forked from QianMo/Unity-Design-Pattern
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Unity-Design-Pattern.CSharp.csproj
161 lines (161 loc) · 14 KB
/
Unity-Design-Pattern.CSharp.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8F6F8F9D-04FD-0C41-9AFC-603AD5D8D509}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Web v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>WebPlayer:6</UnityBuildTarget>
<UnityVersion>5.2.1f1</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_2_1;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_2_1;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>Library\UnityAssemblies\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example1\ChainOfResponsibilityExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example2\ChainOfResponsibilityExample2.cs" />
<Compile Include="Assets\Behavioral Patterns\Chain of Responsibility Pattern\Structure\ChainOfResponsibilityStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example1\CommandExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\DeviceButton.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\ICommand.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\IElectronicDevice.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\Radio.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TVRemove.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\Television.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TestCommandPattern.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TurnItAllOff.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TurnTVOff.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TurnTVOn.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TurnVolumeDown.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example2\TurnVolumeUp.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example3\Command.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example3\InputHandler.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example3\MoveCommand.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example3\MoveCommandReceiver.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Structure\CommandStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Interpreter Pattern\Example1\InterpreterExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Interpreter Pattern\Structure\InterpreterStructrue.cs" />
<Compile Include="Assets\Behavioral Patterns\Iterator Pattern\Example1\IteratorExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Iterator Pattern\Structure\IteratorStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Mediator Pattern\Example1\MediatorExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Mediator Pattern\Structure\MediatorStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Memento Pattern\Example1\MementoExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Memento Pattern\Structure\MementoStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Observer Pattern\Example1\ObserverExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Observer Pattern\Structure\ObserverStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple1\StateExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple2\StateExmaple2.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\ATMMachine.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\ATMState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\HasCard.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\HasPin.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\NoCard.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\NoCash.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple3\TestATMMachine.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\DrivingState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\DuckingState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\Heroine.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\HeroineBaseState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\JumpingState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\StandingState.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple4\TestHeroine.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Structure\StateStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Strategy Pattern\Exmaple1\StrategyPatternExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Strategy Pattern\Structure\StrategyStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Template Method Pattern\Exmaple1\TemplateMethodPatternExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Template Method Pattern\Structure\TemplateMethodStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Visitor Pattern\Exmaple1\VisitorPatternExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Visitor Pattern\Structure\VisitorStructure.cs" />
<Compile Include="Assets\Creational Patterns\Abstract Factory Pattern\Example1\AbstractFactoryPatternExample1.cs" />
<Compile Include="Assets\Creational Patterns\Abstract Factory Pattern\Structure\AbstractFactoryStructrue.cs" />
<Compile Include="Assets\Creational Patterns\Builder Pattern\Example1\BuilderPatternExample1.cs" />
<Compile Include="Assets\Creational Patterns\Builder Pattern\Structure\BuilderStructure.cs" />
<Compile Include="Assets\Creational Patterns\Factory Method Pattern\Example1\FactoryMethodPatternExample1.cs" />
<Compile Include="Assets\Creational Patterns\Factory Method Pattern\Structure\FactoryMethodStructure.cs" />
<Compile Include="Assets\Creational Patterns\Prototype Pattern\Example1\PrototypePatternExample1.cs" />
<Compile Include="Assets\Creational Patterns\Prototype Pattern\Structure\PrototypeStructure.cs" />
<Compile Include="Assets\Creational Patterns\Singleton Pattern\Example1\SingletonPatternExample1.cs" />
<Compile Include="Assets\Creational Patterns\Singleton Pattern\Structure\SingletonStructure.cs" />
<Compile Include="Assets\Game Programming Patterns\SubclassSandbox Pattern\example\FlashSpeed.cs" />
<Compile Include="Assets\Game Programming Patterns\SubclassSandbox Pattern\example\GroundDive.cs" />
<Compile Include="Assets\Game Programming Patterns\SubclassSandbox Pattern\example\SkyLaunch.cs" />
<Compile Include="Assets\Game Programming Patterns\SubclassSandbox Pattern\example\SuperPower.cs" />
<Compile Include="Assets\Game Programming Patterns\SubclassSandbox Pattern\example\TestSubclassSandbox.cs" />
<Compile Include="Assets\Structural Patterns\Adapter Pattern\Exmaple1\AdapterPatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Adapter Pattern\Structure\AdapterStructure.cs" />
<Compile Include="Assets\Structural Patterns\Bridge Pattern\Exmaple1\BridgePatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Bridge Pattern\Structure\BridgeStructure.cs" />
<Compile Include="Assets\Structural Patterns\Composite Pattern\Exmaple1\CompositePatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Composite Pattern\Structure\CompositeStructure.cs" />
<Compile Include="Assets\Structural Patterns\Decorator Pattern\Exmaple1\DecoratorPatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Decorator Pattern\Structure\DecoratorStructure.cs" />
<Compile Include="Assets\Structural Patterns\Facade Pattern\Exmaple1\FacadePatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Facade Pattern\Structure\FacadeStructure.cs" />
<Compile Include="Assets\Structural Patterns\Flyweight Pattern\Exmaple1\FlyweightPatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Flyweight Pattern\Structure\FlyweightStructure.cs" />
<Compile Include="Assets\Structural Patterns\Proxy Pattern\Exmaple1\ProxyPatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Proxy Pattern\Structure\ProxyStructure.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
</Project>