-
Notifications
You must be signed in to change notification settings - Fork 19
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Proto Optimization] Optomizing the proto file #151
Comments
Some brainstorming:
|
The current
.proto
file was written based on the way data is stored in the XML files, but we aren't restricted to that. The following is a list of improvements that can be made to either improve data storage in the protobuf formatted files or improve the performance of the Godot code. Many on this list will be changing the code so that a default value is always stored as 0 if possible and that both the XML Converter and Burrito handle the default value correctly. This list includes the current default values if applicable.The following fields could be improved if the default value is stored in the proto file as 0 where both Burrito and xml_converter know that "0" should be interpreted as the default value. For now, these values are not implemented in burrito, so we are going to comment them out in the proto. They can be re-enabled once a solution is found to keep track of default values in xml_converter.
The text was updated successfully, but these errors were encountered: