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ability_item_usage_lycan.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local fun1 = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp = {
Abilities[3],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[1],
Abilities[5],
Abilities[1],
Abilities[3],
Abilities[3],
"talent",
Abilities[2],
Abilities[5],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[5],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[2]
end,
function()
return Talents[4]
end,
function()
return Talents[6]
end,
function()
return Talents[8]
end,
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = {
utility.NCanCast,
utility.NCanCast,
utility.NCanCast,
function(t)
return fun1:AllyCanCast(t) and not t:HasModifier "modifier_lycan_wolf_bite_lifesteal"
end,
utility.UCanCast,
}
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = 500
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
local wolves = 0
local units = GetUnitList(UNIT_LIST_ALLIES)
for _, unit in pairs(units) do
if string.find(unit:GetUnitName(), "npc_dota_lycan_wolf") then
wolves = wolves + 1
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If my mana is enough,use it at enemy
if npcBot:GetActiveMode() == BOT_MODE_LANING then
if ManaPercentage > 0.6 or npcBot:GetMana() > ComboMana and wolves < 1 then
return BOT_ACTION_DESIRE_LOW
end
end
-- If we're farming and can kill 3+ creeps with LSA
if npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), 600, 300, 0, 0)
if locationAoE.count >= 3 and npcBot:GetMana() / npcBot:GetMaxMana() > 0.65 and wolves < 1 then
return BOT_ACTION_DESIRE_LOW
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH then
if npcBot:WasRecentlyDamagedByAnyHero(2.0) and wolves < 1 then
return BOT_ACTION_DESIRE_HIGH
end
end
if npcBot:GetActiveMode() == BOT_MODE_FARM then
local npcTarget = npcBot:GetAttackTarget()
if npcTarget ~= nil then
return BOT_ACTION_DESIRE_LOW
end
end
if npcBot:GetActiveMode() == BOT_MODE_ROSHAN then
local npcTarget = npcBot:GetAttackTarget()
if npcTarget ~= nil then
if string.find(npcTarget:GetUnitName(), "roshan") and GetUnitToUnitDistance(npcBot, npcTarget) < 600 and
wolves < 1 then
return BOT_ACTION_DESIRE_LOW
end
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = npcBot:GetTarget()
if npcEnemy ~= nil then
if GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys and wolves < 1 then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = ability:GetCastRange()
local CastPoint = ability:GetCastPoint()
local allys = fun1:GetNearbyNonIllusionHeroes(npcBot, 1600, false)
local enemies = fun1:GetNearbyNonIllusionHeroes(npcBot, 1600, true)
local radius = 2000
if allys:Any(function(t)
return fun1:GetHealthPercent(t) <= 0.5 and t:WasRecentlyDamagedByAnyHero(1.5)
end) then
return BOT_ACTION_DESIRE_MODERATE
end
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and #enemies > 0 then
if npcBot:WasRecentlyDamagedByAnyHero(2.0) then
return BOT_ACTION_DESIRE_HIGH
end
end
end
-- wolf bite
Consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = ability:GetCastRange()
local mana = npcBot:GetMana()
local allys = fun1:GetNearbyNonIllusionHeroes(npcBot, CastRange + 200, false):Filter(CanCast[4])
local enemies = fun1:GetNearbyNonIllusionHeroes(npcBot, 1500)
local enemyCount = fun1:GetEnemyHeroNumber(npcBot, enemies)
if enemyCount > 0 then
local function BiteAllyDesire(ally)
local desire = 0
local perc = fun1:GetHealthPercent(ally)
desire = desire + RemapValClamped(perc, 0.3, 0.8, 2, 1)
if fun1:IsSeverelyDisabled(ally) then
desire = desire - 1
end
local speed = fun1:GetMovementSpeedPercent(ally)
desire = desire + RemapValClamped(speed, 0.2, 0.7, 0.8, 0)
if ally:HasModifier "modifier_ice_blast" or fun1:IsRetreating(ally) then
desire = desire - 0.5
end
desire = desire * Clamp(ally:GetNetWorth() / npcBot:GetNetWorth(), 0.5, 2)
if mana <= 300 and AbilitiesReal[5]:IsFullyCastable() or mana <= 160 then
desire = desire / 2
end
return desire
end
do
local target = allys:Map(function(t)
return {
t,
BiteAllyDesire(t),
}
end):SortByMaxFirst(function(t)
return t[2]
end):First(function(t)
return t[2] >= 0.9
end)
if target then
return RemapValClamped(target[2], 0.9, 2, BOT_ACTION_DESIRE_MODERATE, BOT_ACTION_DESIRE_VERYHIGH),
target[1]
end
end
else
if mana >= 350 then
do
local target = allys:Filter(function(t)
return CanCast[4](t) and not t:HasModifier "modifier_ice_blast" and fun1:NotRetreating(t)
end):Map(function(t)
return {
t,
(1 - fun1:GetHealthPercent(ally)) * fun1:GetTargetHealAmplifyPercent(ally),
}
end):SortByMaxFirst(function(t)
return t[2]
end):First(function(t)
return t[2] >= 0.6
end)
if target then
return BOT_ACTION_DESIRE_MODERATE, target[1]
end
end
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[5] = function()
local abilityNumber = 5
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = ability:GetCastRange()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH then
if npcBot:WasRecentlyDamagedByAnyHero(2.0) then
return BOT_ACTION_DESIRE_HIGH
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = fun1:GetTargetIfGood(npcBot)
if npcEnemy ~= nil then
if CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < 600 + 75 * #allys then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
-- If we're in a teamfight, use it
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(700, false, BOT_MODE_ATTACK)
if #tableNearbyAttackingAlliedHeroes >= 2 then
local npcEnemy = fun1:GetTargetIfGood(npcBot)
if GetUnitToUnitDistance(npcBot, npcEnemy) <= 600 then
return BOT_ACTION_DESIRE_HIGH - 0.1
end
end
return BOT_ACTION_DESIRE_NONE
end
fun1:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if debugmode == true then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end