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My comments from the open (currently draft) PR #1348 I am not sure I'm on-board with a 4-tier shake intensity system, number or enum my opinion remains the same.
I am not opposed to us adding the system that does the actual shaking of the camera without any ability to trigger it, and then separate PRs for different shake triggers in the event you only want to implement one at first. Possible camera shake triggers:
Again, I don't think shake should be tied directly to animations. It should be tied to what triggers the animations though (and more). We also need logic for when to ignore certain shake triggers. |
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Is your feature request related to a problem? Please describe.
When you attack a monster or take damage sometimes there isnt much effect to the action and its a bit boring
Describe the solution you'd like
A small tint of screen shake whenever we attack or take damage it will give a nice combat effect, also its a good alert to tell if you are getting attacked.
Additional context
Whether the game devs want to add it it should be optional
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