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  • 11. Risks and Technical Debts
  • 12. Glossary
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  • 13. Anex I: Load test
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    12. Glossary

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    13. Anex I: Load test

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    +Response Time and Number of requests +
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    +Requests and results +
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    When performing a the load test for the login and single player game with 1000 users conecting over a minute, we found that less than a 5% of the response end in a KO. This KO are due to the creation and start of the game.

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    +Creating the game +
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    When we create the game we also create all the questions with wikidata query service. +To solve this problem we could look for more optimiced queries or change when the questions are created, once a day we could create a bunch of questions and sav e them in the database, with this approach, when creating a new game the questions would be selected from our local database.

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