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lua.yml
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name: lua_lint
# Lint on lua changes on builtin or if workflow changed
on:
push:
branches:
- master
paths:
- 'builtin/**.lua'
- 'games/devtest/**.lua'
- '.github/workflows/**.yml'
pull_request:
paths:
- 'builtin/**.lua'
- 'games/devtest/**.lua'
- '.github/workflows/**.yml'
jobs:
# Note that the integration tests are also run build.yml, but only when C++ code is changed.
integration_tests:
name: "Compile and run multiplayer tests"
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-14 gdb
- uses: prefix-dev/[email protected]
with:
manifest-path: pixi.toml
cache: true
cache-write: ${{ github.event_name == 'push' && github.ref_name == 'master' }}
- name: Build
run: |
pixi run ./util/ci/build.sh
env:
CC: clang-14
CXX: clang++-14
CMAKE_BUILD_SERVER: FALSE
- name: Integration test + devtest
run: |
./util/test_multiplayer.sh
luacheck:
name: "Builtin Luacheck and Unit Tests"
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4
- uses: leafo/gh-actions-lua@v9
with:
luaVersion: "5.1.5"
- uses: leafo/gh-actions-luarocks@v4
- name: Install LuaJIT
run: |
cd $HOME
git clone https://github.com/LuaJIT/LuaJIT/
cd LuaJIT
make -j$(nproc)
- name: Install luarocks tools
run: |
luarocks install --local luacheck
luarocks install --local busted
- name: Run checks (builtin)
run: |
$HOME/.luarocks/bin/luacheck builtin
$HOME/.luarocks/bin/busted builtin
$HOME/.luarocks/bin/busted builtin --lua=$HOME/LuaJIT/src/luajit
- name: Run checks (devtest)
run: |
$HOME/.luarocks/bin/luacheck --config=games/devtest/.luacheckrc games/devtest