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2048-bot

Goal: A bot to beat 2048 in an optimal enough way to consistently win
Currently: Uses recursion to checks which move will have the most empty spots(with depth that you can decide as the user), and calculates which is the best move. This works surprisingly well, but takes a significant amount of processing power and is inconsistent

Commit prefixes:

chore: everythign that you cant name otherwise

docs: updated docs

E (inconsequential and insignificant change)

fix: bugfixes

feat: new feature

looks: improves the UI's looks

perf: improved performace

refactor: reorganized code

subfeat: part of a feature, but not completely a feature