
# type: bool
# default: true
#allow_atm_craft = false
# *** mounts ***
## Mounts turn with player look direction.
#
# Often mounts use the a/d keys for turning.
# For mods that respect this setting, this
# will be changed to turn with the direction
# the player is looking.
#
# type: bool
# default: (depends on mod)
#mount_turn_player_look = false
## Mounted entities can only be used by owners.
# type: bool
# default: (depends on mod)
#mount_ownable = true
## Place mountable entities in inventory instead
# of breaking down when punched.
# type: bool
# default: (depends on mod)
#mount_punch_inv = true
###########
## ADMIN ##
###########
# *** cleaner ***
## Enables unsafe methods.
# type: bool
# default: false
#cleaner.unsafe = false
# *** whitelist ***
## Enables/Disables whitelist feature.
# type: bool
# default: false
#whitelist.enable = false
## Sets a custom message to display when access to server is denied.
# type: string
# default: This server is whitelisted and you are not on the whitelist.
#whitelist.message = This server is whitelisted and you are not on the whitelist.
### MOD CONFIGURATIONS ###
###############
## BUILDINGS ##
###############
# *** moreblocks ***
# ???
# type: bool
# default: false