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UO277274 committed Apr 29, 2024
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31 changes: 30 additions & 1 deletion index.html
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Expand Up @@ -513,6 +513,7 @@ <h1><span class="image"><img src="./images/arc42-logo.png" alt="arc42"></span> W
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<li><a href="#section-technical-risks">11. Risks and Technical Debts</a></li>
<li><a href="#section-glossary">12. Glossary</a></li>
<li><a href="#section-load_test">13. Anex I: Load test</a></li>
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Expand Down Expand Up @@ -1556,13 +1557,41 @@ <h2 id="section-glossary">12. Glossary</h2>
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<h2 id="section-load_test">13. Anex I: Load test</h2>
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<img src="./images/ResponsTimeNRequest.png" alt="Response Time and Number of requests">
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<img src="./images/RequestsAndErrors.png" alt="Requests and results">
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<p>When performing a the load test for the login and single player game with 1000 users conecting over a minute, we found that less than a 5% of the response end in a KO. This KO are due to the creation and start of the game.</p>
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<img src="./images/CreationOfQuestionsGraph.png" alt="Creating the game">
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<p>When we create the game we also create all the questions with wikidata query service.
To solve this problem we could look for more optimiced queries or change when the questions are created, once a day we could create a bunch of questions and sav e them in the database, with this approach, when creating a new game the questions would be selected from our local database.</p>
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Version 8.2 EN<br>
Last updated 2024-04-09 02:08:20 +0200
Last updated 2024-04-29 09:13:31 +0200
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