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savegamesync.py
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savegamesync.py
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#!/usr/bin/python
import sys
# output piping is not working without utf-8 encoding
reload(sys)
sys.setdefaultencoding('utf-8')
import argparse
import os
import xml.etree.ElementTree
import ConfigParser
import tarfile
from tempfile import mkdtemp
from shutil import rmtree
from shutil import copyfile
import pycurl
import getpass
import base64
try:
from io import BytesIO
except ImportError:
from StringIO import StringIO as BytesIO
# define base variables
script_name = os.path.basename(__file__)
savegame = "savestate"
version = "0.0.1"
# check if script is running as root
if os.getuid() == 0:
print "%s is not designed to run as root. Please" % script_name
print "use a normal user account."
sys.exit(2)
##### functions
# test if file or directory is available on webdav/cloud
def curl_test(url, user, password):
buffer = BytesIO()
c = pycurl.Curl()
c.setopt(c.URL, url)
# c.setopt(c.VERBOSE, True)
c.setopt(pycurl.USERPWD, user + ':' + password)
c.setopt(pycurl.CUSTOMREQUEST, "PROPFIND")
c.setopt(c.WRITEFUNCTION, buffer.write)
c.perform()
http_return = c.getinfo(c.RESPONSE_CODE)
c.close()
return http_return
# create a directory on webdav/cloud
def curl_mkdir(url, user, password):
c = pycurl.Curl()
c.setopt(c.URL, url)
# c.setopt(c.VERBOSE, True)
c.setopt(pycurl.USERPWD, user + ':' + password)
c.setopt(pycurl.CUSTOMREQUEST, "MKCOL")
c.perform()
c.close()
# move a file or directory to a new destination on webdav/cloud
def curl_mv(url, new_url, user, password):
c = pycurl.Curl()
c.setopt(c.URL, url)
# c.setopt(c.VERBOSE, True)
c.setopt(pycurl.USERPWD, user + ':' + password)
c.setopt(pycurl.CUSTOMREQUEST, "MOVE")
c.setopt(pycurl.HTTPHEADER, ["Destination:" + new_url])
c.perform()
c.close()
# upload a file to webdav/cloud
def curl_upload(url, local_file, user, password):
c = pycurl.Curl()
c.setopt(c.URL, url)
# c.setopt(c.VERBOSE, True)
c.setopt(pycurl.USERPWD, user + ':' + password)
c.setopt(pycurl.UPLOAD, 1)
c.setopt(pycurl.READFUNCTION, open(local_file, 'rb').read)
c.perform()
c.close()
# download a file from webdav/cloud
def curl_download(url, local_file, user, password):
with open(local_file, 'wb') as f:
c = pycurl.Curl()
c.setopt(c.URL, url)
# c.setopt(c.VERBOSE, True)
c.setopt(pycurl.USERPWD, user + ':' + password)
c.setopt(c.WRITEDATA, f)
c.perform()
c.close()
# setup wizard for the configuration file
def setup_config(path_to_config):
config_domain = raw_input("Domain address for your Cloud [your.cloud.domain] (can be empty): ")
config_user = raw_input("User for your Cloud (can be empty): ")
pw_check = False
while not pw_check:
config_password = getpass.getpass("Password for your Cloud (can be empty): ")
if not config_password:
pw_check = True
else:
config_password_check = getpass.getpass("Repeat password: ")
if (config_password == config_password_check):
pw_check = True
else:
print "Passwords didn't match. Try again"
config_url_path = raw_input("Webserver Document Root [/owncloud] (can be empty): ")
config_remote_dir = raw_input("Sync directory for your Cloud [savegames] (can be empty): ")
config_local_dir = raw_input("local directory [/home/$USER/savegames] (can be empty): ")
config_password = base64.b64encode(config_password)
config_setup = ConfigParser.ConfigParser()
with open(path_to_config, 'wb') as f:
config_setup.add_section('main')
if config_domain:
config_setup.set('main', 'domain', config_domain)
if config_user:
config_setup.set('main', 'user', config_user)
if config_password:
config_setup.set('main', 'password', config_password)
if config_url_path:
config_setup.set('main', 'url_path', config_url_path)
if config_remote_dir:
config_setup.set('main', 'remote_dir', config_remote_dir)
if config_local_dir:
config_setup.set('main', 'local_dir', config_local_dir)
config_setup.write(f)
print "Wrote configuration file \"%s\"." % path_to_config
# check if configuration has option
def config_has_option(object, section, option, path):
if not object.has_option(section, option):
print "No attribute \"%s\" in \"%s\"" % (option, path)
sys.exit(2)
# Setting booleans to false (used to control the behaviour of the script
download = False
upload = False
games_enabled = False
# setting the home variable
my_home = os.environ['HOME']
config_path = "%s/.savegamesync.conf" % my_home
# check if the games.xml is in any of the following pathes
## read bash environment variable
xdg_tmp = os.environ['XDG_DATA_DIRS']
# convert it to a list
xdg_data_dir = xdg_tmp.split(':')
# add for every found list entry a subdirectory with the name of the script
for i in xrange(len(xdg_data_dir)):
xdg_data_dir[i] = xdg_data_dir[i] + '/' + script_name
# remove unneeded variable from above
del xdg_tmp
# add the scripts directory to directory searching for the script
xdg_data_dir.append(os.path.dirname(os.path.abspath(__file__)))
# set the directory for games.xml. ordering: /usr/local/share -> /usr/share -> script directory
for i in xdg_data_dir:
if os.path.exists(i + "/games.xml"):
games_config = i + "/games.xml"
try: games_config
except NameError:
print "No valid \"games.xml\" found."
print "Put it in one of the following directories:"
print ""
for i in xdg_data_dir:
print i + '/'
sys.exit(2)
# read the xml file
xml_parsed = xml.etree.ElementTree.parse(games_config).getroot()
# create game list from xml
avail_games = []
for game in xml_parsed.findall('game'):
avail_games.append(game.get('name'))
## script parameter handling
parser = argparse.ArgumentParser(prog=script_name, usage='%(prog)s [options]')
parser.add_argument('--backup', '-b', action='store_true', help="backup the games")
parser.add_argument('--restore', '-r', action='store_true', help="download the games")
parser.add_argument('--games', '-g', nargs='+', help="specifies the games")
parser.add_argument('--setup', '-s', action='store_true', help="Wizard to generate configuration file")
parser.add_argument('--local', '-d', action='store_true', help="backup/restore files to local directory")
parser.add_argument('--cloud', '-c', action='store_true', help="backup/restore files to Cloud")
parser.add_argument('--preserve', '-p', action='store_true', help="Don't overwrite the old %s" % savegame)
parser.add_argument('--list', '-l', action='store_true', help="List all available games")
parser.add_argument('--version', action='version', version='%(prog)s v0.0.2')
args = parser.parse_args()
if (args.backup or args.restore or args.local or args.list or args.games or args.cloud or args.local) and args.setup:
print "Error: Cannot use --setup or -s together with other options."
parser.print_help()
sys.exit(2)
elif args.setup:
setup_config(config_path)
sys.exit(0)
if (args.backup or args.restore or args.local or args.setup or args.games or args.cloud or args.local) and args.list:
print "Error: Cannot use --list or -l together with other options."
parser.print_help()
sys.exit(2)
elif args.list:
print "Available Games"
print "---------------"
print
for games in sorted(avail_games):
print games
sys.exit(0)
# check if "all" parameter for games is set. If not compare every listed game against supportet game list
if args.games:
if args.games[0] == "all":
games_array = avail_games
else:
games_array = args.games
mismatch = []
for element in games_array:
if element not in avail_games:
mismatch.append(element)
if mismatch:
print "Following games not found:"
for i in mismatch:
print i
sys.exit(2)
# check if any games defined
try:
games_array
except NameError:
print "No Games defined. Please use -g [--games] and a list of games."
sys.exit(2)
# check if configuration file exists on filesystem
if os.path.exists(config_path):
# print "Configuration file doesn't exist"
# print "Use \"%s --setup\" to create one." % script_name
# sys.exit(2)
## read configuration file
myconfig = ConfigParser.ConfigParser()
myconfig.read(config_path)
# check if main section is present
if not myconfig.has_section('main'):
print "No section [\"main\"] in \"%s\"" % config_path
sys.exit(2)
#only do this when cloud syncing is enabled
if args.cloud:
# check if config option is set. If not print an error and exit
config_has_option(myconfig, 'main', 'domain', config_path)
config_has_option(myconfig, 'main', 'user', config_path)
# set domain and user from config parameters
my_domain = myconfig.get('main', 'domain')
my_user = myconfig.get('main', 'user')
# check optional parameters and set default if not present
if myconfig.has_option('main', 'url_path'):
my_url_path = myconfig.get('main', 'url_path')
else:
my_url_path = ""
my_webdav = "https://%s/%s/remote.php/dav/files/%s" % (my_domain, my_url_path, my_user)
if myconfig.has_option('main', 'remote_dir'):
my_remote_dir = myconfig.get('main', 'remote_dir')
else:
my_remote_dir = "savegames"
# check if password is set. If not, read it from stdin
if myconfig.has_option('main', 'password'):
my_password = base64.b64decode(myconfig.get('main', 'password'))
else:
# get password from stdin
my_password = getpass.getpass("Password for your Cloud: ")
# read local_dir configuration only when local dir syncing is enabled
if args.local:
if myconfig.has_option('main', 'local_dir'):
my_local_dir = myconfig.get('main', 'local_dir')
# set the directory path if no configuration found to local sync your savegames
else:
my_local_dir = my_home + "/savegames"
# upload/download checks. Test if both or none of the two options set
if not args.backup and not args.restore:
print "No backup or restore arguments given. Please use at least -b or -r, --games\n"
parser.print_help()
sys.exit(2)
elif args.backup and args.restore:
print "Both backup and restore argument given. Please only use one of them"
parser.print_help()
sys.exit(2)
# check if an actual process of task should be done. (check if local file and/or cloud tasks should be done). Exit if none of them is set
if not args.cloud and not args.local:
print "Nothing to do. Use at least -c [--cloud] or -d [--local] parameter"
print
parser.print_help()
sys.exit(2)
if args.cloud and args.backup:
# check if sync directory exists. If not create it
if ( curl_test(my_webdav + '/' + my_remote_dir, my_user, my_password) == 404 ):
print "Creating the sync directory \"%s\"" % my_remote_dir
add_dir = my_webdav
for i in my_remote_dir.split('/'):
add_dir = add_dir + '/' + i
curl_mkdir(add_dir, my_user, my_password)
for element in games_array:
# create temporary directory
tmp_dir = mkdtemp(prefix="%s." % (element))
if args.cloud:
my_file_url = my_webdav + '/' + my_remote_dir + '/' + element + '/' + element + '.tar.gz'
for i in xml_parsed.findall('game'):
if element == i.get('name'):
parent = i.find('parent').text
gamedir = i.find('gamedir').text
# check if parent directory is set. Some directories do not have a parent part. Such like OlliOlli
if parent:
fulldir = "%s/%s/%s" % (my_home, parent, gamedir)
else:
fulldir = "%s/%s" % (my_home, gamedir)
# check if upload parameter is set
if args.backup:
# check if directory of game exists. Otherwhite print an error and exit
if not os.path.exists(fulldir):
print "Warning: Path \"%s\" doesn't exist." % fulldir
print "Do you have a local %s of \"%s\"?" % (savegame, element)
print
else:
# creating tar file
print "Creating archive for \"%s\"..." % element
tar = tarfile.open(tmp_dir + '/' + element + '.tar.gz', "w:gz")
tar.add(fulldir, arcname=gamedir )
tar.close()
# doing stuff when cloud sync is enabled
if args.cloud:
# check if the remote directory of specific game exists. If not create it
if ( curl_test(my_webdav + '/' + my_remote_dir + '/' + element, my_user, my_password) == 404 ):
print "Creating the remote game directory \"%s\"..." % element
curl_mkdir(my_webdav + '/' + my_remote_dir + '/' + element, my_user, my_password)
# if preserve is enabled copy the old savefile to *_old
if args.preserve:
# check if there is already a file on the server
if not ( curl_test(my_file_url, my_user, my_password) == 404):
print "Renaming old remote \"%s\" %s to %s_old.tar.gz..." % (element, savegame, element)
curl_mv(my_file_url, my_webdav + '/' + my_remote_dir + '/' + element + '/' + element + '_old.tar.gz', my_user, my_password)
# Do the actual curl curl upload
print "Uploading current \"%s\" %s to Cloud..." % (element, savegame)
curl_upload(my_file_url, tmp_dir + '/' + element + '.tar.gz', my_user, my_password)
#doing stuff when local sync is enabled
if args.local:
# check if local backup directory already exists. If not create it
if not os.path.exists(my_local_dir):
print "Creating local backup directory \"%s\"..." % (my_local_dir)
os.makedirs(my_local_dir, 0775)
# check if local game backup directory already exists. If not create it
if not os.path.exists(my_local_dir + '/' + element):
print "Creating backup game directory \"%s/%s\"..." % (my_local_dir, element)
os.makedirs(my_local_dir + '/' + element, 0775)
# if preserve is enabled copy the old savefile to *_old
if args.preserve:
# check if local savegame file exists
if os.path.exists(my_local_dir + '/' + element + '/' + '/' + element + '.tar.gz'):
print "Renaming old local \"%s\" %s to %s_old.tar.gz..." % (element, savegame, element)
copyfile(my_local_dir + '/' + element + '/' + element + '.tar.gz', my_local_dir + '/' + element + '/' + element + '_old.tar.gz')
#copy the current game savestate to local backup directory
print "Copying current \"%s\" %s to the local backup directory..." % (element, savegame)
copyfile(tmp_dir + '/' + element + '.tar.gz', my_local_dir + '/' + element + '/' + element + '.tar.gz')
print
## Doings when downloading
# check if restore parameter is set
elif args.restore:
# stuff that only affect cloud sync
if args.cloud:
#check if backup of savestate is available remote
if ( curl_test(my_webdav + '/' + my_remote_dir + '/' + element + '/' + element + '.tar.gz', my_user, my_password) == 404 ):
print "Warning: Savestate \"%s\" not found on remote Server \"%s\"." % (element, my_domain)
print "Cannot sync savestate from Cloud"
print
else:
# download the file to temp dir
print "Downloading the %s of \"%s\"..." % (savegame, element)
curl_download(my_file_url, tmp_dir + '/' + element + '.tar.gz', my_user, my_password)
elif args.local:
# check if local backup is available
if not os.path.exists(my_local_dir + '/' + element + '/' + element + '.tar.gz'):
print "Local backup of %s doesn't exist. Skip..." % element
else:
print "Copy local backup of \"%s\"" % element
copyfile(my_local_dir + '/' + element + '/' + element + '.tar.gz', tmp_dir + '/' + element + '.tar.gz')
# extract the tar file
# if temporary file file exists, restore the backup
if os.path.exists(tmp_dir + '/' + element + '.tar.gz'):
tar = tarfile.open(tmp_dir + '/' + element + '.tar.gz', "r:gz")
# check if parent variable is set. Change extract path if not set. Usefull for games like OlliOlli
if parent:
# check if parent directories of game exists. If not create everything
if not os.path.exists(my_home + '/' + parent):
print "Creating parent directory \"%s\"..." % parent
os.makedirs(my_home + '/' + parent, 0775)
print "Extracting %s of \"%s\"..." % (savegame, element)
tar.extractall(path=my_home + '/' + parent)
else:
tar.extractall(path=my_home)
print "Extracting %s of \"%s\"..." % (savegame, element)
tar.close()
print
# removing temporary tar file in tmp directory
rmtree(tmp_dir)
sys.exit(0)