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This is not the most correct way to try to create a summoner class, an NPC that does not attack its "summoner" leaves a lot to be desired. 1 - Movement 2 - Combat 3 - More So this suggestion is something that I don't see coming into the base of the engine, to try to make a detour to try to have support for the summoner class But we should actually have support for this type of class, if the engine currently offers to be an enine for creating rpgs, then summoners have always been part of rpgs. But the implementation for this would also be basically the same implementation for a pet system |
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It would be great to add the options in the event editor 'spawn npc' a case 'Is friend' (with party option too)
This way the engine's user could make a working invocator class.
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