From d0722fb60dab49d80ac9d3e7a56e75e54cb54267 Mon Sep 17 00:00:00 2001 From: CodeGorilla <3672561+Ars-Ignis@users.noreply.github.com> Date: Sun, 6 Oct 2024 19:30:55 -0500 Subject: [PATCH] Fix logic bug with Zebu's Cave Zebu's cave has an ice wall in vanilla, not a rock wall, you dummy. --- worlds/crystalis/__init__.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/crystalis/__init__.py b/worlds/crystalis/__init__.py index 03b39052ae9b..e2729b84d8e8 100644 --- a/worlds/crystalis/__init__.py +++ b/worlds/crystalis/__init__.py @@ -223,7 +223,7 @@ def generate_early(self) -> None: if self.options.randomize_wall_elements: wall_weaknesses = [self.random.choice(elements) for i in range(len(wall_names))] else: - wall_weaknesses = ["Wind", "Wind", "Wind", "Fire", "Fire", "Fire", "Wind", "Wind", "Wind", "Wind", + wall_weaknesses = ["Fire", "Wind", "Wind", "Fire", "Fire", "Fire", "Wind", "Wind", "Wind", "Wind", "Thunder", "Thunder", "Thunder", "Thunder", "Thunder", "Thunder"] wall_map: Dict[str, str] = dict(zip(wall_names, wall_weaknesses)) #then key item names