From 2f50b673fb8e411c338a3659fb05a584b92d8c75 Mon Sep 17 00:00:00 2001 From: Exanthiax <107284021+Exanthiax@users.noreply.github.com> Date: Sun, 18 Feb 2024 00:51:11 +0000 Subject: [PATCH] etc --- docs/all-plugins/custom-entity-ai/index.md | 2 +- docs/ecopets/how-to-make-a-custom-pet.md | 2 +- docs/effects/configuring-an-effect.md | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/all-plugins/custom-entity-ai/index.md b/docs/all-plugins/custom-entity-ai/index.md index 52735eb04c..5ff6deaa8d 100644 --- a/docs/all-plugins/custom-entity-ai/index.md +++ b/docs/all-plugins/custom-entity-ai/index.md @@ -16,5 +16,5 @@ A goal consists of a key, a priority, and some arguments (options) - for example speed: 0.6 canBeScared: false ``` -Priorities are calculated in descending order, so 0 is the top priority, etc.. +Priorities are calculated in descending order, so 0 is the top priority, etc. All items use item lookup strings, as do all entities, so you can use custom items and entities in your goals. diff --git a/docs/ecopets/how-to-make-a-custom-pet.md b/docs/ecopets/how-to-make-a-custom-pet.md index dd93ba9863..3e19a9fc4a 100644 --- a/docs/ecopets/how-to-make-a-custom-pet.md +++ b/docs/ecopets/how-to-make-a-custom-pet.md @@ -155,7 +155,7 @@ spawn-egg: **level-xp-requirements:** The XP requirements for each level -**xp-gain-methods:** The way the pet can be levelled. Each ID is a trigger - triggers give values such as damage dealt (with attack triggers), distance moved (with the move trigger), etc.. Other triggers with no obvious value give an output of 1. +**xp-gain-methods:** The way the pet can be levelled. Each ID is a trigger - triggers give values such as damage dealt (with attack triggers), distance moved (with the move trigger), etc. Other triggers with no obvious value give an output of 1. **level-placeholders:** Custom placeholders for messages / lore diff --git a/docs/effects/configuring-an-effect.md b/docs/effects/configuring-an-effect.md index d5e90e129d..3bfa39b253 100644 --- a/docs/effects/configuring-an-effect.md +++ b/docs/effects/configuring-an-effect.md @@ -46,7 +46,7 @@ The example effect: 10% chance to spawn 10 soul particles in the centre of a dia **conditions**: As well as each effect holder (eg Talisman, Reforge, Enchant) having its own conditions, you can specify a list of effect-specific conditions that work in exactly the same way -**mutators**: Mutate the data sent to the effect: you can change parameters such as the victim, the location, etc.. +**mutators**: Mutate the data sent to the effect: you can change parameters such as the victim, the location, etc. A mutator, like an effect or condition, consists of an ID and arguments. ## Optional Arguments @@ -366,7 +366,7 @@ list of effects to be called. This can be thought of as being more trigger-centr effects straight away, no worrying about the underlying chain. These work exactly like inline chains (they are inline chains), so everything is still supported; run-type, custom -arguments, etc.. +arguments, etc. ## Load Weight