Feature: Reference player and enemy level in Combat Formula #2327
WereAlpaca
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I would like to be able to change player damage against enemies dependent on level difference. The feature to reference player level VERSUS enemy level would greatly assist in exp and damage scaling.
If the feature is added, you can then stop players from killing enemies 10+ levels higher due to bad scaling. For example, if you set up the formula to do 100% damage to anything lower level, then 90% to 1 level higher, 80% to 2 levels higher, etc, you can create an easier to grasp progression system from the developer side of the engine.
Thank you for your time!
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