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Packaging libwayland-client.so.0 breaks vulkan app #510

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ndarilek opened this issue Mar 16, 2022 · 2 comments
Open

Packaging libwayland-client.so.0 breaks vulkan app #510

ndarilek opened this issue Mar 16, 2022 · 2 comments

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@ndarilek
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I have a vulkan-powered game that doesn't run on some systems with vulkan installed. I myself don't have access to a Linux system to test things out, but one of my users told me that removing libwayland-client.so.0 from the image got the game running for him.

The appimage in question is at https://www.dropbox.com/s/3pyoeudlh6pl9un/system-fault-demo-linux-x86_64.AppImage?dl=0. I tried packaging libvulkan.so.1 which apparently didn't help matters, so it may be necessary to remove that as well to get things working.

It apparently works fine on some systems, but not on others. I built this on Ubuntu-based WSL, and the folks struggling with it seem to be on Arch.

I'm also wondering if this is related. Found it when researching this problem: libretro/RetroArch#13714

Thanks.

@wez
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wez commented May 6, 2022

Having the same class of issue with wezterm on Fedora, OpenSUSE and Arch; manually removing libwayland-client.so from the extracted appimage allows it to start: wez/wezterm#1956 (comment)

@wez
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wez commented May 6, 2022

Note that wezterm uses EGL rather than vulkan

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