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So this is technically working by design. Events are set up so online 1 instance of an event can ever run at one time. I do, however, concede that the intended functionality does not work well for this use case. Not sure when but I'll likely attempt a fix for this at a later point. |
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Added in #2269 |
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Describe the bug
Monster killed at the same time do not trig their common event on death, it can lead to event being inactive because of a wrong count. See the video for a demonstration.
Version Encountered
0.6.2.448
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Each death of monster should trigger the common event.
Video
https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/c52d176f7835a3ad9c865d42a725c61d.mp4
Logs
X
Operating System:
Windows
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