From 536c719f3f496ade252da942bd8fbaa0ec9324be Mon Sep 17 00:00:00 2001 From: Shade Date: Sun, 27 Oct 2024 01:02:04 +0800 Subject: [PATCH] unneccessary parenthesis --- core/src/mindustry/world/blocks/defense/turrets/Turret.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/mindustry/world/blocks/defense/turrets/Turret.java b/core/src/mindustry/world/blocks/defense/turrets/Turret.java index ef0ad5f88a48..3b32bd3f3479 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/Turret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/Turret.java @@ -617,7 +617,7 @@ protected void bullet(BulletType type, float xOffset, float yOffset, float angle bulletY = y + Angles.trnsy(rotation - 90, shootX + xOffset + xSpread, shootY + yOffset), shootAngle = rotation + angleOffset + Mathf.range(inaccuracy + type.inaccuracy); - float lifeScl = type.scaleLife ? Mathf.clamp(((1 + scaleLifetimeOffset) * Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y)) / type.range, minRange / type.range, range() / type.range) : 1f; + float lifeScl = type.scaleLife ? Mathf.clamp((1 + scaleLifetimeOffset) * Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange / type.range, range() / type.range) : 1f; //TODO aimX / aimY for multi shot turrets? handleBullet(type.create(this, team, bulletX, bulletY, shootAngle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, targetPos.x, targetPos.y), xOffset, yOffset, shootAngle - rotation);