diff --git a/images/CreationOfQuestionsGraph.png b/images/CreationOfQuestionsGraph.png new file mode 100644 index 00000000..6c757422 Binary files /dev/null and b/images/CreationOfQuestionsGraph.png differ diff --git a/images/RequestsAndErrors.png b/images/RequestsAndErrors.png new file mode 100644 index 00000000..40c67136 Binary files /dev/null and b/images/RequestsAndErrors.png differ diff --git a/images/ResponsTimeNRequest.png b/images/ResponsTimeNRequest.png new file mode 100644 index 00000000..dd07152c Binary files /dev/null and b/images/ResponsTimeNRequest.png differ diff --git a/index.html b/index.html index 177b7c5b..91f54347 100644 --- a/index.html +++ b/index.html @@ -513,6 +513,7 @@
When performing a the load test for the login and single player game with 1000 users conecting over a minute, we found that less than a 5% of the response end in a KO. This KO are due to the creation and start of the game.
+When we create the game we also create all the questions with wikidata query service. +To solve this problem we could look for more optimiced queries or change when the questions are created, once a day we could create a bunch of questions and sav e them in the database, with this approach, when creating a new game the questions would be selected from our local database.
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