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Right now loop removes all markers and recreates them from scratch every time. This takes much longer than just moving the marker to a new position. We could try to optimize this.
Main challenge would be to not leave any markers if e.g., player disconnects.
The text was updated successfully, but these errors were encountered:
Right now loop removes all markers and recreates them from scratch every time. This takes much longer than just moving the marker to a new position. We could try to optimize this.
Main challenge would be to not leave any markers if e.g., player disconnects.
The text was updated successfully, but these errors were encountered: