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multiShot.ts
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multiShot.ts
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class MultiShot implements iShootBehaviour {
private _cooldown : number = 0;
private _ship : Ship;
private _ammo : number = 3;
constructor(s:Ship) {
this._ship = s;
AudioManager.playSound('./../sfx/sfx_pickup.wav');
}
public shoot() : void {
if (this._cooldown > 0) {
return;
}
if (this._ammo > 0) {
new Bullet(this._ship.x + 20, this._ship.y + 25, this._ship.rotation, 0, 'bulletmulti');
new Bullet(this._ship.x + 20, this._ship.y + 25, this._ship.rotation + 25, 0, 'bulletmulti');
new Bullet(this._ship.x + 20, this._ship.y + 25, this._ship.rotation + 50, 0, 'bulletmulti');
new Bullet(this._ship.x + 20, this._ship.y + 25, this._ship.rotation - 50, 0, 'bulletmulti');
new Bullet(this._ship.x + 20, this._ship.y + 25, this._ship.rotation - 25, 0, 'bulletmulti');
this._ammo -= 1;
this._cooldown = 15;
AudioManager.playSound('./../sfx/lasers/sfx_laser2.wav');
} else {
this._ship.shootBehaviour = new SingleShot(this._ship);
}
}
public update() : void {
if (this._cooldown > 0) {
this._cooldown -= 0.5;
}
}
}