Isolated event for spells on use/onhit #2202
PyroTech03
started this conversation in
Ideas
Replies: 1 comment 2 replies
-
@PyroTech03 I can possibly do it, because I'm testing it, so that common events have new triggers for passive spells. onhitmelee, onhitall and recivedamage. Then we only set the appropriate trigger in the common event and use the requirements, e.g.: he must have learned the fire shield spell, and then the given common event is fired. onhitmelee - if we deal damage from an auto attack onhitall - if we deal any damage, regardless of whether it is a spell or an autoattack and recivedamage - if someone insults us. |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Similar vein as #2181 but for spells.
Implement an isolated event similar to task completion on quests. This would allow some event implementation without taking up the spells capability with the "Event" type.
You could use this to make spells that level up or implement a skill system for magic.
Beta Was this translation helpful? Give feedback.
All reactions