diff --git a/404.html b/404.html index 3cba635ed4..de861c2ca1 100644 --- a/404.html +++ b/404.html @@ -5,13 +5,13 @@ Page Not Found | Auxilor Plugins - +
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Page Not Found

We could not find what you were looking for.

Please contact the owner of the site that linked you to the original URL and let them know their link is broken.

- + \ No newline at end of file diff --git a/actions.html b/actions.html index 0676e9428b..2cb4688d20 100644 --- a/actions.html +++ b/actions.html @@ -5,14 +5,14 @@ Actions | Auxilor Plugins - +
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Actions

What are Actions?

Actions are mini-scripts that let you add and tweak things on your server. From anything as small as little server automations, like losing coins on death or making netherite hoes autosell crops, to something bigger like entire custom currencies that integrate in other plugins, random server events, or anything you want!

Instead of paying a developer to write a custom plugin to add small things to your server, you can just make them right in actions with no coding knowledge required! Anything you want to add, you can - your creativity is the only limit.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/actions/api.html b/actions/api.html index 3770ea56a9..f553a31e1d 100644 --- a/actions/api.html +++ b/actions/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +
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API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Actions:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/actions/commands-and-permissions.html b/actions/commands-and-permissions.html index 62100f6a9b..e8802fb824 100644 --- a/actions/commands-and-permissions.html +++ b/actions/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +
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Commands and Permissions

/actions reload (Reload the plugin)

Permission: actions.command.reload

/actions import (Import an action from lrcdb)

Permission: actions.command.import

General Usage: /actions import <id>

Find actions on lrcdb

/actions export (Export an action to lrcdb)

Permission: actions.command.export

General Usage: /actions export <id>

- + \ No newline at end of file diff --git a/actions/how-to-make-a-custom-action.html b/actions/how-to-make-a-custom-action.html index da95131eea..ffc9d04b65 100644 --- a/actions/how-to-make-a-custom-action.html +++ b/actions/how-to-make-a-custom-action.html @@ -5,13 +5,13 @@ How to make a custom action | Auxilor Plugins - +
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How to make a custom action

Default config

The default configs can be found here:

GitHub

How to add actions

Actions are each config files placed in the /actions/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Typical Action Config

# If the action should be enabled
enabled: true

# Read https://plugins.auxilor.io/effects/configuring-an-effect
# The effects for the action
effects:
- id: give_money
args:
amount: "0.25 * %victim_level%"
triggers:
- kill
filters:
not_entities:
- player


# Read https://plugins.auxilor.io/effects/configuring-a-condition
# The conditions for the action to work
conditions: [ ]

Effects + Conditions

Effects are the actual functionality of the action, and conditions are requirements that a player must meet for the action to activate for them - so you can make it so an action only works for a certain type of player, ie only players that have above a certain amount of playtime, or those that only have below a certain balance.

See this page for how to configure effects:

Configuring an Effect

- + \ No newline at end of file diff --git a/actions/placeholderapi.html b/actions/placeholderapi.html index 5522a46ffe..8290ade4f3 100644 --- a/actions/placeholderapi.html +++ b/actions/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai.html b/all-plugins/custom-entity-ai.html index 5bf8ba1920..db7fb62474 100644 --- a/all-plugins/custom-entity-ai.html +++ b/all-plugins/custom-entity-ai.html @@ -5,14 +5,14 @@ AI Goals | Auxilor Plugins - +
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AI Goals

What are AI goals?

AI goals are how entities behave, how they interact with the world around them. There are two types of goals: entity goals, and target goals, where entity goals are how entities behave, and target goals is how they decide who to attack.

Configuring a goal

A goal consists of a key, a priority, and some arguments (options) - for example:

- key: minecraft:tempt
priority: 2
args:
items:
- ecoitems:dark_blade
speed: 0.6
canBeScared: false

Priorities are calculated in descending order, so 0 is the top priority, et cetera. All items use item lookup strings, as do all entities, so you can use custom items and entities in your goals.

- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html b/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html index 8c43c954c5..9ef7a0faf7 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html @@ -5,13 +5,13 @@ minecraft:avoid_entity | Auxilor Plugins - +
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minecraft:avoid_entity

Avoids an entity

Example Config

- key: minecraft:avoid_entity
priority: 0
args:
entity: ecomobs:steel_golem # The entity to avoid
distance: 10 # The distance to flee to
slowSpeed: 0.8 # The slow flee speed
fastSpeed: 2.0 # The fast flee speed
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html b/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html index a4f4d40d64..d0ee864867 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html @@ -5,13 +5,13 @@ minecraft:break_doors | Auxilor Plugins - +
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minecraft:break_doors

Allows an entity to break down doors

Example Config

- key: minecraft:break_doors
priority: 0
args:
ticks: 240 # The time taken to break the door. Must be above 240.
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html b/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html index 865505d3b5..ad40596c0b 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html @@ -5,13 +5,13 @@ minecraft:breathe_air | Auxilor Plugins - +
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minecraft:breathe_air

Allows an entity to breathe air

Example Config

- key: minecraft:breathe_air
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/breed.html b/all-plugins/custom-entity-ai/all-entity-goals/breed.html index 53520d47c8..8f657c45ec 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/breed.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/breed.html @@ -5,13 +5,13 @@ minecraft:breed | Auxilor Plugins - +
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minecraft:breed

Allows an entity to breed

Example Config

- key: minecraft:breed
priority: 0
args:
speed: 1.2 # The speed at which to move to a partner
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html b/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html index 3db8998ebd..ef05ca5a7b 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html @@ -5,13 +5,13 @@ minecraft:cat_lie_on_bed | Auxilor Plugins - +
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minecraft:cat_lie_on_bed

Allows a cat to lie on a bed

Example Config

- key: minecraft:cat_lie_on_bed
priority: 0
args:
speed: 1.2 # The speed at which to move to the bed
range: 10 # The range at which to search for beds
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html b/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html index d80b93df2f..4ddcde93ea 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html @@ -5,13 +5,13 @@ minecraft:cat_lie_on_bed | Auxilor Plugins - +
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minecraft:cat_lie_on_bed

Allows a cat to sit on a bed

Example Config

- key: minecraft:cat_sit_on_bed
priority: 0
args:
speed: 1.2 # The speed at which to move to the bed
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html b/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html index 6d3d991b60..de058b3f2d 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html @@ -5,13 +5,13 @@ minecraft:eat_grass | Auxilor Plugins - +
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minecraft:eat_grass

Allows an entity to eat grass

Example Config

- key: minecraft:eat_grass
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ecomobs_random_teleport.html b/all-plugins/custom-entity-ai/all-entity-goals/ecomobs_random_teleport.html index 50c7e82cb9..f4c42ca05b 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ecomobs_random_teleport.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ecomobs_random_teleport.html @@ -5,13 +5,13 @@ ecomobs:random_teleport | Auxilor Plugins - +
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ecomobs:random_teleport

Allows a mob to teleport around randomly

Requires EcoMobs

Example Config

- key: ecomobs:random_teleport
priority: 0
args:
interval: 20 # The time to wait between teleportation attempts (in ticks)
range: 8 # The range to teleport within
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html b/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html index a526869a87..67b2214d9f 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html @@ -5,13 +5,13 @@ minecraft:flee_sun | Auxilor Plugins - +
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minecraft:flee_sun

Will make an entity actively avoid sunlight

Example Config

- key: minecraft:flee_sun
priority: 0
args:
speed: 2 # The speed at which to flee
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/float.html b/all-plugins/custom-entity-ai/all-entity-goals/float.html index 93ba5e55bc..d0dbb60fe8 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/float.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/float.html @@ -5,13 +5,13 @@ minecraft:float | Auxilor Plugins - +
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minecraft:float

Allows an entity to float in water

Example Config

- key: minecraft:float
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html b/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html index 4882476f1d..87c532b51d 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html @@ -5,13 +5,13 @@ minecraft:follow_boats | Auxilor Plugins - +
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minecraft:follow_boats

Allows an entity to follow boats in water

Example Config

- key: minecraft:follow_boats
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html b/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html index 7af0379622..3d9a8930d7 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html @@ -5,13 +5,13 @@ minecraft:follow_mobs | Auxilor Plugins - +
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minecraft:follow_mobs

Allows an entity to follow and gather around all types of mobs, both hostile and neutral mobs

Example Config

- key: minecraft:follow_mobs
priority: 0
args:
speed: 1 # The speed at which to follow
minDistance: 2 # The minimum distance
maxDistance: 10 # The maximum distance
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html index b05565a1ec..12328c6ec8 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html @@ -5,13 +5,13 @@ minecraft:illusioner_blindness_spell | Auxilor Plugins - +
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minecraft:illusioner_blindness_spell

Allows an illusioner to perform the blindness spell

Example Config

- key: minecraft:illusioner_blindness_spell
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html index 200b2a935e..2716a86f6c 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html @@ -5,13 +5,13 @@ minecraft:illusioner_mirror_spell | Auxilor Plugins - +
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minecraft:illusioner_mirror_spell

Allows an illusioner to perform the mirror spell

Example Config

- key: minecraft:illusioner_mirror_spell
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/interact.html b/all-plugins/custom-entity-ai/all-entity-goals/interact.html index bf2e1122a2..865f723e4b 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/interact.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/interact.html @@ -5,13 +5,13 @@ minecraft:interact | Auxilor Plugins - +
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minecraft:interact

Allows an entity to interact with other mobs

Example Config

- key: minecraft:interact
priority: 0
args:
target: cow # The type of entity to interact with
range: 5 # The range at which to interact with other entities
chance: 0.1 # The chance to interact, between 0 and 1
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html b/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html index ba9bfd1643..67a3eb8e41 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html @@ -5,13 +5,13 @@ minecraft:leap_at_target | Auxilor Plugins - +
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minecraft:leap_at_target

Allows an entity to jump towards a target

Example Config

- key: minecraft:leap_at_target
priority: 0
args:
velocity: 2 # The leap velocity
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html b/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html index 36cf819113..f829a891a5 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html @@ -5,13 +5,13 @@ minecraft:look_at_player | Auxilor Plugins - +
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minecraft:look_at_player

Allows an entity to jump towards a target

Example Config

- key: minecraft:look_at_player
priority: 0
args:
range: 5.6 # The range at which to look at a player from
chance: 0.01 # The chance to look at the player, between 0 and 1
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html index 449276da1c..4cfd4a75b1 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html @@ -5,13 +5,13 @@ minecraft:melee_attack | Auxilor Plugins - +
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minecraft:melee_attack

Allows entities to make close combat melee attacks

Example Config

- key: minecraft:melee_attack
priority: 0
args:
speed: 1.6 # The speed at which to attack the target
pauseWhenMobIdle: true # If the entity should stop attacking when the target is idle
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html b/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html index ceb6e6f53b..9cc93a22e1 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html @@ -5,13 +5,13 @@ minecraft:move_back_to_village | Auxilor Plugins - +
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minecraft:move_back_to_village

Allows an entity to navigate and search for a nearby village

Example Config

- key: minecraft:move_back_to_village
priority: 0
args:
speed: 1.2 # The speed at which to move back to the village
canDespawn: false # If the entity can despawn
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html b/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html index 350a35f55d..12e17304df 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html @@ -5,13 +5,13 @@ minecraft:move_through_village | Auxilor Plugins - +
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minecraft:move_through_village

Allows the entity to create paths around the village

Example Config

- key: minecraft:move_through_village
priority: 0
args:
speed: 0.8 # The speed at which to move through the village
onlyAtNight: false # If the entity can only move through the village at night
distance: 20 # The distance to move through the village
canPassThroughDoors: true # If the entity can pass through doors
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html index f615d94c6f..6ead39ee78 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html @@ -5,13 +5,13 @@ minecraft:move_towards_restriction | Auxilor Plugins - +
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minecraft:move_towards_restriction

Move towards restriction

Example Config

- key: minecraft:move_towards_restriction
priority: 0
args:
speed: 1.3 # The speed at which to move towards the restriction
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html index 3722c6cad6..dd05941038 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html @@ -5,13 +5,13 @@ minecraft:move_towards_target | Auxilor Plugins - +
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minecraft:move_towards_target

Move towards target

Example Config

- key: minecraft:move_towards_target
priority: 0
args:
speed: 1.3 # The speed at which to move towards the target
maxDistance: 24 # The maximum distance the target can be where the entity will still move towards it
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html index 1d12ef9063..171627469c 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html @@ -5,13 +5,13 @@ minecraft:ocelot_attack | Auxilor Plugins - +
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minecraft:ocelot_attack

Attack like an ocelot

Example Config

- key: minecraft:ocelot_attack
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html b/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html index 27fcd5234e..6a48ad7b77 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html @@ -5,13 +5,13 @@ minecraft:open_doors | Auxilor Plugins - +
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minecraft:open_doors

Allows an entity to open doors

Example Config

- key: minecraft:open_doors
priority: 0
args:
delayClosing: true # If door closing should be delayed
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/panic.html b/all-plugins/custom-entity-ai/all-entity-goals/panic.html index 2bebe4f0ff..170b92eb49 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/panic.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/panic.html @@ -5,13 +5,13 @@ minecraft:panic | Auxilor Plugins - +
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minecraft:panic

Allows an entity to react when it receives damage

Example Config

- key: minecraft:panic
priority: 0
args:
speed: 1.9 # The speed at which to move panic
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html b/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html index 8dba734b00..d9582d9ce7 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html @@ -5,13 +5,13 @@ minecraft:random_look_around | Auxilor Plugins - +
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minecraft:random_look_around

Allows an entity to choose a random direction to look in for a random duration within a range

Example Config

- key: minecraft:random_look_around
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html b/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html index 3d85f7026c..e187fca947 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html @@ -5,13 +5,13 @@ minecraft:random_stroll | Auxilor Plugins - +
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minecraft:random_stroll

Allows an entity to choose a random direction to walk towards

Example Config

- key: minecraft:random_stroll
priority: 0
args:
speed: 0.4 # The speed at which to move around
interval: 80 # The amount of ticks (on average) to wait between strolling around
canDespawn: false # If the entity can despawn
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html b/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html index c7f02ebcf5..6d30a5b130 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html @@ -5,13 +5,13 @@ minecraft:random_swimming | Auxilor Plugins - +
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minecraft:random_swimming

Allows an entity to swim to a random point in water

Example Config

- key: minecraft:random_swimming
priority: 0
args:
speed: 0.6 # The speed at which to move around
interval: 100 # The amount of ticks (on average) to wait between swimming around
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html index baa526ebbe..c9829480f4 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html @@ -5,13 +5,13 @@ minecraft:ranged_attack | Auxilor Plugins - +
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minecraft:ranged_attack

Perform a ranged attack, can only be applied to mobs that have ranged attacks

Example Config

- key: minecraft:ranged_attack
priority: 0
args:
speed: 1.2 # The speed
minInterval: 20 # The minimum interval between attacks (in ticks)
maxInterval: 40 # The maximum interval between attacks (in ticks)
maxRange: 30 # The maximum range at which to attack from
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html index 1adb09eaa0..d5b6d94f31 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html @@ -5,13 +5,13 @@ minecraft:ranged_bow_attack | Auxilor Plugins - +
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minecraft:ranged_bow_attack

Perform a ranged bow attack, can only be applied to mobs that have bow attacks

Example Config

- key: minecraft:ranged_attack
priority: 0
args:
speed: 1.2 # The speed
interval: 40 # The average interval between attacks (in ticks)
maxRange: 30 # The maximum range at which to attack from
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html index 59534830cc..9bbe595df2 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html @@ -5,13 +5,13 @@ minecraft:ranged_crossbow_attack | Auxilor Plugins - +
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minecraft:ranged_crossbow_attack

Perform a ranged crossbow attack, can only be applied to mobs that have crossbow attacks

Example Config

- key: minecraft:ranged_crossbow_attack
priority: 0
args:
speed: 1.3 # The speed
range: 25 # The maximum range at which to attack from
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html b/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html index 755d46800e..25d18dacb5 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html @@ -5,13 +5,13 @@ minecraft:restrict_sun | Auxilor Plugins - +
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minecraft:restrict_sun

Allows an entity to avoid direct sunlight

Example Config

- key: minecraft:restrict_sun
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html b/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html index e48ffc84cb..755d263aa1 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html @@ -5,13 +5,13 @@ minecraft:stroll_through_village | Auxilor Plugins - +
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minecraft:stroll_through_village

Allows the entity to create paths around the village

Example Config

- key: minecraft:stroll_through_village
priority: 0
args:
searchRange: 16 # The search range
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/tempt.html b/all-plugins/custom-entity-ai/all-entity-goals/tempt.html index 05ad8700b6..b5e8a969cd 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/tempt.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/tempt.html @@ -5,13 +5,13 @@ minecraft:tempt | Auxilor Plugins - +
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minecraft:tempt

Allows an entity to be tempted by an item

Example Config

- key: minecraft:tempt
priority: 0
args:
speed: 0.8 # The speed at which the entity will follow the item
items: # The items that the entity will be tempted by
- ecoitems:dark_blade
- diamond 16
canBeScared: true # If the entity can be scared and lose track of the item
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html b/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html index 50498605cd..55604ab587 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html @@ -5,13 +5,13 @@ minecraft:try_find_water | Auxilor Plugins - +
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minecraft:try_find_water

Allows an entity to move to water when on land

Example Config

- key: minecraft:try_find_water
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/use_item.html b/all-plugins/custom-entity-ai/all-entity-goals/use_item.html index d93510f161..280012f3c1 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/use_item.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/use_item.html @@ -5,13 +5,13 @@ minecraft:use_item | Auxilor Plugins - +
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minecraft:use_item

Allows an entity to use an item

Example Config

- key: minecraft:use_item
priority: 0
args:
item: apple # The item
sound: item_totem_use # The sound to play
condition: zombie health:10 # The condition the entity must match to use the item - takes an entity lookup string (eg requiring a certain amount of health)
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html index 5f72c31618..9698c7c647 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html @@ -5,13 +5,13 @@ minecraft:water_avoiding_random_flying | Auxilor Plugins - +
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minecraft:water_avoiding_random_flying

Fly randomly while avoiding water

Example Config

- key: minecraft:water_avoiding_random_flying
priority: 0
args:
speed: 1.2 # The speed at which to fly around
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html index a3a77e948a..e26863956d 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html @@ -5,13 +5,13 @@ minecraft:water_avoiding_random_stroll | Auxilor Plugins - +
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minecraft:water_avoiding_random_stroll

Stroll randomly while avoiding water

Example Config

- key: minecraft:water_avoiding_random_stroll
priority: 0
args:
speed: 0.6 # The speed at which to stroll around
chance: 0.1 # The chance to stroll around every tick, between 0 and 1
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/defend_village.html b/all-plugins/custom-entity-ai/all-target-goals/defend_village.html index 4de14c6593..30cff1ded4 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/defend_village.html +++ b/all-plugins/custom-entity-ai/all-target-goals/defend_village.html @@ -5,13 +5,13 @@ minecraft:defend_village | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html b/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html index 08039371b8..ebc82ca9c8 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html +++ b/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html @@ -5,13 +5,13 @@ minecraft:hurt_by | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html index 9ddc556c22..b09f437301 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html +++ b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html @@ -5,13 +5,13 @@ minecraft:nearest_attackable | Auxilor Plugins - +
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minecraft:nearest_attackable

Allows an entity to attack the closest target within a given subset of specific target types

Example Config

- key: minecraft:nearest_attackable
priority: 0
args:
target: # The types of entities to attack
- zombie
- skeleton
- wither_skeleton
checkVisibility: true # If visibility should be checked
checkCanNavigate: true # If navigation should be checked
reciprocalChance: 5 # 1 in reciprocal chance (eg 1 in 20) of not activating on any given tick
targetFilter: "" # The filter for targets to match (entity lookup string)
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html index 9d10c54441..7c16e373a9 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html +++ b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html @@ -5,13 +5,13 @@ minecraft:nearest_attackable_witch | Auxilor Plugins - +
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minecraft:nearest_attackable_witch

Allows an entity to attack the closest witch within a given subset of specific target types. Can only be applied to raiders

Example Config

- key: minecraft:nearest_attackable_witch
priority: 0
args:
target: # The types of entities to attack
- witch
checkVisibility: true # If visibility should be checked
checkCanNavigate: true # If navigation should be checked
reciprocalChance: 5 # 1 in reciprocal chance (eg 1 in 20) of not activating on any given tick
targetFilter: [] # The filter for targets to match (entity lookup string)
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html b/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html index b010252a03..a14e238550 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html +++ b/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html @@ -5,13 +5,13 @@ minecraft:nearest_healable_raider | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html b/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html index 7e7c5b4aef..1c31ebb5cd 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html +++ b/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html @@ -5,13 +5,13 @@ minecraft:non_tame_random | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html b/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html index 0e5406c21b..9e1613b418 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html +++ b/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html @@ -5,13 +5,13 @@ minecraft:owner_hurt_by | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/owner_target.html b/all-plugins/custom-entity-ai/all-target-goals/owner_target.html index 1380d701a3..3b0a3d259a 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/owner_target.html +++ b/all-plugins/custom-entity-ai/all-target-goals/owner_target.html @@ -5,13 +5,13 @@ minecraft:owner_target | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html b/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html index 565a3c60f9..0bf8f36426 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html +++ b/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html @@ -5,13 +5,13 @@ minecraft:reset_universal_anger | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-gui-slots.html b/all-plugins/custom-gui-slots.html index 38da8d817a..4fbca1e92d 100644 --- a/all-plugins/custom-gui-slots.html +++ b/all-plugins/custom-gui-slots.html @@ -5,13 +5,13 @@ Custom GUI Slots | Auxilor Plugins - +
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Custom GUI Slots

What are custom GUI slots?

When configuring a GUI in a plugin, you might stumble accross this:

# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: []

This means you can add custom items (with commands) to your GUIs for that extra layer of customisability.

How to make a custom GUI slot

Quite simply, a GUI slot looks like this:

custom-slots:
- row: 6
column: 9
item: ecoitems:skill_gui_item
lore: []
left-click:
- console:op %player% # Commands can start with console: to be ran by console, and use %player% as a placeholder.
- spawn # If you don't specify, then the command will be ran by the player.
right-click: []
shift-left-click: []
shift-right-click: []

If you have no right click / shift left click / etc commands to add, you can omit the sections, like this:

custom-slots:
- row: 1
column: 5
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODU3MDVjZjg2NGRmMmMxODJlMzJjNDg2YjcxNDdjYmY3ODJhMGFhM2RmOGE2ZDYxNDUzOTM5MGJmODRmYjE1ZCJ9fX0=
right-click:
- console:eco give %player% 1000

And you can add as many custom slots as you want, like this:

custom-slots:
- <slot 1>
- <slot 2>
- <slot 3>
- ...etc
- + \ No newline at end of file diff --git a/all-plugins/prices.html b/all-plugins/prices.html index 5f386f116c..7c41e0d3c8 100644 --- a/all-plugins/prices.html +++ b/all-plugins/prices.html @@ -5,7 +5,7 @@ Prices | Auxilor Plugins - + @@ -15,7 +15,7 @@ an item lookup string as the type to take items.

Display Names

You can specify display names for each price individually, however this might be quite cumbersome, especially if you use prices in lots of places.

So, instead of configuring your price like this:

price:
value: 100 * %player_y%
type: crystals # EcoBits currency
display: "&b%value% Crystals ❖"

You can add the following to /plugins/eco/lang.yml:

price-display:
- type: crystals
display: "&b%value% Crystals ❖"

This will override any per-price formatting, which should make your life much easier to achieve consistency between different prices.

Config Examples

price:
value: 100 * %player_y%
type: crystals # EcoBits currency
price:
value: 16
type: ecoitems:shiny_diamond
display: "%value% &fShiny Diamonds" # Uses local display
price:
value: 5000
type: xp
price:
value: 10
type: mana # EcoSkills magic
- + \ No newline at end of file diff --git a/all-plugins/the-entity-lookup-system.html b/all-plugins/the-entity-lookup-system.html index 13f0a9eb12..34f79592fa 100644 --- a/all-plugins/the-entity-lookup-system.html +++ b/all-plugins/the-entity-lookup-system.html @@ -5,14 +5,14 @@ The Entity Lookup System | Auxilor Plugins - +
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The Entity Lookup System

What is the Entity Lookup System?

Much like how the item lookup system allows for specifying many options for ItemStacks in a simple, user-friendly string, the entity lookup system is designed to do the same for entities.

Keys Explained

In each string is the key for an entity. A key looks one of two ways:

  • A vanilla minecraft entity: (eg husk)
  • An entity from another plugin: (eg ecomobs:tarantula)

You may also have noticed the ? in some of the keys. This means 'try to use the first entity, but if it doesn't exist, use the second entity' You can chain these together, but they're actually only useful for me to provide integrations in default configs without breaking things for people who don't use all my plugins together.

You can also use || . This means 'spawn the first entity, or the second entity'. These can also be chained together: in tests, this means any of the entities can pass, and in specifying the types of entities, this means that a random entity out of the options will be spawned on each call.

Modifiers

Entities can have modifiers applied to them in the key. For example, lets say you're configuring a mob in EcoMobs. You want it to be a massive slime, a baby zombie, or a charged creeper, but you're not sure how to do that, because it looks like you have to just specify an entity type. Actually, in all of my plugins, wherever it asks for an entity, it's actually doing a lookup. You can specify any of the following modifiers to it:

  • adult Force the entity to be an adult
  • attack-damage Set the entities attack damage
  • attack-speed Set the entities attack speed
  • baby Force the entity to be a baby
  • charged Set a creeper to be charged
  • explosion-radius Set a creepers explosion radius
  • fly-speed Set the entities fly speed
  • follow-range Set the entities follow range
  • health Set the entities health
  • jump-strength Set a horses jump strength
  • knockback Set the entities attack knockback
  • knockback-resistance Set the entities knockback resistance
  • name Set the entities display name, use quotes (") for multi-word names
  • no-ai Set the entity to have no AI
  • size Set the size of a slime or phantom
  • spawn-reinforcements Set a zombie to spawn reinforcements
  • speed Set the movement speed of the entity
  • silent Set the entity to make no sound
  • head Set the helmet item
  • chest Set the chestplate
  • legs Set the leggings
  • feet Set the boots
  • hand Set the held item
  • off_hand Set the held item in the offhand
  • model-engine Set the Model Engine ID and animation (for ID do model-engine:id, for ID and animation do model-engine:id,animation)

You simply chain the modifiers together, for example: phantom size:5 follow-range:25 speed:2 health:200 name:"&4Deadly Phantom" model-engine:dragon,flap

- + \ No newline at end of file diff --git a/all-plugins/the-item-lookup-system.html b/all-plugins/the-item-lookup-system.html index 4a791b90cc..c84498e75d 100644 --- a/all-plugins/the-item-lookup-system.html +++ b/all-plugins/the-item-lookup-system.html @@ -5,13 +5,13 @@ The Item Lookup System | Auxilor Plugins - +
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The Item Lookup System

What is the Item Lookup System?

A lot of my plugins have crafting recipes in them and/or add custom items to the server. The Item Lookup system was designed to create a simple, powerful system to have custom item crafting and share items between plugins.

Crafting Recipes

If you've ever seen a crafting recipe in a plugin of mine, there's a decent chance that it looked something like this:

recipe:
- ""
- "ecoitems:toughened_string 8 ? string 64"
- ""
- ""
- "netherite_chestplate || diamond_chestplate"
- ""
- "ecoitems:arachnid_oculus ? nether_star 2"
- ""
- "ecoitems:arachnid_oculus ? nether_star 2"

This looks completely meaningless, but it's actually really simple. A crafting recipe is shown as a list of 9 strings, the first three being the top row (left to right), the second three being the middle row (left to right), and the last three being the last row (left to right).

Keys Explained

In each string is the key for an item. A key looks one of three ways:

  • A vanilla minecraft material: (eg golden_apple)
  • An item from another plugin: (eg ecoitems:packmaster_tear)
  • An exact item NBT tag: (eg {id:"stone",Count:3,tag:{Name:"your name"}})

You may also have noticed the ? in some of the items. This means 'try to use the first item, but if it doesn't exist, use the second item' You can chain these together, but they're actually only useful for me to provide integrations in default configs without breaking things for people who don't use all my plugins together.

You can also use || to group two items together. This means 'allow the the first item and the second item'. You can chain these together in order to allow many different items.

You can specify the amount of any item by having a space and then a number (the stack size). For example: string 64 would mean a full stack of string.

When using exact item NBT, you can't use ?. ||, or other modifiers.

Modifiers

Items can have modifiers applied to them in the key. For example, lets say you're configuring the GUI for EcoSkills. You want it to be a player head with a texture, but you're not sure how to do that, because it looks like you have to just specify a material. Actually, in all of my plugins, wherever it asks for a material, it's actually doing a lookup. You can specify any of the following modifiers to it:

  • Enchantments: You specify an enchantment by adding <enchantment>:<level> to the key, and you can chain these together
  • Skull Texture: If the material is a player head, you can specify the texture with texture:<base64>. A list of skulls and textures can be found here.
  • Reforge: If you have reforges installed, you can specify the reforge by adding reforge:<id> to the key.
  • Name: You can specify the display name of an item with name:<name>. You can have multiple words by surrounding the name with quotes: name:"Long Name"
  • Item Flags: You can specify flags for the item to have, by dropping in any of these values (not case sensitive)
  • Unbreakable: You can make an item unbreakable by having the word unbreakable in the flags
  • Custom Model Data: You can specify custom model data with custom-model-data:<id>
  • Armor Trims: You can specify armor trims with trim:<material>:<pattern>, e.g. trim:emerald:snout

So, lets say you have an EcoMobs mob, and you want it to drop a rare custom weapon with extra modifiers already applied. Without the Item Lookup system, this wouldn't be possible, but thanks to it, you can just do this: ecoitems:enlightened_blade razor:4 unbreaking:3 criticals:2 fire_aspect:2 reforge:mighty unbreakable hide_attributes custom-model-data:2

Using items in ShopGUIPlus

If you want to use a lookup item in ShopGUIPlus, just do it like this:

type: item
item:
eco: "ecoitems:holy_flesh"
quantity: 1
sellPrice: 7500
slot: 27

Custom Items

Sometimes custom item IDs are namespaced. In order to make this work, you have to specify them like itemsadder:namespace__key, where two underscores denote where the : would normally go

- + \ No newline at end of file diff --git a/all-plugins/the-particle-lookup-system.html b/all-plugins/the-particle-lookup-system.html index 8b752af7ab..baf42f0402 100644 --- a/all-plugins/the-particle-lookup-system.html +++ b/all-plugins/the-particle-lookup-system.html @@ -5,13 +5,13 @@ The Particle Lookup System | Auxilor Plugins - +
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The Particle Lookup System

What is the Particle Lookup System?

In minecraft, there are more particles than meet the eye. While there are the default particles, there are also colored particles. The particle lookup system exists to give a unified way of getting both default and these custom colored particles.

Keys Explained

Particle keys are much simpler than entity or item keys. There are no arguments, no modifiers, nothing like that. (After all, they're just particles). Instead, there are two ways of specifying a particle:

Default particle names, such as magic, end_rod, etc. You can find a list of all default particles here.

Custom colored particles, written as rgb:0faab5 or color:15fe2f. You can pass in any valid hex code.

- + \ No newline at end of file diff --git a/all-plugins/what-is-eco.html b/all-plugins/what-is-eco.html index 7ae02a78f5..4663201704 100644 --- a/all-plugins/what-is-eco.html +++ b/all-plugins/what-is-eco.html @@ -5,13 +5,13 @@ What is eco? | Auxilor Plugins - +
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What is eco?

eco is the development library that powers all eco plugins. It handles a wide range of backend features, and allows eco plugins to be as powerful as they are. However, it means that you have to install it as a separate plugin on your server.

How do I install it?

It's just like any other plugin on your server. Drop it into the /plugins/ folder and restart the server. However, eco also needs ProtocolLib to function - if you don't already have it on your server, make sure to grab the latest version here

Download the latest version of eco from GitHub or Polymart

- + \ No newline at end of file diff --git a/all-plugins/what-plugins-do-you-support.html b/all-plugins/what-plugins-do-you-support.html index 785d2055e3..eef55c9778 100644 --- a/all-plugins/what-plugins-do-you-support.html +++ b/all-plugins/what-plugins-do-you-support.html @@ -5,13 +5,13 @@ What plugins do you support? | Auxilor Plugins - +
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What plugins do you support?

Compatibility is a huge part of eco plugins, so naturally we support a large range of plugins. If a plugin you love isn't found here, feel free to ask on the discord to get support added for it!

If a plugin isn't on this list, it doesn't mean it wont work, it just means that there isn't code in eco to directly integrate with it.

Antigrief / Claims / Protection

  • WorldGuard
  • IridiumSkyblock
  • DeluxeCombat
  • SuperiorSkyblock2
  • BentoBox
  • GriefPrevention
  • FactionsUUID
  • Towny
  • Lands
  • Kingdoms
  • RPGHorses
  • CrashClaim
  • CombatLogX
  • FabledSkyblock

Anticheat

  • AAC
  • Matrix
  • Vulcan
  • Spartan
  • NCP
  • Alice

Custom Entities

  • MythicMobs

Custom Items

  • Oraxen
  • ItemsAdder
  • HeadDatabase
  • ExecutableItems
  • CustomCrafting
  • MythicMobs
  • Scyther
  • Denizen

Shop

  • ShopGUIPlus
  • EconomyShopGUI
  • zShop
  • DeluxeSellwands

Hologram

  • HolographicDisplays
  • CMI
  • DecentHolograms

Economy

  • Vault

Misc

  • mcMMO
  • MultiverseInventories
  • Essentials
  • CustomCrafting
  • Model Engine
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globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),n.o=function(e,a){return Object.prototype.hasOwnProperty.call(e,a)},d={},c="auxilor-docs:",n.l=function(e,a,f,b){if(d[e])d[e].push(a);else{var t,r;if(void 0!==f)for(var o=document.getElementsByTagName("script"),u=0;u Boosters | Auxilor Plugins - +

Boosters

What is Boosters?

Boosters are rewards purchased by a player, and then activated to give rewards to the whole server at once. For example, you can make a 1.5x Sell Multiplier booster that lasts and hour, which will increase everyone's sell prices for that time. It's perfect as an EULA-Friendly item to sell in your store, because no single player is getting a competitive advantage.

You can make your own boosters in config, or use the boosters that come with the plugin. Every single aspect of the plugin is completely customisable for you to play with - if you think a booster that does something should exist, you can make it in minutes.

A player can activate a booster by opening the GUI with /boosters

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/boosters/api.html b/boosters/api.html index c8f553e769..bd90f7f0c6 100644 --- a/boosters/api.html +++ b/boosters/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Boosters:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/boosters/commands-and-permissions.html b/boosters/commands-and-permissions.html index 89bfa59cb9..7a7da85167 100644 --- a/boosters/commands-and-permissions.html +++ b/boosters/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/boosters give (Give a booster)

Permission: boosters.command.give

Usage: /boosters give <player> <booster> [amount]

/boosters (Open the boosters menu)

Permission: boosters.command.boosters

/boosters cancel (Cancel the active booster)

Permission: boosters.command.cancel

/boosters activate (Activate a booster)

Permission: boosters.command.activate

- + \ No newline at end of file diff --git a/boosters/how-to-make-a-custom-booster.html b/boosters/how-to-make-a-custom-booster.html index 54c1dc233f..df0a2c8252 100644 --- a/boosters/how-to-make-a-custom-booster.html +++ b/boosters/how-to-make-a-custom-booster.html @@ -5,13 +5,13 @@ How to make a custom booster | Auxilor Plugins - +

How to make a custom booster

Default config

The default configs can be found here:

GitHub

How to add boosters

Boosters are each config files placed in the /boosters/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Example Booster Config

name: "2x Sell Multiplier"
duration: 72000
effects:
- id: sell_multiplier
args:
multiplier: 2
conditions: [ ]
commands:
activation: [ ]
expiry: [ ]
messages:
activation:
- ""
- " %player%&f has activated a &a2x Sell Multiplier Booster&f!"
- " &fThis booster will last an hour, be sure to thank them!"
- ""
expiry:
- ""
- " &fThe &a2x Sell Multiplier Booster&f has ended"
- " &fGet another one here: &ahttps://store.ecomc.net/package/756888"
- ""
gui:
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBhN2I5NGM0ZTU4MWI2OTkxNTlkNDg4NDZlYzA5MTM5MjUwNjIzN2M4OWE5N2M5MzI0OGEwZDhhYmM5MTZkNSJ9fX0=
name: "&d2x Sell Multiplier"
lore:
- ""
- "&fGives everyone online a"
- "&a2x Sell Multiplier"
- "&fto make money faster!"
- ""
- "&fDuration: &a1 Hour"
- ""
- "&fYou have: &a%amount%"
- "&fGet more at &astore.ecomc.net"
- ""
- "&e&oClick to activate!"
- ""
position:
row: 2
column: 5

Understanding all the sections

id: The ID of the booster. This is what you use in commands - ID's must be lowercase letters, numbers, and underscores only.

name: The name of the booster, shown to the player.

duration: How long the booster lasts for, in ticks: 72000 ticks is 1 hour

commands: The commands that will be dispatched when a booster activates/deactivates. You can use %player% as a placeholder.

messages: The messages that are broadcast when a booster activates/deactivates. You can use %player% as a placeholder.

gui: Config for how the booster looks in gui: the item, the lore, the name, et cetera.

Effects + Conditions

Effects are the actual functionality of the booster, and conditions are requirements that a player must meet for the booster to activate for them - so you can make it so a booster only works for a certain type of player, ie only players that have above a certain amount of playtime, or those that only have below a certain balance.

See this page for how to configure effects:

Configuring an Effect

- + \ No newline at end of file diff --git a/boosters/placeholderapi.html b/boosters/placeholderapi.html index bea91060b3..9e51645f68 100644 --- a/boosters/placeholderapi.html +++ b/boosters/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%boosters_<booster>_info%If the booster is active, it will display the name of the booster and the player who activated it. If not, it will show a message showing that the booster is not active. The exact messages shown are configurable in lang.yml
%boosters_<booster>_active_name%Shows the name of the active booster, or an empty string if the booster is not active
%boosters_<booster>_name%Shows the name of the booster
%boosters_<booster>_player%Shows the display name of the player who activated the current booster, or an empty string if the booster is not active
%boosters_<booster>_seconds_remaining%Shows the amount of seconds left on a booster, or zero if the booster is not active
%boosters_<booster>_time_remaining%Shows the amount of time left on a booster, formatted as hh:mm:ss (ie 01:05:12). Shows 00:00:00 if the booster is not active
%boosters_active_list%Shows the list of active boosters separated by comma, or message showing that there isn't any active booster. Message is configurable in lang.yml
- + \ No newline at end of file diff --git a/ecoarmor.html b/ecoarmor.html index 752db7b824..76bf7f0210 100644 --- a/ecoarmor.html +++ b/ecoarmor.html @@ -5,14 +5,14 @@ Why EcoArmor? | Auxilor Plugins - +

Why EcoArmor?

What sets EcoArmor apart from other custom armor plugins?

Most importantly, EcoArmor isn't built for the sole purpose of PvP. Of course, you can use EcoArmor on a PvP-centric server, it will work perfectly - however it has a more generalized featureset. Perfect for Survival, MMORPG, Skyblock, Towny - anything you want, EcoArmor will work perfectly for. Empower your armor sets with better effects for all situations, make sets only work under certain conditions - bring a whole metagame to your armor.

Also - EcoArmor is completely customizable to anything you want. You can make your own Armor Sets and Upgrades in config, and with a little coding knowledge, create your own effects and conditions too. The sky's the limit!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoarmor/api.html b/ecoarmor/api.html index a1b5a46e6a..13e83f20a7 100644 --- a/ecoarmor/api.html +++ b/ecoarmor/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoarmor/commands-and-permissions.html b/ecoarmor/commands-and-permissions.html index a6cdc1721c..539bc4f657 100644 --- a/ecoarmor/commands-and-permissions.html +++ b/ecoarmor/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecoarmor give (Give Items)

Permission: ecoarmor.command.give

Giving an armor piece

General command usage:

/ecoarmor give <player> set:<set> [piece] [advanced] [tier] [amount]

For example, if you want to give a player 2 osmium-tier advanced reaper boots, you would do:

/ecoarmor give <player> set:reaper boots true osmium 2

Or, if you want to give a player a full set of default young armor, you would do:

/ecoarmor give <player> set:young

Giving an Upgrade Crystal

/ecoarmor give <player> crystal:<tier> [amount]

Giving an Advancement Shard

/ecoarmor give <player> shard:<set> [amount]

/ecoarmor reload (Reload Config)

Permission: ecoarmor.command.reload

/ecoarmor import (Import an armor set from lrcdb)

Permission: ecoarmor.command.import

General Usage: /ecoarmor import <id>

Find armor sets on lrcdb

/ecoarmor export (Export an armor set to lrcdb)

Permission: ecoarmor.command.export

General Usage: /ecoarmor export <id>

- + \ No newline at end of file diff --git a/ecoarmor/gameplay.html b/ecoarmor/gameplay.html index ffc2a83e3f..332cff9314 100644 --- a/ecoarmor/gameplay.html +++ b/ecoarmor/gameplay.html @@ -5,13 +5,13 @@ The Gameplay | Auxilor Plugins - +

The Gameplay

Sets

At the core of EcoArmor are the sets. A player must be wearing a full set of any given armor before the effects activate. For example, if the player is missing a piece, such as leggings, then the effects will not activate.

Armor pieces themselves have 2 distinct upgrades / properties:

Tiers

Tiers are attribute modifiers given to each individual piece in the set. These can be different for all armor pieces and will apply to the player even if they're not wearing the full set. This modifies things like the armor value (shown in the hotbar), the armor protection, movement speed, etc.

Tiers are modified using Upgrade Crystals. Of course, you can rename this however you want, but everything will be explained in terms of the default config. Upgrade crystals are dragged and dropped in the inventory, by clicking an upgrade crystal onto a piece of armor.

The default tier tree looks like this:

                                              /-> exotic
default --> iron --> diamond --> netherite --> manyullyn
\-> cobalt --> osmium

ancient --> mythic

The main progression goes from default -> manuyullyn, with optional branches. Cobalt and osmium are more tanky, in other words you move slower but deal more damage and take less damage, and exotic makes you more vulnerable however you move faster.

Ancient and Mythic aren't craftable by default and exist more as a special tier, perfect for crates or drops from bosses.

You can make your own progression in config, this exists purely as an example.

Advancement

Advancement is an upgrade that must be applied to all items in the set before the bonus effects kick in. These can be more powerful versions of the base effects, or entirely new effects and potion effects altogether. For example, in the default config, Reaper Armor gives 1.25x attack damage, whereas Advanced Reaper Armor gives 1.5x attack damage and a 10% incoming damage reduction bonus.

Advancement can be applied with Advancement Shards. You can rename this however you want, like everything else in the plugin, but once again I'm using the default config as an example. Just like upgrade crystals, these can be dragged and dropped in the inventory, by clicking an advancement shard onto a piece of armor.

- + \ No newline at end of file diff --git a/ecoarmor/how-to-make-a-custom-set.html b/ecoarmor/how-to-make-a-custom-set.html index 450f63beb2..f4cd598300 100644 --- a/ecoarmor/how-to-make-a-custom-set.html +++ b/ecoarmor/how-to-make-a-custom-set.html @@ -5,13 +5,13 @@ How to make a custom set | Auxilor Plugins - +

How to make a custom set

Typical Set Config

- id: slayer
conditions: []
effects:
- id: damage_multiplier
args:
multiplier: 1.5
triggers:
- melee_attack
- bow_attack
- trident_attack
filters:
onlyBosses: true
- id: damage_multiplier
args:
multiplier: 0.9
triggers:
- take_damage
advancedEffects:
- id: damage_multiplier
args:
multiplier: 0.8
triggers:
- take_damage
- id: damage_multiplier
args:
multiplier: 2
triggers:
- melee_attack
- bow_attack
- trident_attack
filters:
onlyBosses: true
advancedLore:
- ''
- "<gradient:f12711>&lADVANCED BONUS</gradient:f5af19>"
- "&8» &4Take 20% less damage"
- "&8» &4Deal 2x damage to bosses"
- "&8&oRequires full set to be worn"
shard:
item: prismarine_shard unbreaking:1 hide_enchants
name: "<GRADIENT:f12711>Advancement Shard:</GRADIENT:f5af19> &4Slayer"
lore:
- "&8Drop this onto &4Slayer Armor"
- "&8to make it <GRADIENT:f12711>Advanced</GRADIENT:f5af19>."
craftable: false
recipe:
- prismarine_shard
- ecoarmor:set_slayer_helmet
- prismarine_shard
- ecoarmor:set_slayer_chestplate
- nether_star
- ecoarmor:set_slayer_leggings
- prismarine_shard
- ecoarmor:set_slayer_boots
- prismarine_shard
helmet:
item: leather_helmet color:#750909 hide_dye
name: "&4Slayer Helmet"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Helmet"
effectiveDurability: 768
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&lSLAYER SET BONUS"
- "&8» &4Deal 50% more damage to bosses"
- "&8» &4Take 10% less damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
recipe:
- air
- netherite_helmet
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
chestplate:
item: leather_chestplate color:#750909 hide_dye
leatherColor: "#750909"
name: "&4Slayer Chestplate"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Chestplate"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&lSLAYER SET BONUS"
- "&8» &4Deal 50% more damage to bosses"
- "&8» &4Take 10% less damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
recipe:
- air
- netherite_chestplate
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
elytra:
item: elytra
name: "&4Slayer Elytra"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19> &4Slayer Elytra"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&lSLAYER SET BONUS"
- "&8» &4Deal 50% more damage to bosses"
- "&8» &4Take 10% less damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
recipe:
- air
- elytra
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
leggings:
item: leather_leggings color:#750909 hide_dye
name: "&4Slayer Leggings"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Leggings"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&lSLAYER SET BONUS"
- "&8» &4Deal 50% more damage to bosses"
- "&8» &4Take 10% less damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
recipe:
- air
- netherite_leggings
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
boots:
item: leather_boots color:#750909 hide_dye
name: "&4Slayer Boots"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Boots"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&lSLAYER SET BONUS"
- "&8» &4Deal 50% more damage to bosses"
- "&8» &4Take 10% less damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: false
defaultTier: default
recipe:
- air
- netherite_boots
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian

Understanding all the sections

id: The name of the set

conditions: A condition is made up of an ID and arguments. Learn more here

Configuring a Condition

effects: All the effects that are given to the player wearing a full set of armor.

advancedEffects: All the effects that are given to a player wearing a full set of advanced armor.

A player is given only the advanced effects if wearing advanced armor.

Learn how to configure effects here:

Configuring an Effect

advancedLore is lore tacked onto the end of the regular lore of advanced items.

Item Config

A typical item (armor piece) config looks like this:

helmet:
item: leather_helmet color:#bd15a9 hide_dye
name: "&5Angelic Helmet"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&5 Angelic Helmet"
effectiveDurability: 768
effects: []
advancedEffects: []
conditions: []
lore:
- "&5&lANGELIC SET BONUS"
- "&8» &dGain 10 more hearts"
- "&8» &dPermanent regeneration"
- "&8» &dDeal 10% less melee damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
recipe:
- netherite_block
- ecoitems:enchanted_ender_eye ? netherite_ingot
- diamond_block
- air
- golden_helmet
- air
- gold_block
- ecoitems:armor_core ? enchanted_book mending:1
- gold_block

If you want to have a player head as a helmet, you can set the texture like this:

item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWM0ODZhZjNiODgyNzY2ZTgyYTBiYzE2NjVmZjAyZWI2ZTg3M2I2ZTBkNzcxZjNhZGFiYzc1OWI3MjAyMjZhIn19fQ==

You can find skull textures here

effectiveDurability is the durability of the item. Since the item's actual durability cannot be modified, this will act similar to unbreaking, by increasing the amount of durability damage taken before losing any durability.

You can also add piece-specific effects/conditions to have single armor pieces have their own effects that don't require the whole set

- + \ No newline at end of file diff --git a/ecoarmor/how-to-make-a-custom-tier.html b/ecoarmor/how-to-make-a-custom-tier.html index 0ee8987a0e..2c89a253ca 100644 --- a/ecoarmor/how-to-make-a-custom-tier.html +++ b/ecoarmor/how-to-make-a-custom-tier.html @@ -5,7 +5,7 @@ How to make a custom tier | Auxilor Plugins - + @@ -15,7 +15,7 @@ --> mythical -\ default --> iron -| --> elite --> ancient -/

Elite needs either mythical or ancient to be applied, so it would have this:

  requiresTiers:
- mythical
- ancient

The crystal subsection is config related to the upgrade crystal item itself and should be fairly self-explanatory.

properties are the actual attributes given to an armor piece with that tier.

- + \ No newline at end of file diff --git a/ecoarmor/understanding-the-config-system.html b/ecoarmor/understanding-the-config-system.html index 76518ba3ff..5a7281b3b9 100644 --- a/ecoarmor/understanding-the-config-system.html +++ b/ecoarmor/understanding-the-config-system.html @@ -5,13 +5,13 @@ Understanding the config system | Auxilor Plugins - +

Understanding the config system

Default config

The default configs can be found here:

GitHub

How to add sets

Sets are each config files placed in the /sets/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

How to add tiers

Tiers work in the same way, but use the /tiers/ folder instead.

- + \ No newline at end of file diff --git a/ecobits.html b/ecobits.html index e61e624816..bb134310e6 100644 --- a/ecobits.html +++ b/ecobits.html @@ -5,7 +5,7 @@ EcoBits | Auxilor Plugins - + @@ -16,7 +16,7 @@ command, instead of making your players do /ecobits, and it's been designed from the ground up to be the perfect tool to monetize your server.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecobits/api.html b/ecobits/api.html index b8bf79fc87..6572c59e4d 100644 --- a/ecobits/api.html +++ b/ecobits/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoBits:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecobits/commands-and-permissions.html b/ecobits/commands-and-permissions.html index 043c516651..171c68f79d 100644 --- a/ecobits/commands-and-permissions.html +++ b/ecobits/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecobits reload (Reload the plugin)

Permission: ecobits.command.reload

/<currency> pay (Pay a player)

Permission: ecobits.command.pay

/<currency> balance (Get your balance)

Permission: ecobits.command.balance

/<currency> balance (Get your balance)

Permission: ecobits.command.balance

/<currency> get (Get the balance of another player)

Permission: ecobits.command.get

/<currency> give (Give a currency)

Permission: ecobits.command.give

/<currency> givesilent (Give a currency silently)

Permission: ecobits.command.givesilent

/<currency> reset (Reset a player's balance)

Permission: ecobits.command.reset

/<currency> set (Set a player's balance)

Permission: ecobits.command.set

/<currency> take (Take a currency)

Permission: ecobits.command.take

/<currency> takesilent (Take a currency silently)

Permission: ecobits.command.takesilent

- + \ No newline at end of file diff --git a/ecobits/how-to-make-a-shop.html b/ecobits/how-to-make-a-shop.html index b5793a29e4..16cdb5ccae 100644 --- a/ecobits/how-to-make-a-shop.html +++ b/ecobits/how-to-make-a-shop.html @@ -5,7 +5,7 @@ How to make a currency | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a currency

Default config

The default configs can be found here:

GitHub

How to add currencies

EcoBits lets you make as many currencies as you want, and you make each one by adding a new entry to the currencies list. Simply add and remove currencies as you please to add and remore currencies.

Example Currency Config

EcoBits comes with an example currency:

currencies:
- id: crystals # The ID of the currency.
name: "&bCrystals ❖" # The name of the currency.
default: 0 # The default balance.
max: -1 # The maximum balance, set to -1 if no max.
payable: false # If players should be able to use /ecobits pay to pay other players
decimal: true # If decimal amounts are allowed rather than just integer amounts
vault: false # If this currency should be registered with vault
local: false # If this currency should not sync between servers
commands: # A list of commands dedicated to this currency (for easier paying, checking balance, etc)
- crystals
- ecocrystals
- + \ No newline at end of file diff --git a/ecobits/placeholderapi.html b/ecobits/placeholderapi.html index 38865d6828..a62cc87ee6 100644 --- a/ecobits/placeholderapi.html +++ b/ecobits/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecobits_<id>%The amount of the currency a player has
%ecobits_<id>_commas%The amount of the currency a player has with commas
%ecobits_<id>_formatted%The formatted amount of the currency a player has
%ecobits_<id>_max%The maximum amount of the currency defined in config.yml
%ecobits_<id>_name%The name of the currency as specified in config.yml
%ecobits_top_<id>_[0-9]+_[a-z]+_?[a-z]*%Allows you to display rankings in the amount of currency players have
- + \ No newline at end of file diff --git a/ecocrates.html b/ecocrates.html index dc8f41495e..f1fcd62d7f 100644 --- a/ecocrates.html +++ b/ecocrates.html @@ -5,14 +5,14 @@ EcoCrates | Auxilor Plugins - +

EcoCrates

What sets EcoCrates apart from other crate plugins?

EcoCrates is designed to get rid of the pain in making crates. No more dealing with terribly made in-game editors, a lack of custom item / custom enchant support, poor performance, and all the other issues that you usually get with other crate plugins. Instead, EcoCrates gives you a fast, polished platform to make as many crates as you want - and, crucially, it's designed to make you money. It gives you a plethora of ways to rig your crates any way you want - give certain ranks chance multipliers for certain rewards, have fake display chances that affect animations to hone in on the near-miss effect, use placeholders to calculate chances, and more. It also gives you sounds, animations, fireworks, broadcasts, messages, and all the rest of it in order to maximize the dopamine from opening crates and get your players opening as many as they can. That's not to say it's all about profit, it's great for gameplay systems as players can pay money to open crates rather than using keys (if you want), add rerolls to stop people feeling hard done by, make vote crates, et cetera - it's a complete variable-reward system.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecocrates/animationsandrolls.html b/ecocrates/animationsandrolls.html index 2528cda12b..96694d496b 100644 --- a/ecocrates/animationsandrolls.html +++ b/ecocrates/animationsandrolls.html @@ -5,13 +5,13 @@ Animations / Rolls | Auxilor Plugins - +

Animations / Rolls

What are rolls?

Whenever you open a crate, it creates a roll and runs it - a roll is essentially an animation, for example CS:GO crates or the Encircle roll.

List of Rolls

CSGO

ID: csgo

csgo

Encircle

ID: encircle

encircle

Flash

ID: flash

flash

Quick

ID: quick

quick

Instant

ID: instant

instant

Semi-Instant

ID: semi_instant

semi_instant

Rerolls

Rerolls are a chance to get another reward - you can toggle this in crate config. The GUI is also completely customizable to your liking.

Rerolls

You can make rerolls require a permission (ecocrates.reroll.<crate>) - it is given to all players by default, so negate the permission if you don't want a rank to be able to reroll.

You have to enable rerolls in your crate config for rerolls to work at all.

- + \ No newline at end of file diff --git a/ecocrates/api.html b/ecocrates/api.html index a3a4422750..f84e652b13 100644 --- a/ecocrates/api.html +++ b/ecocrates/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecocrates/commands-and-permissions.html b/ecocrates/commands-and-permissions.html index 0857eb92fd..a50d842b00 100644 --- a/ecocrates/commands-and-permissions.html +++ b/ecocrates/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

General Information

All crates commands can be either /crates, /crate, or /ecocrates

/crates set (Set a block to be a crate)

Permission: ecocrates.command.set

General Usage: /ecocrates set <crate>

Sets the block you're looking at to be a crate

/crates give (Gives a player a key)

Permission: ecocrates.command.give

General Usage: /ecocrates give <player> <crate> [virtual/physical] [amount]

For example, to give a player 5 virtual mythic keys, you would do /ecocrates give <player> mythic virtual 5

/crates giveall (Give all online players a key)

Permission: ecocrates.command.giveall

General Usage: /ecocrates giveall <crate> [virtual/physical] [amount]

For example, to give everyone 2 virtual ancient keys, you would do /ecocrates giveall ancient virtual 2

/crates take (Takes a key from a player)

Permission: ecocrates.command.take

General Usage: /ecocrates take <player> <crate> [virtual/physical] [amount]

For example, to take from a player 2 physical mythic keys, you would do /ecocrates take <player> mythic physical 2

/crate keys (View your keys)

Permission: ecocrates.command.keys

General usage: /crate keys

Opens the Key GUI

/crates preview (Open the preview for a crate)

Permission: ecocrates.command.preview

General usage: /crates preview <crate>

Opens the preview GUI for a given crate

/crates open (Opens a crate)

Permission: ecocrates.command.open

General usage: /crates open <crate>

Opens a crate virtually

You can open a crate for other people with /crates open <crate> [player] If you have the permission ecocrates.command.open.others

/crates forceopen (Force-opens a crate)

Permission: ecocrates.command.forceopen

General usage: /crates forceopen <crate>

Opens a virtual crate, without requiring a key

You can open a crate for other people with /crates forceopen <crate> [player] If you have the permission ecocrates.command.forceopen.others

/crates resetwins (Resets the wins for a reward)

Permission: ecocrates.command.resetwins

General usage: /crates resetwins <player/all>

Resets the tracked wins for a player, mostly useful for debugging or redoing your crates, so the max-wins for a reward are then reset back to zero for that player.

- + \ No newline at end of file diff --git a/ecocrates/how-to-make-a-custom-crate.html b/ecocrates/how-to-make-a-custom-crate.html index 58dabcae3f..016357cde2 100644 --- a/ecocrates/how-to-make-a-custom-crate.html +++ b/ecocrates/how-to-make-a-custom-crate.html @@ -5,14 +5,14 @@ How to make a custom crate | Auxilor Plugins - +

How to make a custom crate

Default config

The default configs can be found here:

GitHub

How to add crates

Crates are each config files placed in the /crates/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Typical Crate Config

name: "Demo Crate" # The display name of the crate
roll: csgo # The opening style, check here: https://plugins.auxilor.io/ecocrates/animations-rolls
can-reroll: true # If once you win a reward, you can choose to reroll

preview: # The preview GUI, when left-clicking a crate or using /crates preview
title: Demo Crate # The GUI title
rows: 6 # The amount of rows for the gui, between 1 and 6
forwards-arrow: # The arrow for switching between pages. If on the last page, this will not show up.
item: arrow name:"&fNext Page"
row: 6
column: 6
backwards-arrow: # The arrow for switching between pages. If on the first page, this will not show up.
item: arrow name:"&fPrevious Page"
row: 6
column: 4
pages: # All the pages in the preview GUI. You can add as many pages as you want.
- page: 1
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211111112"
- "211011112"
- "211110112"
- "211111112"
- "222222222"
rewards: # Where to put rewards in the GUI
- id: diamond_sword # The reward ID
row: 3 # The row
column: 4 # The column
- id: stack_of_emeralds
row: 4
column: 6
- page: 2
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211111112"
- "211110112"
- "211011112"
- "211111112"
- "222222222"
rewards: # Where to put rewards in the GUI
- id: bedrock
row: 3
column: 6
- id: 1000_coins
row: 4
column: 4

key: # The physical key to be given to players
item: tripwire_hook unbreaking:1 hide_enchants name:"&aDemo Crate Key" # The item
lore: # Lore for the key to have
- "&fUse this key to open"
- "&fthe <g:#56ab2f>Demo Crate</g:#a8e063>"
use-custom-item: false # Set this to true in order to use a custom item as the key;
# For example making all ecoitems:blue_shards function as keys. This will prevent lore from being applied.

keygui: # Options for showing up in /crate keys
enabled: true # If the crate should be in the key gui
item: tripwire_hook unbreaking:1 hide_enchants name:"Demo Crate" # The item in the gui
lore: # The GUI lore
- "<g:#56ab2f>Demo Crate</g:#a8e063>"
- "&fYou have %keys% keys"
- "&fGet more at &astore.example.net"
row: 2 # The position in the gui
column: 3
right-click-previews: true # If right click opens the preview
left-click-opens: true # If left click open the crate virtually
shift-left-click-messsage: # The messages to send on shift-left-click
- "Buy a Demo Crate key here! &astore.example.net"

pay-to-open: # If people can pay to open if they have no keys
enabled: false # If it should be allowed
price: 5000 # The price to buy the crate

placed: # Options for physically placed crates
random-reward: # The random reward hologram, shows an item
enabled: true # If the random reward should be shown
height: 1.5 # The height above the crate at which to show the reward
delay: 30 # The ticks between showing a new item
name: "&fYou could win:" # The text above the item
particles: # The particle effects around the crate, add as many as you want
- particle: flame # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
animation: spiral # spiral, double_spiral, circle, or twirl
hologram: # The text hologram, requires a hologram plugin to be installed
height: 1.5 # The height above the crate
ticks: 200 # The total ticks to cycle all frames
frames:
- tick: 0 # The starting tick to show this frame
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&b&lLeft Click to Preview"
- '&a&lRight click to Open'
- tick: 100
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&a&lLeft Click to Preview"
- '&b&lRight click to Open'

open: # Effects when opening the crate, before rewards are given - right when the player clicks
messages: # The messages to send the player
- "Good luck!"
broadcasts: # The messages to send to everyone
- "%player%&f is opening the Demo Crate!"
commands: [ ] # Commands to execute, use %player% as a placeholder
sounds: # The sounds to play
- sound: entity_villager_yes # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 10 # Essentially the distance at which the sound should be heard
pitch: 1 # Between 0.5 and 2

finish: # Effects once the crate rewards have been given
messages: # The messages to send the player
- "You won %reward%&f!"
broadcasts: # The messages to send to everyone
- "%player%&f won %reward%&f from the Demo Crate!"
commands: [ ] # Commands to execute, use %player% as a placeholder
fireworks: # The fireworks to launch, add as many as you want
- power: 2 # The duration of the firework, set to 0 for instant explosion
type: ball_large # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FireworkEffect.Type.html
colors: # Any hex colors
- 00ffff
- 00ff00
fade-colors: # Any hex colors
- ffffff
- 999999
trail: true
flicker: true
sounds: # The sounds to play, ad ass many as you want
- sound: entity_generic_explode # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 10 # Essentially the distance at which the sound should be heard
pitch: 1 # Between 0.5 and 2

rewards: # The rewards to give, configure in rewards.yml
- diamond_sword
- stack_of_emeralds
- bedrock
- 1000_coin

Understanding all the sections

id: The ID of the crate. This is what you use in commands - ID's must be lowercase letters, numbers, and underscores only.

name: The name of the booster, shown to the player.

roll: The Roll type for this crate

can-reroll: Enable/disable reroll feature for this crate.

preview: Config for the preview GUI of this crate.

key: Config for the key item of this crate.

  item: The Items Lookup string for the key item.

  lore: The lore of a key item.

  is-custom-item If the key should be the exact item provided, rather than using it as a base for it's own key item - enable this to have custom items as your keys, for example ecoitems:fuschium_shard would be the key, so all Fuschium Shards would open the crate

keygui: Config for the /crate keys appearance of this crate.

pay-to-open: Config for opening this crate for money.

  enabled: Enable/Disable pay-to-open feature for this crate (true/false).   price: The price to open this crate (works only if enabled: is set to true).

placed: Config for the placed version of this crate.

open: Config for the actions on crate open.

finish: Config for the actions on crate finish opening.

rewards: A list of Rewards that this crate should give.

Preview Config

preview: # The preview GUI, when left-clicking a crate or using /crates preview
title: Demo Crate # The GUI title
rows: 6 # The amount of rows for the gui, between 1 and 6
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211010112"
- "201010102"
- "201010102"
- "201111102"
- "222222222"
rewards: # Where to put rewards in the GUI
- id: diamond_sword # The reward ID
row: 3 # The row
column: 2 # The column
- id: stack_of_emeralds
row: 4
column: 2
- id: bedrock
row: 3
column: 2
- id: 1000_coins
row: 5
column: 2

title: The title of preview GUI.

rows: The amount of rows in the preview GUI (1-6).

mask: The section of a GUI mask.

items: A list if Items Lookup strings.

pattern: A numeric pattern, where each number refferes to the item from the items section (0 for air).

rewards: A place where you set where crate rewards are placed in the preview GUI.

id: The id of a Reward.

row: The row of the GUI.

column: The column of the GUI.

Key GUI config

keygui: # Options for showing up in /crate keys
enabled: true # If the crate should be in the key gui
item: tripwire_hook unbreaking:1 hide_enchants name:"Demo Crate" # The item in the gui
lore: # The GUI lore
- "<g:#56ab2f>Demo Crate</g:#a8e063>"
- "&fYou have %keys% keys"
- "&fGet more at &astore.example.net"
row: 2 # The position in the gui
column: 3
right-click-previews: true # If right click opens the preview
left-click-opens: true # If left click open the crate virtually
shift-left-click-messsage: # The messages to send on shift-left-click
- "Buy a Demo Crate key here! &astore.example.net"

enabled: Enable/Disable showing this crate in /crate keys (true/false)

item: The Items Lookup string for the GUI item.

lore: The lore of the GUI item.

row: The row position in the GUI.

column: The row column in the GUI.

right-click-previews: If right-clicking the item in the key GUI should open this crate preview (true/false).

left-click-opens: If left-clicking the item in the key GUI should open this crate virtually (true/false).

shift-left-click-messsage: A list of messages sent to the player when he shift-left-clicks the item in the key GUI.

Placed Crate config

placed: # Options for physically placed crates
random-reward: # The random reward hologram, shows an item
enabled: true # If the random reward should be shown
height: 1.5 # The height above the crate at which to show the reward
delay: 30 # The ticks between showing a new item
name: "&fYou could win:" # The text above the item
particles: # The particle effects around the crate, add as many as you want
- particle: flame # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
animation: spiral # spiral, double_spiral, circle, or twirl
hologram: # The text hologram, requires a hologram plugin to be installed
height: 1.5 # The height above the crate
ticks: 200 # The total ticks to cycle all frames
frames:
- tick: 0 # The starting tick to show this frame
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&b&lLeft Click to Preview"
- '&a&lRight click to Open'
- tick: 100
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&a&lLeft Click to Preview"
- '&b&lRight click to Open'

random-reward: Options for a random reward appearing above the placed physical crate.

  enabled: Enable/Disable random reward displaying for this crate (true/false).

  height: The Y offset for the reward item from the crate block.

  delay: Ticks between changing the displayed reward.

  name: The text displayed above the random reward item.

particles: A list o particle effects around the placed crate.

  particle: The Particle name.

  animation: The Animation name (spiral, double_spiral, circle, or twirl).

hologram: The text hologram above the crate. Requires a Hologram plugin to be installed.

  height: The Y offset for the hologram from the crate block.

  ticks: The total ticks in the hologram animation.

  frames: A list of frames for the hologram animation.

    tick: The starting tick for this frame to be shown.

    lines: A list of hologram text lines on this frame.

Opening/Finish opening crate effects config

open: # Effects when opening the crate, before rewards are given - right when the player clicks
messages: # The messages to send the player
- "Good luck!"
broadcasts: # The messages to send to everyone
- "%player%&f is opening the Demo Crate!"
commands: [ ] # Commands to execute, use %player% as a placeholder
sounds: # The sounds to play
- sound: entity_villager_yes # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 10 # Essentially the distance at which the sound should be heard
pitch: 1 # Between 0.5 and 2

finish: # Effects once the crate rewards have been given
messages: # The messages to send the player
- "You won %reward%&f!"
broadcasts: # The messages to send to everyone
- "%player%&f won %reward%&f from the Demo Crate!"
commands: [ ] # Commands to execute, use %player% as a placeholder
fireworks: # The fireworks to launch, add as many as you want
- power: 2 # The duration of the firework, set to 0 for instant explosion
type: ball_large # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FireworkEffect.Type.html
colors: # Any hex colors
- 00ffff
- 00ff00
fade-colors: # Any hex colors
- ffffff
- 999999
trail: true
flicker: true
sounds: # The sounds to play, ad ass many as you want
- sound: entity_generic_explode # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 10 # Essentially the distance at which the sound should be heard
pitch: 1 # Between 0.5 and 2

messages: A list of messages sent to the player when he starts/finishes opening the crate.

broadcasts: A list of messages sent to the whole server when a player starts/finishes opening the crate.

commands: A list of commands to be executed when a player starts/finishes opening the crate (%player% for a player name)

fireworks: A list of fireworks to be launched when a player finishes opening the crate.

  power: The duration of the firework, set to 0 for instant explosion.

  type: The Firework Effect Type.

  colors: A list of the firework colors (any HEX color of ffffff format).

  fade-colors: A list of the firework fade colors (any HEX color of ffffff format).

  trail Enable/Disable the trail for this firework (true/false).

  flicker Enable/Disable the flicker for this firework (true/false).

sounds: A list of sounds to be played when a player starts/finishes opening the crate.

  sound: The Sound Name.

  volume: Essentially the distance at which the sound should be heard.

  pitch: The pitch for that sound (between 0.5 and 2).

- + \ No newline at end of file diff --git a/ecocrates/migration.html b/ecocrates/migration.html index c9f27abad2..2f96c1a389 100644 --- a/ecocrates/migration.html +++ b/ecocrates/migration.html @@ -5,14 +5,14 @@ Migrating/Converting from other crate plugins | Auxilor Plugins - +

Migrating/Converting from other crate plugins

Want to start using EcoCrates but do not have much time to convert all your configs from the old crate plugin? EcoCrates will kindly do that for you with a single command!

Supported plugins

  • CrateReloaded

    • Command: /ecocrates convert CrateReloaded

    • Requires CrateReloaded to be enabled as well!

  • CrazyCrates

    • Command: /ecocrates convert CrazyCrates

    • Requires CrazyCrates to be enabled as well!

  • ExcellentCrates (ex. GoldenCrates)

    • Command: /ecocrates convert ExcellentCrates

    • Requires ExcellentCrates to be enabled as well!

  • SpecializedCrates

    • Command: /ecocrates convert SpecializedCrates

    • Requires SpecializedCrates to be enabled as well!

Did not found your crates plugin in the list?

Feel free to request a converter for any crate plugin on our GitHub issues section

- + \ No newline at end of file diff --git a/ecocrates/placeholderapi.html b/ecocrates/placeholderapi.html index 98f6bf735a..0bfe2d327d 100644 --- a/ecocrates/placeholderapi.html +++ b/ecocrates/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecocrates/rewards.html b/ecocrates/rewards.html index 2d12659a32..232060f242 100644 --- a/ecocrates/rewards.html +++ b/ecocrates/rewards.html @@ -5,13 +5,13 @@ Rewards | Auxilor Plugins - +

Rewards

How to configure a reward

Example reward config:

  - id: 1000_coins
commands:
- "eco give %player% 1000"
items: [ ]
messages: [ ]
weight:
permission-multipliers: false
actual: 10
display: 25
max-wins: -1
display:
name: "&a$1000"
item: paper 1 unbreaking:1 hide_enchants
dont-keep-lore: false # Optional, set to true to only show custom lore
lore:
- "&fDisplay Chance: &a%chance%%"
- "&fActual Chance: &a%actual_chance%%"

id: The ID of the reward, used to add the reward to a crate

commands: Commands to be ran when the reward is won - use %player% for the player-name

items: A list of items to be given to the player when the reward is won, supports custom items, enchants, and more - read about the syntax here:

The Item Lookup System

messages: The messages to be sent to the player when they win

weight:

  • permission-multipliers: If permission chance multipliers should apply to this reward
  • actual: The actual chance of winning the reward
  • display: The chance of the reward showing up in crate animations - this allows you to rig crates however you want, for example making a rare (or even unwinnable) item appear common, or vice versa. Both actual and display weight let you use PAPI placeholders to calculate them, for example %player_y%, if you want the chance to depend on a placeholder - very useful if you're basing it off of wins, ranks, or whatever - this supports mathematical expressions too, like when configuring an effect in my other plugins

max-wins: The max amount of times a given player can win the reward, perfect for single-use rewards like giving particle effects. Set to -1 to disable

display:

  • name: The name of the reward
  • item: The item to be shown in animations and previews
  • lore: The lore of the item

Showing a reward in the preview GUI

In order to have the reward be shown in the preview GUI, you need to specify it like this in your crate config:

preview: # The preview GUI, when left-clicking a crate or using /crates preview
title: Demo Crate # The GUI title
rows: 6 # The amount of rows for the gui, between 1 and 6
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211010112"
- "201010102"
- "201010102"
- "201111102"
- "222222222"
rewards: # Where to put rewards in the GUI
- id: diamond_sword # The reward ID
row: 3 # The row
column: 2 # The column
- id: stack_of_emeralds
row: 4
column: 2
- id: bedrock
row: 3
column: 2
- id: 1000_coins
row: 5
column: 2
- + \ No newline at end of file diff --git a/ecoenchants.html b/ecoenchants.html index fc1c0de13c..15d4ee2df1 100644 --- a/ecoenchants.html +++ b/ecoenchants.html @@ -5,14 +5,14 @@ EcoEnchants | Auxilor Plugins - +

EcoEnchants

What is EcoEnchants?

EcoEnchants adds hundreds custom enchantments to your server, and lets you make your own without any coding knowledge. It's built from the ground up to integrate fully with vanilla to provide a seamless and intuitive experience for your players. It supports the Enchanting Table, Villager Trading, Anvils, Grindstones, and even natural spawning around the world in structures like End Cities. It feels exactly like a part of the vanilla game.

What sets EcoEnchants apart from other custom enchantment plugins?

There's a long list of reasons why, but chief among them is how the enchants are stored on the server and on items. Most other plugins don't have real enchantments, but instead just add lore lines onto the items. The reason why registering them with the server is so much better is that it supports every plugin right out of the box. Essentials and CMI immediately work with it, as do all my other plugins, and as does every other plugin that works with enchantments, whether or not the developers know it. This leads to an important general rule for EcoEnchants - if you can do it with vanilla enchantments, you can do it with EcoEnchants enchantments. Because the lore is completely separate from the enchantments, it means that you can change the name of any enchantment you want and it will instantly update on items without having to worry about breaking anything. It's fully translatable into any language of your choice.

On top of that, you can create your own custom enchantments with zero coding knowledge. Just make them as you want, to give your server the ultimate unique feel and customize everything to be absolutely perfect. And if you don't like creating them yourself, you can download community-made enchantments from the online config explorer

EcoEnchants is also completely open-source. Many other enchantment plugins have extremely poor code and tend to obfuscate their plugins and try to prevent you from actually owning the plugin, instead treating you like you're borrowing it from them, with license checkers and enterprise licenses that restrict your freedom to use things how you want. EcoEnchants will never have licenses, obfuscation, or anything like that. The source code is public and open, and you can find it on GitHub.

EcoEnchants also doesn't fill your server with random clutter that you don't want. It was built out of frustration at the state of the most popular plugins at the time, filled with meaningless features and built around 1.8 PvP servers - this leads to bad performance, a bad user experience, and a bad developer experience too. Because it's built to feel like an extension of vanilla rather than a whole new system with the same name, your players will immediately understand it.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoenchants/advanced-configuration.html b/ecoenchants/advanced-configuration.html index 68bfb4932a..6e8dc10e45 100644 --- a/ecoenchants/advanced-configuration.html +++ b/ecoenchants/advanced-configuration.html @@ -5,13 +5,13 @@ Advanced Configuration | Auxilor Plugins - +

Advanced Configuration

Cost Exponent

Cost exponent is a feature of anvils, which can increase or decrease cost based on the original cost.

The formula works as follows:

cost = original_cost * exponent^original_cost

So, working with an exponent of 1.02 and an original cost of 25:

cost = 25 * 1.02^25

This is then rounded up to the nearest whole number, so the cost in this example would then become 42.

Enchantment Type Bias

You might design some enchantment types (e.g. special enchantments) to be extremely rare, and require a lot of work to balance out their power.

To do this, you can bias enchantment levels according to a curve.

Let's use an enchantment called Razor for this example.

By default, Razor has 5 Levels. So, to calculate the level to apply, a random number between 0 and 1 is generated. This number is then biased according to a curve, which means that more inputs give a lower output, so for example 0.7 may become 0.1, and only extremely high inputs, such as 0.99 may become 0.6 or higher.

The "band" for each level is calculated by dividing 1 by the amount of levels. This looks like this for an enchantment with 5 levels:

LevelRange
10 - 0.2
20.21 - 0.4
30.41 - 0.6
40.61 - 0.8
50.81 - 1

Increasing the bias towards 1 will lead to an increased likeliness of low-level enchantments, and lowering the bias towards -1 will lead to an increased likeliness of high-level enchantments.

- + \ No newline at end of file diff --git a/ecoenchants/all-enchantments.html b/ecoenchants/all-enchantments.html index 73ee451299..0b617422e8 100644 --- a/ecoenchants/all-enchantments.html +++ b/ecoenchants/all-enchantments.html @@ -5,13 +5,13 @@ All enchantments | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoenchants/api.html b/ecoenchants/api.html index 0d008fbdaf..ba4102dae1 100644 --- a/ecoenchants/api.html +++ b/ecoenchants/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoenchants/commands-and-permissions.html b/ecoenchants/commands-and-permissions.html index 99b856d007..bccaa20131 100644 --- a/ecoenchants/commands-and-permissions.html +++ b/ecoenchants/commands-and-permissions.html @@ -5,7 +5,7 @@ Commands and Permissions | Auxilor Plugins - + @@ -15,7 +15,7 @@ have to do things the 'EcoEnchants way', just do it exactly like you already would.

/enchant (Give a player an enchant)

There is however an /enchant command because of bugs with some server implementations.

Permission: ecoenchants.command.enchant

Usage as a player: /enchant <enchant> <level>

Usage as console: /enchant <player> <enchant> <level>

/enchantinfo (Get information (description, max level, conflicts, etc) about an enchant)

Permission: ecoenchants.command.enchantinfo

/ecoenchants gui (View all enchantments that can be applied on any item)

Permission: ecoenchants.command.gui

/ecoenchants giverandombook (Give a player a random book)

Permission: ecoenchants.command.giverandombook

General Usage: /ecoenchants giverandombook <player> [type/rarity] [minimum level] [maximum level]

For example, to give someone a random special book between level 2 and 3, you would do /ecoenchants giverandombook %player% special 2 3

/ecoenchants import (Import an enchant from lrcdb)

Permission: ecoenchants.command.import

General Usage: /ecoenchants import <id>

Find enchants on lrcdb

/ecoenchants export (Export an enchant to lrcdb)

Permission: ecoenchants.command.export

General Usage: /ecoenchants export <id>

/ecoenchants toggledescriptions (Let players toggle enchantment descriptions)

Permission: ecoenchants.command.toggledescriptions

General Usage: /ecoenchants toggledescriptions

Let players decide whether they want to see enchantment descriptions or not. This command only works when enchantment descriptions are enabled in the config.

Enchantment Permissions

Want to make an enchantment only available through an enchanting table for certain players?

The permission to make an enchantment available from an enchanting table is this:

ecoenchants.fromtable.<id>

All enchantments are available by default, with all users having this permission by default:

ecoenchants.fromtable.*
- + \ No newline at end of file diff --git a/ecoenchants/config-basics.html b/ecoenchants/config-basics.html index f3f7c5bb1b..217b76b2c8 100644 --- a/ecoenchants/config-basics.html +++ b/ecoenchants/config-basics.html @@ -5,13 +5,13 @@ Config Basics | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoenchants/enchantment-configuration.html b/ecoenchants/enchantment-configuration.html index 95d031f472..94a2c5efc8 100644 --- a/ecoenchants/enchantment-configuration.html +++ b/ecoenchants/enchantment-configuration.html @@ -5,13 +5,13 @@ Enchantment Configuration | Auxilor Plugins - +

Enchantment Configuration

Example Config

#
# Aquatic EcoEnchant
#

name: "Aquatic"
description: Trident deals additional damage when shot from water.
enabled: true

obtaining:
table: true
villager: true
loot: true
rarity: rare

general-config:
targets:
- trident
grindstoneable: true
conflicts: []
maximum-level: 8

config:
multiplier: 0.05 # 1 + (Level * Multiplier) is multiplied with the damage

Name

The name of the enchantment is how it will show up on items. You can edit this, reload configs, and items with this enchantment will automatically update.

Description

The same goes for descriptions. Descriptions are automatically line-wrapped as well, so don't worry about them being too long.

Obtaining

Obtaining is slightly more complex. It works as follows:

KeyFunction
TableWhether the enchantment should be available from enchanting tables at all. Overrides permissions if disabled.
VillagerWhether the enchantment should be available as a trade from villagers.
LootWhether the enchantment should be available from loot chests
RarityThe rarity of the enchantment. Must be from a group specified in rarity.yml

Disabling

If you want to disable an enchantment completely, and have it automatically be removed from all items that have it, simply set enabled to false.

General Config

General config is config that applies to the enchantment itself rather than the function it performs.

It works as follows:

KeyFunction
GrindstoneableWhether the enchantment should be removable in a grindstone.
ConflictsThe key names of enchantments that it should conflict with.
Maximum LevelThe maximum obtainable level of this enchantment. Some configs do not have this, meaning they only have one level.
TargetsThe items that the enchantment can be applied to. Specified in targets.yml

Config

Config modifies how the enchantment works in gameplay.

Here, it is quite simple: multiplier is how much more damage will be dealt

- + \ No newline at end of file diff --git a/ecoenchants/how-to-make-a-custom-enchant.html b/ecoenchants/how-to-make-a-custom-enchant.html index bc959361ae..0aeb7735e0 100644 --- a/ecoenchants/how-to-make-a-custom-enchant.html +++ b/ecoenchants/how-to-make-a-custom-enchant.html @@ -5,13 +5,13 @@ How to make an enchant | Auxilor Plugins - +

How to make an enchant

Config Layout

Each enchantment has it's own config file. They are stored in /enchants/<id>.yml so for example Telekinesis would be stored in /enchants/telekinesis.yml

If you want to add or remove enchantments, just create or delete config files. These config files can be placed anywhere in the /enchants/ folder, including in subfolders.

Example Enchantment Config

display-name: "Example" # The name of the enchantment in-game
description: "Gives a &a%placeholder%%&8 bonus to damage" # The description of the enchantment
placeholder: "%level% * 20" # The placeholder to show in the enchantment description
type: normal # The enchantment type, from types.yml

targets: # The items that the enchantment can be applied to, see targets.yml
- sword
conflicts: # The enchantments that conflict with this
- sharpness
rarity: common # The rarity of the enchantment, see rarity.yml
max-level: 4 # The max level of the enchantment

tradeable: true # If the enchantment can be obtained from villagers
discoverable: true # If the enchantment can generate naturally in chests
enchantable: true # If the enchantment can be obtained from enchanting tables

# The effects of the enchantment (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
# Use %level% as a placeholder for the enchantment level
effects:
- id: damage_multiplier
args:
multiplier: 1 + 0.2 * %level%
triggers:
- melee_attack

# The conditions required to use the enchantment,
# you can use %level% as a placeholder here too
conditions: [ ]
- + \ No newline at end of file diff --git a/ecoenchants/the-gameplay.html b/ecoenchants/the-gameplay.html index 83b4f9cb95..8179e47e25 100644 --- a/ecoenchants/the-gameplay.html +++ b/ecoenchants/the-gameplay.html @@ -5,13 +5,13 @@ The Gameplay | Auxilor Plugins - +

The Gameplay

Types

What are types? Well, vanilla minecraft has 2 types: Normal, and Curse. However, EcoEnchants expands on this model to add more to the enchantment metagame.

You can create as many enchantment types as you want, but by default, EcoEnchants adds a third:

  • Normal Enchantments: These are very straightforward - most enchantments are like this, and they generally improve the item and make it stronger.

  • Curse Enchantments: These are the opposite of normal enchantments. They make the item worse and weaker.

  • Special Enchantments: These are the more powerful version of normal enchantments. They're very strong, and so by default you can only have one special enchantment on an item at a time. This forces players to specialize their items and focus them on a specific trait, which adds a whole new layer to the item metagame.

Rarity

Rarity is mostly hidden from the player, and functions more as a way for you to choose how each enchantment can be obtained. A rarity consists of several values. The minimum xp level required to get the enchantment from an enchanting table - should they be level 1, level 15, level 30? Something else altogether? The percentage chance for the enchantment to be applied to an item every time it is enchanted above that minimum level, the percentage chance for a villager to spawn with a trade for that enchantment, and the percentage chance for an item in a loot chest to spawn with that enchantment. All values are completely configurable, and you can create, edit, and delete as many rarities as you want.

Check out rarity.yml here:

GitHub

Means of obtaining

By default, all enchantments are available from Enchanting Tables, Villagers, and Loot Chests. This is completely configurable on a per-enchant basis.

Levels are calculated based on their cost. If you get an enchantment from 1 xp level or 1 emerald, it will probably be a level 1 enchantment. Of course, it is possible to get above this at a low cost but it is rare. This is designed to be as similar to vanilla as possible.

Loot chests will generally contain higher level enchantments. This is also designed to be like vanilla, where enchantments in, for example, and end city will have a relatively high level.

Some enchantment types (special by default) are set up with a bias to make it extremely, extremely rare for them to generate or be obtained higher than at level 1 or 2. Like everything else, you can change this.

Targets

Targets are the items that can be enchanted by any given enchantment. These are things like melee weapons, tools, armor pieces, elytra, fishing rods, etc. You can create your own targets (for example if you want diamond and netherite items to have exclusive enchantments) and edit and delete as many targets as you want.

Check out target.yml here:

GitHub

- + \ No newline at end of file diff --git a/ecoitems.html b/ecoitems.html index f7bffb6902..caca0940e7 100644 --- a/ecoitems.html +++ b/ecoitems.html @@ -5,7 +5,7 @@ EcoItems | Auxilor Plugins - + @@ -14,7 +14,7 @@ server. Built to be easy to use and flexible, you can make them craftable, set attributes, add custom effects, custom conditions, and more. From starter items, crafting ingredients, and collecables, to god gear, EcoItems has you covered.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoitems/api.html b/ecoitems/api.html index 1ab1a4301d..1a46e4a301 100644 --- a/ecoitems/api.html +++ b/ecoitems/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoItems:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecoitems/commands-and-permissions.html b/ecoitems/commands-and-permissions.html index 7e405f4c3c..a24e196603 100644 --- a/ecoitems/commands-and-permissions.html +++ b/ecoitems/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecoitems give (Give players items)

Permission: ecoitems.commands.give

General Usage: /ecoitemsgive <player> <item> [amount]

For example, if you wanted to give a player a reaper scythe, you would do: /ecoitems give <player> reaper_scythe

/ecoitems import (Import an item from lrcdb)

Permission: ecoitems.command.import

General Usage: /ecoitems import <id>

Find items on lrcdb

/ecoitems export (Export an item to lrcdb)

Permission: ecoitems.command.export

General Usage: /ecoitems export <id>

- + \ No newline at end of file diff --git a/ecoitems/how-to-make-a-custom-item.html b/ecoitems/how-to-make-a-custom-item.html index 094e110002..16b074d879 100644 --- a/ecoitems/how-to-make-a-custom-item.html +++ b/ecoitems/how-to-make-a-custom-item.html @@ -5,13 +5,13 @@ How to make a custom item | Auxilor Plugins - +

How to make a custom item

Default config

The default configs can be found here:

GitHub

How to add items

Items are each config files placed in the /items/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

How to add recipes

Recipes work the same - they are each config files placed in the /recipes/ folder, and you can add or remove them as you please. There's also an example config called _example.yml to help you out!

Example Item Config

# The ID of the item is the name of the .yml file,
# for example hardened_netherite_sword.yml has the ID of hardened_netherite_sword
# You can place items anywhere in this folder,
# including in subfolders if you want to organize your item configs
# _example.yml is not loaded.

item:
item: iron_sword hide_attributes # The item in-game: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
display-name: "<g:#f953c6>Mithril Sword</g:#b91d73>" # The display name of the item
lore: # The item lore
- "&7Damage: &c12❤"
- "&7Attack Speed: &c1.5"
- ""
- "<g:#f953c6>MITHRIL BONUS</g:#b91d73>"
- "&8» &#f953c6Deal 50% more damage in the nether"
craftable: true # If the item can be crafted
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- ""
- ecoitems:mithril 2
- ""
- ""
- ecoitems:mithril 2
- ""
- ""
- stick
- ""
recipe-give-amount: 1 # Optional, set the amount of items to give in the recipe

# The actual item durability isn't set (because it can't be changed), but instead
# this scales how quickly the item wears to act as if it had this durability.
# For example, let's say the actual durability is 350, but you set this to 700,
# it will wear at half the normal rate.

effective-durability: 1024 # Optional, set the durability

# The slot the item has to be in to activate its effects.
# The options for slot are mainhand, offhand, hands, helmet, chestplate,
# leggings, boots, armor, any, a number from 0-40 (to specify an exact slot),
# or a list of slots like "9, 10, 11, mainhand"
# Use to choose weather this is a weapon, tool, armor piece, charm, etc.
# If you don't specify this, it will default to mainhand.
slot: mainhand

base-damage: 12 # (Optional) The item base damage
base-attack-speed: 1.5 # (Optional) The item base attack speed

# The effects of the item (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.5
triggers:
- melee_attack

# The conditions required for the effects to activate
conditions:
- id: in_world
args:
world: world_the_nether
- + \ No newline at end of file diff --git a/ecojobs.html b/ecojobs.html index 13afead118..826b501bd3 100644 --- a/ecojobs.html +++ b/ecojobs.html @@ -5,14 +5,14 @@ EcoJobs | Auxilor Plugins - +

EcoJobs

What is EcoJobs?

Jobs are methods by which players earn money, experience, items, or anything else you want. You can level them up to increase their rewards, put certain jobs behind paywalls if you want, unlock jobs through gameplay, or anything else!

You can make your own jobs right in config without any coding knowledge required. Every single aspect of the plugin is completely customisable for you to play with - if you think a job that does something should exist, you can make it in minutes.

A player can activate a job by opening the GUI with /jobs

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecojobs/api.html b/ecojobs/api.html index 8462564989..81a30e702c 100644 --- a/ecojobs/api.html +++ b/ecojobs/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoJobs:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecojobs/commands-and-permissions.html b/ecojobs/commands-and-permissions.html index 999bc1629c..988bd62ab0 100644 --- a/ecojobs/commands-and-permissions.html +++ b/ecojobs/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecojobs unlock (Unlock a job)

Permission: ecojobs.command.unlock

Usage: /ecojobs unlock <player> <job>

/ecojobs reset (Reset a job)

Permission: ecojobs.command.reset

Usage: /ecojobs reset <player> <job>

/ecojobs givexp (Give xp to a job)

Permission: ecojobs.command.givexp

Usage: /ecojobs givexp <player> <job> <amount>

/jobs (Open the jobs menu)

Permission: ecojobs.command.jobs

/jobs join (Join a job)

Permission: ecojobs.command.join

Usage: /jobs join <job>

/jobs leave (Leave a job)

Permission: ecojobs.command.leave

Usage: /jobs leave

/ecojobs import (Import a job from lrcdb)

Permission: ecojobs.command.import

General Usage: /ecojobs import <id>

Find jobs on lrcdb

/ecojobs export (Export a job to lrcdb)

Permission: ecojobs.command.export

General Usage: /ecojobs export <id>

ecojobs.limit.<limit>

Sets the limit for the max amount of jobs the player can join at once

- + \ No newline at end of file diff --git a/ecojobs/how-to-make-a-custom-job.html b/ecojobs/how-to-make-a-custom-job.html index 3ba021f83b..77e18c6c4e 100644 --- a/ecojobs/how-to-make-a-custom-job.html +++ b/ecojobs/how-to-make-a-custom-job.html @@ -5,13 +5,13 @@ How to make a custom job | Auxilor Plugins - +

How to make a custom job

Default config

The default configs can be found here:

GitHub

How to add jobs

Jobs are each config files placed in the /jobs/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Typical Job Config

# The ID of the job is the name of the .yml file,
# for example miner.yml has the ID of miner
# You can place jobs anywhere in this folder,
# including in subfolders if you want to organize your job configs
# _example.yml is not loaded.

# The display name of the job
name: "&6Miner"

# The description of the job
description: "&8&oLevel up by mining blocks"

# If the job should be unlocked by default
unlocked-by-default: true

# If job progress should be reset when quitting
reset-on-quit: false

# The price to join this job (set to 0 to disable)
# Read here for more: https://plugins.auxilor.io/all-plugins/prices
join-price:
value: 0
type: coins
display: "&a$%value%"

# Lore shown when clicking on the job icon to join it
# Reference with %join_lore%
join-lore: []

# The price to leave this job (set to 0 to disable)
# Read here for more: https://plugins.auxilor.io/all-plugins/prices
leave-price:
value: 20000
type: coins
display: "&a$%value%"

# Lore shown on the confirm leave button
# Reference with %leave_lore%
leave-lore:
- " &8» This will cost %leave_price%"

# The xp requirements for each job level - add new levels by adding more to this list
level-xp-requirements:
- 100
- 120
- 150
- 180
- 210
- 250
- 300
- 360
- 430
- 520
- 620
- 740
- 890
- 1000
- 1300
- 1500
- 1900
- 2200
- 2700
- 3200
- 3800
- 4600
- 5500
- 6600
- 7900
- 9500
- 11500
- 14000
- 17000
- 19000
- 24000
- 29000
- 34000
- 41000
- 50000
- 60000
- 70000
- 85000
- 100000
- 120000
- 150000
- 180000
- 210000
- 250000
- 300000
- 360000
- 440000
- 580000
- 750000

# An XP Gain method takes a trigger, a multiplier, conditions, and filters.
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the experience that should be given
xp-gain-methods:
- trigger: mine_block
multiplier: 0.5
conditions: [ ]
filters:
items:
- "*wooden_pickaxe"
- "*stone_pickaxe"
- "*iron_pickaxe"
- "*golden_pickaxe"
- "*diamond_pickaxe"
- "*netherite_pickaxe"

# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathematical expression
level-placeholders:
- id: "money"
value: "%level% * 0.4"
- id: "blocks"
value: "ceil(10 - %level% / 10)"

# The text shown with the %effects% placeholder
# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
effects-description:
1:
- "&8» &8Earn &a$%money%&8 for each &a%blocks%&8 blocks mined"

# Same as above, but for %rewards%
rewards-description:
1:
- "&8» &8Earn &a$%money%&8 for each &a%blocks%&8 blocks mined"

# Same as above, but for %level_up_messages%
level-up-messages:
1:
- "&8» &8Earn &a$%money%&8 for each &a%blocks%&8 blocks mined"

# Commands to be sent on levelup, can be formatted two ways:
# level:command (e.g. 10:eco give %player% 1000), which would execute that command for level 10
# command (e.g. eco give %player% 5000), which would execute that command for all levels
level-commands: [ ]

# The effects for the job, has %level% as a placeholder
effects:
- id: give_money
args:
every: "ceil(10 - %level% / 10)"
amount: "0.4 * %level%"
filters:
items:
- "*wooden_pickaxe"
- "*stone_pickaxe"
- "*iron_pickaxe"
- "*golden_pickaxe"
- "*diamond_pickaxe"
- "*netherite_pickaxe"
triggers:
- mine_block

# The conditions for the job, also has %level% as a placeholder
conditions: [ ]

# The icon in GUIs
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODU3MDVjZjg2NGRmMmMxODJlMzJjNDg2YjcxNDdjYmY3ODJhMGFhM2RmOGE2ZDYxNDUzOTM5MGJmODRmYjE1ZCJ9fX0=

Understanding all the sections

id: The ID of the job. This is what you use in commands - ID's must be lowercase letters, numbers, and underscores only.

name: The name of the job, shown to the player.

description: The description of the job, helpful to show how it's levelled.

unlocked-by-default: If the job should be available to all players by default, or if they should have to unlock it.

level-xp-requirements: The XP requirements for each level

xp-gain-methods: The way the job can be levelled. Each ID is a trigger - triggers give values such as damage dealt (with attack triggers), distance moved (with the move trigger), et cetera. Other triggers with no obvious value give an output of 1.

level-placeholders: Custom placeholders for messages / lore

effects-description: Job specific effect descriptions

rewards-description: Job specific reward descriptions

level-up-messages: Job specific level up messages

level-commands: Commands to be executed on levelup

icon: The GUI icon

Effects + Conditions

Effects are the actual functionality of the job, and conditions are requirements that a player must meet for the job to activate for them - so you can make it so a job only works for a certain type of player, ie only players that have above a certain amount of playtime, or those that only have below a certain balance.

See this page for how to configure effects:

Configuring an Effect

- + \ No newline at end of file diff --git a/ecojobs/placeholderapi.html b/ecojobs/placeholderapi.html index 8506972862..f232fee28a 100644 --- a/ecojobs/placeholderapi.html +++ b/ecojobs/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecojobs_<id>%Get the level that a player has for any given job
%ecojobs_<id>_name%Get the formatted name (icon and color) of any job
%ecojobs_<id>_active%Get if a player has the job active (true / false)
%ecojobs_<id>_percentage_progress%Shows the percentage progress until the next job level
%ecojobs_<id>_current_xp%Shows the current job XP
%ecojobs_<id>_required_xp%Shows the job XP required for the next job
%ecojobs_<id>_total_players%Shows the total amount of players with this job active
%ecojobs_total_job_level%Shows the level of all jobs combined
%ecojobs_limit%Shows the max amount of jobs a player can join at once
%ecojobs_in_jobs%Shows the amount of jobs a player is currently in
- + \ No newline at end of file diff --git a/ecomobs.html b/ecomobs.html index 4831f49948..d02eba3941 100644 --- a/ecomobs.html +++ b/ecomobs.html @@ -5,7 +5,7 @@ EcoMobs | Auxilor Plugins - + @@ -17,7 +17,7 @@ debugging complex systems or paying people to make them for you, no subscription model or overpriced extras - once you buy it, it's yours forever.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecomobs/api.html b/ecomobs/api.html index 9375d57121..5340140e18 100644 --- a/ecomobs/api.html +++ b/ecomobs/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoMobs:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecomobs/commands-and-permissions.html b/ecomobs/commands-and-permissions.html index 4df0f0cf4f..c385c1e181 100644 --- a/ecomobs/commands-and-permissions.html +++ b/ecomobs/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecomobs spawn (Spawn a Mob)

Permission: ecomobs.command.spawn

Spawning a mob

General command usage: /ecomobs spawn <mob> [x] [y] [z] [world]

If you're spawning a mob from console, you must specify the coordinates and the world, for example: /ecomobs spawn dark_guardian 0 100 0 world_nether

If you're spawning a mob as a player, you can leave out the coordinates and world to use your current position, or specify relative coordinates like in vanilla (for example ~50 to mean my current coordinate + 50)

/ecomobs give (Gives a spawn egg)

Permission: ecomobs.command.give

/ecomobs reload (Reloads the plugin)

Permission: ecomobs.command.reload

- + \ No newline at end of file diff --git a/ecomobs/how-to-make-a-custom-mob.html b/ecomobs/how-to-make-a-custom-mob.html index 20a3868c74..4c039c41a8 100644 --- a/ecomobs/how-to-make-a-custom-mob.html +++ b/ecomobs/how-to-make-a-custom-mob.html @@ -5,13 +5,13 @@ How to make a custom mob | Auxilor Plugins - +

How to make a custom mob

Default configs

The default configs can be found here:

GitHub

How to add mobs

Mobs are each config files placed in the /mobs/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Example Mob Config

# The ID of the mob is the name of the .yml file,
# for example steel_golem.yml has the ID of steel_golem
# You can place mobs anywhere in this folder,
# including in subfolders if you want to organize your mob configs
# _example.yml is not loaded.

# A base mob and modifiers
# View an explanation for this system here: https://plugins.auxilor.io/all-plugins/the-entity-lookup-system
mob: zombie attack-damage:90 movement-speed:1.5 follow-range:16 health:1200

# The ID of the mob category, handles spawning.
category: common

# Supported placeholders:
# %health%, %max_health%, %health_percent%, %time% (formats as minutes:seconds, eg 1:56)
display-name: "&cNecrotic Soldier &7| &c%health%♥ &7| &e%time%"

# If the mob you're using supports equipment, you can specify the items in each slot.
# Remove any slots that you don't want to put equipment in.
equipment:
hand: diamond_sword sharpness:2
off-hand: shield
head: ""
chest: ""
legs: ""
feet: ""

# Options for plugin integrations
# Remove sections for plugins you're not using
integrations:
# Options for LevelledMobs
levelled-mobs:
can-level: true

# Options for ModelEngine
model-engine:
id: ""

# Options for LibsDisguises
libs-disguises:
id: ""

# Custom Mob AI
# Read here: https://plugins.auxilor.io/all-plugins/custom-entity-ai
custom-ai:
# If custom AI should override the vanilla entity AI.
clear: false

# How the mob decides who to attack.
target-goals: [ ]

# How the mob should behave.
entity-goals: [ ]

# Effects are done from the player's perspective: to treat the player as the victim,
# either use self_as_victim in args, or use player_as_victim in mutators.
# You can use display name placeholders in effects
# You can also use top damager placeholders:
# %top_damager_<place>_name%, %top_damager_<place>_damage%, %top_damager_<place>_display%
effects:
# Effects ran when the mob spawns
spawn: [ ]

# Effects ran when the mob despawns
despawn: [ ]

# Effects ran when the player interacts with the mob
interact: [ ]

# Effects ran when the player melee attacks the mob
melee-attack: [ ]

# Effects ran when the player does a ranged attack on the mob
ranged-attack: [ ]

# Effects ran when the player attacks the mob
any-attack: [ ]

# Effects ran when the mob takes damage
take-damage: [ ]

# Effects ran when the player is damaged by the mob
damage-player: [ ]

# Effects ran when the player is killed by the mob
kill-player: [ ]

# Effects ran when the mob dies
death: [ ]

# Effects ran when the mob is killed by the player
kill: [ ]

# The lifespan of the mob, in seconds. Set to -1 to disable.
lifespan: 120

defence:
# If the mob can get into boats, minecarts, etc.
can-mount: true

# A list of damage causes that the mob should multiply incoming damage by.
# The list of damage causes can be found here:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
damage-modifiers:
hot_floor: 1
fire_tick: 1
lava: 1
suffocation: 1
drowning: 1
entity_explosion: 1
block_explosion: 1

# Options for what the mob drops
drops:
# The amount of experience to drop
experience: 30

# You can specify as many drops as you want, and group several drops together under one chance
items:
- chance: 100
items:
- diamond_sword unbreaking:1 name:"Example Sword"

# Options for the boss bar
boss-bar:
# If the mob should have a boss bar
enabled: true

# Options: blue, green, pink, purple, red, white, yellow
color: white

# Options: progress, notched_20, notched_12, notched_10, notched_6
style: progress

# The distance from the mob where the boss bar is visible
radius: 120

# Options for spawning the mob
spawn:
# A spawn totem is a set of 3 blocks on top of each other to spawn a mob (like a snow golem)
totem:
# If spawn totems should be enabled
enabled: false

# The top block
top: netherite_block

# The middle block
middle: iron_block

# The bottom block
bottom: magma_block

# The conditions for the totem to work
conditions: [ ]

# Options for a spawn egg
egg:
# If the mob should have a spawn egg
enabled: true

# The conditions for the spawn egg to work
# not-met-lines will show up on the spawn egg
conditions: [ ]

# The spawn egg item
item: evoker_spawn_egg unbreaking:1 hide_enchants
name: "&cNecrotic Soldier&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&osummon a &cNecrotic Soldier"

craftable: true

recipe:
- iron_block
- netherite_block
- iron_block
- air
- ecoitems:boss_core ? nether_star
- air
- iron_block
- netherite_block
- iron_block

Custom AI goals

Check how to configure custom entity AI here:

Custom Entity AI

- + \ No newline at end of file diff --git a/ecomobs/mob-categories.html b/ecomobs/mob-categories.html index 3ac786f089..7caa56717e 100644 --- a/ecomobs/mob-categories.html +++ b/ecomobs/mob-categories.html @@ -5,14 +5,14 @@ Mob Categories | Auxilor Plugins - +

Mob Categories

What are categories?

In EcoMobs, each mob belongs to a category, which control things like spawning behaviour.

For example, you might have a category for common mobs, one for rare mobs, one for nether bosses, etc.

How to add categories

Categories are each config files placed in the /categories/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Example Mob Config

# The ID of the category is the name of the .yml file,
# for example bosses.yml has the ID of bosses
# You can place categories anywhere in this folder,
# including in subfolders if you want to organize your category configs
# _example.yml is not loaded.

spawning:
# Available methods:

# replace
# Uses the vanilla spawning system to spawn the mob, by replacing
# the vanilla mob with the custom mob when it spawns.

# custom
# Uses the EcoMobs spawning system.

# none
# Disables natural spawning

type: custom

# Options for replace spawning
replace:
# The vanilla mobs to replace
replace:
- zombie
- skeleton


# Options for custom spawning
custom:
# Spawn types (choose from land, water)
spawn-types:
- land

# Conditions that the location must match in order for the mob to spawn
# Read here: https://plugins.auxilor.io/effects/configuring-a-condition
conditions: [ ]

# The chance for the mob to spawn if a valid spawn point is found (as a percentage)
chance: 1.5


# If the mob is persistent, then it will not despawn naturally.
persistent: false

- + \ No newline at end of file diff --git a/ecopets.html b/ecopets.html index 8be19f5183..aaf9e12d3a 100644 --- a/ecopets.html +++ b/ecopets.html @@ -5,14 +5,14 @@ EcoPets | Auxilor Plugins - +

EcoPets

What is EcoPets?

Pets are upgradable companions that float around the player, giving them passive (or active) buffs depending on their level. You can craft them, be given them, collect them, whatever you want.

You can make your own pets right in config without any coding knowledge required. Every single aspect of the plugin is completely customisable for you to play with - if you think a pet that does something should exist, you can make it in minutes.

A player can activate a pet by opening the GUI with /pets

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecopets/api.html b/ecopets/api.html index 3798b03906..667a1a787e 100644 --- a/ecopets/api.html +++ b/ecopets/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoPets:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecopets/commands-and-permissions.html b/ecopets/commands-and-permissions.html index ec95b9a0b7..90167368c3 100644 --- a/ecopets/commands-and-permissions.html +++ b/ecopets/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecopets give (Give a pet)

Permission: ecopets.command.give

Usage: /ecopets give <player> <pet>

/ecopets giveegg (Give a pet egg)

Permission: ecopets.command.give

Usage: /ecopets giveegg <player> <pet>

/ecopets reset (Reset a pet)

Permission: ecopets.command.reset

Usage: /ecopets reset <player> <pet>

/ecopets givexp (Give xp to a pet)

Permission: ecopets.command.givexp

Usage: /ecopets givexp <player> <pet> <amount>

/pets (Open the pets menu)

Permission: ecopets.command.pets

/pets activate (Activate a pet)

Permission: ecopets.command.activate

Usage: /pets activate <pet>

/pets deactivate (Dectivate a pet)

Permission: ecopets.command.deactivate

Usage: /pets deactivate

/ecopets import (Import a pet from lrcdb)

Permission: ecopets.command.import

General Usage: /ecopets import <id>

Find pets on lrcdb

/ecopets export (Export a pet to lrcdb)

Permission: ecopets.command.export

General Usage: /ecopets export <id>

- + \ No newline at end of file diff --git a/ecopets/how-to-make-a-custom-pet.html b/ecopets/how-to-make-a-custom-pet.html index 00f98d2502..f84083e315 100644 --- a/ecopets/how-to-make-a-custom-pet.html +++ b/ecopets/how-to-make-a-custom-pet.html @@ -5,13 +5,13 @@ How to make a custom pet | Auxilor Plugins - +

How to make a custom pet

Default config

The default configs can be found here:

GitHub

How to add pets

Pets are each config files placed in the /pets/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Typical Pet Config

# The display name of the pet
name: "&6Tiger"

# The description of the pet
description: "&8&oLevel up by dealing melee damage"

# The xp requirements for each pet level - add new levels by adding more to this list
level-xp-requirements:
- 50
- 125
- 200
- 300
- 500
- 750
- 1000
- 1500
- 2000
- 3500
- 5000
- 7500
- 10000
- 15000
- 20000
- 30000
- 50000
- 75000
- 100000
- 200000
- 300000
- 400000
- 500000
- 600000
- 700000
- 800000
- 900000
- 1000000
- 1100000
- 1200000
- 1300000
- 1400000
- 1500000
- 1600000
- 1700000
- 1800000
- 1900000
- 2000000
- 2100000
- 2200000
- 2300000
- 2400000
- 2500000
- 2600000
- 2750000
- 2900000
- 3100000
- 3400000
- 3700000

# An XP Gain method takes a trigger as the ID and a multiplier
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the experience that should be given
xp-gain-methods:
- id: melee_attack
multiplier: 0.5

# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathetmatical expression
level-placeholders:
- id: "damage_multiplier"
value: "%level%"

# The text shown with the %effects% placeholder
# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
effects-description:
1:
- "&8» &8Gives a &a+%damage_multiplier%%&8 bonus to"
- " &8melee damage"

# Same as above, but for %rewards%
rewards-description:
1:
- "&8» &8Gives a &a+%damage_multiplier%%&8 bonus to"
- " &8melee damage"

# Same as above, but for %level_up_messages%
level-up-messages:
1:
- "&8» &8Gives a &a+%damage_multiplier%%&8 bonus to"
- " &8melee damage"

# Commands to be sent on levelup, can be formatted two ways:
# level:command (e.g. 10:eco give %player% 1000), which would execute that command for level 10
# command (e.g. eco give %player% 5000), which would execute that command for all levels
level-commands: [ ]

# The effects for the pet, has %level% as a placeholder
effects:
- id: damage_multiplier
args:
multiplier: "%level% * 0.01 + 1"
triggers:
- melee_attack

# The conditions for the pet, also has %level% as a placeholder
conditions: [ ]

# The texture of the pet entity in game
# If you're using modelengine, use modelengine:id as the texture
entity-texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTA5NWZjYzFlM2Q3Y2JkMzUwZjE5YjM4OTQ5OGFiOGJiOTZjNjVhZDE4NWQzNDU5MjA2N2E3ZDAzM2FjNDhkZSJ9fX0="
modelengine-animation: "fly" # If you're using ModelEngine, you can specify an animation here; you can leave this out if you're not.

# The icon in GUIs
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTA5NWZjYzFlM2Q3Y2JkMzUwZjE5YjM4OTQ5OGFiOGJiOTZjNjVhZDE4NWQzNDU5MjA2N2E3ZDAzM2FjNDhkZSJ9fX0=

# The spawn egg
spawn-egg:
enabled: true # If the pet should have a spawn egg
item: blaze_spawn_egg unbreaking:1 hide_enchants
name: "&6Tiger&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&ounlock the &r&6Tiger&8&o pet!"
craftable: false
recipe: [ ]
# recipe-permission: ecopets.craft.tiger

Understanding all the sections

id: The ID of the pet. This is what you use in commands - ID's must be lowercase letters, numbers, and underscores only.

name: The name of the pet, shown to the player.

description: The description of the pet, helpful to show how it's levelled.

level-xp-requirements: The XP requirements for each level

xp-gain-methods: The way the pet can be levelled. Each ID is a trigger - triggers give values such as damage dealt (with attack triggers), distance moved (with the move trigger), et cetera. Other triggers with no obvious value give an output of 1.

level-placeholders: Custom placeholders for messages / lore

effects-description: Pet specific effect descriptions

rewards-description: Pet specific reward descriptions

level-up-messages: Pet specific level up messages

level-commands: Commands to be executed on levelup

entity-texture: The texture of the pet that follows you around. Use modelengine:<id> if you're using Model Engine

modelengine-animation: If you're using Model Engine, you can supply an animation here

icon: The GUI icon

spawn-egg: Config for the spawn egg

Effects + Conditions

Effects are the actual functionality of the pet, and conditions are requirements that a player must meet for the pet to activate for them - so you can make it so a pet only works for a certain type of player, ie only players that have above a certain amount of playtime, or those that only have below a certain balance.

See this page for how to configure effects:

Configuring an Effect

- + \ No newline at end of file diff --git a/ecopets/placeholderapi.html b/ecopets/placeholderapi.html index 63d67f9a6e..f4694ba515 100644 --- a/ecopets/placeholderapi.html +++ b/ecopets/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecopets_<id>%Get the level that a player has for any given pet
%ecopets_<id>_name%Get the formatted name (icon and color) of any pet. Used internally for configuration
%ecopets_<id>_percentage_progress%Shows the percentage progress until the next pet level
%ecopets_<id>_current_xp%Shows the current pet XP
%ecopets_<id>_required_xp%Shows the pet XP required for the next pet
%ecopets_pet%Shows the name of the active pet, or an empty string
%ecopets_pet_id%Shows the id of the active pet, or an empty string
- + \ No newline at end of file diff --git a/ecoquests.html b/ecoquests.html index f750ed814a..e314221259 100644 --- a/ecoquests.html +++ b/ecoquests.html @@ -5,7 +5,7 @@ EcoQuests | Auxilor Plugins - + @@ -14,7 +14,7 @@ full effect / condition system support, and everything else you could ever want! Even more, it's completely GUI based and literally every part of EcoQuests can be customised to your liking..

It works on bungee / velocity with MySQL!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoquests/api.html b/ecoquests/api.html index 5cbed1cec0..02975a649f 100644 --- a/ecoquests/api.html +++ b/ecoquests/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoQuests:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecoquests/commands-and-permissions.html b/ecoquests/commands-and-permissions.html index c914119f1f..de6e3db81b 100644 --- a/ecoquests/commands-and-permissions.html +++ b/ecoquests/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/quests, /quest, /q (Open the main menu)

Permission: ecoquests.command.quests

/ecoquests reset (Reset a quest)

Permission: ecoquests.command.reset

General Usage: /ecoquests reset <quest>

/ecoquests resetplayer (Reset a quest for a player)

Permission: ecoquests.command.resetplayer

General Usage: /ecoquests reset <player> <quest>

/ecoquests start (Start a quest for a player)

Permission: ecoquests.command.start

General Usage: /ecoquests start <player> <quest>

- + \ No newline at end of file diff --git a/ecoquests/placeholderapi.html b/ecoquests/placeholderapi.html index 1e7c71db50..c07bf5d11f 100644 --- a/ecoquests/placeholderapi.html +++ b/ecoquests/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecoquests_amount%The total amount of quests on the server
%ecoquests_quests_completed%The amount of quests the player has completed
%ecoquests_quests_active%The amount of quests the player has active
%ecoquests_quests_percent_completed%The percentage of quests the player has completed
%ecoquests_recent_quest_name%The name of the quest the player has most recently started
%ecoquests_quest_<quest>_name%The quest name
%ecoquests_quest_<quest>_description%The quest description
%ecoquests_quest_<quest>_tasks%The amount of tasks in the quest
%ecoquests_quest_<quest>_tasks_completed%The amount of tasks the player has completed in the quest
%ecoquests_quest_<quest>_started%If the player has started the quest (true / false)
%ecoquests_quest_<quest>_completed%If the player has completed the quest (true / false)
%ecoquests_quest_<quest>_time_until_reset%The amount of time until the quest resets
%ecoquests_quest_<quest>_time_since_start%The amount of time since the player has started the quest
%ecoquests_quest_<quest>_time_since_completed%The amount of time since the player has completed the quest
%ecoquests_quest_<quest>_time_since%Time since start / completion / "Not Yet Started"
%ecoquests_quest_<quest>_task_<task>_required_xp%The XP required to complete the task
%ecoquests_quest_<quest>_task_<task>_xp%The XP the player has for the task
%ecoquests_quest_<quest>_task_<task>_description%The description of the task
%ecoquests_quest_<quest>_task_<task>_completed%If the player has completed the task (true / false)
- + \ No newline at end of file diff --git a/ecoquests/quests.html b/ecoquests/quests.html index 366d02d1ae..f8bec2c212 100644 --- a/ecoquests/quests.html +++ b/ecoquests/quests.html @@ -5,13 +5,13 @@ Quests | Auxilor Plugins - +

Quests

Quests consist of tasks, and when all tasks are completed the quest completes, giving the player rewards.

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the quest is the name of the .yml file,
# for example traveller.yml has the ID of traveller
# You can place quests anywhere in this folder,
# including in subfolders if you want to organize your quest configs
# _example.yml is not loaded.

name: "Traveller"

description: "&7Stretch your legs! Walk around Lumoria and find new places to explore."

# Options for the /quests GUI
gui:
enabled: true # If the quest should be shown in the GUI
always: false # If the quest should always be in the GUI, even if it's not started
# The item to show in the GUI, read https://plugins.auxilor.io/all-plugins/the-item-lookup-system
item: paper

# How many minutes between this quest being reset (set to -1 to disable)
# 1 Day: 1440
# 1 Week: 10080
# 1 Month: 43200
reset-time: -1

# A list of tasks and their XP requirements to complete this quest.
# If the task is one action, set XP to 1.
# XP requirements can use placeholder math, for example %ecoskills_combat% * 100
tasks:
- task: move
xp: 1000

# (For resettable tasks) The amount of tasks to select from the list above.
# Set to -1 to use all tasks.
task-amount: -1

# The messages for the %rewards% placeholder in icons, messages, etc.
reward-messages:
- " &8» &r&f+2 %ecoskills_defense_name%"

# A list of effects to run when the quest is completed.
# Read https://plugins.auxilor.io/effects/configuring-an-effect
rewards: []

# If the player should be told when they have started the quest.
announce-start: false

# A list of effects to run when the quest is started.
# Read https://plugins.auxilor.io/effects/configuring-an-effect
start-effects: []

# A list of conditions required to start the quest.
# The quest will be automatically started when these conditions are met.
# Read https://plugins.auxilor.io/conditions/configuring-a-condition
# If gui.always is true, then not-met-lines will show up on the GUI icon!
start-conditions: []

# If the quest should auto start when all conditions are met
# If this is set to false, the quest can only be started with /ecoquests start
auto-start: true
- + \ No newline at end of file diff --git a/ecoquests/tasks.html b/ecoquests/tasks.html index 43c5e37bf4..0cf8431391 100644 --- a/ecoquests/tasks.html +++ b/ecoquests/tasks.html @@ -5,13 +5,13 @@ Tasks | Auxilor Plugins - +

Tasks

Tasks are goals the player must achieve in order to complete quests.

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the task is the name of the .yml file,
# for example break_100_stone.yml has the ID of break_100_stone
# You can place tasks anywhere in this folder,
# including in subfolders if you want to organize your task configs
# _example.yml is not loaded.

# If multiple quests have the same task, gaining task XP for one quest
# will not gain task XP for other quests with the same task.

# The description of the task.
# %xp% - The amount of XP the player has in this task
# %required-xp% - The amount of XP required to complete this task
description: "&fBreak stone blocks (&a%xp%&8/&a%required-xp%&f)"

# An XP gain method takes a trigger, a multiplier, conditions, and filters.
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the experience that should be given.
xp-gain-methods:
- trigger: mine_block
multiplier: 1
filters:
blocks:
- stone

- + \ No newline at end of file diff --git a/ecoshop.html b/ecoshop.html index e05da9e878..944608e45c 100644 --- a/ecoshop.html +++ b/ecoshop.html @@ -5,7 +5,7 @@ EcoShop | Auxilor Plugins - + @@ -15,7 +15,7 @@ item buy limits, paged shops, multiple shops, multiple buy options - the list goes on. If there's ever something you've wanted from a shop plugin, EcoShop has it.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoshop/api.html b/ecoshop/api.html index e579281d20..3e91fb8314 100644 --- a/ecoshop/api.html +++ b/ecoshop/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoShop:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecoshop/commands-and-permissions.html b/ecoshop/commands-and-permissions.html index e8600af155..6feb16d0ac 100644 --- a/ecoshop/commands-and-permissions.html +++ b/ecoshop/commands-and-permissions.html @@ -5,7 +5,7 @@ Commands and Permissions | Auxilor Plugins - + @@ -15,7 +15,7 @@ have ecoshop.open.shop as its permission.

If you want to make buying/selling an item require a permission, the permission nodes are ecoshop.buy.<id> and ecoshop.sell.<id>. By default, all players have this permission.

- + \ No newline at end of file diff --git a/ecoshop/how-to-make-a-category.html b/ecoshop/how-to-make-a-category.html index 7baff37e93..27f34cd624 100644 --- a/ecoshop/how-to-make-a-category.html +++ b/ecoshop/how-to-make-a-category.html @@ -5,7 +5,7 @@ How to make a category | Auxilor Plugins - + @@ -17,7 +17,7 @@ you opened the category from, so any sounds / broadcasts from the shop you came from will work even if 2 shops share the same category.

Example Category Config

EcoShop comes with an example category config that explains everything, read it here

- + \ No newline at end of file diff --git a/ecoshop/how-to-make-a-shop.html b/ecoshop/how-to-make-a-shop.html index f1f327297d..c2fe0f9549 100644 --- a/ecoshop/how-to-make-a-shop.html +++ b/ecoshop/how-to-make-a-shop.html @@ -5,7 +5,7 @@ How to make a shop | Auxilor Plugins - + @@ -14,7 +14,7 @@ .yml file in the /shops/ directory. Simply add and remove configs as you want to add and remove shops.

Example Shop Config

EcoShop comes with an example shop config that explains everything, read it here

- + \ No newline at end of file diff --git a/ecoshop/how-to-make-an-item.html b/ecoshop/how-to-make-an-item.html index 2ab93bbc2a..bf0efa879e 100644 --- a/ecoshop/how-to-make-an-item.html +++ b/ecoshop/how-to-make-an-item.html @@ -5,7 +5,7 @@ How to make an item | Auxilor Plugins - + @@ -41,7 +41,7 @@ effects when a player buys an item, or even just put effects themselves in the shop.

Like commands, these are unsellable.

id: my_effect_item

effects: [ ]

buy:
value: 65
type: crystals
display: "&b%value% Crystals ❖"

gui:
display:
item: nether_star
lore:
- "&fBuy me to do something cool!"
column: 6 # The column.
row: 3 # The row.
page: 2 # The page.

show-quick-buy-sell: false

effects: These are the effects that are ran when the player buys the item. Read here to learn more!

Extra Options

There's some extra options that aren't shown in the above examples. If you want to explore all the possible options, they're showcased in the example category

- + \ No newline at end of file diff --git a/ecoskills.html b/ecoskills.html index 9fe2a1290d..613acf1408 100644 --- a/ecoskills.html +++ b/ecoskills.html @@ -5,7 +5,7 @@ EcoSkills | Auxilor Plugins - + @@ -16,7 +16,7 @@ types, you can redesign every GUI, change literally every aspect of anything that exists in the default config. It's also completely Plug-and-Play, so if you don't want to configure everything, you don't have to!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoskills/api.html b/ecoskills/api.html index dc850c7850..139ab04c68 100644 --- a/ecoskills/api.html +++ b/ecoskills/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoSkills:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecoskills/commands-and-permissions.html b/ecoskills/commands-and-permissions.html index eb584dfb73..849ee74333 100644 --- a/ecoskills/commands-and-permissions.html +++ b/ecoskills/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/skills, /stats (Open the main menu)

Permission: ecoskills.command.skills

/skills top (View the leaderboard)

Permission: ecoskills.command.top

/ecoskills give (Give a player xp or stat levels)

Permission: ecoskills.command.give

General Usage: /ecoskills give <player> <skill / stat> <xp / levels>

For example, to give a player 30 strength, you would do /ecoskills give <player> strength 30

/ecoskills reset (Reset a player)

Permission: ecoskills.command.reset

General Usage: /ecoskills reset <player>

/ecoskills recount (Recount a players stat / effect levels)

Permission: ecoskills.command.recount

General Usage: /ecoskills recount <player>

- + \ No newline at end of file diff --git a/ecoskills/effects.html b/ecoskills/effects.html index 692db3beaf..fd193aa675 100644 --- a/ecoskills/effects.html +++ b/ecoskills/effects.html @@ -5,13 +5,13 @@ Effects | Auxilor Plugins - +

Effects

Effects are special abilities given to a player. They are levelled up by levelling skills.

The Default Effects

NameDescription
Bountiful HarvestIncreases chance to get extra drops from farming
Versatile ToolsIncreases damage dealt by pickaxes
Eye of the DepthsIncreases chance to get rare loot from fishing
Serrated StrikesIncreases chance to cause your opponent to bleed, damaging them repeatedly
Seamless MovementIncreases chance to ignore fall damage
PotionmasterBrewed potions last longer
ShamanismIncreases the speed at which you regain helath
CraftsmanshipTake less durability damage on axes
Second ChanceChance to instantly fix items on low durability
Efficient BrewingDecreases the time taken to brew potions
Mystic ResilienceIncreases the chance to ignore negative potion effects
SatiationDecreases the rate at which you lose hunger
Golden YieldIncreases the chance to get 5x drops from farming
DodgingIncreases chance to ignore incoming damage
Accelerated EscapeGo faster after taking damage
BraveryTake less damage from bosses
Infernal ResistanceChance to ignore fire damage
DazzleChance to give your opponent nausea
Strong ImpactSmall chance to deal 3x damage
EndangeringChance to remove your opponents invulnerability frame
SpelunkingChance to get extra drops from ores
Dynamic MIningChance to get a short burst of Haste III while mining
ReimbursementChance to get given back xp levels after enchanting an item
OvercompensationChance to get given back lapis after enchanting
Magnetic RodIncreases fishing speed
Master LumberjackIncreases chance to get extra drops from trees

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the effect is the name of the .yml file,
# for example gold_touch.yml has the ID of gold_touch
# You can place effects anywhere in this folder,
# including in subfolders if you want to organize your effect configs
# _example.yml is not loaded.

name: "Midas Touch" # The name of the effect, shown to players
placeholder: "%level% / 50" # The placeholder to be shown in the description, you can use expressions - eg %level% * 2
description: "&a%placeholder%%&8 chance to get $50 every time you mine a block" # The description to be shown in lore and messages

# The effects of the effect (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
# Use %level% as a placeholder for the effect level
effects:
- id: give_money
args:
chance: "%level% / 50"
amount: 50
triggers:
- mine_block

# The conditions required for the effect to activate,
# you can use %level% as a placeholder here too
conditions: [ ]
- + \ No newline at end of file diff --git a/ecoskills/magic.html b/ecoskills/magic.html index a5365e5948..3978c572ef 100644 --- a/ecoskills/magic.html +++ b/ecoskills/magic.html @@ -5,7 +5,7 @@ Magic | Auxilor Plugins - + @@ -13,7 +13,7 @@

Magic

Magics are an optional feature in EcoSkills that provide the ability to create naturally regnerating amounts of things like Mana, which can then be used in other plugins, for example in EcoItems items, or EcoEnchants enchantments.

The Default Magic Types

Name
Mana

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the magic type is the name of the .yml file,
# for example mana.yml has the ID of mana
# You can place magic types anywhere in this folder,
# including in subfolders if you want to organize your magic type configs
# _example.yml is not loaded.

# The name of the magic type, shown to players
name: "&#40ffe6🌊 Mana"

# The rate at which the magic type regenerates per second
regen-rate: "0.02 * %ecoskills_mana_limit%"

# The maximum amount of this type a player can have
limit: "100 + %ecoskills_wisdom%"

# If players should join with full magic (true) or empty magic (false)
join-on-full: true
- + \ No newline at end of file diff --git a/ecoskills/placeholderapi.html b/ecoskills/placeholderapi.html index 9a2c52b697..eec6a36ae3 100644 --- a/ecoskills/placeholderapi.html +++ b/ecoskills/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecoskills_average_skill_level%The average skill level for a player
%ecoskills_total_skill_level%The total skill level for a player: all skill levels added together
%ecoskills_<id>%Get the level that a player has for any given effect, stat, or skill
%ecoskills_<id>_numeral%Get the level that a player has for any given effect, stat, or skill, as a roman numeral
%ecoskills_<effect>_name%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<effect>_base%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<effect>_bonus%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<effect>_description%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<stat>_name%Get the formatted name (icon and color) of any stat. Used internally for configuration
%ecoskills_<stat>_base%Get the base level that a player has for any stat (before modifiers are applied)
%ecoskills_<stat>_bonus%Get the bonus levels that a player has for any stat (from modifiers)
%ecoskills_<stat>_description%Get the description that a player would be shown for any stat
%ecoskills_<skill>_percentage_progress%Shows the percentage progress until the next skill level
%ecoskills_<skill>_current_xp%Shows the current skill XP
%ecoskills_<skill>_required_xp%Shows the skill XP required for the next level
- + \ No newline at end of file diff --git a/ecoskills/skills.html b/ecoskills/skills.html index 33b992610e..72c19e5a99 100644 --- a/ecoskills/skills.html +++ b/ecoskills/skills.html @@ -5,14 +5,14 @@ Skills | Auxilor Plugins - +

Skills

Skills are levelled up by completing certain tasks, and grant effects, stats, and other bonuses when levelling up.

The Default Skills

SkillTask
MiningBreak blocks to earn XP
CombatKill mobs to earn XP
EnchantingEnchant items to earn XP
FarmingHarvest crops to earn XP
WoodcuttingCut down trees to earn XP
FishingFish to earn XP
AlchemyBrew potions to earn XP
ArmoryTake damage to earn XP
ExplorationMove to earn XP

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the skill is the name of the .yml file,
# for example mining.yml has the ID of mining
# You can place skills anywhere in this folder,
# including in subfolders if you want to organize your skill configs
# _example.yml is not loaded.

# The name and description, shown to players.
name: Mining
description: Break blocks to earn XP

# Options for the GUI
gui:
enabled: true # (Optional) If this skill should be shown in the GUI

icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmIxYzI2OGVmZWM4ZDdkODhhMWNiODhjMmJmYTA5N2ZhNTcwMzc5NDIyOTlmN2QyMDIxNTlmYzkzY2QzMDM2ZCJ9fX0=

lore:
- "&fImproves Stats:"
- "&8» &r%ecoskills_defense_name%"
- "&8» &r%ecoskills_ferocity_name%"
- "&f"
- "&fEffects:"
- "&8» &r&6Versatile Tools %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- "&8» &r&6Spelunking %ecoskills_spelunking_numeral%"
- " %ecoskills_spelunking_description%"
- "&8» &r&6Dynamic Mining %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"

position:
row: 3
column: 3


# There are two ways to specify level XP requirements:
# 1. A formula to calculate for infinite levels
# 2. A list of XP requirements for each level

# Formula
# xp-formula: (2 ^ %level%) * 25
# max-level: 100 # (Optional) The max level, if not specified, there is no max level

# List
xp-requirements:
- 50
- 125
- 200
- 300
- 500
- 750
- 1000
- 1500
- 2000
- 3500
- 5000
- 7500
- 10000
- 15000
- 20000
- 30000
- 50000
- 75000
- 100000
- 200000
- 300000
- 400000
- 500000
- 600000
- 700000
- 800000
- 900000
- 1000000
- 1100000
- 1200000
- 1300000
- 1400000
- 1500000
- 1600000
- 1700000
- 1800000
- 1900000
- 2000000
- 2100000
- 2200000
- 2300000
- 2400000
- 2500000
- 2600000
- 2750000
- 2900000
- 3100000
- 3400000
- 3700000
- 4000000
- 5000000


# The rewards given on level up
# You specify a reward (either a stat or an effect),
# the number of levels to give it, and optionally
# a start and end level, which are inclusive.

# An example reward config:
# - reward: strength
# levels: 1
# start-level: 10
# end-level: 20

rewards:
- reward: defense
levels: 2

- reward: ferocity
levels: 1
start-level: 15

- reward: versatile_tools
levels: 1

- reward: spelunking
levels: 1
start-level: 10

- reward: dynamic_mining
levels: 1


# Effects to run when an item levels up
# %level% is the level the item leveled up to.
# If you want to restrict this to certain levels, you can use
# require: %level% == 20, or require: %level% < 50, etc.
level-up-effects:
- id: give_money
args:
amount: 1000 * %level%


# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathematical expression
placeholders:
money: "%level% * 0.4"
blocks: "ceil(10 - %level% / 10)"


# The chat messages to send on level up,
# and the lore that will be shown with %rewards% in the GUI

# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
reward-messages:
1:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&6Versatile Tools %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- " &8» &r&6Dynamic Mining %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"
10:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&6Versatile Tools %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- " &8» &r&6Spelunking %ecoskills_spelunking_numeral%"
- " %ecoskills_spelunking_description%"
- " &8» &r&6Dynamic Mining %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"
15:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&f+1 %ecoskills_ferocity_name%"
- " &8» &r&6Versatile Tools %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- " &8» &r&6Spelunking %ecoskills_spelunking_numeral%"
- " %ecoskills_spelunking_description%"
- " &8» &r&6Dynamic Mining %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"


# An XP Gain method takes a trigger, a multiplier, conditions, and filters.
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the experience that should be given
xp-gain-methods:
- trigger: break_block
multiplier: 0.5
filters:
blocks:
- netherrack

- trigger: break_block
multiplier: 1
filters:
blocks:
- stone
- diorite
- granite
- andesite
- cobblestone


# Conditions that must be met to gain XP. While you can add conditions to xp
# gain methods, if you have many this can be annoying, so this is global.
conditions: [ ]
- + \ No newline at end of file diff --git a/ecoskills/stats.html b/ecoskills/stats.html index 4420179e2b..0e2700f8a8 100644 --- a/ecoskills/stats.html +++ b/ecoskills/stats.html @@ -5,14 +5,14 @@ Stats | Auxilor Plugins - +

Stats

Stats are the base values that lie at the core of EcoSkills. Think of them like attributes in vanilla, but they're shown to the player.

The Default Stats

StatDescription
DefenseReduces Incoming Damage
StrengthIncreases Outgoing Damage
Crit ChanceIncreases the chance to deal a crit
Crit DamageIncreases crit damage
SpeedIncreases movement speed
WisdomIncreases experience gained (and max mana if using)
HealthIncreases max health
FerocityChance to hit twice
Attack SpeedIncreases your attack speed

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the stat is the name of the .yml file,
# for example saturation.yml has the ID of saturation
# You can place stats anywhere in this folder,
# including in subfolders if you want to organize your stat configs
# _example.yml is not loaded.

name: "&#f5aa42🍖 Saturation" # The name of the stat, shown to players
placeholder: "%level% / 3" # The placeholder to be shown in the description, you can use expressions - eg %level% * 2
description: "&8Lose &a%placeholder%%&8 less hunger" # The description to be shown in lore and messages

# Options for the stat in the GUI
gui:
enabled: false # (Optional) If the stat should show up in the GUI

position:
row: 5
column: 5

icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDMzZGRiOTJjYjZiM2E3OTI4MGI4YmRjZWQ4OTc2YWVhYjEzYTRiZmZlYWVmMmQ0NmQ4MjhiZDkxZGVlMGYzZSJ9fX0=

# The effects of the stat (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
# Use %level% as a placeholder for the stat level
effects:
- id: hunger_multiplier
args:
multiplier: "1 - (%level% / 300)"

# The conditions required for the effects to activate,
# you can use %level% as a placeholder here too
conditions: [ ]
- + \ No newline at end of file diff --git a/effects/all-conditions/above_balance.html b/effects/all-conditions/above_balance.html index 550105cbd5..efafaabb3b 100644 --- a/effects/all-conditions/above_balance.html +++ b/effects/all-conditions/above_balance.html @@ -5,13 +5,13 @@ above_balance | Auxilor Plugins - +

above_balance

Requires a player to have a certain amount of money

Requires Vault

Example Config

- id: above_balance
args:
balance: 150000.50 # The minimum amount of money
- + \ No newline at end of file diff --git a/effects/all-conditions/above_global_points.html b/effects/all-conditions/above_global_points.html index 5603da721a..f1317d2579 100644 --- a/effects/all-conditions/above_global_points.html +++ b/effects/all-conditions/above_global_points.html @@ -5,13 +5,13 @@ above_global_points | Auxilor Plugins - +

above_global_points

Requires the server to have a certain amount of points

Example Config

- id: above_global_points
args:
type: item_stock # The type of point
amount: 10 # The minimum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/above_health_percent.html b/effects/all-conditions/above_health_percent.html index 220266bf44..c733e3e710 100644 --- a/effects/all-conditions/above_health_percent.html +++ b/effects/all-conditions/above_health_percent.html @@ -5,13 +5,13 @@ above_health_percent | Auxilor Plugins - +

above_health_percent

Requires a player to be above a certain % of their max health

Example Config

- id: above_health_percent
args:
percent: 50 # The minimum percent
- + \ No newline at end of file diff --git a/effects/all-conditions/above_hunger_percent.html b/effects/all-conditions/above_hunger_percent.html index c0bf306d7b..95dcdb2055 100644 --- a/effects/all-conditions/above_hunger_percent.html +++ b/effects/all-conditions/above_hunger_percent.html @@ -5,13 +5,13 @@ above_hunger_percent | Auxilor Plugins - +

above_hunger_percent

Requires a player to be above a certain % of their max hunger

Example Config

- id: above_hunger_percent
args:
percent: 50 # The minimum percent
- + \ No newline at end of file diff --git a/effects/all-conditions/above_magic.html b/effects/all-conditions/above_magic.html index 608cea2593..eafe510cac 100644 --- a/effects/all-conditions/above_magic.html +++ b/effects/all-conditions/above_magic.html @@ -5,13 +5,13 @@ above_magic | Auxilor Plugins - +

above_magic

Requires a player to have a certain amount of magic

Requires EcoSkills

Example Config

- id: above_magic
args:
type: mana # The type of magic
amount: 100 # The minimum amount of magic
- + \ No newline at end of file diff --git a/effects/all-conditions/above_points.html b/effects/all-conditions/above_points.html index 17cf121115..9a25cbdda0 100644 --- a/effects/all-conditions/above_points.html +++ b/effects/all-conditions/above_points.html @@ -5,13 +5,13 @@ above_points | Auxilor Plugins - +

above_points

Requires a player to have a certain amount of points

Example Config

- id: above_points
args:
type: g_souls # The type of point
amount: 10 # The minimum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/above_xp_level.html b/effects/all-conditions/above_xp_level.html index 36130f8a1f..66003e375d 100644 --- a/effects/all-conditions/above_xp_level.html +++ b/effects/all-conditions/above_xp_level.html @@ -5,13 +5,13 @@ above_xp_level | Auxilor Plugins - +

above_xp_level

Requires the player to be above a certain xp level

Example Config

- id: above_xp_level
args:
levels: 100 # The minimum XP level
- + \ No newline at end of file diff --git a/effects/all-conditions/above_y.html b/effects/all-conditions/above_y.html index 1855f47c0c..10c1ad548d 100644 --- a/effects/all-conditions/above_y.html +++ b/effects/all-conditions/above_y.html @@ -5,13 +5,13 @@ above_y | Auxilor Plugins - +

above_y

Requires a player to be above a certain y level

Example Config

- id: above_y
args:
y: 64
- + \ No newline at end of file diff --git a/effects/all-conditions/any_of.html b/effects/all-conditions/any_of.html index b89a7895bc..faf33569c8 100644 --- a/effects/all-conditions/any_of.html +++ b/effects/all-conditions/any_of.html @@ -5,13 +5,13 @@ any_of | Auxilor Plugins - +

any_of

Requires any of a certain list of conditions to be matched

Example Config

- id: any_of
args:
conditions: # The list of conditions
- id: is_sprinting
- id: is_gliding
- + \ No newline at end of file diff --git a/effects/all-conditions/at_least_of.html b/effects/all-conditions/at_least_of.html index 05d0539126..667841cf17 100644 --- a/effects/all-conditions/at_least_of.html +++ b/effects/all-conditions/at_least_of.html @@ -5,13 +5,13 @@ at_least_of | Auxilor Plugins - +

at_least_of

Requires a leat a certain mount of a certain list of conditions to be met

Example Config

- id: at_least_of
args:
conditions: # The list of conditions
- id: is_sprinting
- id: is_gliding
amount: 1 # The amount of conditions
- + \ No newline at end of file diff --git a/effects/all-conditions/below_balance.html b/effects/all-conditions/below_balance.html index 58e8cd8fd3..f7679db13d 100644 --- a/effects/all-conditions/below_balance.html +++ b/effects/all-conditions/below_balance.html @@ -5,13 +5,13 @@ below_balance | Auxilor Plugins - +

below_balance

Requires a player to have below a certain amount of money

Requires Vault

Example Config

- id: below_balance
args:
balance: 150000.50 # The maximum amount of money
- + \ No newline at end of file diff --git a/effects/all-conditions/below_global_points.html b/effects/all-conditions/below_global_points.html index c32eaa7990..c1cc86abaf 100644 --- a/effects/all-conditions/below_global_points.html +++ b/effects/all-conditions/below_global_points.html @@ -5,13 +5,13 @@ below_global_points | Auxilor Plugins - +

below_global_points

Requires the server to have a below an amount of points

Example Config

- id: below_global_points
args:
type: item_stock # The type of point
amount: 10 # The maximum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/below_health_percent.html b/effects/all-conditions/below_health_percent.html index 157c052f86..9b7beee210 100644 --- a/effects/all-conditions/below_health_percent.html +++ b/effects/all-conditions/below_health_percent.html @@ -5,13 +5,13 @@ below_health_percent | Auxilor Plugins - +

below_health_percent

Requires a player to be below a certain % of their max health

Example Config

- id: below_health_percent
args:
percent: 50 # The maximum percentage
- + \ No newline at end of file diff --git a/effects/all-conditions/below_hunger_percent.html b/effects/all-conditions/below_hunger_percent.html index 07d090b42f..1b7d350af8 100644 --- a/effects/all-conditions/below_hunger_percent.html +++ b/effects/all-conditions/below_hunger_percent.html @@ -5,13 +5,13 @@ below_hunger_percent | Auxilor Plugins - +

below_hunger_percent

Requires a player to be below a certain % of their max hunger

Example Config

- id: below_hunger_percent
args:
percent: 50 # The maximum percentage
- + \ No newline at end of file diff --git a/effects/all-conditions/below_magic.html b/effects/all-conditions/below_magic.html index 14d716c842..02a7cb7311 100644 --- a/effects/all-conditions/below_magic.html +++ b/effects/all-conditions/below_magic.html @@ -5,13 +5,13 @@ below_magic | Auxilor Plugins - +

below_magic

Requires a player to have less than a certain amount of magic

Requires EcoSkills

Example Config

- id: below_magic
args:
type: mana # The type of magic
amount: 100 # The minimum amount of magic
- + \ No newline at end of file diff --git a/effects/all-conditions/below_points.html b/effects/all-conditions/below_points.html index 85d86706db..ba1a6de90e 100644 --- a/effects/all-conditions/below_points.html +++ b/effects/all-conditions/below_points.html @@ -5,13 +5,13 @@ below_points | Auxilor Plugins - +

below_points

Requires a player to have a below amount of points

Example Config

- id: below_points
args:
type: g_souls # The type of point
amount: 10 # The maximum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/below_xp_level.html b/effects/all-conditions/below_xp_level.html index 9119fb45c3..613ea1052a 100644 --- a/effects/all-conditions/below_xp_level.html +++ b/effects/all-conditions/below_xp_level.html @@ -5,13 +5,13 @@ below_xp_level | Auxilor Plugins - +

below_xp_level

Requires a player to be below a certain XP level

Example Config

- id: below_xp_level
args:
level: 50 # The maximum XP level
- + \ No newline at end of file diff --git a/effects/all-conditions/below_y.html b/effects/all-conditions/below_y.html index 148f0e98aa..da35719520 100644 --- a/effects/all-conditions/below_y.html +++ b/effects/all-conditions/below_y.html @@ -5,13 +5,13 @@ below_y | Auxilor Plugins - +

below_y

Requires a player to be below a certain y level

Example Config

- id: below_y
args:
y: 64
- + \ No newline at end of file diff --git a/effects/all-conditions/can_afford_price.html b/effects/all-conditions/can_afford_price.html index b3968226dc..49510745d6 100644 --- a/effects/all-conditions/can_afford_price.html +++ b/effects/all-conditions/can_afford_price.html @@ -5,13 +5,13 @@ can_afford_price | Auxilor Plugins - +

can_afford_price

Requires a player to be able to afford a certain price

Example Config

- id: can_afford_price
args:
value: 1000 # The value of the price
type: coins # The price type
- + \ No newline at end of file diff --git a/effects/all-conditions/global_points_equal.html b/effects/all-conditions/global_points_equal.html index 911e1a7cb1..f2ff6d9179 100644 --- a/effects/all-conditions/global_points_equal.html +++ b/effects/all-conditions/global_points_equal.html @@ -5,13 +5,13 @@ global_points_equal | Auxilor Plugins - +

global_points_equal

Requires the server to have a exactly a certain amount of points

Example Config

- id: global_points_equal
args:
type: g_souls # The type of point
amount: 10 # The amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/has_active_job.html b/effects/all-conditions/has_active_job.html index 8aa8777991..d05cdc1631 100644 --- a/effects/all-conditions/has_active_job.html +++ b/effects/all-conditions/has_active_job.html @@ -5,13 +5,13 @@ has_active_job | Auxilor Plugins - +

has_active_job

Requires a player to have a job active

Requires EcoJobs

Example Config

- id: has_active_job
args:
job: builder # The job ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_active_pet.html b/effects/all-conditions/has_active_pet.html index 882e4a7c50..3a4507b92d 100644 --- a/effects/all-conditions/has_active_pet.html +++ b/effects/all-conditions/has_active_pet.html @@ -5,13 +5,13 @@ has_active_pet | Auxilor Plugins - +

has_active_pet

Requires a player to have a pet active

Requires EcoPets

Example Config

- id: has_active_pet
args:
pet: dragon # The pet ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_boss_bar_visible.html b/effects/all-conditions/has_boss_bar_visible.html index 01ca54da0a..530fc2de57 100644 --- a/effects/all-conditions/has_boss_bar_visible.html +++ b/effects/all-conditions/has_boss_bar_visible.html @@ -5,13 +5,13 @@ has_boss_bar_visible | Auxilor Plugins - +

has_boss_bar_visible

Requires a player to have the TAB boss bar shown to them

Requires TAB

Example Config

- id: has_boss_bar_visible
- + \ No newline at end of file diff --git a/effects/all-conditions/has_completed_advancement.html b/effects/all-conditions/has_completed_advancement.html index 5c9daef22e..da0de9714f 100644 --- a/effects/all-conditions/has_completed_advancement.html +++ b/effects/all-conditions/has_completed_advancement.html @@ -5,13 +5,13 @@ has_completed_advancement | Auxilor Plugins - +

has_completed_advancement

Requires a player to have completed an advancement

A list of advancement keys can be found here

Example Config

- id: has_completed_advancement
args:
advancement: "minecraft:story/mine_stone" # The advancement ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_completed_quest.html b/effects/all-conditions/has_completed_quest.html index 99c7783ff1..2a2403bf28 100644 --- a/effects/all-conditions/has_completed_quest.html +++ b/effects/all-conditions/has_completed_quest.html @@ -5,13 +5,13 @@ has_completed_quest | Auxilor Plugins - +

has_completed_quest

Requires a player to have completed a quest

Requires EcoQuests

Example Config

- id: has_completed_quest
args:
quest: magic_miner # The quest ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_completed_task.html b/effects/all-conditions/has_completed_task.html index 00f0eb3b92..6a4ba5ed11 100644 --- a/effects/all-conditions/has_completed_task.html +++ b/effects/all-conditions/has_completed_task.html @@ -5,13 +5,13 @@ has_completed_task | Auxilor Plugins - +

has_completed_task

Requires a player to have completed task for a quest

Requires EcoQuests

Example Config

- id: has_completed_task
args:
quest: magic_miner # The quest ID
task: mine_diamonds # The task ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_ecoitem.html b/effects/all-conditions/has_ecoitem.html index 35b1b2086f..1dd0002109 100644 --- a/effects/all-conditions/has_ecoitem.html +++ b/effects/all-conditions/has_ecoitem.html @@ -5,13 +5,13 @@ has_ecoitem | Auxilor Plugins - +

has_ecoitem

Requires a player to have a certain EcoItem active

Requires EcoItems

Example Config

- id: has_ecoitem
args:
item: reaper_scythe # The item ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_item.html b/effects/all-conditions/has_item.html index 6625844503..9a929fe36a 100644 --- a/effects/all-conditions/has_item.html +++ b/effects/all-conditions/has_item.html @@ -5,13 +5,13 @@ has_item | Auxilor Plugins - +

has_item

Requires a player to have an item in their inventory

Example Config

- id: has_item
args:
items: # The list of allowed items
- talismans:archery_2 sparkly
- netherite_ingot
- + \ No newline at end of file diff --git a/effects/all-conditions/has_item_data.html b/effects/all-conditions/has_item_data.html index 049101d25e..fcdc9f0f85 100644 --- a/effects/all-conditions/has_item_data.html +++ b/effects/all-conditions/has_item_data.html @@ -5,13 +5,13 @@ has_item_data | Auxilor Plugins - +
-

has_item_data

Requires an item to have a certain data value present on it

Example Config

- id: item_data_equals
args:
key: owner # The data key
- +

has_item_data

Requires an item to have a certain data value present on it

Example Config

- id: has_item_data
args:
key: owner # The data key
+ \ No newline at end of file diff --git a/effects/all-conditions/has_job_level.html b/effects/all-conditions/has_job_level.html index a2303a3dd6..437a765a96 100644 --- a/effects/all-conditions/has_job_level.html +++ b/effects/all-conditions/has_job_level.html @@ -5,13 +5,13 @@ has_job_level | Auxilor Plugins - +

has_job_level

Requires a player to have a certain job level

Requires EcoJobs

Example Config

- id: has_job_level
args:
job: miner # The job ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/has_mana.html b/effects/all-conditions/has_mana.html index ad360a1a2d..80c41e23e0 100644 --- a/effects/all-conditions/has_mana.html +++ b/effects/all-conditions/has_mana.html @@ -5,13 +5,13 @@ has_mana | Auxilor Plugins - +

has_mana

Requires a player to have amount of mana

Requires Aurelium Skills

Example Config

- id: has_mana
args:
amount: 200 # The amount of mana
- + \ No newline at end of file diff --git a/effects/all-conditions/has_permission.html b/effects/all-conditions/has_permission.html index 48b4ae7aed..feb37e955b 100644 --- a/effects/all-conditions/has_permission.html +++ b/effects/all-conditions/has_permission.html @@ -5,13 +5,13 @@ has_permission | Auxilor Plugins - +

has_permission

Requires a player to have a certain permission

Example Config

- id: has_permission
args:
permission: "ecomc.rank.mvp" # The required permission
- + \ No newline at end of file diff --git a/effects/all-conditions/has_pet_level.html b/effects/all-conditions/has_pet_level.html index 9898507754..507f450fa9 100644 --- a/effects/all-conditions/has_pet_level.html +++ b/effects/all-conditions/has_pet_level.html @@ -5,13 +5,13 @@ has_pet_level | Auxilor Plugins - +

has_pet_level

Requires a player to have a certain pet level

Requires EcoPets

Example Config

- id: has_pet_level
args:
pet: black_cat # The pet ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/has_potion_effect.html b/effects/all-conditions/has_potion_effect.html index db7a64c97d..2bf3a25e46 100644 --- a/effects/all-conditions/has_potion_effect.html +++ b/effects/all-conditions/has_potion_effect.html @@ -5,13 +5,13 @@ has_potion_effect | Auxilor Plugins - +

has_potion_effect

Requires a player to have a potion effect active

Example Config

- id: has_potion_effect
args:
effect: confusion # The potion effect
- + \ No newline at end of file diff --git a/effects/all-conditions/has_quest_active.html b/effects/all-conditions/has_quest_active.html index a3f90ca69f..69ca539165 100644 --- a/effects/all-conditions/has_quest_active.html +++ b/effects/all-conditions/has_quest_active.html @@ -5,13 +5,13 @@ has_quest_active | Auxilor Plugins - +

has_quest_active

Requires a player to have a quest active

Requires EcoQuests

Example Config

- id: has_quest_active
args:
quest: magic_miner # The quest ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_reforge.html b/effects/all-conditions/has_reforge.html index 88baba42c4..a9108a784f 100644 --- a/effects/all-conditions/has_reforge.html +++ b/effects/all-conditions/has_reforge.html @@ -5,13 +5,13 @@ has_reforge | Auxilor Plugins - +

has_reforge

Requires a player to have a certain reforge active

Requires Reforges

Example Config

- id: has_reforge
args:
reforge: shiny # The reforge ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_scoreboard_visible.html b/effects/all-conditions/has_scoreboard_visible.html index d38a5bab75..544e0800f4 100644 --- a/effects/all-conditions/has_scoreboard_visible.html +++ b/effects/all-conditions/has_scoreboard_visible.html @@ -5,13 +5,13 @@ has_scoreboard_visible | Auxilor Plugins - +

has_scoreboard_visible

Requires a player to have the TAB scoreboard shown to them

Requires TAB

Example Config

- id: has_scoreboard_visible
- + \ No newline at end of file diff --git a/effects/all-conditions/has_skill_level.html b/effects/all-conditions/has_skill_level.html index 81cc4eb80d..15824d13af 100644 --- a/effects/all-conditions/has_skill_level.html +++ b/effects/all-conditions/has_skill_level.html @@ -5,13 +5,13 @@ has_skill_level | Auxilor Plugins - +

has_skill_level

Requires a player to have a certain skill level

Requires EcoSkills

Example Config

- id: has_skill_level
args:
skill: combat # The skill ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/has_talisman.html b/effects/all-conditions/has_talisman.html index b5234d34dd..4ec2073cb4 100644 --- a/effects/all-conditions/has_talisman.html +++ b/effects/all-conditions/has_talisman.html @@ -5,13 +5,13 @@ has_talisman | Auxilor Plugins - +

has_talisman

Requires a player to have a certain talisman active

Requires Talismans

Example Config

- id: has_talisman
args:
talisman: attack_speed_2 # The talisman ID
- + \ No newline at end of file diff --git a/effects/all-conditions/in_air.html b/effects/all-conditions/in_air.html index cfd2efaabe..e1ceb986e2 100644 --- a/effects/all-conditions/in_air.html +++ b/effects/all-conditions/in_air.html @@ -5,13 +5,13 @@ in_air | Auxilor Plugins - +

in_air

Requires a player to be in the air

Example Config

- id: in_air
- + \ No newline at end of file diff --git a/effects/all-conditions/in_biome.html b/effects/all-conditions/in_biome.html index b254beff2e..7dc448aa00 100644 --- a/effects/all-conditions/in_biome.html +++ b/effects/all-conditions/in_biome.html @@ -5,13 +5,13 @@ in_biome | Auxilor Plugins - +

in_biome

Requires a player to be in a specific biome

Example Config

- id: in_biome
args:
biomes: # A list of biomes
- river
- savanna
- + \ No newline at end of file diff --git a/effects/all-conditions/in_block.html b/effects/all-conditions/in_block.html index 7fddca957d..8afa9e35f5 100644 --- a/effects/all-conditions/in_block.html +++ b/effects/all-conditions/in_block.html @@ -5,13 +5,13 @@ in_block | Auxilor Plugins - +

in_block

Requires a player to be in a block

Example Config

- id: in_block
- + \ No newline at end of file diff --git a/effects/all-conditions/in_bubble.html b/effects/all-conditions/in_bubble.html index 39f26a9f2e..949242cac3 100644 --- a/effects/all-conditions/in_bubble.html +++ b/effects/all-conditions/in_bubble.html @@ -5,13 +5,13 @@ in_bubble | Auxilor Plugins - +

in_bubble

Requires a player to be in a bubble column

Requires Paper

Example Config

- id: in_bubble
- + \ No newline at end of file diff --git a/effects/all-conditions/in_lava.html b/effects/all-conditions/in_lava.html index 886d459773..92d21ad9ac 100644 --- a/effects/all-conditions/in_lava.html +++ b/effects/all-conditions/in_lava.html @@ -5,13 +5,13 @@ in_lava | Auxilor Plugins - +

in_lava

Requires a player to be in lava

Requires Paper

Example Config

- id: in_lava
- + \ No newline at end of file diff --git a/effects/all-conditions/in_mainhand.html b/effects/all-conditions/in_mainhand.html index 653f45cfad..fb13db75b4 100644 --- a/effects/all-conditions/in_mainhand.html +++ b/effects/all-conditions/in_mainhand.html @@ -5,13 +5,13 @@ in_mainhand | Auxilor Plugins - +

in_mainhand

Requires a player to have an item in their main hand

Example Config

- id: in_mainhand
args:
items: # The list of allowed items
- diamond_sword sharpness:4
- netherite_sword sharpness:3
- + \ No newline at end of file diff --git a/effects/all-conditions/in_offhand.html b/effects/all-conditions/in_offhand.html index 591f5b9cbe..b9aa817b8b 100644 --- a/effects/all-conditions/in_offhand.html +++ b/effects/all-conditions/in_offhand.html @@ -5,13 +5,13 @@ in_offhand | Auxilor Plugins - +

in_offhand

Requires a player to have an item in their offhand

Example Config

- id: in_offhand
args:
items: # The list of allowed items
- diamond_sword sharpness:4
- netherite_sword sharpness:3
- + \ No newline at end of file diff --git a/effects/all-conditions/in_rain.html b/effects/all-conditions/in_rain.html index ae090199e8..29c700a8eb 100644 --- a/effects/all-conditions/in_rain.html +++ b/effects/all-conditions/in_rain.html @@ -5,13 +5,13 @@ in_rain | Auxilor Plugins - +

in_rain

Requires a player to be in rain

Requires Paper

Example Config

- id: in_rain
- + \ No newline at end of file diff --git a/effects/all-conditions/in_region.html b/effects/all-conditions/in_region.html index de0f34cf0e..ee8a285ce7 100644 --- a/effects/all-conditions/in_region.html +++ b/effects/all-conditions/in_region.html @@ -5,13 +5,13 @@ in_region | Auxilor Plugins - +

in_region

Requires a player to be in a certain region

Requires WorldGuard

Example Config

- id: in_region
args:
region: # The list of regions to allow
- spawn
- arena
- + \ No newline at end of file diff --git a/effects/all-conditions/in_water.html b/effects/all-conditions/in_water.html index 59ae3a54c1..03a7691978 100644 --- a/effects/all-conditions/in_water.html +++ b/effects/all-conditions/in_water.html @@ -5,13 +5,13 @@ in_water | Auxilor Plugins - +

in_water

Requires a player to be in water

Example Config

- id: in_water
- + \ No newline at end of file diff --git a/effects/all-conditions/in_world.html b/effects/all-conditions/in_world.html index 78cf4ee2d3..35debe91b7 100644 --- a/effects/all-conditions/in_world.html +++ b/effects/all-conditions/in_world.html @@ -5,13 +5,13 @@ in_world | Auxilor Plugins - +

in_world

Requires a player to be in a certain world

Example Config

- id: in_world
args:
world: the_end # The world name
- + \ No newline at end of file diff --git a/effects/all-conditions/is_booster_active.html b/effects/all-conditions/is_booster_active.html index 4f29a6eefa..5e7c455c8f 100644 --- a/effects/all-conditions/is_booster_active.html +++ b/effects/all-conditions/is_booster_active.html @@ -5,13 +5,13 @@ is_booster_active | Auxilor Plugins - +

is_booster_active

Requires a certain booster to be active on the server

Requires Boosters

Example Config

- id: is_booster_active
args:
booster: 1_5skill_multiplier # The Booster ID
- + \ No newline at end of file diff --git a/effects/all-conditions/is_expression_true.html b/effects/all-conditions/is_expression_true.html index f1cec7806e..b1ed5fd90a 100644 --- a/effects/all-conditions/is_expression_true.html +++ b/effects/all-conditions/is_expression_true.html @@ -5,13 +5,13 @@ is_expression_true | Auxilor Plugins - +

is_expression_true

Requires a certain expression to be true

Example Config

- id: is_expression_true
args:
expression: "%level% > 3"
- + \ No newline at end of file diff --git a/effects/all-conditions/is_falling.html b/effects/all-conditions/is_falling.html index ce44fa5a64..f61e1bebdb 100644 --- a/effects/all-conditions/is_falling.html +++ b/effects/all-conditions/is_falling.html @@ -5,13 +5,13 @@ is_falling | Auxilor Plugins - +

is_falling

Requires a player to be falling

Example Config

- id: is_falling
- + \ No newline at end of file diff --git a/effects/all-conditions/is_flying.html b/effects/all-conditions/is_flying.html index 19acd2cae6..6fecfda8e6 100644 --- a/effects/all-conditions/is_flying.html +++ b/effects/all-conditions/is_flying.html @@ -5,13 +5,13 @@ is_flying | Auxilor Plugins - +

is_flying

Requires a player to be flying

Example Config

- id: is_flying
- + \ No newline at end of file diff --git a/effects/all-conditions/is_frozen.html b/effects/all-conditions/is_frozen.html index ce4bf57460..958fc9b948 100644 --- a/effects/all-conditions/is_frozen.html +++ b/effects/all-conditions/is_frozen.html @@ -5,13 +5,13 @@ is_frozen | Auxilor Plugins - +

is_frozen

Requires a player to be frozen

Example Config

- id: is_frozen
- + \ No newline at end of file diff --git a/effects/all-conditions/is_gliding.html b/effects/all-conditions/is_gliding.html index d0686f0695..278ebc389b 100644 --- a/effects/all-conditions/is_gliding.html +++ b/effects/all-conditions/is_gliding.html @@ -5,13 +5,13 @@ is_gliding | Auxilor Plugins - +

is_gliding

Requires a player to be gliding with an elytra

Example Config

- id: is_gliding
- + \ No newline at end of file diff --git a/effects/all-conditions/is_night.html b/effects/all-conditions/is_night.html index ade26cbd5b..99380473f3 100644 --- a/effects/all-conditions/is_night.html +++ b/effects/all-conditions/is_night.html @@ -5,13 +5,13 @@ is_night | Auxilor Plugins - +

is_night

Requires night

Example Config

- id: is_night
- + \ No newline at end of file diff --git a/effects/all-conditions/is_op.html b/effects/all-conditions/is_op.html index 2902bfaa89..5d94c0c28e 100644 --- a/effects/all-conditions/is_op.html +++ b/effects/all-conditions/is_op.html @@ -5,13 +5,13 @@ is_op | Auxilor Plugins - +

is_op

Requires a player to be an operator

Example Config

- id: is_op
- + \ No newline at end of file diff --git a/effects/all-conditions/is_sneaking.html b/effects/all-conditions/is_sneaking.html index 2ff2d72d3d..221b44a3cf 100644 --- a/effects/all-conditions/is_sneaking.html +++ b/effects/all-conditions/is_sneaking.html @@ -5,13 +5,13 @@ is_sneaking | Auxilor Plugins - +

is_sneaking

Requires a player to be sneaking

Example Config

- id: is_sneaking
- + \ No newline at end of file diff --git a/effects/all-conditions/is_sprinting.html b/effects/all-conditions/is_sprinting.html index 48439017f0..408c533aeb 100644 --- a/effects/all-conditions/is_sprinting.html +++ b/effects/all-conditions/is_sprinting.html @@ -5,13 +5,13 @@ is_sprinting | Auxilor Plugins - +

is_sprinting

Requires a player to be sprinting

Example Config

- id: is_sprinting
- + \ No newline at end of file diff --git a/effects/all-conditions/is_storm.html b/effects/all-conditions/is_storm.html index 1a4190341a..296d80a097 100644 --- a/effects/all-conditions/is_storm.html +++ b/effects/all-conditions/is_storm.html @@ -5,13 +5,13 @@ is_storm | Auxilor Plugins - +

is_storm

Requires a player to be in a storm

Example Config

- id: is_storm
- + \ No newline at end of file diff --git a/effects/all-conditions/is_swimming.html b/effects/all-conditions/is_swimming.html index bbb1b35eca..08dd486319 100644 --- a/effects/all-conditions/is_swimming.html +++ b/effects/all-conditions/is_swimming.html @@ -5,13 +5,13 @@ is_swimming | Auxilor Plugins - +

is_swimming

Requires a player to be swimming

Example Config

- id: is_swimming
- + \ No newline at end of file diff --git a/effects/all-conditions/is_wearing_set.html b/effects/all-conditions/is_wearing_set.html index 8ea9fc71e0..34be2ce67d 100644 --- a/effects/all-conditions/is_wearing_set.html +++ b/effects/all-conditions/is_wearing_set.html @@ -5,13 +5,13 @@ is_wearing_set | Auxilor Plugins - +

is_wearing_set

Requires a player to be wearing a certain EcoArmor set

Requires EcoArmor

Example Config

- id: is_wearing_set
args:
set: reaper # The EcoArmor set ID
- + \ No newline at end of file diff --git a/effects/all-conditions/item_data_equals.html b/effects/all-conditions/item_data_equals.html index 125e51cbef..4b571a44f4 100644 --- a/effects/all-conditions/item_data_equals.html +++ b/effects/all-conditions/item_data_equals.html @@ -5,13 +5,13 @@ item_data_equals | Auxilor Plugins - +

item_data_equals

Requires an item to have a certain data value

Example Config

- id: item_data_equals
args:
key: owner # The data key
value: "%player_uuid%" # The data value
- + \ No newline at end of file diff --git a/effects/all-conditions/item_level_above.html b/effects/all-conditions/item_level_above.html index 201c73dd07..577cef5234 100644 --- a/effects/all-conditions/item_level_above.html +++ b/effects/all-conditions/item_level_above.html @@ -5,13 +5,13 @@ item_level_above | Auxilor Plugins - +

item_level_above

Requires an item to be above a certain level

Example Config

- id: item_level_above
args:
id: mining_progress # The level ID
level: 2 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/item_level_below.html b/effects/all-conditions/item_level_below.html index 7b2016f0ff..170e50e7ec 100644 --- a/effects/all-conditions/item_level_below.html +++ b/effects/all-conditions/item_level_below.html @@ -5,13 +5,13 @@ item_level_below | Auxilor Plugins - +

item_level_below

Requires an item to be below a certain level

Example Config

- id: item_level_below
args:
id: mining_progress # The level ID
level: 5 # The maximum level
- + \ No newline at end of file diff --git a/effects/all-conditions/item_level_equals.html b/effects/all-conditions/item_level_equals.html index 91a06abde8..e66a1b30bf 100644 --- a/effects/all-conditions/item_level_equals.html +++ b/effects/all-conditions/item_level_equals.html @@ -5,13 +5,13 @@ item_level_equals | Auxilor Plugins - +

item_level_equals

Requires an item to be on a certain level

Example Config

- id: item_level_equals
args:
id: mining_progress # The level ID
level: 3 # The level
- + \ No newline at end of file diff --git a/effects/all-conditions/item_points_above.html b/effects/all-conditions/item_points_above.html index fbe8521594..2f7594e37f 100644 --- a/effects/all-conditions/item_points_above.html +++ b/effects/all-conditions/item_points_above.html @@ -5,13 +5,13 @@ item_points_above | Auxilor Plugins - +

item_points_above

Requires an item to have a certain amount of points

Example Config

- id: item_points_above
args:
type: point_name # The type of point
amount: 10 # The minimum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/item_points_below.html b/effects/all-conditions/item_points_below.html index a13279ed37..0c1ce8918b 100644 --- a/effects/all-conditions/item_points_below.html +++ b/effects/all-conditions/item_points_below.html @@ -5,13 +5,13 @@ item_points_below | Auxilor Plugins - +

item_points_below

Requires an item to have below a certain amount of points

Example Config

- id: item_points_below
args:
type: point_name # The type of point
amount: 10 # The maximum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/item_points_equal.html b/effects/all-conditions/item_points_equal.html index c817746c3b..7effec6f9f 100644 --- a/effects/all-conditions/item_points_equal.html +++ b/effects/all-conditions/item_points_equal.html @@ -5,13 +5,13 @@ item_points_equal | Auxilor Plugins - +

item_points_equal

Requires an item to have exactly a certain amount of points

Example Config

- id: item_points_equal
args:
type: point_name # The type of point
amount: 10 # The amount of points to equal
- + \ No newline at end of file diff --git a/effects/all-conditions/light_level_below.html b/effects/all-conditions/light_level_below.html index 28ab28e2fa..0b81d072e5 100644 --- a/effects/all-conditions/light_level_below.html +++ b/effects/all-conditions/light_level_below.html @@ -5,13 +5,13 @@ light_level_below | Auxilor Plugins - +

light_level_below

Requires the light level to be less than or equal to certain level

Example Config

- id: light_level_below
args:
level: 7 # The level
- + \ No newline at end of file diff --git a/effects/all-conditions/near_entity.html b/effects/all-conditions/near_entity.html index a3aaea8e83..92a32756b1 100644 --- a/effects/all-conditions/near_entity.html +++ b/effects/all-conditions/near_entity.html @@ -5,13 +5,13 @@ near_entity | Auxilor Plugins - +

near_entity

Requires a player to be within a certain radius of an entity

Example Config

- id: near_entity
args:
entities: # The list of entities
- zombie
- ecomobs:illusioner
radius: 25 # The radius
- + \ No newline at end of file diff --git a/effects/all-conditions/on_fire.html b/effects/all-conditions/on_fire.html index 845c96c498..108347a31a 100644 --- a/effects/all-conditions/on_fire.html +++ b/effects/all-conditions/on_fire.html @@ -5,13 +5,13 @@ on_fire | Auxilor Plugins - +

on_fire

Requires a player to be on fire

Example Config

- id: on_fire
- + \ No newline at end of file diff --git a/effects/all-conditions/on_ground.html b/effects/all-conditions/on_ground.html index 68733b083d..843d42334c 100644 --- a/effects/all-conditions/on_ground.html +++ b/effects/all-conditions/on_ground.html @@ -5,13 +5,13 @@ on_ground | Auxilor Plugins - +

on_ground

Requires a player to be on the ground

Example Config

- id: on_ground
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_contains.html b/effects/all-conditions/placeholder_contains.html index c3fbcc6d5e..2e135758d4 100644 --- a/effects/all-conditions/placeholder_contains.html +++ b/effects/all-conditions/placeholder_contains.html @@ -5,13 +5,13 @@ placeholder_contains | Auxilor Plugins - +

placeholder_contains

Requires a placeholder to contain a certain value

Example Config

- id: placeholder_contains
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: "test" # The value the placeholder should contain
ignore_case: true # If the case should be ignored (optional)
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_equals.html b/effects/all-conditions/placeholder_equals.html index 71353dfe0a..9fe21ceb38 100644 --- a/effects/all-conditions/placeholder_equals.html +++ b/effects/all-conditions/placeholder_equals.html @@ -5,13 +5,13 @@ placeholder_equals | Auxilor Plugins - +

placeholder_equals

Requires a placeholder to equal a certain value

Example Config

- id: placeholder_equals
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: 5 # The value it must equal
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_greater_than.html b/effects/all-conditions/placeholder_greater_than.html index dcc359dc6b..115d2b1378 100644 --- a/effects/all-conditions/placeholder_greater_than.html +++ b/effects/all-conditions/placeholder_greater_than.html @@ -5,13 +5,13 @@ placeholder_greater_than | Auxilor Plugins - +

placeholder_greater_than

Requires a placeholder to be greater than or equal to a certain value

Example Config

- id: placeholder_greater_than
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: 5 # The value it must be >= to
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_less_than.html b/effects/all-conditions/placeholder_less_than.html index c79d0ebc95..c7ce2545d3 100644 --- a/effects/all-conditions/placeholder_less_than.html +++ b/effects/all-conditions/placeholder_less_than.html @@ -5,13 +5,13 @@ placeholder_less_than | Auxilor Plugins - +

placeholder_less_than

Requires a placeholder to be less than a certain value

Example Config

- id: placeholder_less_than
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: 5 # The value it must be less than
- + \ No newline at end of file diff --git a/effects/all-conditions/points_equal.html b/effects/all-conditions/points_equal.html index b7f77aa265..ecdcae8506 100644 --- a/effects/all-conditions/points_equal.html +++ b/effects/all-conditions/points_equal.html @@ -5,13 +5,13 @@ points_equal | Auxilor Plugins - +

points_equal

Requires a player to have a exactly a certain amount of points

Example Config

- id: points_equal
args:
type: g_souls # The type of point
amount: 10 # The amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/riding_entity.html b/effects/all-conditions/riding_entity.html index 4993c93060..775403c9ed 100644 --- a/effects/all-conditions/riding_entity.html +++ b/effects/all-conditions/riding_entity.html @@ -5,13 +5,13 @@ riding_entity | Auxilor Plugins - +

riding_entity

Requires a player to be riding a certain entity

Example Config

- id: riding_entity
args:
entities: # A list of entities
- pig
- zombie
- + \ No newline at end of file diff --git a/effects/all-conditions/standing_on_block.html b/effects/all-conditions/standing_on_block.html index 564fbae4e5..ef4ea8b3f0 100644 --- a/effects/all-conditions/standing_on_block.html +++ b/effects/all-conditions/standing_on_block.html @@ -5,13 +5,13 @@ standing_on_block | Auxilor Plugins - +

standing_on_block

Requires a player to be standing on a block

Example Config

- id: standing_on_block
args:
block: diamond_ore # The block type
- + \ No newline at end of file diff --git a/effects/all-conditions/stat_above.html b/effects/all-conditions/stat_above.html index c9cc468885..c98b83835a 100644 --- a/effects/all-conditions/stat_above.html +++ b/effects/all-conditions/stat_above.html @@ -5,13 +5,13 @@ stat_above | Auxilor Plugins - +

stat_above

Requires a player to have at least a certain stat level

Requires EcoSkills

Example Config

- id: stat_above
args:
stat: wisdom # The stat ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/stat_below.html b/effects/all-conditions/stat_below.html index 21ec751692..dccc8beb61 100644 --- a/effects/all-conditions/stat_below.html +++ b/effects/all-conditions/stat_below.html @@ -5,13 +5,13 @@ stat_below | Auxilor Plugins - +

stat_below

Requires a player to have less than a certain stat level

Requires EcoSkills

Example Config

- id: stat_above
args:
stat: ferocity # The stat ID
level: 5 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/stat_equals.html b/effects/all-conditions/stat_equals.html index 337e6a318e..aedf96689a 100644 --- a/effects/all-conditions/stat_equals.html +++ b/effects/all-conditions/stat_equals.html @@ -5,13 +5,13 @@ stat_equals | Auxilor Plugins - +

stat_equals

Requires a player to have exactly a certain stat level

Requires EcoSkills

Example Config

- id: stat_equals
args:
stat: speed # The stat ID
level: 0 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_boots.html b/effects/all-conditions/wearing_boots.html index 24cfe03834..ad0cf8b3d8 100644 --- a/effects/all-conditions/wearing_boots.html +++ b/effects/all-conditions/wearing_boots.html @@ -5,13 +5,13 @@ wearing_boots | Auxilor Plugins - +

wearing_boots

Requires a player to have an item as their boots

Example Config

- id: wearing_boots
args:
items: # The list of allowed items
- diamond_boots protection:4
- netherite_boots protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_chestplate.html b/effects/all-conditions/wearing_chestplate.html index 2e3b9299d8..a961aea89c 100644 --- a/effects/all-conditions/wearing_chestplate.html +++ b/effects/all-conditions/wearing_chestplate.html @@ -5,13 +5,13 @@ wearing_chestplate | Auxilor Plugins - +

wearing_chestplate

Requires a player to have an item as their chestplate

Example Config

- id: wearing_chestplate
args:
items: # The list of allowed items
- diamond_chestplate protection:4
- netherite_chestplate protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_helmet.html b/effects/all-conditions/wearing_helmet.html index 9e8bd99ac8..32aaa66e27 100644 --- a/effects/all-conditions/wearing_helmet.html +++ b/effects/all-conditions/wearing_helmet.html @@ -5,13 +5,13 @@ wearing_helmet | Auxilor Plugins - +

wearing_helmet

Requires a player to have an item as their helmet

Example Config

- id: wearing_helmet
args:
items: # The list of allowed items
- diamond_helmet protection:4
- netherite_helmet protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_leggings.html b/effects/all-conditions/wearing_leggings.html index 0721a7b917..01cf282ab1 100644 --- a/effects/all-conditions/wearing_leggings.html +++ b/effects/all-conditions/wearing_leggings.html @@ -5,13 +5,13 @@ wearing_leggings | Auxilor Plugins - +

wearing_leggings

Requires a player to have an item as their leggings

Example Config

- id: wearing_leggings
args:
items: # The list of allowed items
- diamond_leggings protection:4
- netherite_leggings protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/within_radius_of.html b/effects/all-conditions/within_radius_of.html index 535c1fc7df..cbaefbb962 100644 --- a/effects/all-conditions/within_radius_of.html +++ b/effects/all-conditions/within_radius_of.html @@ -5,13 +5,13 @@ within_radius_of | Auxilor Plugins - +

within_radius_of

Requires a player to be within a certain radius of a location

Example Config

- id: within_radius_of
args:
x: 100 # The x coordinate
y: 100 # The y coordinate
z: 100 # The z coordinate
radius: 25 # The radius
- + \ No newline at end of file diff --git a/effects/all-effects/add_damage.html b/effects/all-effects/add_damage.html index b8e4fd85d3..d356000727 100644 --- a/effects/all-effects/add_damage.html +++ b/effects/all-effects/add_damage.html @@ -5,13 +5,13 @@ add_damage | Auxilor Plugins - +

add_damage

Triggered Effect

Adds incoming or outgoing damage from any damage trigger

Example Config

- id: add_damage
args:
damage: 2 # The damage to add (or subtract)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_enchant.html b/effects/all-effects/add_enchant.html index c69a0d2f3d..974c8e8d33 100644 --- a/effects/all-effects/add_enchant.html +++ b/effects/all-effects/add_enchant.html @@ -5,13 +5,13 @@ add_enchant | Auxilor Plugins - +

add_enchant

Triggered Effect

Adds an enchant to the item

Example Config

- id: add_enchant
args:
enchant: razor # The ID of the enchant
level: 2 # The level of the enchant
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_global_points.html b/effects/all-effects/add_global_points.html index 59eb66e590..38b01e1064 100644 --- a/effects/all-effects/add_global_points.html +++ b/effects/all-effects/add_global_points.html @@ -5,13 +5,13 @@ add_global_points | Auxilor Plugins - +

add_global_points

Permanent Effect

Add / subtract global points (check the points wiki page if you don't know what these are)

Example Config

- id: add_global_points
args:
type: g_souls # The point to add/subtract
amount: 1 # The amount to add/subtract
- + \ No newline at end of file diff --git a/effects/all-effects/add_holder.html b/effects/all-effects/add_holder.html index 02aa1bcd70..cedc6a0d55 100644 --- a/effects/all-effects/add_holder.html +++ b/effects/all-effects/add_holder.html @@ -5,13 +5,13 @@ add_holder | Auxilor Plugins - +

add_holder

Triggered Effect

Gives a custom holder temporarily for a given period of time

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

You can create custom holders temporarily and give them on a trigger, for example to give permanent effects for a period of time.

Example Config

- id: add_holder
args:
effects:
- id: movement_speed_multiplier
args:
multiplier: 1.25
conditions: []
duration: 300 # The duration, in ticks
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_holder_in_radius.html b/effects/all-effects/add_holder_in_radius.html index 65cdea3e20..98c0ef91cd 100644 --- a/effects/all-effects/add_holder_in_radius.html +++ b/effects/all-effects/add_holder_in_radius.html @@ -5,13 +5,13 @@ add_holder_in_radius | Auxilor Plugins - +

add_holder_in_radius

Triggered Effect

Gives a custom holder temporarily for a given period of time

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

You can create custom holders temporarily and give them on a trigger, for example to give permanent effects for a period of time to people around you.

Example Config

- id: add_holder_in_radius
args:
effects:
- id: movement_speed_multiplier
args:
multiplier: 1.25
conditions: []
duration: 300 # The duration, in ticks
radius: 5.3 # The radius, in blocks
apply-to-self: false # If the player should also get the holder (Defaults to false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_holder_to_victim.html b/effects/all-effects/add_holder_to_victim.html index 4270ed9656..439d92f82a 100644 --- a/effects/all-effects/add_holder_to_victim.html +++ b/effects/all-effects/add_holder_to_victim.html @@ -5,13 +5,13 @@ add_holder_to_victim | Auxilor Plugins - +

add_holder_to_victim

Triggered Effect

Gives a custom holder temporarily to your victim (they must be a player) for a given period of time

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

You can create custom holders temporarily and give them on a trigger, for example to give permanent effects for a period of time.

Example Config

- id: add_holder_to_victim
args:
effects:
- id: movement_speed_multiplier
args:
multiplier: 1.25
conditions: []
duration: 300 # The duration, in ticks
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_permanent_holder_in_radius.html b/effects/all-effects/add_permanent_holder_in_radius.html index 0c17b4a3de..93e8f06929 100644 --- a/effects/all-effects/add_permanent_holder_in_radius.html +++ b/effects/all-effects/add_permanent_holder_in_radius.html @@ -5,13 +5,13 @@ add_permanent_holder_in_radius | Auxilor Plugins - +

add_permanent_holder_in_radius

Permanent Effect

Gives a custom holder to people within a certain radius of you.

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

Example Config

- id: add_permanent_holder_in_radius
args:
effects:
- id: multiply_all_stats
args:
multiplier: 1.05
conditions: []
radius: 5.3 # The radius, in blocks
apply-to-self: false # If the player should also get the holder (Defaults to false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_points.html b/effects/all-effects/add_points.html index 31c51ae564..1df7bf9dfc 100644 --- a/effects/all-effects/add_points.html +++ b/effects/all-effects/add_points.html @@ -5,13 +5,13 @@ add_points | Auxilor Plugins - +

add_points

Permanent Effect

Add / subtract points (check the points wiki page if you don't know what these are)

Example Config

- id: add_points
args:
type: g_souls # The point to add/subtract
amount: 1 # The amount to add/subtract
- + \ No newline at end of file diff --git a/effects/all-effects/add_stat.html b/effects/all-effects/add_stat.html index 9465b03cab..5e553b3a33 100644 --- a/effects/all-effects/add_stat.html +++ b/effects/all-effects/add_stat.html @@ -5,13 +5,13 @@ add_stat | Auxilor Plugins - +

add_stat

Permanent Effect

Adds a value to a specific stat

Requires EcoSkills / Aurelium Skills

Example Config

- id: add_stat
args:
stat: strength # The name of the stat
amount: 10 # The amount to add (or subtract, allows negative values)
- + \ No newline at end of file diff --git a/effects/all-effects/add_stat_temporarily.html b/effects/all-effects/add_stat_temporarily.html index afb047ee8c..49cb949d1c 100644 --- a/effects/all-effects/add_stat_temporarily.html +++ b/effects/all-effects/add_stat_temporarily.html @@ -5,13 +5,13 @@ add_stat_temporarily | Auxilor Plugins - +

add_stat_temporarily

Triggered Effect

Adds a value to a specific stat

Requires EcoSkills

Example Config

- id: add_stat_temporarily
args:
stat: strength # The name of the stat
amount: 10 # The amount to add (or subtract, allows negative values)
duration: 20 # The duration (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/age_crop.html b/effects/all-effects/age_crop.html index bb41db8cb6..b51b44c422 100644 --- a/effects/all-effects/age_crop.html +++ b/effects/all-effects/age_crop.html @@ -5,13 +5,13 @@ age_crop | Auxilor Plugins - +

age_crop

Triggered Effect

If the block is a crop, age it by a certain amount

Example Config

- id: age_crop
args:
age: 2 # (Optional) The amount to age by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/all_players.html b/effects/all-effects/all_players.html index eed1f225f5..43704202a8 100644 --- a/effects/all-effects/all_players.html +++ b/effects/all-effects/all_players.html @@ -5,13 +5,13 @@ all_players | Auxilor Plugins - +

all_players

Triggered Effect

Runs effects for all players on the server

Example Config

- id: all_players
args:
effects: # The effects to run for each player
- id: damage_victim
args:
damage: 2
true-damage: true
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/aoe.html b/effects/all-effects/aoe.html index d2a2d71777..4d5d50a1a6 100644 --- a/effects/all-effects/aoe.html +++ b/effects/all-effects/aoe.html @@ -5,13 +5,13 @@ aoe | Auxilor Plugins - +

aoe

Triggered Effect

Runs effects for all entities within an area of effect (aoe)

List of Shapes

IDDescriptionArgs
coneA cone in front of the location (think sweeping edge)radius The radius of the cone (distance in front)
angle The angle of the cone
circleA circle around the locationradius The radius of the circle
offset_circleA circle around a point in front of the locationradius The radius of the circle
offset The amount of blocks in front
scan_in_frontScan for entities in the direction you're looking, and affect the first ones foundradius The radius of the scan
max_distance The maximum distance to scan
beamA beam in the direction you're lookingradius The radius of the beam
distance The length of the beam
pierce_blocks If the beam should pass through blocks
pierce_entities If the beam should pass through entities

Example Config

- id: aoe
args:
effects: # The effects to run for each entity
- id: damage_victim
args:
damage: 2
true-damage: true
shape: cone # The shape of the AOE area (see above)
radius: 3 # The radius of the cone (see above)
angle: 120 # The angle of the cone (see above)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/aoe_blocks.html b/effects/all-effects/aoe_blocks.html index 8257f9e307..a92b9e0e1e 100644 --- a/effects/all-effects/aoe_blocks.html +++ b/effects/all-effects/aoe_blocks.html @@ -5,13 +5,13 @@ aoe_blocks | Auxilor Plugins - +

aoe_blocks

Triggered Effect

Runs effects for all blocks within an area of effect

The list of shapes is found here

Example Config

- id: aoe
args:
effects: # The effects to run for each block
- id: break_block
shape: beam # The shape of the AOE area (see above)
radius: 3 # The radius of the cone (see above)
distance: 15 # The length of the beam (see above)
pierce_blocks: true # If the beam should pass through blocks (see above)
pierce_entities: true # If the beam should pass through entities (see above)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/armor.html b/effects/all-effects/armor.html index b96a285196..c52aded114 100644 --- a/effects/all-effects/armor.html +++ b/effects/all-effects/armor.html @@ -5,13 +5,13 @@ armor | Auxilor Plugins - +

armor

Permanent Effect

Gives armor points

Example Config

- id: armor
args:
points: 4 # The amount of points of armor to give
- + \ No newline at end of file diff --git a/effects/all-effects/armor_toughness.html b/effects/all-effects/armor_toughness.html index 06b9feb88f..ee45cf5cea 100644 --- a/effects/all-effects/armor_toughness.html +++ b/effects/all-effects/armor_toughness.html @@ -5,13 +5,13 @@ armor_toughness | Auxilor Plugins - +

armor_toughness

Permanent Effect

Gives armor toughness

Example Config

- id: armor_toughness
args:
points: 8 # The amount of armor toughness points to give
- + \ No newline at end of file diff --git a/effects/all-effects/arrow_ring.html b/effects/all-effects/arrow_ring.html index 0a7187c1be..e21513d0e9 100644 --- a/effects/all-effects/arrow_ring.html +++ b/effects/all-effects/arrow_ring.html @@ -5,13 +5,13 @@ arrow_ring | Auxilor Plugins - +

arrow_ring

Triggered Effect

Spawns a ring of arrows around a location

Example Config

- id: arrow_ring
args:
amount: 12 # The amount of arrows to spawn
height: 3 # The height at which to spawn the arrows
radius: 1.5 # The radius of the ring
arrow_damage: 10 # The amount of damage for the arrows to deal
fire_ticks: 30 # The fire ticks for the arrows to have
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/attack_speed_multiplier.html b/effects/all-effects/attack_speed_multiplier.html index 39fdb5918a..e76c4837e0 100644 --- a/effects/all-effects/attack_speed_multiplier.html +++ b/effects/all-effects/attack_speed_multiplier.html @@ -5,13 +5,13 @@ attack_speed_multiplier | Auxilor Plugins - +

attack_speed_multiplier

Permanent Effect

Multiplies attack speed

Example Config

- id: attack_speed_multiplier
args:
multiplier: 1.5 # The multiplier for the attack speed
- + \ No newline at end of file diff --git a/effects/all-effects/autosmelt.html b/effects/all-effects/autosmelt.html index 886c2d8762..9cfe9f9fc8 100644 --- a/effects/all-effects/autosmelt.html +++ b/effects/all-effects/autosmelt.html @@ -5,13 +5,13 @@ autosmelt | Auxilor Plugins - +

autosmelt

Triggered Effect

Autosmelts drops (requires a drop trigger)

Example Config

- id: autosmelt
args:
drop_xp: true # If the furnace xp should be dropped
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/bleed.html b/effects/all-effects/bleed.html index 4bd7dbf0ad..6d87de91fe 100644 --- a/effects/all-effects/bleed.html +++ b/effects/all-effects/bleed.html @@ -5,13 +5,13 @@ bleed | Auxilor Plugins - +

bleed

Triggered Effect

Makes your victim bleed, damaging them repeatedly

Example Config

- id: bleed
args:
damage: 5 # The damage to deal on each bleed tick
interval: 15 # The delay between bleed ticks
amount: 10 # The amount of bleed ticks
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/block_commands.html b/effects/all-effects/block_commands.html index 23b4a95529..f0fc4c5f79 100644 --- a/effects/all-effects/block_commands.html +++ b/effects/all-effects/block_commands.html @@ -5,13 +5,13 @@ block_commands | Auxilor Plugins - +

block_commands

Permanent Effect

Prevents the execution of certain commands

Example Config

- id: block_commands
args:
messages: # (Optional) the messages to send if a player tries to run the commands
- "&cYou can't do this!"
commands: # The list of commands to block
- rtp
- spawn
- + \ No newline at end of file diff --git a/effects/all-effects/bonus_health.html b/effects/all-effects/bonus_health.html index a21522b63e..9981e4a71a 100644 --- a/effects/all-effects/bonus_health.html +++ b/effects/all-effects/bonus_health.html @@ -5,13 +5,13 @@ bonus_health | Auxilor Plugins - +

bonus_health

Permanent Effect

Gives extra health

Example Config

- id: bonus_health
args:
health: 4 # The amount of health to give, one heart is 2 HP
- + \ No newline at end of file diff --git a/effects/all-effects/break_block.html b/effects/all-effects/break_block.html index c41abc47c1..2d1ba2fdd0 100644 --- a/effects/all-effects/break_block.html +++ b/effects/all-effects/break_block.html @@ -5,13 +5,13 @@ break_block | Auxilor Plugins - +

break_block

Triggered Effect

Breaks a block instantly

Example Config

- id: break_block
args:
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/brew_time_multiplier.html b/effects/all-effects/brew_time_multiplier.html index 694b2934bc..9dc8d88f27 100644 --- a/effects/all-effects/brew_time_multiplier.html +++ b/effects/all-effects/brew_time_multiplier.html @@ -5,13 +5,13 @@ brew_time_multiplier | Auxilor Plugins - +

brew_time_multiplier

Permanent Effect

Multiplies the time taken to brew potions

Example Config

- id: brew_time_multiplier
args:
multiplier: 0.8 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/broadcast.html b/effects/all-effects/broadcast.html index d4fabffd7d..1bd5ce28d8 100644 --- a/effects/all-effects/broadcast.html +++ b/effects/all-effects/broadcast.html @@ -5,13 +5,13 @@ broadcast | Auxilor Plugins - +

broadcast

Triggered Effect

Send a message to everyone online

Example Config

- id: broadcast
args:
message: "%player%&f has just won &a$1000&f!" # The message to send
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/cancel_event.html b/effects/all-effects/cancel_event.html index baa62455f7..4507b1f1be 100644 --- a/effects/all-effects/cancel_event.html +++ b/effects/all-effects/cancel_event.html @@ -5,13 +5,13 @@ cancel_event | Auxilor Plugins - +

cancel_event

Triggered Effect

Cancel the event that fired the trigger

Example Config

- id: cancel_event
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/clear_invulnerability.html b/effects/all-effects/clear_invulnerability.html index 45e5791923..826948aa33 100644 --- a/effects/all-effects/clear_invulnerability.html +++ b/effects/all-effects/clear_invulnerability.html @@ -5,13 +5,13 @@ clear_invulnerability | Auxilor Plugins - +

clear_invulnerability

Triggered Effect

Removes the victim's invulnerability frame

Example Config

- id: clear_invulnerability
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/close_inventory.html b/effects/all-effects/close_inventory.html index 7f113b482d..399addf14b 100644 --- a/effects/all-effects/close_inventory.html +++ b/effects/all-effects/close_inventory.html @@ -5,13 +5,13 @@ close_inventory | Auxilor Plugins - +

close_inventory

Triggered Effect

Closes the player's inventory

Example Config

- id: close_inventory
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/consume_held_item.html b/effects/all-effects/consume_held_item.html index 7651bb1b7c..6c4c247c27 100644 --- a/effects/all-effects/consume_held_item.html +++ b/effects/all-effects/consume_held_item.html @@ -5,13 +5,13 @@ consume_held_item | Auxilor Plugins - +

consume_held_item

Triggered Effect

Consume items held in the player's main hand

Example Config

- id: consume_held_item
args:
amount: 1 # The amount of items to remove (i.e. 1 apple, 2 apples, etc)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/create_boss_bar.html b/effects/all-effects/create_boss_bar.html index d74765474e..6511dadbab 100644 --- a/effects/all-effects/create_boss_bar.html +++ b/effects/all-effects/create_boss_bar.html @@ -5,13 +5,13 @@ create_boss_bar | Auxilor Plugins - +

create_boss_bar

Triggered Effect

Creates a boss bar and shows it to the player

Example Config

- id: create_boss_bar
args:
id: my_boss_bar # The ID of the boss bar
name: "Example Boss Bar" # The name of the boss bar
color: white # The boss bar color (pink, blue, red, green, yellow, purple, white)
style: progress # The boss bar style (progress, notched_6, notched_10, notched_12, notched_20)
progress: 100 # The percentage completion of the boss bar
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/create_hologram.html b/effects/all-effects/create_hologram.html index 9a271fa334..0945261242 100644 --- a/effects/all-effects/create_hologram.html +++ b/effects/all-effects/create_hologram.html @@ -5,13 +5,13 @@ create_hologram | Auxilor Plugins - +

create_hologram

Triggered Effect

Creates a hologram temporarily (Requires a hologram plugin to be installed)

Example Config

- id: create_hologram
args:
text: # The text in the hologram
- "&FThis is a hologram!"
- "&cThis is a second line."
duration: 40 # The duration (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/crit_multiplier.html b/effects/all-effects/crit_multiplier.html index 68476ab2b7..3788d74363 100644 --- a/effects/all-effects/crit_multiplier.html +++ b/effects/all-effects/crit_multiplier.html @@ -5,13 +5,13 @@ crit_multiplier | Auxilor Plugins - +

crit_multiplier

Triggered Effect

Multiplies critical (falling) hit damage

Example Config

- id: crit_multiplier
args:
multiplier: 3 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_armor.html b/effects/all-effects/damage_armor.html index 954b9e9f56..d837773068 100644 --- a/effects/all-effects/damage_armor.html +++ b/effects/all-effects/damage_armor.html @@ -5,13 +5,13 @@ damage_armor | Auxilor Plugins - +

damage_armor

Triggered Effect

Damage a victim's armor

Example Config

- id: damage_armor
args:
damage: 1 # The amount of damage to deal
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_item.html b/effects/all-effects/damage_item.html index f08ee4eea9..a5bb0aceb5 100644 --- a/effects/all-effects/damage_item.html +++ b/effects/all-effects/damage_item.html @@ -5,13 +5,13 @@ damage_item | Auxilor Plugins - +

damage_item

Triggered Effect

Damages the item

Example Config

- id: damage_item
args:
damage: 2 # The durability to damage
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_mainhand.html b/effects/all-effects/damage_mainhand.html index 26efa28ed0..b32d1ce52d 100644 --- a/effects/all-effects/damage_mainhand.html +++ b/effects/all-effects/damage_mainhand.html @@ -5,13 +5,13 @@ damage_mainhand | Auxilor Plugins - +

damage_mainhand

Triggered Effect

Damage a victim's mainhand item

Example Config

- id: damage_mainhand
args:
damage: 1 # The amount of damage to deal
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_multiplier.html b/effects/all-effects/damage_multiplier.html index acdbb65958..e3623b9d4e 100644 --- a/effects/all-effects/damage_multiplier.html +++ b/effects/all-effects/damage_multiplier.html @@ -5,13 +5,13 @@ damage_multiplier | Auxilor Plugins - +

damage_multiplier

Triggered Effect

Multiplies incoming or outgoing damage from any damage trigger

Example Config

- id: damage_multiplier
args:
multiplier: 0.5 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_nearby_entities.html b/effects/all-effects/damage_nearby_entities.html index a7e254ee1d..eeb16e2f83 100644 --- a/effects/all-effects/damage_nearby_entities.html +++ b/effects/all-effects/damage_nearby_entities.html @@ -5,13 +5,13 @@ damage_nearby_entities | Auxilor Plugins - +

damage_nearby_entities

Triggered Effect

Damage entities near a location

Example Config

- id: damage_nearby_entities
args:
damage: 2 # The amount of damage to deal
radius: 5 # The radius to scan for entities
entities: # The whitelist of entities to damage
- spider
- cave_spider
damage_as_player: false # If the player should be marked as the damager
damage_self: false # If the effect can damage the player
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_offhand.html b/effects/all-effects/damage_offhand.html index 5d5ec11867..e58d0c7381 100644 --- a/effects/all-effects/damage_offhand.html +++ b/effects/all-effects/damage_offhand.html @@ -5,13 +5,13 @@ damage_offhand | Auxilor Plugins - +

damage_offhand

Triggered Effect

Damage a victim's offhand item

Example Config

- id: damage_offhand
args:
damage: 1 # The amount of damage to deal
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_twice.html b/effects/all-effects/damage_twice.html index 315fa53f5c..e8df19fa14 100644 --- a/effects/all-effects/damage_twice.html +++ b/effects/all-effects/damage_twice.html @@ -5,13 +5,13 @@ damage_twice | Auxilor Plugins - +

damage_twice

Triggered Effect

Deals an extra hit to the victim

Example Config

- id: damage_twice
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_victim.html b/effects/all-effects/damage_victim.html index b4f98e8e1e..0dc69e4aa3 100644 --- a/effects/all-effects/damage_victim.html +++ b/effects/all-effects/damage_victim.html @@ -5,13 +5,13 @@ damage_victim | Auxilor Plugins - +

damage_victim

Triggered Effect

Damage the victim

Example Config

- id: damage_victim
args:
damage: 10.4 # The damage to deal
use-source: false # If the player should be marked as the damager, will trigger melee_damage and run listeners: set to false if you don't know what this means
true-damage: true # (Optional) if the damage should ignore armor, defense, etc
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/dont_consume_lapis_chance.html b/effects/all-effects/dont_consume_lapis_chance.html index 4badef3fd7..fbeb045ab5 100644 --- a/effects/all-effects/dont_consume_lapis_chance.html +++ b/effects/all-effects/dont_consume_lapis_chance.html @@ -5,13 +5,13 @@ dont_consume_lapis_chance | Auxilor Plugins - +

dont_consume_lapis_chance

Permanent Effect

Prevents consuming lapis when enchanting items

Example Config

- id: dont_consume_lapis_chance
args:
chance: 20 # The chance to not consume lapis
- + \ No newline at end of file diff --git a/effects/all-effects/dont_consume_xp_chance.html b/effects/all-effects/dont_consume_xp_chance.html index 042c8e3c1f..dcbff79879 100644 --- a/effects/all-effects/dont_consume_xp_chance.html +++ b/effects/all-effects/dont_consume_xp_chance.html @@ -5,13 +5,13 @@ dont_consume_xp_chance | Auxilor Plugins - +

dont_consume_xp_chance

Permanent Effect

Prevents consuming xp when enchanting items

Example Config

- id: dont_consume_xp_chance
args:
chance: 20 # The chance to not consume xp
- + \ No newline at end of file diff --git a/effects/all-effects/drill.html b/effects/all-effects/drill.html index 9f30430485..8e40b8097b 100644 --- a/effects/all-effects/drill.html +++ b/effects/all-effects/drill.html @@ -5,13 +5,13 @@ drill | Auxilor Plugins - +

drill

Triggered Effect

Mine blocks behind the initial mined block

Example Config

- id: drill
args:
amount: 4 # The amount of blocks to mine
blacklisted_blocks: # The blocks to not mine
- obsidian
check_hardness: true # If only blocks with the same (or lower) hardness than the mined block can be broken
disable_on_sneak: true # If the effect shouldn't activate while sneaking
whitelist: [] # The only blocks allowed to mine - Remove if you don't want this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_item.html b/effects/all-effects/drop_item.html index c872ef694f..15ef1b18d9 100644 --- a/effects/all-effects/drop_item.html +++ b/effects/all-effects/drop_item.html @@ -5,13 +5,13 @@ drop_item | Auxilor Plugins - +

drop_item

Triggered Effect

Drops an item at a location

Example Config

- id: drop_item
args:
item: "diamond_sword first_strike:6" # The item to give
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_item_slot.html b/effects/all-effects/drop_item_slot.html index aaf8d020b0..8671a0beae 100644 --- a/effects/all-effects/drop_item_slot.html +++ b/effects/all-effects/drop_item_slot.html @@ -5,13 +5,13 @@ drop_item_slot | Auxilor Plugins - +

drop_item_slot

Triggered Effect

Drops items from the player's inventory

Example Config

- id: drop_item_slot
args:
slot: hand # The slot to drop, can be any numeric slot, hand, or 'any' (Defaults to any)
amount: 1 # (Optional) The amount of items to drop, defaults to full stack
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_pickup_item.html b/effects/all-effects/drop_pickup_item.html index 36f585e3c8..3fa1ea83e3 100644 --- a/effects/all-effects/drop_pickup_item.html +++ b/effects/all-effects/drop_pickup_item.html @@ -5,13 +5,13 @@ drop_pickup_item | Auxilor Plugins - +

drop_pickup_item

Triggered Effect

Drops an item that runs a chain on pickup

Requires Paper

Example Config

- id: drop_pickup_item
args:
item: diamond # The item texture, cannot actually be picked up
glow-color: aqua # (Optional) The glow color, check here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html
run-type: normal # (Optional) The run type, see 'configuring an effect'
effects:
- id: send_message
args:
message: "&a+ &b20 Crystals ❖"
- id: give_price
args:
type: crystals
value: 20
display: ""
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_random_item.html b/effects/all-effects/drop_random_item.html index 6b212d918f..a41835aab6 100644 --- a/effects/all-effects/drop_random_item.html +++ b/effects/all-effects/drop_random_item.html @@ -5,13 +5,13 @@ drop_random_item | Auxilor Plugins - +

drop_random_item

Triggered Effect

Drops a random item at a location

Example Config

- id: drop_random_item
args:
items: # The list of items to choose from
- diamond
- ancient_debris
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_weighted_random_item.html b/effects/all-effects/drop_weighted_random_item.html index 1df2d69c3b..c9ebacb103 100644 --- a/effects/all-effects/drop_weighted_random_item.html +++ b/effects/all-effects/drop_weighted_random_item.html @@ -5,13 +5,13 @@ drop_weighted_random_item | Auxilor Plugins - +

drop_weighted_random_item

Triggered Effect

Drops a random item at a location, with weighting for different items

Example Config

- id: drop_weighted_random_item
args:
items: # The list of items to choose from
- items: # You can specify a list of items for each weight
- diamond 2
- ancient_debris 2
weight: 2
- item: ancient_debris # Or just a single item
weight: 5
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/elytra_boost_save_chance.html b/effects/all-effects/elytra_boost_save_chance.html index a0d2db6a42..8527a27712 100644 --- a/effects/all-effects/elytra_boost_save_chance.html +++ b/effects/all-effects/elytra_boost_save_chance.html @@ -5,13 +5,13 @@ elytra_boost_save_chance | Auxilor Plugins - +

elytra_boost_save_chance

Permanent Effect

Prevents consuming fireworks when boosting with an elytra

Example Config

- id: elytra_boost_save_chance
args:
chance: 20 # The chance to not consume a firework
- + \ No newline at end of file diff --git a/effects/all-effects/extinguish.html b/effects/all-effects/extinguish.html index 6faf0e5102..ca1e82bede 100644 --- a/effects/all-effects/extinguish.html +++ b/effects/all-effects/extinguish.html @@ -5,13 +5,13 @@ extinguish | Auxilor Plugins - +

extinguish

Triggered Effect

Extinguish the player

Example Config

- id: extinguish
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/feather_step.html b/effects/all-effects/feather_step.html index 96b3a9c25c..f171b82c86 100644 --- a/effects/all-effects/feather_step.html +++ b/effects/all-effects/feather_step.html @@ -5,13 +5,13 @@ flight | Auxilor Plugins - +

flight

Permanent Effect

Grants flight

Example Config

- id: flight
- + \ No newline at end of file diff --git a/effects/all-effects/flight.html b/effects/all-effects/flight.html index 1f3df976c4..b84d8d0190 100644 --- a/effects/all-effects/flight.html +++ b/effects/all-effects/flight.html @@ -5,13 +5,13 @@ feather_step | Auxilor Plugins - +

feather_step

Permanent Effect

Prevents trampling crops

Example Config

- id: feather_step
- + \ No newline at end of file diff --git a/effects/all-effects/food_multiplier.html b/effects/all-effects/food_multiplier.html index 3360ea55d3..59c156b4d4 100644 --- a/effects/all-effects/food_multiplier.html +++ b/effects/all-effects/food_multiplier.html @@ -5,13 +5,13 @@ food_multiplier | Auxilor Plugins - +

food_multiplier

Permanent Effect

Multiplies food gain from eating

Example Config

- id: food_multiplier
args:
multiplier: 2 # The multiplier for food gained by eating
- + \ No newline at end of file diff --git a/effects/all-effects/gain_task_xp.html b/effects/all-effects/gain_task_xp.html index 5d457bcb7e..ce81d208b0 100644 --- a/effects/all-effects/gain_task_xp.html +++ b/effects/all-effects/gain_task_xp.html @@ -5,13 +5,13 @@ gain_task_xp | Auxilor Plugins - +

gain_task_xp

Triggered Effect

Gains experience points for a task in a quest, including multipliers.

Requires EcoQuests

Example Config

- id: gain_task_xp
args:
quest: magic_miner # The quest ID
task: mine_gold # The task ID
xp: 100 # The amount of xp to gain
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_food.html b/effects/all-effects/give_food.html index ac0ee45785..174d53f766 100644 --- a/effects/all-effects/give_food.html +++ b/effects/all-effects/give_food.html @@ -5,13 +5,13 @@ give_food | Auxilor Plugins - +

give_food

Triggered Effect

Gives the player food

Example Config

- id: give_food
args:
amount: 2 # The amount of food to give/take (allows negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_global_points.html b/effects/all-effects/give_global_points.html index c6932d2ef9..73732ef44e 100644 --- a/effects/all-effects/give_global_points.html +++ b/effects/all-effects/give_global_points.html @@ -5,13 +5,13 @@ give_global_points | Auxilor Plugins - +

give_global_points

Triggered Effect

Add / subtract global points (check the points wiki page if you don't know what these are)

Example Config

- id: give_global_points
args:
type: item_stock # The point to add/subtract
amount: 1 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_health.html b/effects/all-effects/give_health.html index 1179a54f29..725e491c1b 100644 --- a/effects/all-effects/give_health.html +++ b/effects/all-effects/give_health.html @@ -5,13 +5,13 @@ give_health | Auxilor Plugins - +

give_health

Triggered Effect

Gives the player health

Example Config

- id: give_health
args:
amount: 2 # The amount of health to give/take (allows negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_item.html b/effects/all-effects/give_item.html index a58c9ed083..5791311c77 100644 --- a/effects/all-effects/give_item.html +++ b/effects/all-effects/give_item.html @@ -5,13 +5,13 @@ give_item | Auxilor Plugins - +

give_item

Triggered Effect

Gives a player an item

Example Config

- id: give_item
args:
item: "diamond_sword razor:5" # The item to give
slot: hand # (Optional) The slot to give in, can be any numeric slot, hand, or 'any' (Defaults to any)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_item_points.html b/effects/all-effects/give_item_points.html index 3a7a7d88e2..b03bc233cb 100644 --- a/effects/all-effects/give_item_points.html +++ b/effects/all-effects/give_item_points.html @@ -5,13 +5,13 @@ give_item_points | Auxilor Plugins - +

give_item_points

Triggered Effect

Add / subtract item points

Example Config

- id: give_item_points
args:
type: point_name # The point to add/subtract
amount: 1 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_job_xp.html b/effects/all-effects/give_job_xp.html index 72677e8f20..00602d853d 100644 --- a/effects/all-effects/give_job_xp.html +++ b/effects/all-effects/give_job_xp.html @@ -5,13 +5,13 @@ give_job_xp | Auxilor Plugins - +

give_job_xp

Triggered Effect

Gives experience points for a certain job

Requires EcoJobs

Example Config

- id: give_job_xp
args:
amount: 100 # The amount of xp to give
job: miner # The job to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_magic.html b/effects/all-effects/give_magic.html index 37149bc878..475ce67687 100644 --- a/effects/all-effects/give_magic.html +++ b/effects/all-effects/give_magic.html @@ -5,13 +5,13 @@ give_magic | Auxilor Plugins - +

give_magic

Triggered Effect

Add / subtract magic

Requires EcoSkills

Example Config

- id: give_magic
args:
type: mana # The point to add/subtract
amount: 15 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_mcmmo_xp.html b/effects/all-effects/give_mcmmo_xp.html index 4720b95d08..73ef149f7d 100644 --- a/effects/all-effects/give_mcmmo_xp.html +++ b/effects/all-effects/give_mcmmo_xp.html @@ -5,13 +5,13 @@ give_mcmmo_xp | Auxilor Plugins - +

give_mcmmo_xp

Triggered Effect

Gives experience points for a certain skill

Requires mcMMO

Example Config

- id: give_mcmmo_xp
args:
amount: 100 # The amount of xp to give
skill: exploration # The skill to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_money.html b/effects/all-effects/give_money.html index a16b6a21c2..39d1dbc85c 100644 --- a/effects/all-effects/give_money.html +++ b/effects/all-effects/give_money.html @@ -5,13 +5,13 @@ give_money | Auxilor Plugins - +

give_money

Triggered Effect

Gives a player money

Requires Vault economy

Example Config

- id: give_money
args:
amount: 1000 # The amount of money to give
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_oxygen.html b/effects/all-effects/give_oxygen.html index 81fdadf680..f96d5f9053 100644 --- a/effects/all-effects/give_oxygen.html +++ b/effects/all-effects/give_oxygen.html @@ -5,13 +5,13 @@ give_oxygen | Auxilor Plugins - +

give_oxygen

Triggered Effect

Give a player oxygen

Example Config

- id: give_oxygen
args:
amount: 1 # The amount of oxygen to give (supports negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_permission.html b/effects/all-effects/give_permission.html index e088521d5c..8201c45b71 100644 --- a/effects/all-effects/give_permission.html +++ b/effects/all-effects/give_permission.html @@ -5,13 +5,13 @@ give_permission | Auxilor Plugins - +

give_permission

Permanent Effect

Gives a permission while active

Requires Vault

Example Config

- id: give_permission
args:
permission: ecocrates.reroll.mythic # The permission to give
- + \ No newline at end of file diff --git a/effects/all-effects/give_pet_xp.html b/effects/all-effects/give_pet_xp.html index 6a39919318..3316c0a4f0 100644 --- a/effects/all-effects/give_pet_xp.html +++ b/effects/all-effects/give_pet_xp.html @@ -5,13 +5,13 @@ give_pet_xp | Auxilor Plugins - +

give_pet_xp

Triggered Effect

Gives experience points for a certain pet

Requires EcoPets

Example Config

- id: give_pet_xp
args:
amount: 100 # The amount of xp to give
pet: ghost_wolf # The pet to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_points.html b/effects/all-effects/give_points.html index 8638ddf9cd..43c7579652 100644 --- a/effects/all-effects/give_points.html +++ b/effects/all-effects/give_points.html @@ -5,13 +5,13 @@ give_points | Auxilor Plugins - +

give_points

Triggered Effect

Add / subtract points (check the points wiki page if you don't know what these are)

Example Config

- id: give_points
args:
type: g_souls # The point to add/subtract
amount: 1 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_price.html b/effects/all-effects/give_price.html index c3a7fdbb67..181ae769cc 100644 --- a/effects/all-effects/give_price.html +++ b/effects/all-effects/give_price.html @@ -5,13 +5,13 @@ give_price | Auxilor Plugins - +

give_price

Triggered Effect

Pay a price to a player

Example Config

- id: give_price
args:
value: 1000 # The value of the price
type: coins # The price type
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_saturation.html b/effects/all-effects/give_saturation.html index 3a3237d938..7e509e7840 100644 --- a/effects/all-effects/give_saturation.html +++ b/effects/all-effects/give_saturation.html @@ -5,13 +5,13 @@ give_saturation | Auxilor Plugins - +

give_saturation

Triggered Effect

Gives the player saturation

Example Config

- id: give_saturation
args:
amount: 1.0 # The amount of saturation to give/take (allows negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_skill_xp.html b/effects/all-effects/give_skill_xp.html index a9da9c0421..36935fc288 100644 --- a/effects/all-effects/give_skill_xp.html +++ b/effects/all-effects/give_skill_xp.html @@ -5,13 +5,13 @@ give_skill_xp | Auxilor Plugins - +

give_skill_xp

Triggered Effect

Gives experience points for a certain skill

Requires EcoSkills

Example Config

- id: give_skill_xp
args:
amount: 100 # The amount of xp to give
skill: exploration # The skill to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_skill_xp_naturally.html b/effects/all-effects/give_skill_xp_naturally.html index 0113f81579..e424ee0ff3 100644 --- a/effects/all-effects/give_skill_xp_naturally.html +++ b/effects/all-effects/give_skill_xp_naturally.html @@ -5,13 +5,13 @@ give_skill_xp_naturally | Auxilor Plugins - +

give_skill_xp_naturally

Triggered Effect

Gives naturally-gained experience points for a certain skill

This will send a message to a player and will include multipliers.

Requires EcoSkills

Example Config

- id: give_skill_xp_naturally
args:
amount: 100 # The amount of xp to give
skill: exploration # The skill to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_task_xp.html b/effects/all-effects/give_task_xp.html index 59fce4ec53..310d76036d 100644 --- a/effects/all-effects/give_task_xp.html +++ b/effects/all-effects/give_task_xp.html @@ -5,13 +5,13 @@ give_task_xp | Auxilor Plugins - +

give_task_xp

Triggered Effect

Gives experience points for a task in a quest, excluding multipliers.

Requires EcoQuests

Example Config

- id: give_task_xp
args:
quest: magic_miner # The quest ID
task: mine_gold # The task ID
xp: 100 # The amount of xp to give
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_xp.html b/effects/all-effects/give_xp.html index a5b0a2bffc..9345727ad5 100644 --- a/effects/all-effects/give_xp.html +++ b/effects/all-effects/give_xp.html @@ -5,13 +5,13 @@ give_xp | Auxilor Plugins - +

give_xp

Triggered Effect

Gives experience points

Example Config

- id: give_xp
args:
amount: 100 # The amount of xp to give
apply_mending: true # PAPER ONLY - If mending should be applied from the xp
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/glow_nearby_blocks.html b/effects/all-effects/glow_nearby_blocks.html index 500d68ef7c..fc0872e6c9 100644 --- a/effects/all-effects/glow_nearby_blocks.html +++ b/effects/all-effects/glow_nearby_blocks.html @@ -5,13 +5,13 @@ glow_nearby_blocks | Auxilor Plugins - +

glow_nearby_blocks

Triggered Effect

Make nearby blocks of a certain type glow a certain color

Example Config

- id: glow_nearby_blocks
args:
radius: 10 # The radius, in blocks
duration: 30 # How long to show the glow effect for, in ticks
colors:
diamond_ore: aqua # Add as many blocks as you want, the color is from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/homing.html b/effects/all-effects/homing.html index 7b8460d5b8..d79b4ac7e7 100644 --- a/effects/all-effects/homing.html +++ b/effects/all-effects/homing.html @@ -5,13 +5,13 @@ homing | Auxilor Plugins - +

homing

Triggered Effect

Makes projectiles hone in onto entities (homing arrows / tridents)

Example Config

- id: homing
args:
distance: 10 # The distance to hone in from
targets: # (Optional) The whitelist of entities to target
- zombie
- skeleton
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/hunger_multiplier.html b/effects/all-effects/hunger_multiplier.html index a39e6212a2..49e9422d55 100644 --- a/effects/all-effects/hunger_multiplier.html +++ b/effects/all-effects/hunger_multiplier.html @@ -5,13 +5,13 @@ hunger_multiplier | Auxilor Plugins - +

hunger_multiplier

Permanent Effect

Multiplies hunger loss

Example Config

- id: hunger_multplier
args:
multiplier: 0.5 # The multiplier for hunger loss, smaller means slower loss
- + \ No newline at end of file diff --git a/effects/all-effects/ignite.html b/effects/all-effects/ignite.html index 956fd730db..9df159bad0 100644 --- a/effects/all-effects/ignite.html +++ b/effects/all-effects/ignite.html @@ -5,13 +5,13 @@ ignite | Auxilor Plugins - +

ignite

Triggered Effect

Lights the victim on fire

Example Config

- id: ignite
args:
damage_per_tick: 8 # The amount of damage to deal per fire tick
ticks: 100 # The amount of time the victim should be on fire for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/item_durability_multiplier.html b/effects/all-effects/item_durability_multiplier.html index 57a8623aa2..ea63c49df9 100644 --- a/effects/all-effects/item_durability_multiplier.html +++ b/effects/all-effects/item_durability_multiplier.html @@ -5,13 +5,13 @@ item_durability_multiplier | Auxilor Plugins - +

item_durability_multiplier

Triggered Effect

Multiplies item durability (only works if holders are items, e.g. in EcoEnchants, EcoItems, etc.)

Item durability cannot actually be changed, so this functions like unbreaking where items will instead lose durability more quickly / slowly.

Example Config

- id: item_durability_multiplier
args:
multiplier: 1.5 # The multiplier for the durability
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/job_xp_multiplier.html b/effects/all-effects/job_xp_multiplier.html index fa061bbfa8..79a526c271 100644 --- a/effects/all-effects/job_xp_multiplier.html +++ b/effects/all-effects/job_xp_multiplier.html @@ -5,13 +5,13 @@ job_xp_multiplier | Auxilor Plugins - +

job_xp_multiplier

Permanent Effect

Multiplies job xp gain

Requires EcoJobs

Example Config

- id: job_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
jobs: # The list of jobs to multiply xp for. If removed, it will multiply all jobs.
- miner
- builder
- + \ No newline at end of file diff --git a/effects/all-effects/jobs_money_multiplier.html b/effects/all-effects/jobs_money_multiplier.html index 30055d7142..452a9aa86e 100644 --- a/effects/all-effects/jobs_money_multiplier.html +++ b/effects/all-effects/jobs_money_multiplier.html @@ -5,13 +5,13 @@ jobs_money_multiplier | Auxilor Plugins - +

jobs_money_multiplier

Permanent Effect

Multiplies money gain from jobs

Requires Jobs Reborn

Example Config

- id: jobs_money_multiplier
args:
multiplier: 1.5 # The money multiplier
jobs: # The list of jobs to multiply money for. If removed, it will multiply all jobs.
- miner
- fisherman
- + \ No newline at end of file diff --git a/effects/all-effects/jobs_xp_multiplier.html b/effects/all-effects/jobs_xp_multiplier.html index ffe5d5386f..8601429c9e 100644 --- a/effects/all-effects/jobs_xp_multiplier.html +++ b/effects/all-effects/jobs_xp_multiplier.html @@ -5,13 +5,13 @@ jobs_xp_multiplier | Auxilor Plugins - +

jobs_xp_multiplier

Permanent Effect

Multiplies xp gain from jobs

Requires Jobs Reborn

Example Config

- id: jobs_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
jobs: # The list of jobs to multiply xp for. If removed, it will multiply all jobs.
- miner
- fisherman
- + \ No newline at end of file diff --git a/effects/all-effects/keep_inventory.html b/effects/all-effects/keep_inventory.html index 526d6c4d09..e8c5d0d7b0 100644 --- a/effects/all-effects/keep_inventory.html +++ b/effects/all-effects/keep_inventory.html @@ -5,13 +5,13 @@ keep_inventory | Auxilor Plugins - +

keep_inventory

Permanent Effect

Gives the player keep inventory

This will not make them keep their XP! Use keep_level as well if you want players to keep both items and XP.

Example Config

- id: keep_inventory
- + \ No newline at end of file diff --git a/effects/all-effects/keep_level.html b/effects/all-effects/keep_level.html index 202161edce..12f31a703e 100644 --- a/effects/all-effects/keep_level.html +++ b/effects/all-effects/keep_level.html @@ -5,13 +5,13 @@ keep_level | Auxilor Plugins - +

keep_level

Permanent Effect

Makes the player keep their XP level on death

Example Config

- id: keep_level
- + \ No newline at end of file diff --git a/effects/all-effects/kick.html b/effects/all-effects/kick.html index 43eb7ff193..f318568e01 100644 --- a/effects/all-effects/kick.html +++ b/effects/all-effects/kick.html @@ -5,13 +5,13 @@ kick | Auxilor Plugins - +

kick

Triggered Effect

Kicks the player

Example Config

- id: kick
args:
message: "&cYou have been kicked!" # The message to send
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/knock_away.html b/effects/all-effects/knock_away.html index f112b97ff6..534512aa2c 100644 --- a/effects/all-effects/knock_away.html +++ b/effects/all-effects/knock_away.html @@ -5,13 +5,13 @@ knock_away | Auxilor Plugins - +

knock_away

Triggered Effect

Knock the victim away from the player

Example Config

- id: knock_away
args:
velocity: 0.3 # The speed at which to be pulled (magnitude of the velocity vector)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/knockback_multiplier.html b/effects/all-effects/knockback_multiplier.html index 1b40fc51d3..f2a15a9e98 100644 --- a/effects/all-effects/knockback_multiplier.html +++ b/effects/all-effects/knockback_multiplier.html @@ -5,13 +5,13 @@ knockback_multiplier | Auxilor Plugins - +

knockback_multiplier

Permanent Effect

Multiplies attack knockback

Example Config

- id: knockback_multiplier
args:
multiplier: 2 # The multiplier for attack knockback
- + \ No newline at end of file diff --git a/effects/all-effects/knockback_resistance_multiplier.html b/effects/all-effects/knockback_resistance_multiplier.html index 6f75dd12d3..23ca84a6bc 100644 --- a/effects/all-effects/knockback_resistance_multiplier.html +++ b/effects/all-effects/knockback_resistance_multiplier.html @@ -5,13 +5,13 @@ knockback_resistance_multiplier | Auxilor Plugins - +

knockback_resistance_multiplier

Permanent Effect

Multiplies knockback resistance

Example Config

- id: knockback_resistance_multiplier
args:
multiplier: 2 # The multiplier for knockback resistance
- + \ No newline at end of file diff --git a/effects/all-effects/level_item.html b/effects/all-effects/level_item.html index 117cc1a75f..0fa420cd8e 100644 --- a/effects/all-effects/level_item.html +++ b/effects/all-effects/level_item.html @@ -5,13 +5,13 @@ level_item | Auxilor Plugins - +

level_item

Triggered Effect

Gain item XP for a certain level

Example Config

- id: level_item
args:
id: mining_progress # The level ID
xp: "%v% * 2" # The amount of xp to gain
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/luck_multiplier.html b/effects/all-effects/luck_multiplier.html index 9b683bfc37..793968e336 100644 --- a/effects/all-effects/luck_multiplier.html +++ b/effects/all-effects/luck_multiplier.html @@ -5,13 +5,13 @@ luck_multiplier | Auxilor Plugins - +

luck_multiplier

Permanent Effect

Multiplies luck

Example Config

- id: luck_multiplier
args:
multiplier: 1.5 # The multiplier for the luck attribute
- + \ No newline at end of file diff --git a/effects/all-effects/magic_regen_multiplier.html b/effects/all-effects/magic_regen_multiplier.html index 66d3f4cab7..6fa7cfb50f 100644 --- a/effects/all-effects/magic_regen_multiplier.html +++ b/effects/all-effects/magic_regen_multiplier.html @@ -5,13 +5,13 @@ magic_regen_multiplier | Auxilor Plugins - +

magic_regen_multiplier

Permanent Effect

Multiplies magic regeneration

Requires EcoSkills

Example Config

- id: magic_regen_multiplier
args:
multiplier: 1.5 # The regen multiplier
types: # The list of magic types to multiply xp for. If removed, it will multiply all types.
- mana
- flux
- + \ No newline at end of file diff --git a/effects/all-effects/mcmmo_xp_multiplier.html b/effects/all-effects/mcmmo_xp_multiplier.html index b1c1200ae8..3f6a1c218e 100644 --- a/effects/all-effects/mcmmo_xp_multiplier.html +++ b/effects/all-effects/mcmmo_xp_multiplier.html @@ -5,13 +5,13 @@ mcmmo_xp_multiplier | Auxilor Plugins - +

mcmmo_xp_multiplier

Permanent Effect

Multiplies mcMMO skill xp gain

Requires mcMMO

Example Config

- id: mcmmo_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
skills: # The list of skills to multiply xp for. If removed, it will multiply all skills.
- mining
- combat
- + \ No newline at end of file diff --git a/effects/all-effects/mine_radius.html b/effects/all-effects/mine_radius.html index c08d1c0882..aded540f73 100644 --- a/effects/all-effects/mine_radius.html +++ b/effects/all-effects/mine_radius.html @@ -5,13 +5,13 @@ mine_radius | Auxilor Plugins - +

mine_radius

Triggered Effect

Mines a square radius around a block

Example Config

- id: mine_radius
args:
radius: 1 # The radius around the center block: 1 = 3x3x3, 2 = 5x5x5, etc
blacklisted_blocks: # The blocks to not mine
- obsidian
check_hardness: true # If only blocks with the same (or lower) hardness than the mined block can be broken
disable_on_sneak: true # If the effect shouldn't activate while sneaking
whitelist: [] # The only blocks allowed to mine - Remove if you don't want this
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/mine_radius_one_deep.html b/effects/all-effects/mine_radius_one_deep.html index 22e8c831ae..4a78eedc4d 100644 --- a/effects/all-effects/mine_radius_one_deep.html +++ b/effects/all-effects/mine_radius_one_deep.html @@ -5,13 +5,13 @@ mine_radius_one_deep | Auxilor Plugins - +

mine_radius_one_deep

Triggered Effect

Mines a square radius around a block, but only one block deep

Example Config

- id: mine_radius_one_deep
args:
radius: 1 # The radius around the center block: 1 = 3x3x1, 2 = 5x5x1, etc
blacklisted_blocks: # The blocks to not mine
- obsidian
check_hardness: true # If only blocks with the same (or lower) hardness than the mined block can be broken
disable_on_sneak: true # If the effect shouldn't activate while sneaking
whitelist: [] # The only blocks allowed to mine - Remove if you don't want this
no_corners: false # If the corners shouldn't be broken (plus-sign shape) - Defaults to false
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/mine_vein.html b/effects/all-effects/mine_vein.html index a74a50a4bf..d0d359f67e 100644 --- a/effects/all-effects/mine_vein.html +++ b/effects/all-effects/mine_vein.html @@ -5,13 +5,13 @@ mine_vein | Auxilor Plugins - +

mine_vein

Triggered Effect

Mines a vein of blocks

Example Config

- id: mine_vein
args:
limit: 10 # The maximum amount of blocks to mine
blocks: [] # (Optional) The blocks allowed to mine - if this is not specified, only blocks of the same type as the first block will be mined.
disable_on_sneak: true # If the effect shouldn't activate while sneaking
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
filters: # (Optional) Filters for the blocks
player_placed: false
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/mob_coins_multiplier.html b/effects/all-effects/mob_coins_multiplier.html index fe1284d974..a45f96e6dc 100644 --- a/effects/all-effects/mob_coins_multiplier.html +++ b/effects/all-effects/mob_coins_multiplier.html @@ -5,13 +5,13 @@ mob_coins_multiplier | Auxilor Plugins - +

mob_coins_multiplier

Permanent Effect

Multiplies mob coin drops

Requires TMMobCoins

Example Config

- id: mob_coins_multiplier
args:
multiplier: 1.5 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/movement_speed_multiplier.html b/effects/all-effects/movement_speed_multiplier.html index 31f2377f40..cd590d6d8b 100644 --- a/effects/all-effects/movement_speed_multiplier.html +++ b/effects/all-effects/movement_speed_multiplier.html @@ -5,13 +5,13 @@ movement_speed_multiplier | Auxilor Plugins - +

movement_speed_multiplier

Permanent Effect

Multiplies movement speed

Example Config

- id: movement_speed_multiplier
args:
multiplier: 1.5 # The multiplier for movement speed
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_all_stats.html b/effects/all-effects/multiply_all_stats.html index 6a3252b6ab..33f9d00c83 100644 --- a/effects/all-effects/multiply_all_stats.html +++ b/effects/all-effects/multiply_all_stats.html @@ -5,13 +5,13 @@ multiply_all_stats | Auxilor Plugins - +

multiply_all_stats

Permanent Effect

Multiplies all stats by a specific value

Requires EcoSkills

Example Config

- id: multiply_all_stats
args:
multiplier: 0.75 # The amount to multiply the stats by
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_drops.html b/effects/all-effects/multiply_drops.html index b9efe83dde..512d299018 100644 --- a/effects/all-effects/multiply_drops.html +++ b/effects/all-effects/multiply_drops.html @@ -5,13 +5,13 @@ multiply_drops | Auxilor Plugins - +

multiply_drops

Triggered Effect

Multiplies drops (requires a drop trigger)

Example Config

- id: multiply_drops
args:
on_items: # (Optional) The drops to multiply
- diamond
- emerald
fortune: 3 # The level of fortune to mimic (Option 1)
multiplier: 2 # The drop multiplier (Option 2)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_global_points.html b/effects/all-effects/multiply_global_points.html index 3ac1ec6a2d..96de3cb2d2 100644 --- a/effects/all-effects/multiply_global_points.html +++ b/effects/all-effects/multiply_global_points.html @@ -5,13 +5,13 @@ multiply_global_points | Auxilor Plugins - +

multiply_global_points

Triggered Effect

Multiply global points (check the points wiki page if you don't know what these are)

Example Config

- id: multiply_global_points
args:
type: item_stock # The point to multiply
multiplier: 2 # The amount to multiply it by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_item_points.html b/effects/all-effects/multiply_item_points.html index 10d055b28f..94025c5cd7 100644 --- a/effects/all-effects/multiply_item_points.html +++ b/effects/all-effects/multiply_item_points.html @@ -5,13 +5,13 @@ multiply_item_points | Auxilor Plugins - +

multiply_item_points

Triggered Effect

Multiply item points

Example Config

- id: multiply_item_points
args:
type: point_name # The point to multiply
multiplier: 2.5 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_magic.html b/effects/all-effects/multiply_magic.html index b9dd828c70..9f9008d051 100644 --- a/effects/all-effects/multiply_magic.html +++ b/effects/all-effects/multiply_magic.html @@ -5,13 +5,13 @@ multiply_magic | Auxilor Plugins - +

multiply_magic

Triggered Effect

Multiply magic

Requires EcoSkills

Example Config

- id: multiply_magic
args:
type: magic # The magic type to multiply
multiplier: 0.5 # The amount to multiply it by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_points.html b/effects/all-effects/multiply_points.html index 2103b4e742..8bb4418f4e 100644 --- a/effects/all-effects/multiply_points.html +++ b/effects/all-effects/multiply_points.html @@ -5,13 +5,13 @@ multiply_points | Auxilor Plugins - +

multiply_points

Triggered Effect

Multiply points (check the points wiki page if you don't know what these are)

Example Config

- id: multiply_points
args:
type: g_souls # The point to multiply
multiplier: 2 # The amount to multiply it by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_stat.html b/effects/all-effects/multiply_stat.html index 8b27fd801b..be2af60e61 100644 --- a/effects/all-effects/multiply_stat.html +++ b/effects/all-effects/multiply_stat.html @@ -5,13 +5,13 @@ multiply_stat | Auxilor Plugins - +

multiply_stat

Permanent Effect

Multiplies a stat by a specific value

Requires EcoSkills

Example Config

- id: multiply_stat
args:
stat: speed # The name of the stat
multiplier: 0.75 # The amount to multiply the stat by
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_stat_temporarily.html b/effects/all-effects/multiply_stat_temporarily.html index 8352659541..87b5fee415 100644 --- a/effects/all-effects/multiply_stat_temporarily.html +++ b/effects/all-effects/multiply_stat_temporarily.html @@ -5,13 +5,13 @@ multiply_stat_temporarily | Auxilor Plugins - +

multiply_stat_temporarily

Triggered Effect

Multiplies a stat by a specific value

Requires EcoSkills

Example Config

- id: multiply_stat_temporarily
args:
stat: strength # The name of the stat
multiplier: 1.1 # The amount to multiply the stat by
duration: 20 # The duration (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_velocity.html b/effects/all-effects/multiply_velocity.html index 4dea5b43a4..bea729d5dc 100644 --- a/effects/all-effects/multiply_velocity.html +++ b/effects/all-effects/multiply_velocity.html @@ -5,13 +5,13 @@ multiply_velocity | Auxilor Plugins - +

multiply_velocity

Triggered Effect

Multiplies a players velocity

Example Config

- id: multiply_velocity
args:
multiplier: 1.3 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/name_entity.html b/effects/all-effects/name_entity.html index 01d05d9541..1d0f10e36d 100644 --- a/effects/all-effects/name_entity.html +++ b/effects/all-effects/name_entity.html @@ -5,13 +5,13 @@ name_entity | Auxilor Plugins - +

name_entity

Triggered Effect

Set the display name of an entity

Example Config

- id: name_entity
args:
name: "&cTagged!" # The name to set
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/open_crafting.html b/effects/all-effects/open_crafting.html index 3db60a279a..74eec41fc6 100644 --- a/effects/all-effects/open_crafting.html +++ b/effects/all-effects/open_crafting.html @@ -5,13 +5,13 @@ open_crafting | Auxilor Plugins - +

open_crafting

Triggered Effect

Opens a crafting table for the player

Example Config

- id: open_crafting
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/open_ender_chest.html b/effects/all-effects/open_ender_chest.html index 3d473cb674..26629a70c3 100644 --- a/effects/all-effects/open_ender_chest.html +++ b/effects/all-effects/open_ender_chest.html @@ -5,13 +5,13 @@ open_ender_chest | Auxilor Plugins - +

open_ender_chest

Triggered Effect

Opens the player's ender chest

Example Config

- id: open_ender_chest
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/particle_animation.html b/effects/all-effects/particle_animation.html index 670ceaae33..6d0deaf324 100644 --- a/effects/all-effects/particle_animation.html +++ b/effects/all-effects/particle_animation.html @@ -5,13 +5,13 @@ particle_animation | Auxilor Plugins - +

particle_animation

Triggered Effect

Plays a particle animation

List of Animations

IDDescriptionArgs
traceDraw a line from the location to the playerspacing The spacing between particles
ground_spiralCreate a spiral of particles on the groundscalar The x/y scalar
distance-scalar The distance scalar
duration The duration of the animation, in ticks
circleDraw a circle of particlesradius The circle's radius
duration The time taken to draw the circle, in ticks
height The height above the location to draw the cricle
pitch The circle's pitch (in degrees)
roll The roll of the circle (in degrees)
helixDraw a helix of particlesheight The height to draw the helix
duration The time taken to draw the helix, in ticks
speed The speed at which to draw the helix
radius The radius of the helix
double_helixDraw a double helix of particlesheight The height to draw the helix
duration The time taken to draw the helix, in ticks
speed The speed at which to draw the helix
radius The radius of the helix
twirlTwirl particles (double expanding spiral)small-radius The small radius
large-radius The large radius
duration The animation duration, in ticks
start-height The start height
end-height The end height
speed The speed at which to draw the animation

Example Config

- id: particle_animation
args:
particle: soul # The particle to spawn (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
particle-amount: 1 # The amount of particles to spawn on each point
animation: ground_spiral # The ID of the animation
tick-multiplier: 1 # (Optional) increases the speed of the animation by some multiplier
entity: player # (Optional) specifies the entity to have the animation activate around (player, victim, projectile)
use-eye-location: true # (Optional) Sets the entity location to be at eye level rather than ground level
particle_args: # Arguments for the animation
scalar: 1.618
distance-scalar: 0.5
duration: 20
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/particle_line.html b/effects/all-effects/particle_line.html index 9b5cdd77c3..db628c8551 100644 --- a/effects/all-effects/particle_line.html +++ b/effects/all-effects/particle_line.html @@ -5,13 +5,13 @@ particle_line | Auxilor Plugins - +

particle_line

Triggered Effect

Spawns a line of particles between you and the target location

Example Config

- id: particle_line
args:
particle: heart # The particle to spawn (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
amount: 10 # The amount of particles to spawn on each point
spacing: 1.5 # The spacing between each particle in the line
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/pay_price.html b/effects/all-effects/pay_price.html index e1bdc37588..c00c193dfc 100644 --- a/effects/all-effects/pay_price.html +++ b/effects/all-effects/pay_price.html @@ -5,13 +5,13 @@ pay_price | Auxilor Plugins - +

pay_price

Triggered Effect

Pay a price

Example Config

- id: pay_price
args:
value: 1000 # The value of the price
type: coins # The price type
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/permanent_potion_effect.html b/effects/all-effects/permanent_potion_effect.html index cbeb049e2f..4fd1f82285 100644 --- a/effects/all-effects/permanent_potion_effect.html +++ b/effects/all-effects/permanent_potion_effect.html @@ -5,13 +5,13 @@ permanent_potion_effect | Auxilor Plugins - +

permanent_potion_effect

Permanent Effect

Gives a permanent potion effect

Example Config

- id: permanent_potion_effect
args:
effect: confusion # The effect to give (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
level: 2 # The effect level to give
- + \ No newline at end of file diff --git a/effects/all-effects/pet_xp_multiplier.html b/effects/all-effects/pet_xp_multiplier.html index eb5f3c2887..c69eaf20a7 100644 --- a/effects/all-effects/pet_xp_multiplier.html +++ b/effects/all-effects/pet_xp_multiplier.html @@ -5,13 +5,13 @@ pet_xp_multiplier | Auxilor Plugins - +

pet_xp_multiplier

Permanent Effect

Multiplies pet xp gain

Requires EcoPets

Example Config

- id: pet_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
pets: # The list of pets to multiply xp for. If removed, it will multiply all pets.
- tiger
- golem
- + \ No newline at end of file diff --git a/effects/all-effects/piercing.html b/effects/all-effects/piercing.html index 66071e229b..c05d1fcef0 100644 --- a/effects/all-effects/piercing.html +++ b/effects/all-effects/piercing.html @@ -5,13 +5,13 @@ piercing | Auxilor Plugins - +

piercing

Triggered Effect

Makes projectiles pass through other entities (collaterals), like the Piercing enchantment.

Example Config

- id: piercing
args:
level: 3 # The piercing level, i.e. the amount of entities that the projectile should go through
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/play_animation.html b/effects/all-effects/play_animation.html index fb2ba0f4e9..182e57f48f 100644 --- a/effects/all-effects/play_animation.html +++ b/effects/all-effects/play_animation.html @@ -5,13 +5,13 @@ play_animation | Auxilor Plugins - +

play_animation

Triggered Effect

Plays a Model Engine animation (The entity must have a custom model active)

Requires Model Engine

Example Config

- id: play_animation
args:
animation: strike # The name of the animation
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/play_sound.html b/effects/all-effects/play_sound.html index 451d941d08..45bb9011af 100644 --- a/effects/all-effects/play_sound.html +++ b/effects/all-effects/play_sound.html @@ -5,13 +5,13 @@ play_sound | Auxilor Plugins - +

play_sound

Triggered Effect

Plays a sound to the player

Example Config

- id: play_sound
args:
sound: entity_wolf_growl # The sound to play (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html)
pitch: 0.7 # The pitch of the sound (0.5 - 2)
volume: 10 # The volume of the sound
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/potion_duration_multiplier.html b/effects/all-effects/potion_duration_multiplier.html index 4e005d6dee..ab2dee687a 100644 --- a/effects/all-effects/potion_duration_multiplier.html +++ b/effects/all-effects/potion_duration_multiplier.html @@ -5,13 +5,13 @@ potion_duration_multiplier | Auxilor Plugins - +

potion_duration_multiplier

Permanent Effect

Multiplies the duration of brewed potions

Example Config

- id: potion_duration_multiplier
args:
multiplier: 1.2 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/potion_effect.html b/effects/all-effects/potion_effect.html index a347f6683f..7c808a8112 100644 --- a/effects/all-effects/potion_effect.html +++ b/effects/all-effects/potion_effect.html @@ -5,13 +5,13 @@ potion_effect | Auxilor Plugins - +

potion_effect

Triggered Effect

Gives a potion effect

Example Config

- id: potion_effect
args:
effect: blindness # The effect to give (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
level: 1 # The level to give
duration: 40 # The duration of the effect (in ticks)
apply_to_player: false # True to apply to the player, false to apply to the victim
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/pull_in.html b/effects/all-effects/pull_in.html index e801eb27b3..dc48d5f766 100644 --- a/effects/all-effects/pull_in.html +++ b/effects/all-effects/pull_in.html @@ -5,13 +5,13 @@ pull_in | Auxilor Plugins - +

pull_in

Triggered Effect

Pull the victim towards the player

Example Config

- id: pull_in
args:
velocity: 0.2 # The speed at which to be pulled (magnitude of the velocity vector)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/pull_to_location.html b/effects/all-effects/pull_to_location.html index d7cb2984ce..ddd3b720f5 100644 --- a/effects/all-effects/pull_to_location.html +++ b/effects/all-effects/pull_to_location.html @@ -5,13 +5,13 @@ pull_to_location | Auxilor Plugins - +

pull_to_location

Triggered Effect

Get pulled to a location

Example Config

- id: pull_to_location
args:
velocity: 1.5 # The speed at which to be pulled (magnitude of the velocity vector)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/quest_xp_multiplier.html b/effects/all-effects/quest_xp_multiplier.html index f315b9baf7..a16681820f 100644 --- a/effects/all-effects/quest_xp_multiplier.html +++ b/effects/all-effects/quest_xp_multiplier.html @@ -5,13 +5,13 @@ quest_xp_multiplier | Auxilor Plugins - +

quest_xp_multiplier

Permanent Effect

Multiplies quest xp gain

Requires EcoQuests

Example Config

- id: quest_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
quests: # The list of quests to multiply xp for. If removed, it will multiply all quests.
- daily_1
- weekly_1
- + \ No newline at end of file diff --git a/effects/all-effects/random_player.html b/effects/all-effects/random_player.html index a618650de3..634e9b10c4 100644 --- a/effects/all-effects/random_player.html +++ b/effects/all-effects/random_player.html @@ -5,13 +5,13 @@ random_player | Auxilor Plugins - +

random_player

Triggered Effect

Runs effects for a random player on the server

Example Config

- id: random_player
args:
effects: # The effects to run for the player
- id: kick
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/rapid_bows.html b/effects/all-effects/rapid_bows.html index 8a1dbf0427..8475729b5b 100644 --- a/effects/all-effects/rapid_bows.html +++ b/effects/all-effects/rapid_bows.html @@ -5,13 +5,13 @@ rapid_bows | Auxilor Plugins - +

rapid_bows

Permanent Effect

Allows bows to be shot at full speed without pulling back as far

Example Config

- id: rapid_bows
args:
percent_faster: 15 # The percentage less tension to require
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/reel_speed_multiplier.html b/effects/all-effects/reel_speed_multiplier.html index a4ecf56b96..e69991a314 100644 --- a/effects/all-effects/reel_speed_multiplier.html +++ b/effects/all-effects/reel_speed_multiplier.html @@ -5,13 +5,13 @@ reel_speed_multiplier | Auxilor Plugins - +

reel_speed_multiplier

Permanent Effect

Multiplies the speed at which you pull in entities and drops with fishing rods

Example Config

- id: reel_speed_multiplier
args:
multiplier: 1.2 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/regen_multiplier.html b/effects/all-effects/regen_multiplier.html index e57ae5d309..0bddeefe16 100644 --- a/effects/all-effects/regen_multiplier.html +++ b/effects/all-effects/regen_multiplier.html @@ -5,13 +5,13 @@ regen_multiplier | Auxilor Plugins - +

regen_multiplier

Permanent Effect

Multiplies regen speed

Example Config

- id: regen_multiplier
args:
multiplier: 2 # The multiplier for regeneration speed
reason: # Optional: The types of regen to multiply, list is here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityRegainHealthEvent.RegainReason.html
- magic
- magic_regen
- + \ No newline at end of file diff --git a/effects/all-effects/remove_boss_bar.html b/effects/all-effects/remove_boss_bar.html index 0664606648..4e467a740b 100644 --- a/effects/all-effects/remove_boss_bar.html +++ b/effects/all-effects/remove_boss_bar.html @@ -5,13 +5,13 @@ remove_boss_bar | Auxilor Plugins - +

remove_boss_bar

Triggered Effect

Removes a boss bar

Example Config

- id: remove_boss_bar
args:
id: my_boss_bar # The ID of the boss bar to remove
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_enchant.html b/effects/all-effects/remove_enchant.html index c7e133803f..5e5d72f89e 100644 --- a/effects/all-effects/remove_enchant.html +++ b/effects/all-effects/remove_enchant.html @@ -5,13 +5,13 @@ remove_enchant | Auxilor Plugins - +

remove_enchant

Triggered Effect

Removes an enchant from the item

Example Config

- id: remove_enchant
args:
enchant: telekinesis # The ID of the enchant
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_item.html b/effects/all-effects/remove_item.html index 472046d102..9209bff8c1 100644 --- a/effects/all-effects/remove_item.html +++ b/effects/all-effects/remove_item.html @@ -5,13 +5,13 @@ remove_item | Auxilor Plugins - +

remove_item

Triggered Effect

Removes an item from the player's inventory

Example Config

- id: remove_item
args:
item: diamond # The item to remove
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_item_data.html b/effects/all-effects/remove_item_data.html index 161236b355..e5fb007857 100644 --- a/effects/all-effects/remove_item_data.html +++ b/effects/all-effects/remove_item_data.html @@ -5,13 +5,13 @@ remove_item_data | Auxilor Plugins - +

remove_item_data

Triggered Effect

Remove item data

Example Config

- id: remove_item_data
args:
key: owner # The key to remove
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_potion_effect.html b/effects/all-effects/remove_potion_effect.html index a64b1bc590..1c20d73e23 100644 --- a/effects/all-effects/remove_potion_effect.html +++ b/effects/all-effects/remove_potion_effect.html @@ -5,13 +5,13 @@ remove_potion_effect | Auxilor Plugins - +

remove_potion_effect

Triggered Effect

Removes a potion effect

Example Config

- id: remove_potion_effect
args:
effect: hunger # The effect to remove (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
apply_to_player: true # True to remove the effect from the player, false to remove it from the victim
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/repair_item.html b/effects/all-effects/repair_item.html index a078cf3cde..6fe1cb09c9 100644 --- a/effects/all-effects/repair_item.html +++ b/effects/all-effects/repair_item.html @@ -5,13 +5,13 @@ repair_item | Auxilor Plugins - +

repair_item

Triggered Effect

Repairs the item

Example Config

- id: repair_item
args:
damage: 2 # The durability to repair
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/replace_near.html b/effects/all-effects/replace_near.html index e406f7ec32..5b6545db6f 100644 --- a/effects/all-effects/replace_near.html +++ b/effects/all-effects/replace_near.html @@ -5,13 +5,13 @@ replace_near | Auxilor Plugins - +

replace_near

Triggered Effect

Replaces nearby blocks with other blocks

Example Configs

- id: replace_near
args:
radius: 5 # The horizontal radius to replace
radius_y: 5 # The vertical radius to replace
replace_to: obsidian # The block to replace to
duration: 40 # (Optional) The duration to replace for before returning back to the original state
whitelist: # (Optional) A list of blocks to replace
- lava
exposed_only: true # (Optional) If only blocks with air above them should be replaced
source_only: true # (Optional) If only source blocks should be replaced (for liquids)
disable_on_sneak: true # If the effect should not activate while sneaking
...other config (eg triggers, filters, mutators, etc)
- id: replace_near
args:
radius: 5 # The horizontal radius to replace
radius_y: 5 # The vertical radius to replace
replace_to: gold_block # The block to replace to
blacklist: # (Optional) A list of blocks to not replace
- gold_ore
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/rotate.html b/effects/all-effects/rotate.html index daccefc4e2..41ee792dd6 100644 --- a/effects/all-effects/rotate.html +++ b/effects/all-effects/rotate.html @@ -5,13 +5,13 @@ rotate | Auxilor Plugins - +

rotate

Triggered Effect

Spin around

Example Config

- id: rotate
args:
angle: 180 # The angle to rotate / spin (in degrees)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/run_chain.html b/effects/all-effects/run_chain.html index 444762854d..d68d6f20f1 100644 --- a/effects/all-effects/run_chain.html +++ b/effects/all-effects/run_chain.html @@ -5,13 +5,13 @@ run_chain | Auxilor Plugins - +

run_chain

Triggered Effect

Execute an effect chain

Example Config

- id: run_chain
args:
run-type: normal # Optional, sets how the chain is ran, see the 'configuring an effect' page
chain: blind_and_pop # The ID of the chain to run
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/run_command.html b/effects/all-effects/run_command.html index ef67092019..83ea1aa479 100644 --- a/effects/all-effects/run_command.html +++ b/effects/all-effects/run_command.html @@ -5,13 +5,13 @@ run_command | Auxilor Plugins - +

run_command

Triggered Effect

Runs a command from console

Example Config

- id: run_command
args:
command: "tempban %victim% 24h Hardcore Mode Ban, killed by %player%" # Supports %player% and %victim% as placeholders (victim will only be used if there is a player as a victim for this effect)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/run_player_command.html b/effects/all-effects/run_player_command.html index 70eda6e4b0..5a68819844 100644 --- a/effects/all-effects/run_player_command.html +++ b/effects/all-effects/run_player_command.html @@ -5,13 +5,13 @@ run_player_command | Auxilor Plugins - +

run_player_command

Triggered Effect

Runs a command as a player

Example Config

- id: run_player_command
args:
command: "kick %victim% Slapped out of the server" # Supports %player% and %victim% as placeholders (victim will only be used if there is a player as a victim for this effect)
as_op: true # If the command should be ran as op
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/sell_items.html b/effects/all-effects/sell_items.html index 8ca4180cf5..af581dc474 100644 --- a/effects/all-effects/sell_items.html +++ b/effects/all-effects/sell_items.html @@ -5,13 +5,13 @@ sell_items | Auxilor Plugins - +

sell_items

Triggered Effect

Sells dropped items / item from trigger

Example Config

- id: sell_items
args:
multiplier: 0.5 # The price multiplier
whitelist: [] # The only items allowed to be sold, if this is not present all items can be sold
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/sell_multiplier.html b/effects/all-effects/sell_multiplier.html index 916c9c77d1..afbf536d08 100644 --- a/effects/all-effects/sell_multiplier.html +++ b/effects/all-effects/sell_multiplier.html @@ -5,13 +5,13 @@ sell_multiplier | Auxilor Plugins - +

sell_multiplier

Permanent Effect

Multiplies money gained from selling items

Supports ShopGUIPlus, DeluxeSellwands, EconomyShopGUI, zShop

Example Config

- id: sell_multiplier
args:
multiplier: 1.05 # The sell multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/send_message.html b/effects/all-effects/send_message.html index c552b3d769..26adfcd596 100644 --- a/effects/all-effects/send_message.html +++ b/effects/all-effects/send_message.html @@ -5,13 +5,13 @@ send_message | Auxilor Plugins - +

send_message

Triggered Effect

Sends the player a message

Example Config

- id: send_message
args:
message: "&cYou have been blinded!" # The message to send
messages: # You can also specify a list of messages
- ""
- "&fYou have been blinded!"
- ""
action_bar: true # If the message should go to the action bar instead of chat
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/send_minimessage.html b/effects/all-effects/send_minimessage.html index f0846398a4..377709567d 100644 --- a/effects/all-effects/send_minimessage.html +++ b/effects/all-effects/send_minimessage.html @@ -5,13 +5,13 @@ send_minimessage | Auxilor Plugins - +

send_minimessage

Triggered Effect

Sends the player a minimessage message, supports clickable components, etc.

Requires Paper

Example Config

- id: send_minimessage
args:
message: "<red>You have been blinded!" # The message to send
action_bar: true # If the message should go to the action bar instead of chat
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/send_title.html b/effects/all-effects/send_title.html index b208968a0b..1cbd252635 100644 --- a/effects/all-effects/send_title.html +++ b/effects/all-effects/send_title.html @@ -5,13 +5,13 @@ send_title | Auxilor Plugins - +

send_title

Triggered Effect

Send a title/subtitle to the player

Example Config

- id: send_title
args:
title: "&aCongratulations %player%!" # The title
subtitle: "&3You won $1000" # The subtitle
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_armor_trim.html b/effects/all-effects/set_armor_trim.html index 6b4a9d601f..8f0c8b97ea 100644 --- a/effects/all-effects/set_armor_trim.html +++ b/effects/all-effects/set_armor_trim.html @@ -5,13 +5,13 @@ set_armor_trim | Auxilor Plugins - +

set_armor_trim

Triggered Effect

Sets item armor trim

Example Config

- id: set_armor_trim
args:
pattern: rib # The pattern
material: amethyst # The material
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_block.html b/effects/all-effects/set_block.html index d986329fb8..9b88de9b99 100644 --- a/effects/all-effects/set_block.html +++ b/effects/all-effects/set_block.html @@ -5,13 +5,13 @@ set_block | Auxilor Plugins - +

set_block

Triggered Effect

Set a block

Example Config

- id: set_block
args:
block: diamond_ore # The block to set to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_custom_model_data.html b/effects/all-effects/set_custom_model_data.html index 1ae1568e8d..665ccd561c 100644 --- a/effects/all-effects/set_custom_model_data.html +++ b/effects/all-effects/set_custom_model_data.html @@ -5,13 +5,13 @@ set_custom_model_data | Auxilor Plugins - +

set_custom_model_data

Triggered Effect

Set the item's custom model data

Example Config

- id: set_custom_model_data
args:
model: 16 # The custom model data ID
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_food.html b/effects/all-effects/set_food.html index a69e6c0701..65aa3a401e 100644 --- a/effects/all-effects/set_food.html +++ b/effects/all-effects/set_food.html @@ -5,13 +5,13 @@ set_food | Auxilor Plugins - +

set_food

Triggered Effect

Sets the player's food

Example Config

- id: set_food
args:
amount: 1 # The food level to set
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_freeze_ticks.html b/effects/all-effects/set_freeze_ticks.html index 1b0065ce87..b15622085c 100644 --- a/effects/all-effects/set_freeze_ticks.html +++ b/effects/all-effects/set_freeze_ticks.html @@ -5,13 +5,13 @@ set_freeze_ticks | Auxilor Plugins - +

set_freeze_ticks

Triggered Effect

Sets the victims freeze ticks (frost / powdered snow effect)

Example Config

- id: set_freeze_ticks
args:
ticks: 20 # The ticks to set (How long the victim has been in snow)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_global_points.html b/effects/all-effects/set_global_points.html index c88f47c92d..2526c9e49c 100644 --- a/effects/all-effects/set_global_points.html +++ b/effects/all-effects/set_global_points.html @@ -5,13 +5,13 @@ set_global_points | Auxilor Plugins - +

set_global_points

Triggered Effect

Set global points (check the points wiki page if you don't know what these are)

Example Config

- id: set_global_points
args:
type: global_stock # The point to set
amount: 0 # The amount to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_item_data.html b/effects/all-effects/set_item_data.html index bdf0571da5..efa404e76d 100644 --- a/effects/all-effects/set_item_data.html +++ b/effects/all-effects/set_item_data.html @@ -5,13 +5,13 @@ set_item_data | Auxilor Plugins - +

set_item_data

Triggered Effect

Set item data

Example Config

- id: set_item_data
args:
key: owner # The key to set
value: "%player_uuid%" # The value to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_item_points.html b/effects/all-effects/set_item_points.html index ced1a62d12..358330b138 100644 --- a/effects/all-effects/set_item_points.html +++ b/effects/all-effects/set_item_points.html @@ -5,13 +5,13 @@ set_item_points | Auxilor Plugins - +

set_item_points

Triggered Effect

Set item points (check the points wiki page if you don't know what these are)

Example Config

- id: set_item_points
args:
type: blocks_broken # The point to set
amount: 0 # The amount to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_points.html b/effects/all-effects/set_points.html index 0b8980860f..c3b7bb68ad 100644 --- a/effects/all-effects/set_points.html +++ b/effects/all-effects/set_points.html @@ -5,13 +5,13 @@ set_points | Auxilor Plugins - +

set_points

Triggered Effect

Set points (check the points wiki page if you don't know what these are)

Example Config

- id: set_points
args:
type: g_souls # The point to set
amount: 0 # The amount to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_saturation.html b/effects/all-effects/set_saturation.html index e9b0ecc68c..8217f98831 100644 --- a/effects/all-effects/set_saturation.html +++ b/effects/all-effects/set_saturation.html @@ -5,13 +5,13 @@ set_saturation | Auxilor Plugins - +

set_saturation

Triggered Effect

Sets the player's saturation

Example Config

- id: set_saturation
args:
amount: 10.0 # The saturation level to set
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_velocity.html b/effects/all-effects/set_velocity.html index 5934ee4b1a..be5c87745f 100644 --- a/effects/all-effects/set_velocity.html +++ b/effects/all-effects/set_velocity.html @@ -5,13 +5,13 @@ set_velocity | Auxilor Plugins - +

set_velocity

Triggered Effect

Sets your velocity

Example Config

- id: set_velocity
args:
x: 0.2
y: 0.33
z: -0.2
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_victim_velocity.html b/effects/all-effects/set_victim_velocity.html index 4445df30d9..350b5d1d53 100644 --- a/effects/all-effects/set_victim_velocity.html +++ b/effects/all-effects/set_victim_velocity.html @@ -5,13 +5,13 @@ set_victim_velocity | Auxilor Plugins - +

set_victim_velocity

Triggered Effect

Sets the victim's velocity

Example Config

- id: set_victim_velocity
args:
x: 0.2
y: 0.33
z: -0.2
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/shoot.html b/effects/all-effects/shoot.html index 83cc97ecbe..a6a25b9f84 100644 --- a/effects/all-effects/shoot.html +++ b/effects/all-effects/shoot.html @@ -5,13 +5,13 @@ shoot | Auxilor Plugins - +

shoot

Triggered Effect

Shoots a projectile

Example Config

- id: shoot
args:
inherit_velocity: true # If velocity should be inherited from the trigger (ie if you want to make a tripleshot effect)
no_source: false # If the player should not be marked as the source, leaving this option out defaults to false
projectile: arrow # The name of the projectile
launch-at-location: false # If the projectile should be launched at the location of the trigger rather than the player (Default: false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/shoot_arrow.html b/effects/all-effects/shoot_arrow.html index 229a17515d..61c55c5910 100644 --- a/effects/all-effects/shoot_arrow.html +++ b/effects/all-effects/shoot_arrow.html @@ -5,13 +5,13 @@ shoot_arrow | Auxilor Plugins - +

shoot_arrow

Triggered Effect

Shoots an arrow

Example Config

- id: shoot_arrow
args:
inherit_velocity: true # If velocity should be inherited from the trigger (ie if you want to make a tripleshot effect)
no_source: false # If the player should not be marked as the source, leaving this option out defaults to false
launch-at-location: false # If the arrow should be launched at the location of the trigger rather than the player (Default: false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/shuffle_hotbar.html b/effects/all-effects/shuffle_hotbar.html index 6757c431e1..fdbc62633d 100644 --- a/effects/all-effects/shuffle_hotbar.html +++ b/effects/all-effects/shuffle_hotbar.html @@ -5,13 +5,13 @@ shuffle_hotbar | Auxilor Plugins - +

shuffle_hotbar

Triggered Effect

Shuffle your victim's hotbar

Example Config

- id: shuffle_hotbar
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/skill_xp_multiplier.html b/effects/all-effects/skill_xp_multiplier.html index 62e66bd9bd..53805e32d0 100644 --- a/effects/all-effects/skill_xp_multiplier.html +++ b/effects/all-effects/skill_xp_multiplier.html @@ -5,13 +5,13 @@ skill_xp_multiplier | Auxilor Plugins - +

skill_xp_multiplier

Permanent Effect

Multiplies skill xp gain

Requires EcoSkills / Aurelium Skills

Example Config

- id: skill_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
skills: # The list of skills to multiply xp for. If removed, it will multiply all skills.
- mining
- combat
- + \ No newline at end of file diff --git a/effects/all-effects/smite.html b/effects/all-effects/smite.html index 17520ef3f5..517328535f 100644 --- a/effects/all-effects/smite.html +++ b/effects/all-effects/smite.html @@ -5,13 +5,13 @@ smite | Auxilor Plugins - +

smite

Triggered Effect

Strikes lightning on a victim

Example Config

- id: smite
args:
damage: 5 # The damage to deal
silent: true # If the lightning should be silent
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_entity.html b/effects/all-effects/spawn_entity.html index 0c3a3db1e2..bdb7873ebb 100644 --- a/effects/all-effects/spawn_entity.html +++ b/effects/all-effects/spawn_entity.html @@ -5,13 +5,13 @@ spawn_entity | Auxilor Plugins - +

spawn_entity

Triggered Effect

Spawns an entity

Example Config

- id: spawn_entity
args:
entity: cave_spider speed:100 # The mob to spawn, takes a lookup string
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_mobs.html b/effects/all-effects/spawn_mobs.html index 6e3ce0234a..137d9d0e49 100644 --- a/effects/all-effects/spawn_mobs.html +++ b/effects/all-effects/spawn_mobs.html @@ -5,13 +5,13 @@ spawn_mobs | Auxilor Plugins - +

spawn_mobs

Triggered Effect

Spawns mobs to help you

Example Config

- id: spawn_mobs
args:
amount: 4 # The amount of mobs to spawn
ticks_to_live: 120 # The amount of ticks the mobs should live for
health: 5 # The mob health
range: 10 # The range around the location for mobs to spawn
entity: cave_spider speed:0.8 # The mob to spawn, takes a lookup string
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_particle.html b/effects/all-effects/spawn_particle.html index 0a912f632a..778b01f232 100644 --- a/effects/all-effects/spawn_particle.html +++ b/effects/all-effects/spawn_particle.html @@ -5,13 +5,13 @@ spawn_particle | Auxilor Plugins - +

spawn_particle

Triggered Effect

Spawns a particle

Example Config

- id: spawn_particle
args:
particle: heart # The particle to spawn (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
amount: 10 # The amount of particles to spawn
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_potion_cloud.html b/effects/all-effects/spawn_potion_cloud.html index 9beea6178e..a33a80df34 100644 --- a/effects/all-effects/spawn_potion_cloud.html +++ b/effects/all-effects/spawn_potion_cloud.html @@ -5,13 +5,13 @@ spawn_potion_cloud | Auxilor Plugins - +

spawn_potion_cloud

Triggered Effect

Spawns a potion cloud

Example Config

- id: spawn_potion_cloud
args:
effect: blindness # The effect to give (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
level: 1 # The level to give
duration: 80 # The duration of the effect (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/start_quest.html b/effects/all-effects/start_quest.html index ecd1bbe0c3..dde1eac7ec 100644 --- a/effects/all-effects/start_quest.html +++ b/effects/all-effects/start_quest.html @@ -5,13 +5,13 @@ start_quest | Auxilor Plugins - +

start_quest

Triggered Effect

Starts a quest for the player

Requires EcoQuests

Example Config

- id: start_quest
args:
quest: meet_the_village # The quest ID
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/strike_lightning.html b/effects/all-effects/strike_lightning.html index ae0a92ebc2..48bbc5eacc 100644 --- a/effects/all-effects/strike_lightning.html +++ b/effects/all-effects/strike_lightning.html @@ -5,13 +5,13 @@ strike_lightning | Auxilor Plugins - +

strike_lightning

Triggered Effect

Strikes lightning at a point

Example Config

- id: strike_lightning
args:
amount: 5 # The amount of lightning strikes
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/strip_ai.html b/effects/all-effects/strip_ai.html index 3af5a5b800..9df9485a98 100644 --- a/effects/all-effects/strip_ai.html +++ b/effects/all-effects/strip_ai.html @@ -5,13 +5,13 @@ strip_ai | Auxilor Plugins - +

strip_ai

Triggered Effect

Strips a mob's AI temporarily

Example Config

- id: strip_ai
args:
duration: 60 # The amount of ticks to strip AI for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/swarm.html b/effects/all-effects/swarm.html index d969233bf1..537063bac7 100644 --- a/effects/all-effects/swarm.html +++ b/effects/all-effects/swarm.html @@ -5,13 +5,13 @@ swarm | Auxilor Plugins - +

swarm

Triggered Effect

Makes nearby monsters in a certain radius attack the victim

Example Config

- id: swarm
args:
radius: 20 # The radius to swarm from
entities: # (Optional) The list of entities to anger
- zombie
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/take_money.html b/effects/all-effects/take_money.html index 5e44c905e2..2b006ea165 100644 --- a/effects/all-effects/take_money.html +++ b/effects/all-effects/take_money.html @@ -5,13 +5,13 @@ take_money | Auxilor Plugins - +

take_money

Triggered Effect

Takes money from the player

Requires Vault economy

Example Config

- id: take_money
args:
amount: 1000 # The amount of money to take
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/target_player.html b/effects/all-effects/target_player.html index 6e8449737c..9c070b814d 100644 --- a/effects/all-effects/target_player.html +++ b/effects/all-effects/target_player.html @@ -5,13 +5,13 @@ target_player | Auxilor Plugins - +

target_player

Triggered Effect

Makes the victim target the player (requires the victim to be a monster)

Example Config

- id: target_player
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/telekinesis.html b/effects/all-effects/telekinesis.html index 246d23c902..a212e8efdf 100644 --- a/effects/all-effects/telekinesis.html +++ b/effects/all-effects/telekinesis.html @@ -5,13 +5,13 @@ telekinesis | Auxilor Plugins - +

telekinesis

Permanent Effect

Teleports all drops to the player's inventory

Example Config

- id: telekinesis
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/teleport.html b/effects/all-effects/teleport.html index f43942539d..bb124af529 100644 --- a/effects/all-effects/teleport.html +++ b/effects/all-effects/teleport.html @@ -5,13 +5,13 @@ teleport | Auxilor Plugins - +

teleport

Triggered Effect

Teleports to a location

Example Config

- id: teleport
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/teleport_to.html b/effects/all-effects/teleport_to.html index ef52ede9a0..02dfdc78f5 100644 --- a/effects/all-effects/teleport_to.html +++ b/effects/all-effects/teleport_to.html @@ -5,13 +5,13 @@ teleport_to | Auxilor Plugins - +

teleport_to

Triggered Effect

Teleport a player to a specific location

Example Config

- id: teleport_to
args:
world: world_nether # The world name
x: 100 # The x-coordinate
y: 50 # The y-coordinate
z: -581.2 # The z-coordinate
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/teleport_to_ground.html b/effects/all-effects/teleport_to_ground.html index 784f1843f7..3b818df5ae 100644 --- a/effects/all-effects/teleport_to_ground.html +++ b/effects/all-effects/teleport_to_ground.html @@ -5,13 +5,13 @@ teleport_to_ground | Auxilor Plugins - +

teleport_to_ground

Triggered Effect

Teleports to the ground

Example Config

- id: teleport_to_ground
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/traceback.html b/effects/all-effects/traceback.html index c85dd4e81c..ca3c7ba0de 100644 --- a/effects/all-effects/traceback.html +++ b/effects/all-effects/traceback.html @@ -5,13 +5,13 @@ traceback | Auxilor Plugins - +

traceback

Triggered Effect

Go back to a previous position

Example Config

- id: traceback
args:
seconds: 10 # The seconds to go back (between 1 and 30)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/transmission.html b/effects/all-effects/transmission.html index 66bc31e783..f64d5f6395 100644 --- a/effects/all-effects/transmission.html +++ b/effects/all-effects/transmission.html @@ -5,13 +5,13 @@ transmission | Auxilor Plugins - +

transmission

Triggered Effect

Teleport a player forward in the direction they're facing (Like AotE)

Example Config

- id: transmission
args:
distance: 5 # The distance to teleport
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/trigger_custom.html b/effects/all-effects/trigger_custom.html index b4f4ae09e2..2e7b14767a 100644 --- a/effects/all-effects/trigger_custom.html +++ b/effects/all-effects/trigger_custom.html @@ -5,14 +5,14 @@ trigger_custom | Auxilor Plugins - +

trigger_custom

Triggered Effect

Call a custom trigger

Example Config

- id: trigger_custom
args:
trigger: example # The custom trigger ID: use in other effects like custom_id (i.e. custom_example here)
value: 1.5 # The value to pass to the trigger, e.g. for EcoPets levelling.
...other config (eg triggers, filters, mutators, etc)

You then use the trigger like any other trigger:

triggers:
- custom_example

You can also call custom triggers with /libreforge trigger <subject> <id> [value]

The subject can be any player name or UUID, entity UUID, global and server for the server, and all and everyone to run it for all players.

- + \ No newline at end of file diff --git a/effects/all-effects/update_boss_bar.html b/effects/all-effects/update_boss_bar.html index 19932fbaf9..844aa1fb5e 100644 --- a/effects/all-effects/update_boss_bar.html +++ b/effects/all-effects/update_boss_bar.html @@ -5,13 +5,13 @@ update_boss_bar | Auxilor Plugins - +

update_boss_bar

Triggered Effect

Updates a boss bar

Example Config

- id: update_boss_bar
args:
id: my_boss_bar # The ID of the boss bar to update
name: "Updated Boss Bar" # (Optional) The new name of the boss bar
color: pink # (Optional) The new boss bar color (pink, blue, red, green, yellow, purple, white)
style: notched_6 # (Optional) The new boss bar style (progress, notched_6, notched_10, notched_12, notched_20)
progress: "%libreforge_boss_bar_my_boss_bar_progress% + 10" # (Optional) The new percentage completion of the boss bar
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/victim_speed_multiplier.html b/effects/all-effects/victim_speed_multiplier.html index 86aa570551..4655b040ed 100644 --- a/effects/all-effects/victim_speed_multiplier.html +++ b/effects/all-effects/victim_speed_multiplier.html @@ -5,13 +5,13 @@ victim_speed_multiplier | Auxilor Plugins - +

victim_speed_multiplier

Triggered Effect

Temporarily multiplies victim movement speed

Example Config

- id: victim_speed_multiplier
args:
multiplier: 1.5 # The multiplier for movement speed
duration: 50 # The duration (in ticks)
- + \ No newline at end of file diff --git a/effects/all-effects/xp_multiplier.html b/effects/all-effects/xp_multiplier.html index 981199e25d..b2470fdce0 100644 --- a/effects/all-effects/xp_multiplier.html +++ b/effects/all-effects/xp_multiplier.html @@ -5,13 +5,13 @@ xp_multiplier | Auxilor Plugins - +

xp_multiplier

Permanent Effect

Multiplies incoming xp gain

Example Config

- id: xp_multiplier
args:
multiplier: 2.05 # The xp multiplier
- + \ No newline at end of file diff --git a/effects/all-filters.html b/effects/all-filters.html index 7fbc1328d3..fe6f6a5844 100644 --- a/effects/all-filters.html +++ b/effects/all-filters.html @@ -5,13 +5,13 @@ How to configure a filter | Auxilor Plugins - +

How to configure a filter

Filters are config keys, added under the filters: section of an effect

Example Filter Config

- id: cancel_event
triggers:
- mine_block
filters:
blocks:
- budding_amethyst

Filters work by checking the provided data against the rules that you outline, so in this example it will prevent the player from mining budding amethyst.

Like conditions, you can also invert filters like this:

- id: cancel_event
triggers:
- mine_block
filters:
not_blocks:
- budding_amethyst

This will negate the filter, i.e. only cancel events that aren't budding amethyst breaks.

- + \ No newline at end of file diff --git a/effects/all-filters/above_health_percent.html b/effects/all-filters/above_health_percent.html index 92a94f2f4f..e3bd176637 100644 --- a/effects/all-filters/above_health_percent.html +++ b/effects/all-filters/above_health_percent.html @@ -5,13 +5,13 @@ above_health_percent | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/advancements.html b/effects/all-filters/advancements.html index 26e2e1af84..788615fe17 100644 --- a/effects/all-filters/advancements.html +++ b/effects/all-filters/advancements.html @@ -5,13 +5,13 @@ advancements | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/blocks.html b/effects/all-filters/blocks.html index dd489ccefd..0ae24bc51e 100644 --- a/effects/all-filters/blocks.html +++ b/effects/all-filters/blocks.html @@ -5,13 +5,13 @@ blocks | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/damage_cause.html b/effects/all-filters/damage_cause.html index 3fa8aa7e63..2a28230fd4 100644 --- a/effects/all-filters/damage_cause.html +++ b/effects/all-filters/damage_cause.html @@ -5,13 +5,13 @@ damage_cause | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/entities.html b/effects/all-filters/entities.html index 520cf98a20..58bfbb8028 100644 --- a/effects/all-filters/entities.html +++ b/effects/all-filters/entities.html @@ -5,13 +5,13 @@ entities | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/from_spawner.html b/effects/all-filters/from_spawner.html index 2462a0c652..7766c4e090 100644 --- a/effects/all-filters/from_spawner.html +++ b/effects/all-filters/from_spawner.html @@ -5,13 +5,13 @@ from_spawner | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/fully_charged.html b/effects/all-filters/fully_charged.html index 308a1219d7..8508437f2a 100644 --- a/effects/all-filters/fully_charged.html +++ b/effects/all-filters/fully_charged.html @@ -5,13 +5,13 @@ fully_charged | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/fully_grown.html b/effects/all-filters/fully_grown.html index 83efcc8767..79719c239d 100644 --- a/effects/all-filters/fully_grown.html +++ b/effects/all-filters/fully_grown.html @@ -5,13 +5,13 @@ fully_grown | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_behind_victim.html b/effects/all-filters/is_behind_victim.html index 3db92b7f0a..4923494538 100644 --- a/effects/all-filters/is_behind_victim.html +++ b/effects/all-filters/is_behind_victim.html @@ -5,13 +5,13 @@ is_behind_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_boss.html b/effects/all-filters/is_boss.html index 81e31f41ac..a51a7524df 100644 --- a/effects/all-filters/is_boss.html +++ b/effects/all-filters/is_boss.html @@ -5,13 +5,13 @@ is_boss | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_expression_true.html b/effects/all-filters/is_expression_true.html index 4a4e4bdea1..6901b40ffd 100644 --- a/effects/all-filters/is_expression_true.html +++ b/effects/all-filters/is_expression_true.html @@ -5,13 +5,13 @@ is_expression_true | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_npc.html b/effects/all-filters/is_npc.html index 73fb4dc085..46c72098e7 100644 --- a/effects/all-filters/is_npc.html +++ b/effects/all-filters/is_npc.html @@ -5,13 +5,13 @@ is_npc | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_passive.html b/effects/all-filters/is_passive.html index 613dc76b75..c4ec343c91 100644 --- a/effects/all-filters/is_passive.html +++ b/effects/all-filters/is_passive.html @@ -5,13 +5,13 @@ is_passive | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_above.html b/effects/all-filters/item_durability_above.html index b39d4ce2cc..77a8350fd2 100644 --- a/effects/all-filters/item_durability_above.html +++ b/effects/all-filters/item_durability_above.html @@ -5,13 +5,13 @@ item_durability_above | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_above_percent.html b/effects/all-filters/item_durability_above_percent.html index 302555a8c6..2a0cfbbb82 100644 --- a/effects/all-filters/item_durability_above_percent.html +++ b/effects/all-filters/item_durability_above_percent.html @@ -5,13 +5,13 @@ item_durability_above_percent | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_below.html b/effects/all-filters/item_durability_below.html index b7dd12fc9b..74170d3ce0 100644 --- a/effects/all-filters/item_durability_below.html +++ b/effects/all-filters/item_durability_below.html @@ -5,13 +5,13 @@ item_durability_below | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_below_percent.html b/effects/all-filters/item_durability_below_percent.html index 8cbf48ba50..99277eb734 100644 --- a/effects/all-filters/item_durability_below_percent.html +++ b/effects/all-filters/item_durability_below_percent.html @@ -5,13 +5,13 @@ item_durability_below_percent | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/items.html b/effects/all-filters/items.html index 504937951b..527eb419f3 100644 --- a/effects/all-filters/items.html +++ b/effects/all-filters/items.html @@ -5,13 +5,13 @@ items | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/job.html b/effects/all-filters/job.html index b6225b3eca..c1725af1ba 100644 --- a/effects/all-filters/job.html +++ b/effects/all-filters/job.html @@ -5,13 +5,13 @@ job | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/magic_type.html b/effects/all-filters/magic_type.html index ae703c24db..04ad9ca231 100644 --- a/effects/all-filters/magic_type.html +++ b/effects/all-filters/magic_type.html @@ -5,13 +5,13 @@ magic_type | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/npc.html b/effects/all-filters/npc.html index 46eccc2c7f..22031b603e 100644 --- a/effects/all-filters/npc.html +++ b/effects/all-filters/npc.html @@ -5,13 +5,13 @@ npc | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/on_max_health.html b/effects/all-filters/on_max_health.html index 02c5072921..bb01408667 100644 --- a/effects/all-filters/on_max_health.html +++ b/effects/all-filters/on_max_health.html @@ -5,13 +5,13 @@ on_max_health | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/pet.html b/effects/all-filters/pet.html index 7bac23ca83..f69ef8c6ab 100644 --- a/effects/all-filters/pet.html +++ b/effects/all-filters/pet.html @@ -5,13 +5,13 @@ pet | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/player_name.html b/effects/all-filters/player_name.html index fbf4edda2c..dcf03b5698 100644 --- a/effects/all-filters/player_name.html +++ b/effects/all-filters/player_name.html @@ -5,13 +5,13 @@ player_name | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/player_placed.html b/effects/all-filters/player_placed.html index 08b72fcf86..4d00f91312 100644 --- a/effects/all-filters/player_placed.html +++ b/effects/all-filters/player_placed.html @@ -5,13 +5,13 @@ player_placed | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/potion_effect.html b/effects/all-filters/potion_effect.html index 440a2de516..e40bb92994 100644 --- a/effects/all-filters/potion_effect.html +++ b/effects/all-filters/potion_effect.html @@ -5,13 +5,13 @@ potion_effect | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/projectiles.html b/effects/all-filters/projectiles.html index 3b67c6dbf4..b409a868e1 100644 --- a/effects/all-filters/projectiles.html +++ b/effects/all-filters/projectiles.html @@ -5,13 +5,13 @@ projectiles | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/quest.html b/effects/all-filters/quest.html index 4a9da4f27f..933aff3625 100644 --- a/effects/all-filters/quest.html +++ b/effects/all-filters/quest.html @@ -5,13 +5,13 @@ quest | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/region.html b/effects/all-filters/region.html index 1ef236ee12..bd6a567399 100644 --- a/effects/all-filters/region.html +++ b/effects/all-filters/region.html @@ -5,13 +5,13 @@ region | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/shop_item.html b/effects/all-filters/shop_item.html index a5e6cd15d7..f239f394cc 100644 --- a/effects/all-filters/shop_item.html +++ b/effects/all-filters/shop_item.html @@ -5,13 +5,13 @@ shop_item | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/skill.html b/effects/all-filters/skill.html index 90bd5269b2..6bdc2416a1 100644 --- a/effects/all-filters/skill.html +++ b/effects/all-filters/skill.html @@ -5,13 +5,13 @@ skill | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/task.html b/effects/all-filters/task.html index aa4cf83baf..76998b80e9 100644 --- a/effects/all-filters/task.html +++ b/effects/all-filters/task.html @@ -5,13 +5,13 @@ task | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/text.html b/effects/all-filters/text.html index cff4528132..ebb72c29be 100644 --- a/effects/all-filters/text.html +++ b/effects/all-filters/text.html @@ -5,13 +5,13 @@ text | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/text_contains.html b/effects/all-filters/text_contains.html index 3d9ab5169f..c6ffe4b7bc 100644 --- a/effects/all-filters/text_contains.html +++ b/effects/all-filters/text_contains.html @@ -5,13 +5,13 @@ text_contains | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/value_above.html b/effects/all-filters/value_above.html index 89ec7f4c71..5be3966bb8 100644 --- a/effects/all-filters/value_above.html +++ b/effects/all-filters/value_above.html @@ -5,13 +5,13 @@ value_above | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/value_below.html b/effects/all-filters/value_below.html index fb3e71262b..3d73a4a0e5 100644 --- a/effects/all-filters/value_below.html +++ b/effects/all-filters/value_below.html @@ -5,13 +5,13 @@ value_above | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/value_equals.html b/effects/all-filters/value_equals.html index 0ba7446ad9..88759994af 100644 --- a/effects/all-filters/value_equals.html +++ b/effects/all-filters/value_equals.html @@ -5,13 +5,13 @@ value_equals | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/victim_name.html b/effects/all-filters/victim_name.html index 91edbe0af9..6bd53bb511 100644 --- a/effects/all-filters/victim_name.html +++ b/effects/all-filters/victim_name.html @@ -5,13 +5,13 @@ victim_name | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/block_to_location.html b/effects/all-mutators/block_to_location.html index 4539101094..14102b0675 100644 --- a/effects/all-mutators/block_to_location.html +++ b/effects/all-mutators/block_to_location.html @@ -5,13 +5,13 @@ block_to_location | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/dispatcher_as_player.html b/effects/all-mutators/dispatcher_as_player.html index 0316fbc5e6..2e0b9b947a 100644 --- a/effects/all-mutators/dispatcher_as_player.html +++ b/effects/all-mutators/dispatcher_as_player.html @@ -5,13 +5,13 @@ dispatcher_as_player | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/dispatcher_as_victim.html b/effects/all-mutators/dispatcher_as_victim.html index dae793954f..7afbadbab4 100644 --- a/effects/all-mutators/dispatcher_as_victim.html +++ b/effects/all-mutators/dispatcher_as_victim.html @@ -5,13 +5,13 @@ dispatcher_as_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_block.html b/effects/all-mutators/location_to_block.html index 892a3e57e0..0cbfb112f7 100644 --- a/effects/all-mutators/location_to_block.html +++ b/effects/all-mutators/location_to_block.html @@ -5,13 +5,13 @@ location_to_block | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_cursor.html b/effects/all-mutators/location_to_cursor.html index a8051b6e4d..7f502030a3 100644 --- a/effects/all-mutators/location_to_cursor.html +++ b/effects/all-mutators/location_to_cursor.html @@ -5,13 +5,13 @@ location_to_cursor | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_drop.html b/effects/all-mutators/location_to_drop.html index 223fe6b10c..8a2c95556a 100644 --- a/effects/all-mutators/location_to_drop.html +++ b/effects/all-mutators/location_to_drop.html @@ -5,13 +5,13 @@ location_to_drop | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_player.html b/effects/all-mutators/location_to_player.html index 9636173ae5..1a2b4ac3ec 100644 --- a/effects/all-mutators/location_to_player.html +++ b/effects/all-mutators/location_to_player.html @@ -5,13 +5,13 @@ location_to_player | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_projectile.html b/effects/all-mutators/location_to_projectile.html index e9253c12fd..41a578aed1 100644 --- a/effects/all-mutators/location_to_projectile.html +++ b/effects/all-mutators/location_to_projectile.html @@ -5,13 +5,13 @@ location_to_projectile | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_victim.html b/effects/all-mutators/location_to_victim.html index f283587eed..89d2dbaac2 100644 --- a/effects/all-mutators/location_to_victim.html +++ b/effects/all-mutators/location_to_victim.html @@ -5,13 +5,13 @@ location_to_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/player_as_victim.html b/effects/all-mutators/player_as_victim.html index 3dcb5e944b..df08e31a61 100644 --- a/effects/all-mutators/player_as_victim.html +++ b/effects/all-mutators/player_as_victim.html @@ -5,13 +5,13 @@ player_as_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/spin_location.html b/effects/all-mutators/spin_location.html index 76ceca1dad..8f9353fc6f 100644 --- a/effects/all-mutators/spin_location.html +++ b/effects/all-mutators/spin_location.html @@ -5,13 +5,13 @@ spin_location | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/spin_velocity.html b/effects/all-mutators/spin_velocity.html index 704d863bf8..65b80a397b 100644 --- a/effects/all-mutators/spin_velocity.html +++ b/effects/all-mutators/spin_velocity.html @@ -5,13 +5,13 @@ spin_velocity | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/translate_location.html b/effects/all-mutators/translate_location.html index 3b7ff97358..61cdd69685 100644 --- a/effects/all-mutators/translate_location.html +++ b/effects/all-mutators/translate_location.html @@ -5,13 +5,13 @@ translate_location | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/victim_as_dispatcher.html b/effects/all-mutators/victim_as_dispatcher.html index b4b64a821b..8e8edc0184 100644 --- a/effects/all-mutators/victim_as_dispatcher.html +++ b/effects/all-mutators/victim_as_dispatcher.html @@ -5,13 +5,13 @@ victim_as_dispatcher | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/victim_as_player.html b/effects/all-mutators/victim_as_player.html index 1743b94f89..5bac4d5c5d 100644 --- a/effects/all-mutators/victim_as_player.html +++ b/effects/all-mutators/victim_as_player.html @@ -5,13 +5,13 @@ victim_as_player | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/victim_to_owner.html b/effects/all-mutators/victim_to_owner.html index 1fcc771f3d..0f1e70371f 100644 --- a/effects/all-mutators/victim_to_owner.html +++ b/effects/all-mutators/victim_to_owner.html @@ -5,13 +5,13 @@ victim_to_owner | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-triggers.html b/effects/all-triggers.html index d9e7d1a938..05193491bd 100644 --- a/effects/all-triggers.html +++ b/effects/all-triggers.html @@ -5,7 +5,7 @@ All Triggers | Auxilor Plugins - + @@ -13,7 +13,7 @@

All Triggers

Triggered effects require a trigger, permanent effects do not support triggers and instead always apply when the effect is active

Triggered effects also produce a value, which can be referenced with their placeholders, and are used in plugins like EcoSkills, EcoPets, EcoJobs (etc) for levelling.

IDDescriptionValue Provided
alt_clickTriggered when using Right Click on most items, Left Click on those that have a default right click functionality1
biteTriggered when a fish bites on your rod1
block_item_dropTriggered when a mined block drops lootThe amount of items dropped
bow_attackTriggered when shooting an entity with a bow and arrow (or crossbow)The damage dealt
breedTriggered when breeding entities togetherThe experience received
brew_ingredientSame as brew, but passes the ingredient as the item1
brewTriggered when brewing a potion in a brewing stand1
buy_itemTriggered when buying an item in a shop Requires EcoShopThe price
cast_rodTriggered when casting a fishing line1
catch_entityTriggered when hooking onto an entity with a fishing rod1
catch_fish_failTriggered when failing to catch a fish1
catch_fishTriggered when catching a fishThe experience dropped
change_armorTriggered when changing armor1
change_worldTriggered when changing world1
click_blockTriggered when right-clicking on a block1
click_entityTriggered when right-clicking on an entity1
complete_advancementTriggered when completing an advancement1
complete_questTriggered when completing a quest Requires EcoQuests1
complete_taskTriggered when completing a task Requires EcoQuests1
consumeTriggered on item consumption1
craftTriggered when crafting an item1
damage_itemTriggered when damaging an itemThe damage
deathTriggered on death from any sources1
disableTriggered when an item / enchant / etc disables1
drop_itemTriggered when dropping an itemThe amount of items
empty_bucketTriggered when emptying a bucket1
enableTriggered when an item / enchant / etc enables1
enchant_%type%Triggered when enchanting an item with a certain type of enchantment Requires EcoEnchantsThe xp cost
enchant_itemTriggered when enchanting an itemThe xp cost
enter_bedTriggered when entering a bed1
enter_regionTriggered when entering a region Requires WorldGuard1
entity_break_doorTriggered when an entity breaks a door1
entity_catch_fire_from_blockTriggered when an entity catches fire from a block1
entity_catch_fire_from_entityTriggered when an entity catches fire from an entity1
entity_damage_by_entityTriggered when an entity takes damage from another entityThe damage taken
entity_damageTriggered when an entity takes damageThe damage taken
entity_deathTriggered when an entity takesdies1
entity_item_dropTriggered when a killed entity drops lootThe amount of items dropped
entity_spawnTriggered when an entity spawns1
entity_targetTriggered when an entity targets another entity1
entity_teleportTriggered when an entity teleports1
fall_damageTriggered when taking fall damageThe damage taken
fill_bucketTriggered when filling a bucket1
gain_hungerTriggered when gaining hunger pointsThe hunger gained
gain_job_xpTriggered when gaining job experience points Requires EcoJobsThe experience gained
gain_pet_xpTriggered when gaining pet experience points Requires EcoPetsThe experience gained
gain_skill_xpTriggered when gaining skill experience points Requires EcoSkillsThe experience gained
gain_task_xpTriggered when gaining task XP Requires EcoQuestsThe experience gained
gain_xpTriggered when gaining experience pointsThe xp gained
global_static_%interval%Run every x ticks for the server, eg global_static_20 would run every second1
headshotTriggered when hitting an enemy with a projectile in the headThe damage dealt
healTriggered when regaining healthThe health regained
hold_itemTriggered when changing your held item1
hook_in_groundTriggered when a fishing rod hook hits the ground1
item_breakTriggered when breaking any item in your inventory (durability)1
jobs_level_upTriggered when levelling up a job Requires Jobs RebornThe new level
join_jobTriggered when joining a job Requires EcoJobsThe job level
joinTriggered when joining the server1
jumpTriggered when Jumping (pressing space)1
killTriggered when a player kills a player or entityThe victim's max health
leave_bedTriggered when leaving a bed1
leave_jobTriggered when leaving a job Requires EcoJobsThe job level
leave_regionTriggered when leaving a region Requires WorldGuard1
leaveTriggered when leaving the server1
left_click_npcTriggered when left-clicking an NPC Requires Citizens1
level_up_itemTriggered when levelling up an itemThe new item level
level_up_jobTriggered when levelling up a job Requires EcoJobsThe new level
level_up_petTriggered when levelling up a pet Requires EcoPetsThe new level
level_up_skillTriggered when levelling up Requires EcoSkillsThe new level
level_up_xpTriggered when levelling up XPThe new level
lose_hungerTriggered when losing hungerThe hunger lost
lose_potion_effectTriggered when losing a potion effect1
melee_attackTriggered when injuring an entity with a melee attackThe damage dealt
mine_block_progressTriggered when damaging a block1
mine_blockTriggered when mining a block1
moveTriggered on all movement: looking around, walkingThe distance moved
pick_up_itemTriggered when picking up an itemThe amount of items
place_blockTriggered when placing a block1
potion_effectTriggered when gaining a potion effect1
projectile_hitTriggered when hitting a block or an entity with a projectile (arrow, trident, splash potion, egg, snowball)1
projectile_launchTriggered when launching a projectile (arrow, trident, splash potion, egg, snowball)1
reel_inTriggered when reeling in a fishing rod1
regen_magicTriggered when regenerating magic Requires EcoSkills1
respawnTriggered when respawning1
right_click_npcTriggered when right-clicking an NPC Requires Citizens1
run_commandTriggered when running a command1
scyther_auto_collectTriggered when autocollecting crops with a scyther hoe Requires Scyther1
scyther_auto_sellTriggered when autoselling crops with a scyther hoe Requires Scyther1
sell_itemTriggered when selling an item in a shopThe price
send_messageTriggered when sending a message1
shear_entityTriggered when shearing an entity1
shield_blockTriggered when blocking an attack with a shieldThe damage blocked
shoot_bowTriggered when shooting a bowThe force the bow was shot at between 0 and 1
smeltTriggered when smelting an item in a furnaceThe amount of items smelted
smith_itemTriggered when smithing an item in a smithing table1
start_questTriggered when starting a quest Requires EcoQuests1
static_%interval%Run every x ticks, eg static_20 would run every second1
swap_handsTriggered when swapping items in hands (F by default)1
swingTriggered when swining an item, hand or weapon Requires Paper1
take_damageTriggered when taking damage from any sourceThe damage taken
take_entity_damageTriggered when taking damage from an entity or playerThe damage taken
tame_animalTriggered when taming an animal1
teleportTriggered when teleporting1
toggle_flightTriggered when chainging the flight state1
toggle_sneakTriggered when chainging the sneak state1
toggle_sprintTriggered when chainging the sprint state1
trident_attackTriggered on injuring an entity with a thrown tridentThe damage dealt
villager_tradeTriggered when trading with a villager Requires PaperThe experience the villager gains
win_raidTriggered when a player wins a raidThe level of bad omen
- + \ No newline at end of file diff --git a/effects/configuring-a-condition.html b/effects/configuring-a-condition.html index 0707bea817..10c184951d 100644 --- a/effects/configuring-a-condition.html +++ b/effects/configuring-a-condition.html @@ -5,13 +5,13 @@ Configuring a Condition | Auxilor Plugins - +

Configuring a Condition

Like effects, mutators, and entity goals, conditions consist of an ID and arguments.

Example Condition Config

- id: has_permission
args:
permission: "ecomc.rank.mvp" # The required permission
inverse: true # If the player should *not* have the permission

As shown in the above example, all conditions additionally have an inverse argument, like this:

- id: on_fire
args:
inverse: true

This will negate the condition, i.e. only be true when the base condition is false.

If this condition is for a plugin for items (EcoEnchants, EcoItems, Reforges, Talismans, and EcoArmor) you can also add lore lines to be shown to the player if they don't meet the condition, like this:

- id: has_permission
args:
permission: "ecomc.rank.mvp"
not-met-lines:
- "&cYou need &bMVP&c rank to use &7Crystal Finder"
- "&cBuy it at &astore.ecomc.net"

Not met Effects

If your condition is effect-specific (i.e. in the conditions: [] section of an effect rather than on the main holder conditions), you can specify not-met-effects.

These are effects ran when the condition is not met but a player tries to activate the effect (invoke the trigger).

In config, they look like this:

effects:
- id: give_money
args:
amount: 100
conditions:
- id: has_permission
args:
permission: "ecomc.rank.mvp"
not-met-effects:
- id: send_message
args:
message: "&cYou need &bMVP&c rank to use &7Crystal Finder&c, buy it at &astore.ecomc.net&c!"
triggers:
- break_block

So here, MVP players would get $100 for breaking a block, whereas non-MVP players would be told to buy the rank to get the perk when they try to break a block. This functions as an alternative to not-met-lines.

- + \ No newline at end of file diff --git a/effects/configuring-an-effect.html b/effects/configuring-an-effect.html index bee535c531..73aac7cd7b 100644 --- a/effects/configuring-an-effect.html +++ b/effects/configuring-an-effect.html @@ -5,7 +5,7 @@ Configuring an Effect | Auxilor Plugins - + @@ -41,7 +41,7 @@ another one, for example an EcoItems item thats crafted with another EcoItems item, you can add load-weight: <weight>. All configs have a default load weight of 100, and it's loaded in ascending order, so a config with a load weight of 10 is loaded before a load weight of 20.

- + \ No newline at end of file diff --git a/effects/custom-arguments.html b/effects/custom-arguments.html index 86afcc1566..3d0667c21f 100644 --- a/effects/custom-arguments.html +++ b/effects/custom-arguments.html @@ -5,7 +5,7 @@ Custom Arguments | Auxilor Plugins - + @@ -16,7 +16,7 @@ a custom_ prefix. For example, if you have an argument called named_mana, you could use it like this:

args:
custom_named_mana:
amount: 10
reason: Instant Transmission

And then in your argument config, you can use %amount% and %reason% in the condition and effect configs to get their values.

- + \ No newline at end of file diff --git a/effects/custom-placeholders.html b/effects/custom-placeholders.html index efb38528f1..6d3a028e06 100644 --- a/effects/custom-placeholders.html +++ b/effects/custom-placeholders.html @@ -5,14 +5,14 @@ Custom Placeholders | Auxilor Plugins - +

Custom Placeholders

You can create custom placeholders to reuse mathematical expressions or to have global data shared between plugins.

These are in libreforge's config.yml, and look like this:

placeholders:
- id: "example_placeholder" # The placeholder ID
value: "This is an example placeholder!" # The value of the placeholder

- id: "example_expression_placeholder"
value: "%level% * 2" # Mathematical expressions are fully supported!

- id: "conditional_placeholder"
default: 5 # (Optional) Specify a default value if no conditions are true
values:
- conditions: # Full condition system support!
- id: has_permission
args:
permission: "ecomc.rank.netherite"
value: 20

- conditions:
- id: has_permission
args:
permission: "ecomc.rank.diamond"
value: 10

You can create as many placeholders as you want by adding to the list.

Placeholders can be referenced with %libreforge_<id>%, and are fully supported with PlaceholderAPI.

- + \ No newline at end of file diff --git a/effects/item-levels.html b/effects/item-levels.html index b854f295d1..b8a47ef19a 100644 --- a/effects/item-levels.html +++ b/effects/item-levels.html @@ -5,7 +5,7 @@ Item Levels | Auxilor Plugins - + @@ -13,7 +13,7 @@

Item Levels

Item Levels work similarly to item points, but instead of being set directly, they're levelled up by gaining XP.

You can create as many item levels as you want.

How to make an Item Level

Item Levels are each config files placed in the /plugins/libreforge/levels/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

_example.yml

# There are two ways to specify level XP requirements:
# 1. A formula to calculate for infinite levels
# 2. A list of XP requirements for each level

# Formula
# xp-formula: (2 ^ %level%) * 25
# max-level: 10 (Optional: The max level)

# List
requirements:
- 50
- 100
- 200
- 400
- 1000
- 2000
- 5000
- 10000
- 17500
- 40000
- 100000
- 250000

# Effects to run when an item levels up
# %level% is the level the item leveled up to.
level-up-effects:
- id: send_message
args:
message: "&fYou leveled up to &a%level%&f!"
- id: play_sound
args:
sound: entity_player_levelup
volume: 1.0
pitch: 1.5

Placeholders

You can get the value of a point with the following placeholders:

%libreforge_item_points_<type>%: The amount of points

%libreforge_item_xp_<level>%: The current XP

%libreforge_item_level_<level>%: The current level

%libreforge_item_xp_required_<level>%: The XP required to level up

%libreforge_item_progress_<level>%: The current progress towards levelling up, as a percentage

%libreforge_item_data_<key>%: The data value

You can also put _numeral on the end of any placeholder to get the value as a roman numeral.

Example EcoItems item

Assuming you have an item level called example, here's an example EcoItems item that uses item levels:

item:
item: diamond_pickaxe hide_attributes unbreakable efficiency:5 blast_mining:3
display-name: "&eLevellable Pickaxe &8- &6%libreforge_item_level_example_numeral%"
lore:
- "&fCurrently on level &a%libreforge_item_level_example%"
- "&fXP: &a%libreforge_item_xp_example%&8/&a%libreforge_item_xp_required_example% &f(&a%libreforge_item_progress_example%%&f)"
craftable: false
recipe: [ ]

slot: mainhand

effects:
- id: level_item
args:
id: example
xp: "%v%"
triggers:
- mine_block

conditions: [ ]
- + \ No newline at end of file diff --git a/effects/points.html b/effects/points.html index 757ea36d41..68e31f7a3e 100644 --- a/effects/points.html +++ b/effects/points.html @@ -5,7 +5,7 @@ The Points System | Auxilor Plugins - + @@ -15,7 +15,7 @@ you would be able to keep track of this with a point.

You can have as many different points as you want, the plugins will keep track of them automatically. Points are shared between plugins, too - so if you make a point in EcoItems, then you can use it in EcoPets, EcoJobs, etc.

A point can hold any numeric value, including negatives and decimals, but of course how you decide to use them is completely up to you.

Placeholders

You can get the value of a point with the following placeholder:

%libreforge_points_<point>%

Global Points

There are also global points, which belong to the server rather than to the player.

You can get the value of these with %libreforge_global_points_<point>%

Item Points

Item Points exist too - instead of belonging to the player or the server, they belong to items.

You can get the value of these with %libreforge_item_points_<point>%

- + \ No newline at end of file diff --git a/index.html b/index.html index cf9ffa5324..eadbb2c838 100644 --- a/index.html +++ b/index.html @@ -5,14 +5,14 @@ Information (Read First) | Auxilor Plugins - +

Information (Read First)

Want to try out the plugins?

My server, play.ecomc.net, runs all the eco plugins so you can see how they integrate with your server and each other. Have a look around!

Where should I buy the plugins?

All plugins are available on Spigot and Polymart, and you can buy plugins at a 25% discount in a bundle, too - click here to get them!

Where can I get support or ask questions?

Join the discord here!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/reforges.html b/reforges.html index 140a248d8d..4c018da269 100644 --- a/reforges.html +++ b/reforges.html @@ -5,14 +5,14 @@ Reforges | Auxilor Plugins - +

Reforges

What are Reforges?

Reforges are modifers that are applied to your item with the reforge menu! If you've ever played Hypixel Skyblock, the system is very similar. You just open the menu with /reforge (or set up an NPC to run /reforges open %player%) and you're sorted. It's a great addition to the item metagame on your server, and feels like a fluent addition to the base game.

Why this plugin?

Put simply, it's the single most powerful plugin to ever do anything similar to reforges. It's not just a pre-determined set of reforges that you're stuck with - the magic of Reforges is that you can create your own in config in seconds, with no coding knowledge at all. You can shape the plugin to fit your exact choices. It also supports making reforges to hook into your stats plugin of choice: with built-in integrations for EcoSkills, Aurelium Skills, or UltimateSkills. It even supports reforging Talismans (if you have it installed).

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/reforges/api.html b/reforges/api.html index c4259797e9..39305cb33f 100644 --- a/reforges/api.html +++ b/reforges/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Reforges:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/reforges/commands-and-permissions.html b/reforges/commands-and-permissions.html index 710cea38c0..9ada87c5af 100644 --- a/reforges/commands-and-permissions.html +++ b/reforges/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/reforge, /reforges open <player>

Permission to open for yourself: reforges.command.reforge

Permission to open for someone else: reforges.command.open

/reforges give (Give a player a reforge stone)

Permission: reforges.command.give

General usage: /reforges give <player> <stone> [amount]

For example, to give a player 2 Lavish reforge stones: /reforges give <player> lavish 2

/reforges apply (Apply a reforge to a held item)

Permission: reforges.command.apply

General usage: /reforges apply <reforge> [player]

/reforges import (Import a reforge from lrcdb)

Permission: reforges.command.import

General Usage: /reforges import <id>

Find reforges on lrcdb

/reforges export (Export a reforge to lrcdb)

Permission: reforges.command.export

General Usage: /reforges export <id>

- + \ No newline at end of file diff --git a/reforges/how-to-make-a-custom-reforge.html b/reforges/how-to-make-a-custom-reforge.html index 66213fc0b7..673e4fbc51 100644 --- a/reforges/how-to-make-a-custom-reforge.html +++ b/reforges/how-to-make-a-custom-reforge.html @@ -5,13 +5,13 @@ How to make a custom reforge | Auxilor Plugins - +

How to make a custom reforge

Default config

The default configs can be found here:

GitHub

How to add reforges

Reforges are each config files placed in the /reforges/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Typical Reforge Config

# The ID of the reforge is the name of the .yml file,
# for example acute.yml has the ID of acute
# You can place reforges anywhere in this folder,
# including in subfolders if you want to organize your reforge configs
# _example.yml is not loaded.

name: "<gradient:#AAFFA9>Dynamic</gradient:#11FFBD>" # The display name for the reforge
description: # The lore to add to an item with this reforge:
- "&a+5% &fDamage"
- "&a+10% &fCrit Damage"
targets: # The targets that this reforge can be applied to
- melee

# Options for the reforge stone
stone:
enabled: true # If this reforge requires the use of a reforge stone
name: "<gradient:#AAFFA9>Dynamic</gradient:#11FFBD>&f Reforge Stone" # The display name of the stone
lore: # The lore of the stone
- "&7Place on the right of the"
- "&7reforge menu to apply the"
- "<gradient:#AAFFA9>Dynamic</gradient:#11FFBD>&7 reforge!"
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmM0YTY1YzY4OWIyZDM2NDA5MTAwYTYwYzJhYjhkM2QwYTY3Y2U5NGVlYTNjMWY3YWM5NzRmZDg5MzU2OGI1ZCJ9fX0=
craftable: true # If the reforge stone should be craftable

price: # (Optional) The price required to apply this reforge, overrides the default reforge price
value: 100000
type: coins # See here: https://plugins.auxilor.io/all-plugins/prices
display: "&6$%value%"

recipe: # The recipe for the stone to have
- air
- ecoitems:blank_reforge_stone ? air
- air
- iron_block
- daylight_sensor
- iron_block
- air
- phantom_membrane
- air

# The effects of the reforge (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.05
triggers:
- melee_attack
- id: crit_multiplier
args:
multiplier: 1.1
triggers:
- melee_attack

# The conditions required to use the reforge
conditions: [ ]

# Effects to run when the reforge is applied to an item.
on-reforge-effects: [ ]

Understanding all the sections

id: The ID of the reforge. Only used internally, but it makes sense to have it be the same as the name

name: The name of the reforge, shown in lore and in the display name

description: The description appended in lore

targets: The items that this reforge can be applied to - you can create your own targets in target.yml, or have a look at the default target.yml here

stone: Contains options about the reforge stone

stone.enabled: If a reforge stone is required for this reforge

stone.name: The name of the reforge stone item

.lore: The lore of the reforge stone item

stone.texture: The player head texture in base64

stone.craftable: If the stone should be craftable

stone.recipe: The stone's crafting recipe

stone.price: The custom application price for a stone to have (set to -1 to disable)

Effects

Effects are the actual functionality of the reforge.

See this page for how to configure effects:

Configuring an Effect

Conditions

Conditions are requirements that must be met in order for the reforge to activate its effects. In config, conditions look like this:

Configuring a Condition

- + \ No newline at end of file diff --git a/reforges/the-gameplay.html b/reforges/the-gameplay.html index 8d1cdf05f6..f2ce13088c 100644 --- a/reforges/the-gameplay.html +++ b/reforges/the-gameplay.html @@ -5,13 +5,13 @@ The Gameplay | Auxilor Plugins - +

The Gameplay

How to reforge an item

Step One: Open the GUI

Run /reforge or go to an NPC that runs /reforge open <player.

This will open this GUI:

The Reforge GUI

The reforge menu is very simple to understand:

The glass on the side goes green when there is a valid item that can be reforged in the left slot

The anvil will show helpful messages:

Example Anvil Message

The entire GUI is fully customizable and explained in config.yml

Step Two: Place an item in teh GUI

To reforge an item, put it on the left side of the GUI. The right side is for reforge stones, which will be explained in the next section.

A reforgable item in the GUI

The glass will then go green to indicate that a valid item has been entered.

By default, all reforgable items will say so in their lore:

A reforgable item

But you can turn this off if you don't like it.

If you try to place an unreforgable item in the gui, you will get this:

An unreforgable item in the GUI

Step Three: Click the anvil

By default, the price increases by a factor of 1.15x every time the same item is reforged. You can change this in config.yml.

Ready to reforge!

If you have enough money, the reforge will successfully happen and you will get a message in chat and a sound specified in config.yml

The reforged item

Congratulations! You've successfully reforged an item!

Reforge Stones

Reforge Stones give reforges that are unobtainable without them. They give some of the most useful and powerful reforges.

How to use

To use a reforge stone, place it in the right of the reforge menu:

Placing a reforge stone

Then, place the item that you want to reforge on the left side and click the anvil as normal!

Ready to apply the reforge stone

You can specify a custom price to apply the reforge in config

- + \ No newline at end of file diff --git a/search.html b/search.html index d5b13f0dc1..e0a76e399c 100644 --- a/search.html +++ b/search.html @@ -5,13 +5,13 @@ Search the documentation | Auxilor Plugins - + - + \ No newline at end of file diff --git a/stattrackers.html b/stattrackers.html index a8e995f4f1..8da05a417a 100644 --- a/stattrackers.html +++ b/stattrackers.html @@ -5,14 +5,14 @@ StatTrackers | Auxilor Plugins - +

StatTrackers

What are Stat Trackers?

Stat Trackers are cosmetic upgrades to items that track stats related to specific tools, weapons, and armor pieces. It's perfect as an EULA-Friendly item to put in crates, and can lead to competition between players to have the highest stats on their items.

You can apply stat trackers by holding an item and running /stattrackers, and then dropping as many trackers as you want into the GUI!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/stattrackers/api.html b/stattrackers/api.html index 1ea0ea5755..fc6471aa9b 100644 --- a/stattrackers/api.html +++ b/stattrackers/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:StatTrackers:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/stattrackers/commands-and-permissions.html b/stattrackers/commands-and-permissions.html index 9170c38352..eff411d647 100644 --- a/stattrackers/commands-and-permissions.html +++ b/stattrackers/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - + - + \ No newline at end of file diff --git a/stattrackers/how-to-make-a-tracker.html b/stattrackers/how-to-make-a-tracker.html index 9340c077a1..786bf8d502 100644 --- a/stattrackers/how-to-make-a-tracker.html +++ b/stattrackers/how-to-make-a-tracker.html @@ -5,13 +5,13 @@ How to make a Stat Tracker | Auxilor Plugins - +

How to make a Stat Tracker

Default config

The default configs can be found here:

GitHub

How to add stats

Stat Trackers are each config files placed in the /stats/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Example Stat Config

# The ID of the stat is the name of the .yml file,
# for example damage_dealt.yml has the ID of damage_dealt
# You can place stat anywhere in this folder,
# including in subfolders if you want to organize your stat configs
# _example.yml is not loaded.

# The lore added to items with this tracker
display: "&bDamage Dealt: %value%"

# Which items the tracker can be applied to, groups are in targets.yml
applicable-to:
- sword
- bow
- trident
- axe

# A counter takes a trigger, a multiplier, conditions, and filters.
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the amount to add to the stat.
counters:
- trigger: melee_attack
- trigger: bow_attack
- trigger: trident_attack

# Options for the physical tracker item
tracker:
# The item, read here for options: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
item: compass

# The display name of the tracker
name: "&eTracker - Damage Dealt"

# The lore of the tracker
lore:
- "&8Drop this onto an item with /stattrackers"
- "&8to display the amount of damage dealt"

# If the tracker should be craftable
craftable: true

# The tracker recipe, read here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
recipe:
- iron_sword
- iron_sword
- iron_sword

- iron_sword
- compass
- iron_sword

- iron_sword
- iron_sword
- iron_sword
- + \ No newline at end of file diff --git a/talismans.html b/talismans.html index 4fb588a2ef..6f0c221f4f 100644 --- a/talismans.html +++ b/talismans.html @@ -5,14 +5,14 @@ Talismans | Auxilor Plugins - +

Talismans

What are Talismans and why do I want them?

Talismans are items that give players passive buffs while they're in the inventory, ender chest, or shulker box of a player. They can be crafted or given with commands or in crates, and you can make your own levels for any talisman. Use custom textures, crafting recipes, names, descriptions - anything that you want to configure, you can. Make your own talismans with a powerful effect and condition system to make talismans perfect for exactly how your server runs.

Is there a Talisman Bag?

Yes! There's a talisman bag that lets you set the size per-player, it works exactly how you'd want and expect it to - you don't have to use it, but it's enabled by default.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/talismans/api.html b/talismans/api.html index b9cc898740..832a66829d 100644 --- a/talismans/api.html +++ b/talismans/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Talismans:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/talismans/commands-and-permissions.html b/talismans/commands-and-permissions.html index 7dacceaf45..55739eef5b 100644 --- a/talismans/commands-and-permissions.html +++ b/talismans/commands-and-permissions.html @@ -5,7 +5,7 @@ Commands and Permissions | Auxilor Plugins - + @@ -13,7 +13,7 @@

Commands and Permissions

/talismans give (Give a Talisman)

Permission: talismans.command.give

Usage: /talismans give <player> <talisman> <level>

/talismans bag (Open the talisman bag)

Permission: talismans.command.bag

Usage: /talismans bag <player>

/talismans import (Import a talisman from lrcdb)

Permission: talismans.command.import

General Usage: /talismans import <id>

Find talismans on lrcdb

/talismans export (Export a talisman to lrcdb)

Permission: talismans.command.export

General Usage: /talismans export <id>

Crafting Permissions

All talismans have an ID used by permissions and config files. This is the key, and looks like archery_1, strength_2, alchemy_3

The permission to allow crafting looks like this: talismans.fromtable.<key>

For example, the permission to craft Extraction Talisman III would look like this: talismans.fromtable.extraction_3

All talismans are allowed to be crafted by default, with the permission talismans.fromtable.*

Limit the amount of talismans for a player

If you only want a player to have x amount of talismans in use at once, then do talismans.limit.<amount>, eg talismans.limit.5 would allow 5 talismans to work at once.

The player can still have as many talismans in their inventory as they want, but they won't work after a certain number have been read.

Set the talisman bag size for a player

You can set the player's bag size with do talismans.bagsize.<size>, eg talismans.bagsize.8 would allow 8 talismans in the talisman bag. By default, players have a bag size of 54 (the limit)

- + \ No newline at end of file diff --git a/talismans/how-to-make-a-custom-talisman.html b/talismans/how-to-make-a-custom-talisman.html index ed9918ecf4..44ac076fa1 100644 --- a/talismans/how-to-make-a-custom-talisman.html +++ b/talismans/how-to-make-a-custom-talisman.html @@ -5,13 +5,13 @@ How to make a custom Talisman | Auxilor Plugins - +

How to make a custom Talisman

Default config

The default configs can be found here:

GitHub

How to add talismans

Talismans are each config files placed in the /talismans/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Example Talisman Config

- id: archery_2
name: "&eArchery Talisman II"
description:
- "&8Deal 20% more damage with bows"
higherLevelOf: archery_1
item: "player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzgzODVhNWE0Njk4MjFiOGIzM2U0N2E1YjVjNDJhZWE1OTY2MzQ2NTQ2OTM4OGExYTRkNGU1MjNlNWE4ZGRkMiJ9fX0="
craftable: true
recipe:
- talismans:archery_1
- talismans:archery_1
- talismans:archery_1

- talismans:archery_1
- ecoitems:talisman_core_2 ? heart_of_the_sea
- talismans:archery_1

- talismans:archery_1
- talismans:archery_1
- talismans:archery_1
effects:
- id: "damage_multiplier"
args:
multiplier: 1.2
triggers:
- bow_attack
conditions: []

Understanding all the sections

id: The id of the talisman

name: The display name of the talisman

description: The description of the talisman

higherLevelOf: If the talisman is a higher level of another talisman, specify it here - used if you set only the highest level talisman to activate

item: The item of the talisman. Allows for extensive options, click here for more

craftable: If the talisman should be craftable

recipe: The crafting recipe for the talisman.

conditions / effects: The core of the talisman is dictated by conditions and effects. Learn more here:

Configuring an Effect

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