Replies: 5 comments
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Might be a little more involved than you'd think. Then still have the layout options as they are now with an additional one that has an ever increasing list of options with a scrollbar. |
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In principle, this is also a good option, perhaps even optimal (for the user). However, this option undoubtedly looks more complicated in terms of adding to the engine. |
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Yes, however long term it would likely be the better option rather than getting another issue in a year's time from someone needing 9 options. |
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I agree with you. Then, perhaps the best solution would be to add the appropriate attribute to the configuration file, thereby allowing the user to determine how many options are needed for his game. In the editor, as you said, you can use the scroll bar for a lot of options. |
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That's good, configuration for the amount of options, it should come to b8 |
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Is your feature request related to a problem? Please describe.
At the moment, the editor supports only 4 options for choosing in dialogs. In my opinion, this is pretty small.
Describe the solution you'd like
I propose to expand this function to 8 options, while keeping the individual settings as it was done in the case of one option, with two options, etc.
Additional context
Why do I think you need at least 8 options in dialogs? For example, 6 options are enough for dialogues with NPCs. Templates with 7 and 8 options can be used to create a simple menu that is not in the editor, but may be needed in the game. For example, the menu "Guilds", "Select a location to move", "Book of Monsters", etc.
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