From 6ec23e87608c078a7bb9721af676783891ef0d56 Mon Sep 17 00:00:00 2001 From: erwang01 Date: Mon, 9 Jul 2018 12:13:51 -0400 Subject: [PATCH] Fix Virtual Camera movement mapping Swap positive and negative values for angular.y and angular.z to fit results from testing on a Bebop2. Virtual camera appears to have range [-83,17] for angular.y and range [-35,35] for angular.z. Note that this does not fit the description above so perhaps it has changed between Bebop 1 and 2 in which case the + direction may have also changed. Please verify. --- docs/piloting.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/piloting.rst b/docs/piloting.rst index 9aed49b..c12c8c3 100644 --- a/docs/piloting.rst +++ b/docs/piloting.rst @@ -71,10 +71,10 @@ To move Bebop's virtual camera, publish a message of type `geometry_msgs/Twist < .. code-block:: text - angular.y (+) tilt down - (-) tilt up - angular.z (+) pan left - (-) pan right + angular.y (+) tilt up + (-) tilt down + angular.z (+) pan right + (-) pan left GPS Navigation ==============