diff --git a/_maps/map_files/ALV Belryth/ALV Belryth.dmm b/_maps/map_files/ALV Belryth/ALV Belryth.dmm index d3011d15d25..c44fbdbf7ee 100644 --- a/_maps/map_files/ALV Belryth/ALV Belryth.dmm +++ b/_maps/map_files/ALV Belryth/ALV Belryth.dmm @@ -724,7 +724,7 @@ /obj/effect/turf_decal/delivery, /obj/machinery/door/firehead, /obj/machinery/door/bulkhead/command{ - name = "Chief Medical Officer's Quarters" + name = "Head Physician's Office" }, /obj/effect/mapping_helpers/bulkhead/access/all/medical/cmo, /obj/structure/cable, @@ -900,7 +900,7 @@ /area/station/maintenance/department/crew_quarters/dorms) "avi" = ( /obj/machinery/door/bulkhead/command{ - name = "Captain's Quarters"; + name = "Shipmaster's Quarters"; dir = 8 }, /obj/effect/mapping_helpers/bulkhead/access/all/command/captain, @@ -3870,7 +3870,7 @@ /area/station/engineering/gravity_generator) "bNt" = ( /obj/machinery/door/bulkhead/command{ - name = "Head of Personnel's Office" + name = "Executive Officer's Office" }, /obj/effect/mapping_helpers/bulkhead/access/all/command/hop, /obj/machinery/door/firehead, @@ -4654,6 +4654,11 @@ dir = 8 }, /obj/effect/mapping_helpers/paint_wall/security, +/obj/machinery/door/poddoor/shutters{ + id = "hosshutter"; + name = "Privacy Shutters"; + dir = 4 + }, /turf/open/floor/plating, /area/station/security/office) "chw" = ( @@ -6674,7 +6679,7 @@ /obj/effect/mapping_helpers/bulkhead/access/all/supply/qm, /obj/effect/decal/cleanable/dirt, /obj/machinery/door/bulkhead/command{ - name = "Quartermaster's Office"; + name = "Logistics Manager's Office"; dir = 4 }, /obj/structure/cable, @@ -11787,15 +11792,6 @@ /obj/effect/mapping_helpers/broken_floor, /turf/open/floor/iron/dark/textured, /area/station/cargo/lobby) -"fpM" = ( -/obj/machinery/door/poddoor/shutters{ - id = "evashutters"; - name = "E.V.A. Storage Shutters" - }, -/obj/machinery/door/firehead, -/obj/machinery/light/floor, -/turf/open/floor/iron/dark, -/area/station/ai_monitored/command/storage/eva) "fpS" = ( /obj/effect/mapping_helpers/paint_wall/security, /turf/closed/wall/r_wall, @@ -14122,8 +14118,8 @@ /turf/open/floor/plating, /area/station/maintenance/department/crew_quarters/dorms) "gmF" = ( -/obj/machinery/door/bulkhead/command{ - name = "Head of Security's Quarters" +/obj/machinery/door/bulkhead/command/head_of_security{ + name = "Colonel's Quarters" }, /obj/structure/cable, /obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4, @@ -15239,6 +15235,16 @@ /obj/effect/turf_decal/siding/green/corner, /turf/open/floor/iron/textured, /area/station/service/hydroponics) +"gPq" = ( +/obj/effect/turf_decal/delivery/engi, +/obj/machinery/door/firehead, +/obj/effect/mapping_helpers/bulkhead/access/all/engineering/ce, +/obj/effect/decal/cleanable/dirt, +/obj/machinery/door/bulkhead/command/chief_engineer{ + name = "Lead Technician's Office" + }, +/turf/open/floor/iron/dark/textured, +/area/station/command/heads_quarters/ce) "gPu" = ( /obj/effect/turf_decal/siding/wood, /obj/machinery/holopad, @@ -16042,7 +16048,7 @@ "hjp" = ( /obj/machinery/door/firehead, /obj/machinery/door/bulkhead/command{ - name = "Captain's Office" + name = "Shipmaster's Office" }, /obj/effect/mapping_helpers/bulkhead/access/all/command/captain, /obj/structure/cable, @@ -21233,12 +21239,12 @@ /turf/open/floor/iron/smooth, /area/station/security/desk) "jgk" = ( -/obj/machinery/door/bulkhead/security{ - name = "Secure Armoury" - }, /obj/effect/mapping_helpers/bulkhead/access/all/security/armory, /obj/machinery/door/firehead, /obj/effect/turf_decal/delivery, +/obj/machinery/door/bulkhead/command/head_of_security{ + name = "Secure Armoury" + }, /turf/open/floor/iron/dark/textured, /area/station/ai_monitored/security/armory) "jgA" = ( @@ -22551,6 +22557,19 @@ /obj/effect/mapping_helpers/paint_wall/security, /turf/closed/wall/r_wall, /area/station/security/office) +"jFz" = ( +/obj/effect/turf_decal/delivery/engi, +/obj/machinery/door/firehead, +/obj/effect/mapping_helpers/bulkhead/access/all/engineering/ce, +/obj/effect/decal/cleanable/dirt, +/obj/structure/cable, +/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4, +/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2, +/obj/machinery/door/bulkhead/command/chief_engineer{ + name = "Chief Engineer's Office" + }, +/turf/open/floor/iron/dark/textured, +/area/station/command/heads_quarters/ce) "jFD" = ( /obj/effect/turf_decal/stripes/orange/corner, /obj/structure/extinguisher_cabinet/directional/south, @@ -27938,8 +27957,8 @@ /turf/open/floor/iron/dark/textured, /area/station/engineering/gravity_generator) "mcC" = ( -/obj/machinery/door/bulkhead/command{ - name = "Head of Security's Quarters" +/obj/machinery/door/bulkhead/command/head_of_security{ + name = "Colonel's Quarters" }, /turf/open/floor/carpet/royalblack, /area/station/command/heads_quarters/hos) @@ -30228,9 +30247,9 @@ /turf/open/floor/carpet/green, /area/station/security/detectives_office) "mVs" = ( -/obj/machinery/door/bulkhead/security{ - name = "Armoury"; - dir = 4 +/obj/machinery/door/bulkhead/command/head_of_security{ + dir = 4; + name = "Armoury" }, /obj/effect/mapping_helpers/bulkhead/access/all/security/armory, /obj/effect/turf_decal/delivery, @@ -31455,7 +31474,7 @@ dir = 8 }, /obj/machinery/door/bulkhead/command{ - name = "Chief Medical Officer's Quarters"; + name = "Head Physician's Quarters"; dir = 4 }, /obj/effect/mapping_helpers/bulkhead/access/all/medical/cmo, @@ -31529,7 +31548,7 @@ /obj/effect/turf_decal/delivery, /obj/machinery/door/firehead, /obj/machinery/door/bulkhead/command{ - name = "Chief Medical Officer's Quarters" + name = "Head Physician's Office" }, /obj/effect/mapping_helpers/bulkhead/access/all/medical/cmo, /obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2, @@ -33043,6 +33062,14 @@ /obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4, /turf/open/floor/iron/textured, /area/station/service/hydroponics) +"ohK" = ( +/obj/effect/turf_decal/delivery/engi, +/obj/machinery/door/firehead, +/obj/machinery/door/bulkhead/command/chief_engineer{ + name = "Chief Engineer's Quarters" + }, +/turf/open/floor/iron/dark/textured, +/area/station/command/heads_quarters/ce) "ohM" = ( /obj/effect/turf_decal/stripes/orange/line{ dir = 8 @@ -36025,7 +36052,7 @@ /obj/effect/turf_decal/delivery, /obj/machinery/door/firehead, /obj/machinery/door/bulkhead/command{ - name = "Quartermaster's Quarters" + name = "Logistics Manager's Quarters" }, /obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2, /obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4, @@ -38578,6 +38605,11 @@ "qqH" = ( /obj/effect/turf_decal/box, /obj/machinery/suit_storage_unit/hardsuit/hos, +/obj/machinery/button/door/directional/west{ + id = "hosshutter"; + name = "Privacy Shutter Toggle"; + pixel_y = 6 + }, /turf/open/floor/iron/dark/textured, /area/station/command/heads_quarters/hos) "qqW" = ( @@ -40727,12 +40759,13 @@ "rkn" = ( /obj/effect/mapping_helpers/bulkhead/access/all/security/hos, /obj/effect/turf_decal/delivery, -/obj/machinery/door/bulkhead/command/glass{ - dir = 4 - }, /obj/structure/cable, /obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4, /obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2, +/obj/machinery/door/bulkhead/command/head_of_security{ + dir = 4; + name = "Colonel's Office" + }, /turf/open/floor/iron/dark/textured, /area/station/security/office) "rkw" = ( @@ -45437,13 +45470,15 @@ /turf/open/floor/iron/dark/textured, /area/station/maintenance/department/medical/central) "tla" = ( -/obj/machinery/door/bulkhead/maintenance, /obj/machinery/door/firehead, /obj/machinery/atmospherics/pipe/smart/manifold4w/orange/hidden, /obj/structure/cable, /obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2, /obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4, /obj/structure/disposalpipe/segment, +/obj/machinery/door/bulkhead/command{ + name = "Maintenance Access" + }, /turf/open/floor/plating, /area/station/maintenance/department/command) "tls" = ( @@ -47513,24 +47548,6 @@ }, /turf/open/floor/iron/white/small, /area/station/pathfinders/storage) -"ucn" = ( -/obj/structure/curtain/cloth/fancy/mechanical/start_closed{ - desc = "A set of curtains serving as a fancy theater backdrop. They can only be opened by a button."; - id = "theater_curtains"; - name = "Theater Curtains" - }, -/obj/machinery/light/floor, -/obj/machinery/door/firehead{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/orange/line{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/orange/line{ - dir = 4 - }, -/turf/open/floor/iron/dark/textured, -/area/station/service/theater) "ucs" = ( /obj/effect/turf_decal/trimline/red/filled/line, /obj/effect/turf_decal/stripes/line, @@ -51014,7 +51031,7 @@ /turf/open/floor/plating, /area/station/maintenance/department/medical/upper) "vAT" = ( -/obj/machinery/door/bulkhead/security{ +/obj/machinery/door/bulkhead/command/head_of_security{ name = "Armoury" }, /obj/effect/mapping_helpers/bulkhead/access/all/security/armory, @@ -54943,6 +54960,28 @@ }, /turf/open/floor/iron/textured, /area/station/cargo/sorting) +"xiC" = ( +/obj/effect/turf_decal/delivery/engi, +/obj/machinery/door/firehead{ + dir = 8 + }, +/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4, +/obj/machinery/door/bulkhead/command/chief_engineer{ + dir = 4; + name = "Chief Engineer's Quarters" + }, +/turf/open/floor/iron/dark/textured, +/area/station/command/heads_quarters/ce) +"xiG" = ( +/obj/effect/turf_decal/stripes/engi/line{ + dir = 5 + }, +/obj/effect/mapping_helpers/broken_floor, +/obj/effect/decal/cleanable/dirt, +/obj/structure/cable, +/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2, +/turf/open/floor/plating, +/area/station/engineering/atmos/storage) "xiL" = ( /obj/effect/decal/cleanable/dirt, /obj/machinery/light/small/maintenance/directional/east, @@ -55132,7 +55171,7 @@ /area/station/command/internal_affairs_office) "xmN" = ( /obj/machinery/door/bulkhead/command{ - name = "Head of Personnel's Quarters"; + name = "Executive Officer's Quarters"; dir = 4 }, /obj/machinery/door/firehead{ @@ -151035,11 +151074,11 @@ bFv ycj dny djB -ucn cHc cHc cHc -ucn +cHc +cHc djB pDE iTx @@ -226591,7 +226630,7 @@ ihb gHl nTb vrh -fpM +hRz pVk uSZ qxp diff --git a/code/__DEFINES/span.dm b/code/__DEFINES/span.dm index cd200ba84ed..8a0c7e3c433 100644 --- a/code/__DEFINES/span.dm +++ b/code/__DEFINES/span.dm @@ -99,6 +99,7 @@ #define span_rose(str) ("" + str + "") #define span_sans(str) ("" + str + "") #define span_pathradio(str) ("" + str + "") +#define span_scent(str) ("" + str + "") #define span_secradio(str) ("" + str + "") #define span_servradio(str) ("" + str + "") #define span_singing(str) ("" + str + "") diff --git a/code/datums/elements/smell.dm b/code/datums/elements/smell.dm index 021c15facbd..0334a9b41f6 100644 --- a/code/datums/elements/smell.dm +++ b/code/datums/elements/smell.dm @@ -42,7 +42,7 @@ if(issilicon(user)) to_chat(user, span_notice("Your sensors pick up the presence of [scent] in the air.")) else - to_chat(user, span_notice("The [descriptor] of [scent] fills the air.")) + to_chat(user, span_scent("The [descriptor] of [scent] fills the air.")) user.last_smell_intensity = intensity COOLDOWN_START(user, smell_time, cooldown) @@ -57,7 +57,7 @@ if(issilicon(user)) to_chat(user, span_notice("Your sensors detect trace amounts of [scent] in the air.")) else - to_chat(user, span_subtle("The subtle [descriptor] of [scent] tickles your nose...")) + to_chat(user, span_scent("The subtle [descriptor] of [scent] tickles your nose...")) user.last_smell_intensity = intensity COOLDOWN_START(user, smell_time, cooldown) @@ -87,7 +87,7 @@ if(issilicon(user)) to_chat(user, span_warning("ALERT! Your sensors pick up an overwhelming concentration of [scent].")) else - to_chat(user, span_warning("The overwhelming [descriptor] of [scent] assaults your senses. You stifle a gag.")) + to_chat(user, span_boldwarning("The overwhelming [descriptor] of [scent] assaults your senses. You stifle a gag.")) user.last_smell_intensity = intensity COOLDOWN_START(user, smell_time, cooldown) diff --git a/code/game/area/areas/station.dm b/code/game/area/areas/station.dm index f389564173a..46025d37233 100644 --- a/code/game/area/areas/station.dm +++ b/code/game/area/areas/station.dm @@ -465,29 +465,29 @@ icon_state = "heads_quarters" /area/station/command/heads_quarters/captain - name = "\improper Captain's Office" + name = "\improper Shipmaster's Office" icon_state = "captain" sound_environment = SOUND_AREA_WOODFLOOR /area/station/command/heads_quarters/captain/private - name = "\improper Captain's Quarters" + name = "\improper Shipmaster's Quarters" icon_state = "captain_private" sound_environment = SOUND_AREA_WOODFLOOR /area/station/command/heads_quarters/ce - name = "\improper Chief Engineer's Office" + name = "\improper Lead Technician's Office" icon_state = "ce_office" /area/station/command/heads_quarters/cmo - name = "\improper Chief Medical Officer's Office" + name = "\improper Head Physician's Office" icon_state = "cmo_office" /area/station/command/heads_quarters/hop - name = "\improper Head of Personnel's Office" + name = "\improper Executive Officer's Office" icon_state = "hop_office" /area/station/command/heads_quarters/hos - name = "\improper Head of Security's Office" + name = "\improper Colonel's Office" icon_state = "hos_office" /area/station/command/heads_quarters/rd @@ -495,7 +495,7 @@ icon_state = "rd_office" /area/station/command/heads_quarters/qm - name = "\improper Quartermaster's Office" + name = "\improper Logistics Manager's Office" icon_state = "qm_office" /area/station/command/heads_quarters/pl diff --git a/code/game/machinery/doors/bulkhead_types.dm b/code/game/machinery/doors/bulkhead_types.dm index d5a394e5db2..4e6a23d1a98 100644 --- a/code/game/machinery/doors/bulkhead_types.dm +++ b/code/game/machinery/doors/bulkhead_types.dm @@ -14,11 +14,17 @@ bulkhead_paint = "#F6F6F6" stripe_paint = "#BB8425" +/obj/machinery/door/bulkhead/command/head_of_security + assemblytype = /obj/structure/door_assembly/door_assembly_com/hos + normal_integrity = 450 + bulkhead_paint = "#F6F6F6" + stripe_paint = "#912e25" + /obj/machinery/door/bulkhead/security assemblytype = /obj/structure/door_assembly/door_assembly_sec normal_integrity = 450 - bulkhead_paint = "#9F2828" - stripe_paint = "#D27428" + bulkhead_paint = "#912e25" + stripe_paint = "#1E2425" /obj/machinery/door/bulkhead/engineering assemblytype = /obj/structure/door_assembly/door_assembly_eng @@ -124,6 +130,11 @@ glass = TRUE normal_integrity = 400 +/obj/machinery/door/bulkhead/command/head_of_security/glass + opacity = FALSE + glass = TRUE + normal_integrity = 400 + /obj/machinery/door/bulkhead/engineering/glass opacity = FALSE glass = TRUE diff --git a/code/game/objects/effects/decals/turfdecal/markings.dm b/code/game/objects/effects/decals/turfdecal/markings.dm index 4fd022077b9..16a5ef3723e 100644 --- a/code/game/objects/effects/decals/turfdecal/markings.dm +++ b/code/game/objects/effects/decals/turfdecal/markings.dm @@ -238,7 +238,7 @@ icon_state = "siding_end" /obj/effect/turf_decal/siding/red - color = "#DE3A3A" + color = "#912e25" /obj/effect/turf_decal/siding/red/corner icon_state = "siding_corner" diff --git a/code/game/objects/effects/spawners/random/trash.dm b/code/game/objects/effects/spawners/random/trash.dm index c12e9ffa934..eee79b53cc7 100644 --- a/code/game/objects/effects/spawners/random/trash.dm +++ b/code/game/objects/effects/spawners/random/trash.dm @@ -69,7 +69,7 @@ name = "botanical waste spawner" icon_state = "peel" loot = list( - /obj/item/grown/bananapeel = 6, + /obj/item/grown/bananapeel = 1, /obj/item/grown/corncob = 3, /obj/item/food/grown/bungopit = 1, ) diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index cfcee750dcb..b6e739161f1 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -13,9 +13,10 @@ slot_flags = ITEM_SLOT_BELT custom_materials = list(/datum/material/iron=50, /datum/material/glass=20) actions_types = list(/datum/action/item_action/toggle_light) + light_color = "#ffd595" light_system = MOVABLE_LIGHT_DIRECTIONAL - light_range = 4 - light_power = 1 + light_range = 3 + light_power = 0.75 light_on = FALSE pickup_sound = 'sound/items/handling/device_pickup.ogg' drop_sound = 'sound/items/handling/device_drop.ogg' @@ -224,6 +225,7 @@ force = 9 // Not as good as a stun baton. light_range = 5 // A little better than the standard flashlight. hitsound = 'sound/weapons/genhit1.ogg' + light_color = "#ffe6cd" // the desk lamps are a bit special /obj/item/flashlight/lamp diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index c34af4e783d..22071b4a465 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -1,5 +1,5 @@ /obj/item/radio/intercom - name = "station intercom" + name = "intercom" desc = "Talk through this." icon_state = "intercom" anchored = TRUE @@ -13,7 +13,7 @@ /obj/item/radio/intercom/prison name = "prison intercom" - desc = "A station intercom. It looks like it has been modified to not broadcast." + desc = "A intercom. It looks like it has been modified to not broadcast." prison_radio = TRUE /obj/item/radio/intercom/Initialize(mapload, ndir, building) diff --git a/code/game/objects/structures/door_assembly_types.dm b/code/game/objects/structures/door_assembly_types.dm index 34dc7d429a5..caf678c9733 100644 --- a/code/game/objects/structures/door_assembly_types.dm +++ b/code/game/objects/structures/door_assembly_types.dm @@ -15,6 +15,12 @@ glass_type = /obj/machinery/door/bulkhead/command/chief_engineer/glass airlock_type = /obj/machinery/door/bulkhead/command/chief_engineer +/obj/structure/door_assembly/door_assembly_com/hos + name = "Head of Security airlock assembly" + base_name = "Head of Security airlock" + glass_type = /obj/machinery/door/bulkhead/command/head_of_security/glass + airlock_type = /obj/machinery/door/bulkhead/command/head_of_security + /obj/structure/door_assembly/door_assembly_sec name = "security airlock assembly" base_name = "security airlock" diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index 6d7bcbc58e0..0564c765596 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -9,9 +9,10 @@ clothing_flags = SNUG_FIT | PLASMAMAN_HELMET_EXEMPT resistance_flags = FIRE_PROOF + light_color = "#ffd595" light_system = MOVABLE_LIGHT_DIRECTIONAL - light_range = 4 - light_power = 0.8 + light_range = 3 + light_power = 0.75 light_on = FALSE dog_fashion = /datum/dog_fashion/head diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 83fb9af6343..a3e49fcbf26 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -160,6 +160,14 @@ greyscale_config_worn = /datum/greyscale_config/beret_badge/worn greyscale_colors = "#39393f#FFCE5B" +/obj/item/clothing/head/hos/beret_white + name = "head of security's white beret" + desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection." + icon_state = "beret_badge" + greyscale_config = /datum/greyscale_config/beret_badge + greyscale_config_worn = /datum/greyscale_config/beret_badge/worn + greyscale_colors = "#FFFFFF#A52F29" + /obj/item/clothing/head/hos/beret/navyhos name = "head of security's formal beret" desc = "A special beret with the Head of Security's insignia emblazoned on it. A symbol of excellence, a badge of courage, a mark of distinction." diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index ca8c041b239..2631f37c24b 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -7,9 +7,10 @@ icon_state = "hardsuit0-engineering" max_integrity = 300 armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 15, BOMB = 10, BIO = 100, FIRE = 50, ACID = 75, WOUND = 5) + light_color = "#ffd595" light_system = MOVABLE_LIGHT_DIRECTIONAL - light_range = 4 - light_power = 1 + light_range = 3 + light_power = 0.75 light_on = FALSE var/basestate = "hardsuit" var/on = FALSE diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index e4b1b3e0cfc..a4df4300d5e 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -19,13 +19,19 @@ /obj/item/clothing/under/rank/security/officer name = "security uniform" - desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle." + desc = "A tactical security jumpsuit for officers complete with Artea belt buckle." icon_state = "rsecurity" inhand_icon_state = "r_suit" +/obj/item/clothing/under/rank/security/officer/white + name = "security uniform" + desc = "A tactical security jumpsuit for officers complete with Artea belt buckle." + icon_state = "rsecurity_white" + inhand_icon_state = "w_suit" + /obj/item/clothing/under/rank/security/officer/grey name = "grey security jumpsuit" - desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood." + desc = "A tactical relic of years past before Artea decided it was cheaper to dye the suits red instead of washing out the blood." icon_state = "security" inhand_icon_state = "gy_suit" @@ -64,19 +70,19 @@ /obj/item/clothing/under/rank/security/warden name = "security suit" - desc = "A formal security suit for officers complete with Nanotrasen belt buckle." + desc = "A formal security suit for officers complete with Artea belt buckle." icon_state = "rwarden" inhand_icon_state = "r_suit" /obj/item/clothing/under/rank/security/warden/grey name = "grey security suit" - desc = "A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood." + desc = "A formal relic of years past before Artea decided it was cheaper to dye the suits red instead of washing out the blood." icon_state = "warden" inhand_icon_state = "gy_suit" /obj/item/clothing/under/rank/security/warden/skirt name = "warden's suitskirt" - desc = "A formal security suitskirt for officers complete with Nanotrasen belt buckle." + desc = "A formal security suitskirt for officers complete with Artea belt buckle." icon_state = "rwarden_skirt" inhand_icon_state = "r_suit" body_parts_covered = CHEST|GROIN|ARMS @@ -175,6 +181,13 @@ alt_covers_chest = TRUE supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON +/obj/item/clothing/under/rank/security/head_of_security/alt_white + name = "head of security's white turtleneck" + desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants." + icon_state = "hosalt_white" + inhand_icon_state = "bl_suit" + alt_covers_chest = TRUE + /obj/item/clothing/under/rank/security/head_of_security/parade name = "head of security's parade uniform" desc = "A male head of security's luxury-wear, for special occasions." @@ -210,7 +223,7 @@ /obj/item/clothing/under/rank/prisoner name = "prison jumpsuit" - desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." + desc = "It's standardised Artea prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." icon_state = "jumpsuit" icon_preview = 'icons/obj/previews.dmi' icon_state_preview = "prisonsuit" @@ -226,7 +239,7 @@ /obj/item/clothing/under/rank/prisoner/skirt name = "prison jumpskirt" - desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." + desc = "It's standardised Artea prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." icon_state = "jumpskirt" icon_preview = 'icons/obj/previews.dmi' icon_state_preview = "prisonskirt" diff --git a/code/modules/jobs/job_types/head_of_security.dm b/code/modules/jobs/job_types/head_of_security.dm index 17b824053d5..5fcc8bbc6c3 100644 --- a/code/modules/jobs/job_types/head_of_security.dm +++ b/code/modules/jobs/job_types/head_of_security.dm @@ -44,15 +44,14 @@ /datum/job/head_of_security/get_captaincy_announcement(mob/living/captain) return "Due to staffing shortages, newly promoted Acting Captain [captain.real_name] on deck!" - /datum/outfit/job/hos name = "Head of Security" jobtype = /datum/job/head_of_security id = /obj/item/card/id/advanced/silver id_trim = /datum/id_trim/job/head_of_security - uniform = /obj/item/clothing/under/rank/security/head_of_security - suit = /obj/item/clothing/suit/armor/hos/trenchcoat + uniform = /obj/item/clothing/under/rank/security/head_of_security/alt_white + suit = /obj/item/clothing/suit/armor/vest suit_store = /obj/item/gun/energy/e_gun backpack_contents = list( /obj/item/evidencebag = 1, @@ -61,7 +60,7 @@ ears = /obj/item/radio/headset/heads/hos/alt glasses = /obj/item/clothing/glasses/hud/security/sunglasses gloves = /obj/item/clothing/gloves/color/black - head = /obj/item/clothing/head/hos/beret + head = /obj/item/clothing/head/hos/beret_white shoes = /obj/item/clothing/shoes/jackboots/sec l_pocket = /obj/item/restraints/handcuffs r_pocket = /obj/item/assembly/flash/handheld diff --git a/code/modules/jobs/job_types/security_officer.dm b/code/modules/jobs/job_types/security_officer.dm index 961df401c43..9c880a87a83 100644 --- a/code/modules/jobs/job_types/security_officer.dm +++ b/code/modules/jobs/job_types/security_officer.dm @@ -86,7 +86,7 @@ jobtype = /datum/job/security_officer id_trim = /datum/id_trim/job/security_officer - uniform = /obj/item/clothing/under/rank/security/officer + uniform = /obj/item/clothing/under/rank/security/officer/white suit = /obj/item/clothing/suit/armor/vest/alt/sec suit_store = /obj/item/gun/energy/disabler backpack_contents = list( diff --git a/code/modules/mapping/mapping_helpers.dm b/code/modules/mapping/mapping_helpers.dm index e1570b7982a..ff5f0a9c942 100644 --- a/code/modules/mapping/mapping_helpers.dm +++ b/code/modules/mapping/mapping_helpers.dm @@ -747,7 +747,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava) /obj/effect/mapping_helpers/paint_wall/security name = "Security Wall Paint" - stripe_paint = "#9F2828" + stripe_paint = "#912e25" icon_state = "paint_security" /obj/effect/mapping_helpers/paint_wall/medical diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm index 520e0aa0327..b093d32a884 100644 --- a/code/modules/modular_computers/computers/item/computer.dm +++ b/code/modules/modular_computers/computers/item/computer.dm @@ -67,7 +67,7 @@ /// How far the computer's light can reach, is not editable by players. var/comp_light_luminosity = 3 /// The built-in light's color, editable by players. - var/comp_light_color = "#FFFFFF" + var/comp_light_color = "#ffd595" ///The last recorded amount of power used. var/last_power_usage = 0 diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm index 243b65d8427..ec632b47bfa 100644 --- a/code/modules/projectiles/guns/ballistic.dm +++ b/code/modules/projectiles/guns/ballistic.dm @@ -119,7 +119,7 @@ ///What is the cap on our misfire probability? Do not set this to 100. var/misfire_probability_cap = 25 /// How much recoil the gun has. - recoil = 1 + recoil = 0.65 /obj/item/gun/ballistic/Initialize(mapload) . = ..() diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index f09ea4fa014..7d35c6a7701 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -274,6 +274,7 @@ rack_sound = 'sound/weapons/gun/l6/l6_rack.ogg' suppressed_sound = 'sound/weapons/gun/general/heavy_shot_suppressed.ogg' var/cover_open = FALSE + recoil = 1 /obj/item/gun/ballistic/automatic/l6_saw/unrestricted pin = /obj/item/firing_pin diff --git a/code/modules/projectiles/guns/ballistic/pistol.dm b/code/modules/projectiles/guns/ballistic/pistol.dm index b66146571ea..a26bb48eae5 100644 --- a/code/modules/projectiles/guns/ballistic/pistol.dm +++ b/code/modules/projectiles/guns/ballistic/pistol.dm @@ -23,6 +23,7 @@ bolt_wording = "slide" suppressor_x_offset = 10 suppressor_y_offset = -1 + recoil = 0.45 /obj/item/gun/ballistic/automatic/pistol/no_mag spawnwithmagazine = FALSE diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 10ad3700a96..eb50643e3b7 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -34,7 +34,7 @@ ///set to true so the gun is given an empty cell var/dead_cell = FALSE /// How much recoil the gun has. - recoil = 0.2 + recoil = 0.15 /obj/item/gun/energy/fire_sounds() var/obj/item/ammo_casing/energy/shot = ammo_type[select] diff --git a/icons/mob/clothing/head.dmi b/icons/mob/clothing/head.dmi index 5556edbd7ef..7dcaf79e9c7 100644 Binary files a/icons/mob/clothing/head.dmi and b/icons/mob/clothing/head.dmi differ diff --git a/icons/mob/clothing/suits/armor.dmi b/icons/mob/clothing/suits/armor.dmi index 0656fbe3236..9585229519e 100644 Binary files a/icons/mob/clothing/suits/armor.dmi and b/icons/mob/clothing/suits/armor.dmi differ diff --git a/icons/mob/clothing/under/security.dmi b/icons/mob/clothing/under/security.dmi index a4a9a224bca..f752d86b344 100644 Binary files a/icons/mob/clothing/under/security.dmi and b/icons/mob/clothing/under/security.dmi differ diff --git a/icons/obj/clothing/suits/armor.dmi b/icons/obj/clothing/suits/armor.dmi index fcb731f1fb0..32ec28691e1 100644 Binary files a/icons/obj/clothing/suits/armor.dmi and b/icons/obj/clothing/suits/armor.dmi differ diff --git a/icons/obj/clothing/under/security.dmi b/icons/obj/clothing/under/security.dmi index cb702f023da..fd95c821fb9 100644 Binary files a/icons/obj/clothing/under/security.dmi and b/icons/obj/clothing/under/security.dmi differ diff --git a/tgui/packages/tgui-panel/assets/chatbg.png b/tgui/packages/tgui-panel/assets/chatbg.png new file mode 100644 index 00000000000..d7e062156c7 Binary files /dev/null and b/tgui/packages/tgui-panel/assets/chatbg.png differ diff --git a/tgui/packages/tgui-panel/assets/examinebg.png b/tgui/packages/tgui-panel/assets/examinebg.png new file mode 100644 index 00000000000..0add46e2b29 Binary files /dev/null and b/tgui/packages/tgui-panel/assets/examinebg.png differ diff --git a/tgui/packages/tgui-panel/settings/constants.js b/tgui/packages/tgui-panel/settings/constants.js index 90a3bc948c9..c9a9e51bf3f 100644 --- a/tgui/packages/tgui-panel/settings/constants.js +++ b/tgui/packages/tgui-panel/settings/constants.js @@ -32,8 +32,7 @@ export const FONTS = [ ]; export const THEME_DARK = 'dark'; -export const THEME_LIGHT = 'light'; export const DEFAULT_THEME = THEME_DARK; -export const THEMES = [THEME_LIGHT, THEME_DARK]; +export const THEMES = [THEME_DARK]; diff --git a/tgui/packages/tgui-panel/styles/goon/chat-dark.scss b/tgui/packages/tgui-panel/styles/goon/chat-dark.scss index d53f9f7896a..7cdb6330ad1 100644 --- a/tgui/packages/tgui-panel/styles/goon/chat-dark.scss +++ b/tgui/packages/tgui-panel/styles/goon/chat-dark.scss @@ -394,47 +394,54 @@ em { } .alert { - color: #d82020; + color: #dd3535; } .userdanger { - color: #c51e1e; + color: #dd3535; + text-shadow: 0 0 0.3em #ff0000; font-weight: bold; - font-size: 185%; + font-size: 125%; } .bolddanger { - color: #c51e1e; + color: #dd3535; + text-shadow: 0 0 0.3em #ff0000; font-weight: bold; } .danger { - color: #c51e1e; + color: #dd3535; + text-shadow: 0 0 0.3em #ff0000; } .warning { - color: #c51e1e; + color: #dd3535; + text-shadow: 0 0 0.3em #ff0000; font-style: italic; + font-size: 80%; } .alertwarning { - color: #ff0000; + color: #dd3535; font-weight: bold; } .boldwarning { - color: #c51e1e; + color: #dd3535; font-style: italic; font-weight: bold; + text-shadow: 0 0 0.3em #ff0000; + font-size: 80%; } .announce { - color: #c51e1e; + color: #dd3535; font-weight: bold; } .boldannounce { - color: #c51e1e; + color: #dd3535; font-weight: bold; } @@ -453,37 +460,38 @@ em { } .info { - color: #9ab0ff; + color: #cecece; } .notice { - color: #6685f5; + color: #cecece; + font-style: italic; } .tinynotice { - color: #6685f5; + color: #cecece; font-size: 85%; } .tinynoticeital { - color: #6685f5; + color: #cecece; font-style: italic; font-size: 85%; } .smallnotice { - color: #6685f5; + color: #cecece; font-size: 90%; } .smallnoticeital { - color: #6685f5; + color: #cecece; font-style: italic; font-size: 90%; } .boldnotice { - color: #6685f5; + color: #cecece; font-weight: bold; } @@ -892,9 +900,14 @@ em { .examine_block { background: #1b1c1e; - border: 1px solid #a4bad6; + border: 1px solid #cecece; margin: 0.5em; padding: 0.5em 0.75em; + background-image: url('../assets/examinebg.png'); + background-size: 100%; + background-attachment: fixed; + background-repeat: repeat; + box-shadow: #1b1c1e 0 0 0.5em; } .tooltip { @@ -1074,7 +1087,13 @@ $border-width-px: $border-width * 1px; } .examine { - color: #4343ca; + color: #cecece; font-size: 75%; font-style: italic; } + +.scent { + color: #cecece; + font-size: 80%; + font-style: italic; +} diff --git a/tgui/packages/tgui-panel/styles/goon/chat-light.scss b/tgui/packages/tgui-panel/styles/goon/chat-light.scss index 0141a493ad5..5de84f8e095 100644 --- a/tgui/packages/tgui-panel/styles/goon/chat-light.scss +++ b/tgui/packages/tgui-panel/styles/goon/chat-light.scss @@ -1107,7 +1107,7 @@ $border-width-px: $border-width * 1px; } .examine { - color: #000099; + color: #272727; font-size: 75%; font-style: italic; } diff --git a/tgui/packages/tgui-panel/styles/main.scss b/tgui/packages/tgui-panel/styles/main.scss index 8114dcc6c6b..70d7c4387f0 100644 --- a/tgui/packages/tgui-panel/styles/main.scss +++ b/tgui/packages/tgui-panel/styles/main.scss @@ -58,3 +58,11 @@ // Goonchat styles @include meta.load-css('./goon/chat-dark.scss'); + +// OS13 background +.Layout__content { + background-image: url('../assets/chatbg.png'); + background-size: 100%; + background-attachment: fixed; + background-repeat: repeat; +} diff --git a/tgui/packages/tgui-panel/themes.js b/tgui/packages/tgui-panel/themes.js index 60ef484280f..214e2e3f863 100644 --- a/tgui/packages/tgui-panel/themes.js +++ b/tgui/packages/tgui-panel/themes.js @@ -4,7 +4,7 @@ * @license MIT */ -import { THEME_DARK, THEME_LIGHT } from './settings/constants'; +import { THEME_DARK } from './settings/constants'; const COLOR_DARK_BG = '#202020'; const COLOR_DARK_BG_DARKER = '#171717'; @@ -31,58 +31,6 @@ export const setClientTheme = (name) => { Byond.command(`.output statbrowser:set_theme ${name}`); }, 1500); - if (name === THEME_LIGHT) { - return Byond.winset({ - // Main windows - 'infowindow.background-color': 'none', - 'infowindow.text-color': '#000000', - 'info.background-color': 'none', - 'info.text-color': '#000000', - 'browseroutput.background-color': 'none', - 'browseroutput.text-color': '#000000', - 'outputwindow.background-color': 'none', - 'outputwindow.text-color': '#000000', - 'mainwindow.background-color': 'none', - 'split.background-color': 'none', - // Buttons - 'changelog.background-color': 'none', - 'changelog.text-color': '#000000', - 'rules.background-color': 'none', - 'rules.text-color': '#000000', - 'wiki.background-color': 'none', - 'wiki.text-color': '#000000', - 'forum.background-color': 'none', - 'forum.text-color': '#000000', - 'github.background-color': 'none', - 'github.text-color': '#000000', - 'report-issue.background-color': 'none', - 'report-issue.text-color': '#000000', - // Status and verb tabs - 'output.background-color': 'none', - 'output.text-color': '#000000', - 'statwindow.background-color': 'none', - 'statwindow.text-color': '#000000', - 'stat.background-color': '#FFFFFF', - 'stat.tab-background-color': 'none', - 'stat.text-color': '#000000', - 'stat.tab-text-color': '#000000', - 'stat.prefix-color': '#000000', - 'stat.suffix-color': '#000000', - // Say, OOC, me Buttons etc. - 'saybutton.background-color': 'none', - 'saybutton.text-color': '#000000', - 'oocbutton.background-color': 'none', - 'oocbutton.text-color': '#000000', - 'mebutton.background-color': 'none', - 'mebutton.text-color': '#000000', - 'asset_cache_browser.background-color': 'none', - 'asset_cache_browser.text-color': '#000000', - 'tooltip.background-color': 'none', - 'tooltip.text-color': '#000000', - 'input.background-color': '#FFFFFF', - 'input.text-color': '#000000', - }); - } if (name === THEME_DARK) { Byond.winset({ // Main windows