From efb424a7593fd8db337de55caebc02cb16eeed70 Mon Sep 17 00:00:00 2001
From: VideoPlayerCode <38923130+VideoPlayerCode@users.noreply.github.com>
Date: Fri, 2 Aug 2019 23:55:12 +0200
Subject: [PATCH] Volume Linker v1.0.0.1
---
.gitignore | 352 +++++
LICENSE.txt | 674 ++++++++
README.md | 325 ++++
Screenshot.png | Bin 0 -> 14283 bytes
VolumeLinker.sln | 31 +
VolumeLinker/.editorconfig | 22 +
VolumeLinker/AudioDevice.cpp | 91 ++
VolumeLinker/AudioDevice.h | 42 +
VolumeLinker/AudioDeviceManager.cpp | 341 ++++
VolumeLinker/AudioDeviceManager.h | 65 +
VolumeLinker/AudioEndpointVolumeCallback.h | 117 ++
VolumeLinker/DPIAware.manifest | 50 +
VolumeLinker/VolumeLinker.rc | Bin 0 -> 12860 bytes
VolumeLinker/VolumeLinker.vcxproj | 231 +++
VolumeLinker/VolumeLinker.vcxproj.filters | 71 +
VolumeLinker/VolumeLinker_Disabled.ico | Bin 0 -> 185879 bytes
VolumeLinker/VolumeLinker_Main.ico | Bin 0 -> 176345 bytes
VolumeLinker/framework.h | 71 +
VolumeLinker/helpers.h | 35 +
VolumeLinker/main.cpp | 1062 +++++++++++++
.../non-package libraries/WinReg/WinReg.hpp | 1384 +++++++++++++++++
VolumeLinker/packages.config | 4 +
VolumeLinker/resource.h | 38 +
VolumeLinker/targetver.h | 59 +
24 files changed, 5065 insertions(+)
create mode 100644 .gitignore
create mode 100644 LICENSE.txt
create mode 100644 README.md
create mode 100644 Screenshot.png
create mode 100644 VolumeLinker.sln
create mode 100644 VolumeLinker/.editorconfig
create mode 100644 VolumeLinker/AudioDevice.cpp
create mode 100644 VolumeLinker/AudioDevice.h
create mode 100644 VolumeLinker/AudioDeviceManager.cpp
create mode 100644 VolumeLinker/AudioDeviceManager.h
create mode 100644 VolumeLinker/AudioEndpointVolumeCallback.h
create mode 100644 VolumeLinker/DPIAware.manifest
create mode 100644 VolumeLinker/VolumeLinker.rc
create mode 100644 VolumeLinker/VolumeLinker.vcxproj
create mode 100644 VolumeLinker/VolumeLinker.vcxproj.filters
create mode 100644 VolumeLinker/VolumeLinker_Disabled.ico
create mode 100644 VolumeLinker/VolumeLinker_Main.ico
create mode 100644 VolumeLinker/framework.h
create mode 100644 VolumeLinker/helpers.h
create mode 100644 VolumeLinker/main.cpp
create mode 100644 VolumeLinker/non-package libraries/WinReg/WinReg.hpp
create mode 100644 VolumeLinker/packages.config
create mode 100644 VolumeLinker/resource.h
create mode 100644 VolumeLinker/targetver.h
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..8efec65
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,352 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
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+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
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+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
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+*.vspx
+*.sap
+
+# Visual Studio Trace Files
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+# Guidance Automation Toolkit
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+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
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+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
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+.axoCover/*
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+
+# Visual Studio code coverage results
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+
+# NCrunch
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+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
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+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
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+# Note: Comment the next line if you want to checkin your web deploy settings,
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+*.pubxml
+*.publishproj
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+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
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+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
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+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
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+ClientBin/
+~$*
+*~
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+*.publishsettings
+orleans.codegen.cs
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+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
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+# Since there are multiple workflows, uncomment next line to ignore bower_components
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+Generated_Code/
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+ServiceFabricBackup/
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+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
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+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
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+# Visual Studio 6 build log
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+# Visual Studio 6 workspace options file
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+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
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+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
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+# Cake - Uncomment if you are using it
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+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
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+# Azure Stream Analytics local run output
+ASALocalRun/
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+# MSBuild Binary and Structured Log
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+*.nvuser
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+.mfractor/
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+# Local History for Visual Studio
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+# BeatPulse healthcheck temp database
+healthchecksdb
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+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
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+# Ionide (cross platform F# VS Code tools) working folder
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diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 0000000..3877ae0
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..f28d3f0
--- /dev/null
+++ b/README.md
@@ -0,0 +1,325 @@
+# Volume Linker by VideoPlayerCode
+
+![Volume Linker Screenshot](https://raw.githubusercontent.com/VideoPlayerCode/VolumeLinker/master/Screenshot.png)
+
+A minimalistic and robust application for linking/synchronizing the volume
+between two audio interfaces in Windows.
+
+Potential uses include audio signal processing and routing setups.
+
+For example, you may be routing all system audio to a virtual audio device
+(in other words, a virtual cable), and then using an audio DSP/VST host
+which fetches the audio from the virtual cable, processes it with some
+VST effects to improve the sound quality or apply virtual surround effects
+(such as the excellent Waves NX), and then finally outputs the result
+to your system's real sound card.
+
+The classic problem with such a configuration is that your volume controls
+in Windows won't work anymore, since they will only change the volume
+of your system's "default playback device" (which is your "virtual cable"
+device in such a configuration), and therefore won't change the volume
+of your *hardware* output device. In other words, you'll be stuck with
+a static volume amount, and changing the volume becomes very tedious.
+
+That's where this application comes in... It allows you to synchronize
+the volume of your real hardware output device to automatically match
+the state of your virtual device. So when you change volume in Windows,
+and the virtual device's volume changes, your real hardware device
+will also change volume automatically and seamlessly!
+
+This application was created to solve that specific problem, but there
+may be other use cases for it as well. Have fun!
+
+
+## Installation
+
+1. Unzip the application into any folder on your hard disk.
+
+2. Start `VolumeLinker32.exe` (32-bit) or `VolumeLinker64.exe` (64-bit).
+ There is no difference between the two applications, but if you have
+ a 64-bit version of Windows, you should be using the 64-bit version
+ since it's optimized for such processors.
+
+
+## How to Use
+
+1. Select your source audio device in the `Master (sync from)` dropdown.
+
+2. Select your target audio device in the `Slave (sync to)` dropdown.
+
+3. Press the `Link Devices` button. The volume of the master device will
+ immediately be copied to the slave device. And any changes to the master
+ device's volume will instantly be synchronized to the slave device
+ while the devices remain linked.
+
+4. The interface also contains a volume slider and a mute control, which
+ automatically shows you the master device's volume, and allows you to
+ change the volume by using the slider. This is useful for testing the
+ link and making sure that the slave device's volume is also changing.
+
+5. The application *must* continue running to maintain the link. Feel free
+ to minimize the application to hide its window. The application will
+ sit in the system tray (notification area), and you can always open
+ it again by clicking on its tray icon, or by launching the .exe again.
+
+
+## Automatic Startup at Login
+
+1. You must use a method such as an `Autostart` link or the Windows
+ `Task Scheduler` to automatically start the application. If you are
+ unfamiliar with how to do this, simply use your favorite web search
+ engine and educate yourself.
+
+2. The application supports two command-line switches intended to make
+ your automatic startup experience better. They are as follows:
+
+ `/minimized` (or `/m` or `/minimize`):
+ Volume Linker will start in the "minimized to tray" state, so that
+ you won't have to see its window automatically appear on your desktop.
+
+ `/link` (or `/l`):
+ Always attempt to link devices (if both master and slave are selected)
+ at startup, even if they were unlinked while the program was last
+ closed. This attempt is done silently (no error popup boxes). If there
+ are any problems, the devices will simply remain unlinked.
+
+3. The recommended startup command is `VolumeLinker64.exe /l /m`, which
+ will ensure that the application starts minimized, and that it always
+ attempts to link the last-selected devices at startup, regardless of
+ whether you may have manually unlinked them during a previous session.
+
+
+## Settings Storage
+
+1. The settings are automatically saved when the application is closed,
+ but only if you've *manually* changed any of the settings since opening
+ the application (by changing the selections in the master/slave dropdown
+ menus, or pressing the link/unlink button).
+
+ This behavior is simply intended to automatically protect you against
+ inadvertent overwriting of your settings, such as if you open the
+ application and discover that your audio device is temporarily missing
+ from your system (perhaps you've disabled it) and has therefore become
+ de-selected. In that case, just close the application, fix the problem,
+ and start the application again. Your old settings will still be active,
+ thanks to the save-protection. Users don't even have to think about this
+ protection method, since it is automatic, but it is mentioned here since
+ some people are sure to be curious about it.
+
+2. Device selections are saved by their internal hardware IDs, which is
+ the only correct and robust method to perfectly identify a specific
+ audio device (since multiple devices may have the same name).
+
+ However, this may not always work properly with USB audio devices, since
+ they *possibly* change their hardware ID every time they are connected
+ and disconnected. Thankfully, most people use internal or always-connected
+ devices with permanent IDs. Check your device if you are having problems.
+
+3. All settings are stored per-user, in the following registry key:
+
+ `HKEY_CURRENT_USER\Software\VolumeLinker`
+
+ If you want a portable version of this application, and you have OCD
+ about cleanliness, then you may want to make a wrapper which exports
+ and deletes that registry key on exit, and then re-imports it again
+ the next time you start the application. That's your own responsibility,
+ however. This application will always be designed to use the registry
+ for settings storage, since it is the most byte-safe and reliable storage
+ method on Windows.
+
+ Furthermore, the settings that are stored are very minimal, and by
+ most standards Volume Linker already qualifies as a portable application,
+ since it consists of a single re-distributable .exe file which runs on
+ any supported system.
+
+
+## System Requirements and Performance
+
+Supported Operating Systems:
+
+* Windows 10.
+* Windows 8.1.
+* Windows 7 SP1 (Service Pack 1).
+
+Older operating systems are **not** supported, due to lacking the necessary
+system APIs. Future operating systems after Windows 10 *should* work too.
+
+The application has been fully tested on all supported operating systems
+above. However, on Windows 8.1 you will see Microsoft's "SmartScreen"
+warning you about the lack of a developer certificate, so simply read their
+silly warning and then accept it -- and no, there's no way that I'm going
+to pay Microsoft money just to distribute this application with a useless
+Windows 8 certificate. If you're using Windows 8, you should be familiar
+with seeing annoying "SmartScreen" warnings by now! You may *also* get
+false (incorrect) detections in Microsoft's Defender for old versions
+of Windows; in that case, update your Defender to the latest version,
+or just verify that it's clean via the online scanner at virustotal.com.
+
+You may also be happy to know that there's full support for high-DPI
+screens, which means that the GUI will always look crisp and beautiful.
+
+As for performance, you can expect the application to use `0% CPU`,
+and around `1-2 MB` of RAM. However, if you are doing a ton of rapid
+volume slider movements via Windows or the application's GUI (which have
+very smooth volume sliders and send a ton of volume change events),
+you may get a temporary spike of `0.2-0.8% CPU` during the movement,
+before it returns back to `0% CPU` again. Either way, as you can see,
+the application is extremely light and won't impact your system at all!
+
+Furthermore, the application contains the *statically embedded* version
+of the Microsoft Visual C++ runtime, which means that you won't have
+to install any C++ runtime on your system. It - just - works!
+
+That's why the .exe files are quite large, but it's worth it for the
+convenience of not needing to install any additional software!
+
+
+## Notes about Fast User Switching
+
+When you're performing "fast user switching", the other users on your
+computer actually *remain logged in*, and their applications continue
+to run on your system even while you're using another account.
+
+Therefore, if you are using Volume Linker, and then "fast switching" to
+another account, you won't be able to open Volume Linker on the *other*
+account, and will see an error message about only being able to run "one
+instance of Volume Linker per machine".
+
+This is because it would be extremely dangerous to link more than two
+devices with each other. For example, one user may sync device A to
+device B, and the other may sync device B to device A, which would
+create an infinite loop that would do very bad things to your system.
+
+There are multiple ways to get around this limitation:
+
+* Start Volume Linker on any of your accounts, and then do a "fast user
+ switch" to one of your other account(s). The link will remain active,
+ and any volume changes will automatically be synced even while you
+ are using the other accounts. That should be good enough for most
+ people.
+
+* Alternatively, simply close Volume Linker before switching accounts.
+
+* But the best alternative would simply be to just do a regular "Log Out",
+ which will close all of the user's applications completely. This means
+ that your other users get 100% of your computer's performance, since
+ no other accounts remain logged in and wasting CPU. It also means that
+ there won't be any conflicts, since Volume Linker won't be running on
+ the other accounts anymore. This is the recommended method!
+
+
+## Software License and Copyright
+
+This software is licensed under the GNU General Public License v3.
+
+Copyright (c) 2019 VideoPlayerCode.
+
+Website:
+https://github.com/VideoPlayerCode/VolumeLinker
+
+
+## Recommended 3rd Party Software
+
+The intention for creating Volume Linker was to make it easy to control
+your system's *hardware* volume output via a *virtual* audio device,
+when you're processing system audio through special effects.
+
+Therefore, this section simply lists software that I highly recommend
+for people who want to do audio processing on their system:
+
+* **Best virtual audio cable**: "Virtual Audio Cable (VAC)" by Evgenii
+ Muzychenko, from https://vac.muzychenko.net/en/.
+
+ There are many other applications for "virtual cables", but this
+ is the highest performing, most accurately programmed of them all.
+ The author is a genius of Windows driver programming, who has been
+ working on this software since 1998 and knows everything about
+ the Windows audio driver APIs, and his application allows complete
+ customization of the virtual cables it creates. You should be
+ creating cables using the "WaveRT" protocol if you are on Win10,
+ since that's the highest-performance, lowest-latency protocol.
+
+ Some free or alternative drivers exist (such as LoopBeAudio and
+ VB-Cable), but all of them are buggy and will not work properly
+ for all cases. It's clear that their authors lack the technical
+ skill and driver knowledge that went into making VAC.
+
+* **Best headphone calibration plugin**: "Sonarworks Reference
+ for Headphones", from https://www.sonarworks.com/reference/headphones.
+
+ All headphones and speakers color the sound, and this plugin is
+ used by music professionals to calibrate the frequency profile
+ of your headphones/speakers, to balance the sound for perfect
+ tonal accuracy. It is the industry standard for this purpose.
+
+* **Best crossfeed processing plugin**: "CanOpener Studio" by
+ Goodhertz, from https://goodhertz.co/canopener-studio.
+
+ When you are listening to stereo music on headphones, your ears
+ will get a very unnatural and fatiguing stereo image, since each
+ ear gets an isolated signal, with zero ambience or feeling. This
+ can quickly lead to claustrophobia and fatigue. Music professionals
+ therefore use applications such as the excellent CanOpener Studio,
+ to "open up" the headphones by intelligently blending the left
+ and right signals, which creates a very natural and airy sound
+ without changing the audio integrity whatsoever. This is perfect
+ even for the most demanding audiophiles.
+
+* **Best virtual surround plugin**: "Waves NX" by Waves,
+ from https://www.waves.com/plugins/nx.
+
+ It is actually possible to create virtual surround sound by
+ applying binaural HRTF (head-related transfer function) processing
+ to a signal, and calculating the filtering that your ears and head
+ would have done to provide "locational clues" in the real world.
+
+ The Waves NX plugin is without a doubt the industry leader when
+ it comes to transparent sound and realism. They are used by
+ music producers to listen to their mixes while working, and
+ is therefore tuned for transparency and realism. It's like
+ listening to your audio in a really high-quality studio with
+ perfect acoustics. And the plugin lets you tweak the speaker
+ positions and room ambience amounts, for total control. It's
+ also *the only* "virtual surround" solution that accurately
+ succeeds in making it feel like sounds are *behind* you (which
+ is the most difficult direction to achieve correctly).
+
+ To use this plugin with headphones, you simply have to create a
+ virtual audio cable with 8 channels, and configure it as
+ a "speaker pin" in the VAC Control Panel, and then you
+ use the Windows "speaker configuration" properties to choose
+ that your virtual cable is a "7.1 surround" system, and
+ then set that cable as your system's default output device.
+
+ After that, you simply need a VST plugin host which is capable
+ of routing your virtual cable into the "Waves NX" plugin, and
+ then out to your headphones as binaural stereo with amazing
+ surround sound feeling.
+
+ This will give you surround in all movies and games, and
+ what's even more amazing is that Waves NX only uses 0.5-1.6%
+ CPU, which is stunning considering what it achieves.
+
+* **Best audio plugin host**: "Element Lite" (free) by
+ Kushview, from https://kushview.net/element/.
+
+ There is simply no other application which can do the same
+ thing for free. Element is incredible. It allows you to configure
+ an audio input and output, and then lets you hook up virtual
+ connectors from every individual channel, through any VST plugins
+ you want to use, and then out to your system's audio output.
+
+ Be sure that you set its audio mode to "Windows Audio" (*not*
+ "exclusive mode"), and set your speakers/headphones as the
+ output, and the virtual 7.1 cable as your input.
+
+ From there, you will now be able to insert any VST plugins
+ you own on your system. Furthermore, Element uses extremely
+ little CPU (about 0.2-0.3% for me), and only about 20MB of
+ RAM. So there's no doubt that this is the best plugin host
+ that you can use for realtime audio purposes.
+
+ If you want to insert Waves NX, you should be using the "Waves
+ NX 7.1/Stereo" plugin, which converts from surround to stereo.
+
+ Have fun!
diff --git a/Screenshot.png b/Screenshot.png
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