diff --git a/docs/effects/configuring-a-condition.md b/docs/effects/configuring-a-condition.md index 1969bc24d5..80e1fc0af1 100644 --- a/docs/effects/configuring-a-condition.md +++ b/docs/effects/configuring-a-condition.md @@ -61,7 +61,7 @@ effects: So here, MVP players would get $100 for breaking a block, whereas non-MVP players would be told to buy the rank to get the perk when they try to break a block. This functions as an alternative to not-met-lines. ## Victim Conditions -You can also check if the victim (player/entity) meets the conditions before running the effects by using the `victim_conditions` filter, [here](plugins.auxilor.io/effects/all-filters/victim_conditions). You can combine these with usual conditions to create intricate effects with comprehensive lists of criteria to be met. +You can also check if the victim (player/entity) meets the conditions before running the effects by using the `victim_conditions` filter, [here](https://plugins.auxilor.io/effects/all-filters/victim_conditions). You can combine these with usual conditions to create intricate effects with comprehensive lists of criteria to be met. In config, they look like this: @@ -84,4 +84,4 @@ effects: - melee_attack ``` -So here, the player will gain $100 when they attack a player/entity wielding a diamond sword in their main-hand, whilst the player is below Y level 0. \ No newline at end of file +So here, the player will gain $100 when they attack a player/entity wielding a diamond sword in their main-hand, whilst the player is below Y level 0.