From ff0fd4544ec5edaff79291e7d2553a71b70c1dba Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 17 Nov 2023 18:49:36 +0000 Subject: [PATCH] deploy: 77a35595b934efe6d366aa73bc61ac3f933cff7f --- 404.html | 4 ++-- actions.html | 4 ++-- actions/api.html | 4 ++-- actions/commands-and-permissions.html | 4 ++-- actions/how-to-make-a-custom-action.html | 4 ++-- actions/placeholderapi.html | 4 ++-- all-plugins/custom-entity-ai.html | 4 ++-- .../custom-entity-ai/all-entity-goals/avoid_entity.html | 4 ++-- .../custom-entity-ai/all-entity-goals/break_doors.html | 4 ++-- .../custom-entity-ai/all-entity-goals/breathe_air.html | 4 ++-- all-plugins/custom-entity-ai/all-entity-goals/breed.html | 4 ++-- .../custom-entity-ai/all-entity-goals/cat_lie_on_bed.html | 4 ++-- .../custom-entity-ai/all-entity-goals/cat_sit_on_bed.html | 4 ++-- .../custom-entity-ai/all-entity-goals/eat_grass.html | 4 ++-- 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effects/all-conditions/wearing_leggings.html | 4 ++-- effects/all-conditions/within_radius_of.html | 4 ++-- effects/all-effects/add_damage.html | 4 ++-- effects/all-effects/add_enchant.html | 4 ++-- effects/all-effects/add_holder.html | 4 ++-- effects/all-effects/add_holder_in_radius.html | 4 ++-- effects/all-effects/add_holder_to_victim.html | 4 ++-- effects/all-effects/add_permanent_holder_in_radius.html | 4 ++-- effects/all-effects/add_points.html | 4 ++-- effects/all-effects/add_stat.html | 4 ++-- effects/all-effects/add_stat_temporarily.html | 4 ++-- effects/all-effects/age_crop.html | 4 ++-- effects/all-effects/all_players.html | 4 ++-- effects/all-effects/aoe.html | 4 ++-- effects/all-effects/aoe_blocks.html | 4 ++-- effects/all-effects/armor.html | 4 ++-- effects/all-effects/armor_toughness.html | 4 ++-- effects/all-effects/arrow_ring.html | 4 ++-- effects/all-effects/attack_speed_multiplier.html | 4 ++-- effects/all-effects/autosmelt.html | 4 ++-- effects/all-effects/bleed.html | 4 ++-- effects/all-effects/block_commands.html | 4 ++-- effects/all-effects/bonus_health.html | 4 ++-- effects/all-effects/boss_drop_chance_multiplier.html | 4 ++-- effects/all-effects/break_block.html | 4 ++-- effects/all-effects/brew_time_multiplier.html | 4 ++-- effects/all-effects/broadcast.html | 4 ++-- effects/all-effects/cancel_event.html | 4 ++-- effects/all-effects/clear_invulnerability.html | 4 ++-- effects/all-effects/close_inventory.html | 4 ++-- effects/all-effects/consume_held_item.html | 4 ++-- effects/all-effects/create_boss_bar.html | 4 ++-- effects/all-effects/create_hologram.html | 4 ++-- effects/all-effects/crit_multiplier.html | 4 ++-- effects/all-effects/damage_armor.html | 4 ++-- effects/all-effects/damage_item.html | 4 ++-- effects/all-effects/damage_mainhand.html | 4 ++-- effects/all-effects/damage_multiplier.html | 4 ++-- effects/all-effects/damage_nearby_entities.html | 4 ++-- effects/all-effects/damage_offhand.html | 4 ++-- effects/all-effects/damage_twice.html | 4 ++-- effects/all-effects/damage_victim.html | 4 ++-- effects/all-effects/dont_consume_lapis_chance.html | 4 ++-- effects/all-effects/dont_consume_xp_chance.html | 4 ++-- effects/all-effects/drill.html | 4 ++-- effects/all-effects/drop_item.html | 4 ++-- effects/all-effects/drop_pickup_item.html | 4 ++-- effects/all-effects/drop_random_item.html | 4 ++-- effects/all-effects/drop_weighted_random_item.html | 4 ++-- effects/all-effects/elytra_boost_save_chance.html | 4 ++-- effects/all-effects/extinguish.html | 4 ++-- effects/all-effects/feather_step.html | 4 ++-- effects/all-effects/flight.html | 4 ++-- effects/all-effects/food_multiplier.html | 4 ++-- effects/all-effects/gain_task_xp.html | 4 ++-- effects/all-effects/give_food.html | 4 ++-- effects/all-effects/give_global_points.html | 4 ++-- effects/all-effects/give_health.html | 4 ++-- effects/all-effects/give_item.html | 4 ++-- effects/all-effects/give_item_points.html | 4 ++-- effects/all-effects/give_job_xp.html | 4 ++-- effects/all-effects/give_magic.html | 4 ++-- effects/all-effects/give_mcmmo_xp.html | 4 ++-- effects/all-effects/give_money.html | 4 ++-- effects/all-effects/give_oxygen.html | 4 ++-- effects/all-effects/give_permission.html | 4 ++-- effects/all-effects/give_pet_xp.html | 4 ++-- effects/all-effects/give_points.html | 4 ++-- effects/all-effects/give_price.html | 4 ++-- effects/all-effects/give_saturation.html | 4 ++-- effects/all-effects/give_skill_xp.html | 4 ++-- effects/all-effects/give_skill_xp_naturally.html | 4 ++-- effects/all-effects/give_task_xp.html | 4 ++-- effects/all-effects/give_xp.html | 4 ++-- effects/all-effects/glow_nearby_blocks.html | 4 ++-- effects/all-effects/homing.html | 4 ++-- effects/all-effects/hunger_multiplier.html | 4 ++-- effects/all-effects/ignite.html | 4 ++-- effects/all-effects/item_durability_multiplier.html | 4 ++-- effects/all-effects/job_xp_multiplier.html | 4 ++-- effects/all-effects/jobs_money_multiplier.html | 4 ++-- effects/all-effects/jobs_xp_multiplier.html | 4 ++-- effects/all-effects/keep_inventory.html | 4 ++-- effects/all-effects/kick.html | 4 ++-- effects/all-effects/knock_away.html | 4 ++-- effects/all-effects/knockback_multiplier.html | 4 ++-- effects/all-effects/knockback_resistance_multiplier.html | 4 ++-- effects/all-effects/level_item.html | 4 ++-- effects/all-effects/luck_multiplier.html | 4 ++-- effects/all-effects/magic_regen_multiplier.html | 4 ++-- effects/all-effects/mcmmo_xp_multiplier.html | 4 ++-- effects/all-effects/mine_radius.html | 4 ++-- effects/all-effects/mine_radius_one_deep.html | 4 ++-- effects/all-effects/mine_vein.html | 4 ++-- effects/all-effects/mob_coins_multiplier.html | 4 ++-- effects/all-effects/movement_speed_multiplier.html | 4 ++-- effects/all-effects/multiply_all_stats.html | 4 ++-- effects/all-effects/multiply_drops.html | 4 ++-- effects/all-effects/multiply_global_points.html | 4 ++-- effects/all-effects/multiply_item_points.html | 4 ++-- effects/all-effects/multiply_magic.html | 4 ++-- effects/all-effects/multiply_points.html | 4 ++-- effects/all-effects/multiply_stat.html | 4 ++-- effects/all-effects/multiply_stat_temporarily.html | 4 ++-- effects/all-effects/multiply_velocity.html | 4 ++-- effects/all-effects/name_entity.html | 4 ++-- effects/all-effects/open_ender_chest.html | 4 ++-- effects/all-effects/particle_animation.html | 4 ++-- effects/all-effects/particle_line.html | 4 ++-- effects/all-effects/pay_price.html | 4 ++-- effects/all-effects/permanent_potion_effect.html | 4 ++-- effects/all-effects/pet_xp_multiplier.html | 4 ++-- effects/all-effects/piercing.html | 4 ++-- effects/all-effects/play_sound.html | 4 ++-- effects/all-effects/potion_duration_multiplier.html | 4 ++-- effects/all-effects/potion_effect.html | 4 ++-- effects/all-effects/pull_in.html | 4 ++-- effects/all-effects/pull_to_location.html | 4 ++-- effects/all-effects/quest_xp_multiplier.html | 4 ++-- effects/all-effects/random_player.html | 4 ++-- effects/all-effects/rapid_bows.html | 4 ++-- effects/all-effects/reel_speed_multiplier.html | 4 ++-- effects/all-effects/regen_multiplier.html | 4 ++-- effects/all-effects/remove_boss_bar.html | 6 +++--- effects/all-effects/remove_enchant.html | 4 ++-- effects/all-effects/remove_item.html | 4 ++-- effects/all-effects/remove_item_data.html | 4 ++-- effects/all-effects/remove_potion_effect.html | 4 ++-- effects/all-effects/repair_item.html | 4 ++-- effects/all-effects/replace_near.html | 4 ++-- effects/all-effects/rotate.html | 4 ++-- effects/all-effects/run_chain.html | 4 ++-- effects/all-effects/run_command.html | 4 ++-- effects/all-effects/run_player_command.html | 4 ++-- effects/all-effects/sell_items.html | 4 ++-- effects/all-effects/sell_multiplier.html | 4 ++-- effects/all-effects/send_message.html | 4 ++-- effects/all-effects/send_minimessage.html | 4 ++-- effects/all-effects/send_title.html | 4 ++-- effects/all-effects/set_armor_trim.html | 4 ++-- effects/all-effects/set_block.html | 4 ++-- effects/all-effects/set_custom_model_data.html | 4 ++-- effects/all-effects/set_food.html | 4 ++-- effects/all-effects/set_freeze_ticks.html | 4 ++-- effects/all-effects/set_global_points.html | 4 ++-- effects/all-effects/set_item_data.html | 4 ++-- effects/all-effects/set_item_points.html | 4 ++-- effects/all-effects/set_points.html | 4 ++-- effects/all-effects/set_saturation.html | 4 ++-- effects/all-effects/set_velocity.html | 4 ++-- effects/all-effects/set_victim_velocity.html | 4 ++-- effects/all-effects/shoot.html | 4 ++-- effects/all-effects/shoot_arrow.html | 4 ++-- effects/all-effects/shuffle_hotbar.html | 4 ++-- effects/all-effects/skill_xp_multiplier.html | 4 ++-- effects/all-effects/smite.html | 4 ++-- effects/all-effects/spawn_entity.html | 4 ++-- effects/all-effects/spawn_mobs.html | 4 ++-- effects/all-effects/spawn_particle.html | 4 ++-- effects/all-effects/spawn_potion_cloud.html | 4 ++-- effects/all-effects/start_quest.html | 4 ++-- effects/all-effects/strike_lightning.html | 4 ++-- effects/all-effects/strip_ai.html | 4 ++-- effects/all-effects/swarm.html | 4 ++-- effects/all-effects/take_money.html | 4 ++-- effects/all-effects/target_player.html | 4 ++-- effects/all-effects/telekinesis.html | 4 ++-- effects/all-effects/teleport.html | 4 ++-- effects/all-effects/teleport_to.html | 4 ++-- effects/all-effects/teleport_to_ground.html | 4 ++-- effects/all-effects/traceback.html | 4 ++-- effects/all-effects/transmission.html | 4 ++-- effects/all-effects/trigger_custom.html | 4 ++-- effects/all-effects/update_boss_bar.html | 6 +++--- effects/all-effects/victim_speed_multiplier.html | 4 ++-- effects/all-effects/xp_multiplier.html | 4 ++-- effects/all-filters.html | 4 ++-- effects/all-filters/above_health_percent.html | 4 ++-- effects/all-filters/blocks.html | 4 ++-- effects/all-filters/damage_cause.html | 4 ++-- effects/all-filters/entities.html | 4 ++-- effects/all-filters/from_spawner.html | 4 ++-- effects/all-filters/fully_charged.html | 4 ++-- effects/all-filters/fully_grown.html | 4 ++-- effects/all-filters/is_behind_victim.html | 4 ++-- effects/all-filters/is_boss.html | 4 ++-- effects/all-filters/is_npc.html | 4 ++-- effects/all-filters/item_durability_above.html | 4 ++-- effects/all-filters/item_durability_above_percent.html | 4 ++-- effects/all-filters/item_durability_below.html | 4 ++-- effects/all-filters/item_durability_below_percent.html | 4 ++-- effects/all-filters/items.html | 4 ++-- effects/all-filters/job.html | 4 ++-- effects/all-filters/magic_type.html | 4 ++-- effects/all-filters/npc.html | 4 ++-- effects/all-filters/on_max_health.html | 4 ++-- effects/all-filters/pet.html | 4 ++-- effects/all-filters/player_name.html | 4 ++-- effects/all-filters/player_placed.html | 4 ++-- effects/all-filters/potion_effect.html | 4 ++-- effects/all-filters/projectiles.html | 4 ++-- effects/all-filters/quest.html | 4 ++-- effects/all-filters/region.html | 4 ++-- effects/all-filters/shop_item.html | 4 ++-- effects/all-filters/skill.html | 4 ++-- effects/all-filters/task.html | 4 ++-- effects/all-filters/text.html | 4 ++-- effects/all-filters/text_contains.html | 4 ++-- effects/all-filters/value_above.html | 4 ++-- effects/all-filters/value_below.html | 4 ++-- effects/all-filters/value_equals.html | 4 ++-- effects/all-filters/victim_name.html | 4 ++-- effects/all-mutators/block_to_location.html | 4 ++-- effects/all-mutators/location_to_block.html | 4 ++-- effects/all-mutators/location_to_boss.html | 4 ++-- effects/all-mutators/location_to_cursor.html | 4 ++-- effects/all-mutators/location_to_player.html | 4 ++-- effects/all-mutators/location_to_projectile.html | 4 ++-- effects/all-mutators/location_to_victim.html | 4 ++-- effects/all-mutators/player_as_victim.html | 4 ++-- effects/all-mutators/spin_location.html | 4 ++-- effects/all-mutators/spin_velocity.html | 4 ++-- effects/all-mutators/translate_location.html | 4 ++-- effects/all-mutators/victim_as_player.html | 4 ++-- effects/all-mutators/victim_to_owner.html | 4 ++-- effects/all-triggers.html | 4 ++-- effects/configuring-a-condition.html | 4 ++-- effects/configuring-an-effect.html | 4 ++-- effects/custom-arguments.html | 4 ++-- effects/custom-placeholders.html | 4 ++-- effects/item-levels.html | 4 ++-- effects/points.html | 4 ++-- index.html | 4 ++-- reforges.html | 4 ++-- reforges/api.html | 4 ++-- reforges/commands-and-permissions.html | 4 ++-- reforges/how-to-make-a-custom-reforge.html | 4 ++-- reforges/the-gameplay.html | 4 ++-- search.html | 4 ++-- stattrackers.html | 4 ++-- stattrackers/api.html | 4 ++-- stattrackers/commands-and-permissions.html | 4 ++-- stattrackers/how-to-make-a-tracker.html | 4 ++-- talismans.html | 4 ++-- talismans/api.html | 4 ++-- talismans/commands-and-permissions.html | 4 ++-- talismans/how-to-make-a-custom-talisman.html | 4 ++-- 463 files changed, 925 insertions(+), 925 deletions(-) rename assets/js/{0daa23c8.d51315b4.js => 0daa23c8.ba1f8a74.js} (93%) rename assets/js/{6a60f4d4.2032111a.js => 6a60f4d4.6218b125.js} (98%) rename assets/js/{runtime~main.95875ad3.js => runtime~main.9000662d.js} (99%) diff --git a/404.html b/404.html index d4fbc54c70..20955d77c4 100644 --- a/404.html +++ b/404.html @@ -5,13 +5,13 @@ Page Not Found | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/actions.html b/actions.html index aab5aa1f85..efbc22e877 100644 --- a/actions.html +++ b/actions.html @@ -5,14 +5,14 @@ Actions | Auxilor Plugins - +
Skip to main content

Actions

What are Actions?

Actions are mini-scripts that let you add and tweak things on your server. From anything as small as little server automations, like losing coins on death or making netherite hoes autosell crops, to something bigger like entire custom currencies that integrate in other plugins, random server events, or anything you want!

Instead of paying a developer to write a custom plugin to add small things to your server, you can just make them right in actions with no coding knowledge required! Anything you want to add, you can - your creativity is the only limit.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/actions/api.html b/actions/api.html index 298bea654e..361ea736ab 100644 --- a/actions/api.html +++ b/actions/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +
Skip to main content

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Actions:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/actions/commands-and-permissions.html b/actions/commands-and-permissions.html index 2a6b4b854e..ae79e5f47e 100644 --- a/actions/commands-and-permissions.html +++ b/actions/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +
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Commands and Permissions

/actions reload (Reload the plugin)

Permission: actions.command.reload

/actions import (Import an action from lrcdb)

Permission: actions.command.import

General Usage: /actions import <id>

Find actions on lrcdb

/actions export (Export an action to lrcdb)

Permission: actions.command.export

General Usage: /actions export <id>

- + \ No newline at end of file diff --git a/actions/how-to-make-a-custom-action.html b/actions/how-to-make-a-custom-action.html index 443d4a57c5..e6ac5aaaa1 100644 --- a/actions/how-to-make-a-custom-action.html +++ b/actions/how-to-make-a-custom-action.html @@ -5,13 +5,13 @@ How to make a custom action | Auxilor Plugins - +
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How to make a custom action

Default config

The default configs can be found here:

GitHub

How to add actions

Actions are each config files placed in the /actions/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Typical Action Config

# If the action should be enabled
enabled: true

# Read https://plugins.auxilor.io/effects/configuring-an-effect
# The effects for the action
effects:
- id: give_money
args:
amount: "0.25 * %victim_level%"
triggers:
- kill
filters:
not_entities:
- player


# Read https://plugins.auxilor.io/effects/configuring-a-condition
# The conditions for the action to work
conditions: [ ]

Effects + Conditions

Effects are the actual functionality of the action, and conditions are requirements that a player must meet for the action to activate for them - so you can make it so an action only works for a certain type of player, ie only players that have above a certain amount of playtime, or those that only have below a certain balance.

See this page for how to configure effects:

Configuring an Effect

- + \ No newline at end of file diff --git a/actions/placeholderapi.html b/actions/placeholderapi.html index 78416077c9..9eaffbaaef 100644 --- a/actions/placeholderapi.html +++ b/actions/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai.html b/all-plugins/custom-entity-ai.html index b46f1760d9..5dbb1a0700 100644 --- a/all-plugins/custom-entity-ai.html +++ b/all-plugins/custom-entity-ai.html @@ -5,14 +5,14 @@ AI Goals | Auxilor Plugins - +
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AI Goals

What are AI goals?

AI goals are how entities behave, how they interact with the world around them. There are two types of goals: entity goals, and target goals, where entity goals are how entities behave, and target goals is how they decide who to attack.

Configuring a goal

A goal consists of a key, a priority, and some arguments (options) - for example:

- key: minecraft:tempt
priority: 2
args:
items:
- ecoitems:dark_blade
speed: 0.6
canBeScared: false

Priorities are calculated in descending order, so 0 is the top priority, et cetera. All items use item lookup strings, as do all entities, so you can use custom items and entities in your goals.

- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html b/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html index 044c7cc0fe..1fc8b6faa1 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/avoid_entity.html @@ -5,13 +5,13 @@ minecraft:avoid_entity | Auxilor Plugins - +
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minecraft:avoid_entity

Avoids an entity

Example Config

- key: minecraft:avoid_entity
priority: 0
args:
entity: ecobosses:steel_golem # The entity to avoid
distance: 10 # The distance to flee to
slowSpeed: 0.8 # The slow flee speed
fastSpeed: 2.0 # The fast flee speed
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html b/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html index e5aa0d1c2b..5dcd11f38a 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/break_doors.html @@ -5,13 +5,13 @@ minecraft:break_doors | Auxilor Plugins - +
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minecraft:break_doors

Allows an entity to break down doors

Example Config

- key: minecraft:break_doors
priority: 0
args:
ticks: 240 # The time taken to break the door. Must be above 240.
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html b/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html index fe9f0fa523..6e5202b1d2 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/breathe_air.html @@ -5,13 +5,13 @@ minecraft:breathe_air | Auxilor Plugins - +
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minecraft:breathe_air

Allows an entity to breathe air

Example Config

- key: minecraft:breathe_air
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/breed.html b/all-plugins/custom-entity-ai/all-entity-goals/breed.html index 2431b7f629..2852102389 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/breed.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/breed.html @@ -5,13 +5,13 @@ minecraft:breed | Auxilor Plugins - +
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minecraft:breed

Allows an entity to breed

Example Config

- key: minecraft:breed
priority: 0
args:
speed: 1.2 # The speed at which to move to a partner
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html b/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html index 7a7d429a75..9702218c22 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/cat_lie_on_bed.html @@ -5,13 +5,13 @@ minecraft:cat_lie_on_bed | Auxilor Plugins - +
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minecraft:cat_lie_on_bed

Allows a cat to lie on a bed

Example Config

- key: minecraft:cat_lie_on_bed
priority: 0
args:
speed: 1.2 # The speed at which to move to the bed
range: 10 # The range at which to search for beds
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html b/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html index 0c1207293e..55ea8cb879 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/cat_sit_on_bed.html @@ -5,13 +5,13 @@ minecraft:cat_lie_on_bed | Auxilor Plugins - +
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minecraft:cat_lie_on_bed

Allows a cat to sit on a bed

Example Config

- key: minecraft:cat_sit_on_bed
priority: 0
args:
speed: 1.2 # The speed at which to move to the bed
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html b/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html index 87be942892..13eb3234f0 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/eat_grass.html @@ -5,13 +5,13 @@ minecraft:eat_grass | Auxilor Plugins - +
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minecraft:eat_grass

Allows an entity to eat grass

Example Config

- key: minecraft:eat_grass
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html b/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html index 02af983acc..a2ada03c55 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/flee_sun.html @@ -5,13 +5,13 @@ minecraft:flee_sun | Auxilor Plugins - +
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minecraft:flee_sun

Will make an entity actively avoid sunlight

Example Config

- key: minecraft:flee_sun
priority: 0
args:
speed: 2 # The speed at which to flee
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/float.html b/all-plugins/custom-entity-ai/all-entity-goals/float.html index 19370778df..49628f7d85 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/float.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/float.html @@ -5,13 +5,13 @@ minecraft:float | Auxilor Plugins - +
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minecraft:float

Allows an entity to float in water

Example Config

- key: minecraft:float
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html b/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html index f3b84661b8..fbf92c291b 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/follow_boats.html @@ -5,13 +5,13 @@ minecraft:follow_boats | Auxilor Plugins - +
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minecraft:follow_boats

Allows an entity to follow boats in water

Example Config

- key: minecraft:follow_boats
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html b/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html index 27e926ad63..858ae0ed90 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/follow_mobs.html @@ -5,13 +5,13 @@ minecraft:follow_mobs | Auxilor Plugins - +
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minecraft:follow_mobs

Allows an entity to follow and gather around all types of mobs, both hostile and neutral mobs

Example Config

- key: minecraft:follow_mobs
priority: 0
args:
speed: 1 # The speed at which to follow
minDistance: 2 # The minimum distance
maxDistance: 10 # The maximum distance
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html index da13f5e403..73b49f6ced 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_blindness_spell.html @@ -5,13 +5,13 @@ minecraft:illusioner_blindness_spell | Auxilor Plugins - +
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minecraft:illusioner_blindness_spell

Allows an illusioner to perform the blindness spell

Example Config

- key: minecraft:illusioner_blindness_spell
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html index 2d2d14cc17..98fe7d53f7 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/illusioner_mirror_spell.html @@ -5,13 +5,13 @@ minecraft:illusioner_mirror_spell | Auxilor Plugins - +
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minecraft:illusioner_mirror_spell

Allows an illusioner to perform the mirror spell

Example Config

- key: minecraft:illusioner_mirror_spell
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/interact.html b/all-plugins/custom-entity-ai/all-entity-goals/interact.html index baa153d0dc..71cbe39502 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/interact.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/interact.html @@ -5,13 +5,13 @@ minecraft:interact | Auxilor Plugins - +
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minecraft:interact

Allows an entity to interact with other mobs

Example Config

- key: minecraft:interact
priority: 0
args:
target: cow # The type of entity to interact with
range: 5 # The range at which to interact with other entities
chance: 0.1 # The chance to interact, between 0 and 1
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html b/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html index 756e27c60c..84da77e9aa 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/leap_at_target.html @@ -5,13 +5,13 @@ minecraft:leap_at_target | Auxilor Plugins - +
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minecraft:leap_at_target

Allows an entity to jump towards a target

Example Config

- key: minecraft:leap_at_target
priority: 0
args:
velocity: 2 # The leap velocity
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html b/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html index b7fb19458f..b40b4dce1c 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/look_at_player.html @@ -5,13 +5,13 @@ minecraft:look_at_player | Auxilor Plugins - +
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minecraft:look_at_player

Allows an entity to jump towards a target

Example Config

- key: minecraft:look_at_player
priority: 0
args:
range: 5.6 # The range at which to look at a player from
chance: 0.01 # The chance to look at the player, between 0 and 1
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html index e2588da478..c1bda667af 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/melee_attack.html @@ -5,13 +5,13 @@ minecraft:melee_attack | Auxilor Plugins - +
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minecraft:melee_attack

Allows entities to make close combat melee attacks

Example Config

- key: minecraft:melee_attack
priority: 0
args:
speed: 1.6 # The speed at which to attack the target
pauseWhenMobIdle: true # If the entity should stop attacking when the target is idle
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html b/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html index 30c06cc9d9..677d773867 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_back_to_village.html @@ -5,13 +5,13 @@ minecraft:move_back_to_village | Auxilor Plugins - +
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minecraft:move_back_to_village

Allows an entity to navigate and search for a nearby village

Example Config

- key: minecraft:move_back_to_village
priority: 0
args:
speed: 1.2 # The speed at which to move back to the village
canDespawn: false # If the entity can despawn
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html b/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html index cec065e2de..b735c51c02 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_through_village.html @@ -5,13 +5,13 @@ minecraft:move_through_village | Auxilor Plugins - +
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minecraft:move_through_village

Allows the entity to create paths around the village

Example Config

- key: minecraft:move_through_village
priority: 0
args:
speed: 0.8 # The speed at which to move through the village
onlyAtNight: false # If the entity can only move through the village at night
distance: 20 # The distance to move through the village
canPassThroughDoors: true # If the entity can pass through doors
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html index 53a24258ff..829a54851f 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_restriction.html @@ -5,13 +5,13 @@ minecraft:move_towards_restriction | Auxilor Plugins - +
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minecraft:move_towards_restriction

Move towards restriction

Example Config

- key: minecraft:move_towards_restriction
priority: 0
args:
speed: 1.3 # The speed at which to move towards the restriction
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html index 2eaf6ee4bb..9289315f67 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/move_towards_target.html @@ -5,13 +5,13 @@ minecraft:move_towards_target | Auxilor Plugins - +
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minecraft:move_towards_target

Move towards target

Example Config

- key: minecraft:move_towards_target
priority: 0
args:
speed: 1.3 # The speed at which to move towards the target
maxDistance: 24 # The maximum distance the target can be where the entity will still move towards it
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html index 6524f3df05..09ed4bf231 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ocelot_attack.html @@ -5,13 +5,13 @@ minecraft:ocelot_attack | Auxilor Plugins - +
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minecraft:ocelot_attack

Attack like an ocelot

Example Config

- key: minecraft:ocelot_attack
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html b/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html index e46dfb8208..664645f992 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/open_doors.html @@ -5,13 +5,13 @@ minecraft:open_doors | Auxilor Plugins - +
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minecraft:open_doors

Allows an entity to open doors

Example Config

- key: minecraft:open_doors
priority: 0
args:
delayClosing: true # If door closing should be delayed
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/panic.html b/all-plugins/custom-entity-ai/all-entity-goals/panic.html index 878b3315d4..00d72c2e5c 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/panic.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/panic.html @@ -5,13 +5,13 @@ minecraft:panic | Auxilor Plugins - +
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minecraft:panic

Allows an entity to react when it receives damage

Example Config

- key: minecraft:panic
priority: 0
args:
speed: 1.9 # The speed at which to move panic
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html b/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html index f884604e66..de83e6d7a1 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/random_look_around.html @@ -5,13 +5,13 @@ minecraft:random_look_around | Auxilor Plugins - +
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minecraft:random_look_around

Allows an entity to choose a random direction to look in for a random duration within a range

Example Config

- key: minecraft:random_look_around
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html b/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html index b792547d4c..0863d53b18 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/random_stroll.html @@ -5,13 +5,13 @@ minecraft:random_stroll | Auxilor Plugins - +
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minecraft:random_stroll

Allows an entity to choose a random direction to walk towards

Example Config

- key: minecraft:random_stroll
priority: 0
args:
speed: 0.4 # The speed at which to move around
interval: 80 # The amount of ticks (on average) to wait between strolling around
canDespawn: false # If the entity can despawn
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html b/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html index cac9174c12..c9c8706cc7 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/random_swimming.html @@ -5,13 +5,13 @@ minecraft:random_swimming | Auxilor Plugins - +
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minecraft:random_swimming

Allows an entity to swim to a random point in water

Example Config

- key: minecraft:random_swimming
priority: 0
args:
speed: 0.6 # The speed at which to move around
interval: 100 # The amount of ticks (on average) to wait between swimming around
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html index 3dec8167b9..f5dca261d8 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ranged_attack.html @@ -5,13 +5,13 @@ minecraft:ranged_attack | Auxilor Plugins - +
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minecraft:ranged_attack

Perform a ranged attack, can only be applied to mobs that have ranged attacks

Example Config

- key: minecraft:ranged_attack
priority: 0
args:
speed: 1.2 # The speed
minInterval: 20 # The minimum interval between attacks (in ticks)
maxInterval: 40 # The maximum interval between attacks (in ticks)
maxRange: 30 # The maximum range at which to attack from
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html index 683a89ed64..2d4c4d33f8 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ranged_bow_attack.html @@ -5,13 +5,13 @@ minecraft:ranged_bow_attack | Auxilor Plugins - +
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minecraft:ranged_bow_attack

Perform a ranged bow attack, can only be applied to mobs that have bow attacks

Example Config

- key: minecraft:ranged_attack
priority: 0
args:
speed: 1.2 # The speed
interval: 40 # The average interval between attacks (in ticks)
maxRange: 30 # The maximum range at which to attack from
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html b/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html index e8e392b8c8..994fd9f89f 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/ranged_crossbow_attack.html @@ -5,13 +5,13 @@ minecraft:ranged_crossbow_attack | Auxilor Plugins - +
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minecraft:ranged_crossbow_attack

Perform a ranged crossbow attack, can only be applied to mobs that have crossbow attacks

Example Config

- key: minecraft:ranged_crossbow_attack
priority: 0
args:
speed: 1.3 # The speed
range: 25 # The maximum range at which to attack from
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html b/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html index 102f6fc0d1..d150c6f38c 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/restrict_sun.html @@ -5,13 +5,13 @@ minecraft:restrict_sun | Auxilor Plugins - +
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minecraft:restrict_sun

Allows an entity to avoid direct sunlight

Example Config

- key: minecraft:restrict_sun
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html b/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html index 2f6a720a7f..29d24bf7ef 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/stroll_through_village.html @@ -5,13 +5,13 @@ minecraft:stroll_through_village | Auxilor Plugins - +
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minecraft:stroll_through_village

Allows the entity to create paths around the village

Example Config

- key: minecraft:stroll_through_village
priority: 0
args:
searchRange: 16 # The search range
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/tempt.html b/all-plugins/custom-entity-ai/all-entity-goals/tempt.html index 39cfbc8285..7781220d72 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/tempt.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/tempt.html @@ -5,13 +5,13 @@ minecraft:tempt | Auxilor Plugins - +
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minecraft:tempt

Allows an entity to be tempted by an item

Example Config

- key: minecraft:tempt
priority: 0
args:
speed: 0.8 # The speed at which the entity will follow the item
items: # The items that the entity will be tempted by
- ecoitems:dark_blade
- diamond 16
canBeScared: true # If the entity can be scared and lose track of the item
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html b/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html index 482680c68f..06de1dc092 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/try_find_water.html @@ -5,13 +5,13 @@ minecraft:try_find_water | Auxilor Plugins - +
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minecraft:try_find_water

Allows an entity to move to water when on land

Example Config

- key: minecraft:try_find_water
priority: 0
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/use_item.html b/all-plugins/custom-entity-ai/all-entity-goals/use_item.html index 27017cb95b..8da518d029 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/use_item.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/use_item.html @@ -5,13 +5,13 @@ minecraft:use_item | Auxilor Plugins - +
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minecraft:use_item

Allows an entity to use an item

Example Config

- key: minecraft:use_item
priority: 0
args:
item: apple # The item
sound: item_totem_use # The sound to play
condition: zombie health:10 # The condition the entity must match to use the item - takes an entity lookup string (eg requiring a certain amount of health)
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html index 0954848a23..0a9d63204c 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_flying.html @@ -5,13 +5,13 @@ minecraft:water_avoiding_random_flying | Auxilor Plugins - +
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minecraft:water_avoiding_random_flying

Fly randomly while avoiding water

Example Config

- key: minecraft:water_avoiding_random_flying
priority: 0
args:
speed: 1.2 # The speed at which to fly around
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html index 012bd4d2f0..79a2cb7c7b 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/water_avoiding_random_stroll.html @@ -5,13 +5,13 @@ minecraft:water_avoiding_random_stroll | Auxilor Plugins - +
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minecraft:water_avoiding_random_stroll

Stroll randomly while avoiding water

Example Config

- key: minecraft:water_avoiding_random_stroll
priority: 0
args:
speed: 0.6 # The speed at which to stroll around
chance: 0.1 # The chance to stroll around every tick, between 0 and 1
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-entity-goals/wolf_beg.html b/all-plugins/custom-entity-ai/all-entity-goals/wolf_beg.html index f65de456c4..575a8bc577 100644 --- a/all-plugins/custom-entity-ai/all-entity-goals/wolf_beg.html +++ b/all-plugins/custom-entity-ai/all-entity-goals/wolf_beg.html @@ -5,13 +5,13 @@ minecraft:wolf_beg | Auxilor Plugins - +
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minecraft:wolf_beg

Allows a wolf to beg

Example Config

- key: minecraft:wolf_beg
priority: 0
args:
distance: 2 # The distance at which to beg from
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/defend_village.html b/all-plugins/custom-entity-ai/all-target-goals/defend_village.html index 7f0db49e62..d2247c58f6 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/defend_village.html +++ b/all-plugins/custom-entity-ai/all-target-goals/defend_village.html @@ -5,13 +5,13 @@ minecraft:defend_village | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html b/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html index ab64beded5..1643c8fcf7 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html +++ b/all-plugins/custom-entity-ai/all-target-goals/hurt_by.html @@ -5,13 +5,13 @@ minecraft:hurt_by | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html index c23279ae98..6615e089e8 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html +++ b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable.html @@ -5,13 +5,13 @@ minecraft:nearest_attackable | Auxilor Plugins - +
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minecraft:nearest_attackable

Allows an entity to attack the closest target within a given subset of specific target types

Example Config

- key: minecraft:nearest_attackable
priority: 0
args:
target: # The types of entities to attack
- zombie
- skeleton
- wither_skeleton
checkVisibility: true # If visibility should be checked
checkCanNavigate: true # If navigation should be checked
reciprocalChance: 5 # 1 in reciprocal chance (eg 1 in 20) of not activating on any given tick
targetFilter: "" # The filter for targets to match (entity lookup string)
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html index efa990f88b..150640f2bb 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html +++ b/all-plugins/custom-entity-ai/all-target-goals/nearest_attackable_witch.html @@ -5,13 +5,13 @@ minecraft:nearest_attackable_witch | Auxilor Plugins - +
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minecraft:nearest_attackable_witch

Allows an entity to attack the closest witch within a given subset of specific target types. Can only be applied to raiders

Example Config

- key: minecraft:nearest_attackable_witch
priority: 0
args:
target: # The types of entities to attack
- witch
checkVisibility: true # If visibility should be checked
checkCanNavigate: true # If navigation should be checked
reciprocalChance: 5 # 1 in reciprocal chance (eg 1 in 20) of not activating on any given tick
targetFilter: [] # The filter for targets to match (entity lookup string)
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html b/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html index 3ec55d7f97..61b9122a3f 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html +++ b/all-plugins/custom-entity-ai/all-target-goals/nearest_healable_raider.html @@ -5,13 +5,13 @@ minecraft:nearest_healable_raider | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html b/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html index 64896b39fd..d0dd2325de 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html +++ b/all-plugins/custom-entity-ai/all-target-goals/non_tame_random.html @@ -5,13 +5,13 @@ minecraft:non_tame_random | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html b/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html index 1f31affece..c1502f318e 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html +++ b/all-plugins/custom-entity-ai/all-target-goals/owner_hurt_by.html @@ -5,13 +5,13 @@ minecraft:owner_hurt_by | Auxilor Plugins - +
Skip to main content
- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/owner_target.html b/all-plugins/custom-entity-ai/all-target-goals/owner_target.html index eeb2f044b9..805a4591f6 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/owner_target.html +++ b/all-plugins/custom-entity-ai/all-target-goals/owner_target.html @@ -5,13 +5,13 @@ minecraft:owner_target | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html b/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html index af1ab01a9a..c4030aa808 100644 --- a/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html +++ b/all-plugins/custom-entity-ai/all-target-goals/reset_universal_anger.html @@ -5,13 +5,13 @@ minecraft:reset_universal_anger | Auxilor Plugins - +
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- + \ No newline at end of file diff --git a/all-plugins/custom-gui-slots.html b/all-plugins/custom-gui-slots.html index d583420b08..4c1112ac04 100644 --- a/all-plugins/custom-gui-slots.html +++ b/all-plugins/custom-gui-slots.html @@ -5,13 +5,13 @@ Custom GUI Slots | Auxilor Plugins - +
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Custom GUI Slots

What are custom GUI slots?

When configuring a GUI in a plugin, you might stumble accross this:

# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: []

This means you can add custom items (with commands) to your GUIs for that extra layer of customisability.

How to make a custom GUI slot

Quite simply, a GUI slot looks like this:

custom-slots:
- row: 6
column: 9
item: ecoitems:skill_gui_item
lore: []
left-click:
- console:op %player% # Commands can start with console: to be ran by console, and use %player% as a placeholder.
- spawn # If you don't specify, then the command will be ran by the player.
right-click: []
shift-left-click: []
shift-right-click: []

If you have no right click / shift left click / etc commands to add, you can omit the sections, like this:

custom-slots:
- row: 1
column: 5
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODU3MDVjZjg2NGRmMmMxODJlMzJjNDg2YjcxNDdjYmY3ODJhMGFhM2RmOGE2ZDYxNDUzOTM5MGJmODRmYjE1ZCJ9fX0=
right-click:
- console:eco give %player% 1000

And you can add as many custom slots as you want, like this:

custom-slots:
- <slot 1>
- <slot 2>
- <slot 3>
- ...etc
- + \ No newline at end of file diff --git a/all-plugins/prices.html b/all-plugins/prices.html index 62254d53d0..307c9ed903 100644 --- a/all-plugins/prices.html +++ b/all-plugins/prices.html @@ -5,7 +5,7 @@ Prices | Auxilor Plugins - + @@ -15,7 +15,7 @@ an item lookup string as the type to take items.

Display Names

You can specify display names for each price individually, however this might be quite cumbersome, especially if you use prices in lots of places.

So, instead of configuring your price like this:

price:
value: 100 * %player_y%
type: crystals # EcoBits currency
display: "&b%value% Crystals ❖"

You can add the following to /plugins/eco/lang.yml:

price-display:
- type: crystals
display: "&b%value% Crystals ❖"

This will override any per-price formatting, which should make your life much easier to achieve consistency between different prices.

Config Examples

price:
value: 100 * %player_y%
type: crystals # EcoBits currency
price:
value: 16
type: ecoitems:shiny_diamond
display: "%value% &fShiny Diamonds" # Uses local display
price:
value: 5000
type: xp
price:
value: 10
type: mana # EcoSkills magic
- + \ No newline at end of file diff --git a/all-plugins/the-entity-lookup-system.html b/all-plugins/the-entity-lookup-system.html index be3671e2b7..29c0490189 100644 --- a/all-plugins/the-entity-lookup-system.html +++ b/all-plugins/the-entity-lookup-system.html @@ -5,14 +5,14 @@ The Entity Lookup System | Auxilor Plugins - +
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The Entity Lookup System

What is the Entity Lookup System?

Much like how the item lookup system allows for specifying many options for ItemStacks in a simple, user-friendly string, the entity lookup system is designed to do the same for entities.

Keys Explained

In each string is the key for an entity. A key looks one of two ways:

  • A vanilla minecraft entity: (eg husk)
  • An entity from another plugin: (eg ecobosses:tarantula)

You may also have noticed the ? in some of the keys. This means 'try to use the first entity, but if it doesn't exist, use the second entity' You can chain these together, but they're actually only useful for me to provide integrations in default configs without breaking things for people who don't use all my plugins together.

You can also use || . This means 'spawn the first entity, or the second entity'. These can also be chained together: in tests, this means any of the entities can pass, and in specifying the types of entities, this means that a random entity out of the options will be spawned on each call.

Modifiers

Entities can have modifiers applied to them in the key. For example, lets say you're configuring a boss in EcoBosses. You want it to be a massive slime, a baby zombie, or a charged creeper, but you're not sure how to do that, because it looks like you have to just specify an entity type. Actually, in all of my plugins, wherever it asks for an entity, it's actually doing a lookup. You can specify any of the following modifiers to it:

  • adult Force the entity to be an adult
  • attack-damage Set the entities attack damage
  • attack-speed Set the entities attack speed
  • baby Force the entity to be a baby
  • charged Set a creeper to be charged
  • explosion-radius Set a creepers explosion radius
  • fly-speed Set the entities fly speed
  • follow-range Set the entities follow range
  • health Set the entities health
  • jump-strength Set a horses jump strength
  • knockback Set the entities attack knockback
  • knockback-resistance Set the entities knockback resistance
  • name Set the entities display name, use quotes (") for multi-word names
  • no-ai Set the entity to have no AI
  • size Set the size of a slime or phantom
  • spawn-reinforcements Set a zombie to spawn reinforcements
  • speed Set the movement speed of the entity
  • silent Set the entity to make no sound
  • head Set the helmet item
  • chest Set the chestplate
  • legs Set the leggings
  • feet Set the boots
  • hand Set the held item
  • off_hand Set the held item in the offhand
  • model-engine Set the Model Engine ID and animation (for ID do model-engine:id, for ID and animation do model-engine:id,animation)

You simply chain the modifiers together, for example: phantom size:5 follow-range:25 speed:2 health:200 name:"&4Deadly Phantom" model-engine:dragon,flap

- + \ No newline at end of file diff --git a/all-plugins/the-item-lookup-system.html b/all-plugins/the-item-lookup-system.html index 44722712e8..f3599888ab 100644 --- a/all-plugins/the-item-lookup-system.html +++ b/all-plugins/the-item-lookup-system.html @@ -5,13 +5,13 @@ The Item Lookup System | Auxilor Plugins - +
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The Item Lookup System

What is the Item Lookup System?

A lot of my plugins have crafting recipes in them and/or add custom items to the server. The Item Lookup system was designed to create a simple, powerful system to have custom item crafting and share items between plugins.

Crafting Recipes

If you've ever seen a crafting recipe in a plugin of mine, there's a decent chance that it looked something like this:

recipe:
- ""
- "ecoitems:toughened_string 8 ? string 64"
- ""
- ""
- "netherite_chestplate || diamond_chestplate"
- ""
- "ecoitems:arachnid_oculus ? nether_star 2"
- ""
- "ecoitems:arachnid_oculus ? nether_star 2"

This looks completely meaningless, but it's actually really simple. A crafting recipe is shown as a list of 9 strings, the first three being the top row (left to right), the second three being the middle row (left to right), and the last three being the last row (left to right).

Keys Explained

In each string is the key for an item. A key looks one of three ways:

  • A vanilla minecraft material: (eg golden_apple)
  • An item from another plugin: (eg ecoitems:packmaster_tear)
  • An exact item NBT tag: (eg {id:"stone",Count:3,tag:{Name:"your name"}})

You may also have noticed the ? in some of the items. This means 'try to use the first item, but if it doesn't exist, use the second item' You can chain these together, but they're actually only useful for me to provide integrations in default configs without breaking things for people who don't use all my plugins together.

You can also use || to group two items together. This means 'allow the the first item and the second item'. You can chain these together in order to allow many different items.

You can specify the amount of any item by having a space and then a number (the stack size). For example: string 64 would mean a full stack of string.

When using exact item NBT, you can't use ?. ||, or other modifiers.

Modifiers

Items can have modifiers applied to them in the key. For example, lets say you're configuring the GUI for EcoSkills. You want it to be a player head with a texture, but you're not sure how to do that, because it looks like you have to just specify a material. Actually, in all of my plugins, wherever it asks for a material, it's actually doing a lookup. You can specify any of the following modifiers to it:

  • Enchantments: You specify an enchantment by adding <enchantment>:<level> to the key, and you can chain these together
  • Skull Texture: If the material is a player head, you can specify the texture with texture:<base64>. A list of skulls and textures can be found here.
  • Reforge: If you have reforges installed, you can specify the reforge by adding reforge:<id> to the key.
  • Name: You can specify the display name of an item with name:<name>. You can have multiple words by surrounding the name with quotes: name:"Long Name"
  • Item Flags: You can specify flags for the item to have, by dropping in any of these values (not case sensitive)
  • Unbreakable: You can make an item unbreakable by having the word unbreakable in the flags
  • Custom Model Data: You can specify custom model data with custom-model-data:<id>

So, lets say you have an EcoBosses boss, and you want it to drop a rare custom weapon with extra modifiers already applied. Without the Item Lookup system, this wouldn't be possible, but thanks to it, you can just do this: ecoitems:enlightened_blade razor:4 unbreaking:3 criticals:2 fire_aspect:2 reforge:mighty unbreakable hide_attributes custom-model-data:2

Using items in ShopGUIPlus

If you want to use a lookup item in ShopGUIPlus, just do it like this:

type: item
item:
eco: "ecoitems:holy_flesh"
quantity: 1
sellPrice: 7500
slot: 27

Custom Items

Sometimes custom item IDs are namespaced. In order to make this work, you have to specify them like itemsadder:namespace__key, where two underscores denote where the : would normally go

- + \ No newline at end of file diff --git a/all-plugins/the-particle-lookup-system.html b/all-plugins/the-particle-lookup-system.html index d135e88a5e..d016432570 100644 --- a/all-plugins/the-particle-lookup-system.html +++ b/all-plugins/the-particle-lookup-system.html @@ -5,13 +5,13 @@ The Particle Lookup System | Auxilor Plugins - +
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The Particle Lookup System

What is the Particle Lookup System?

In minecraft, there are more particles than meet the eye. While there are the default particles, there are also colored particles. The particle lookup system exists to give a unified way of getting both default and these custom colored particles.

Keys Explained

Particle keys are much simpler than entity or item keys. There are no arguments, no modifiers, nothing like that. (After all, they're just particles). Instead, there are two ways of specifying a particle:

Default particle names, such as magic, end_rod, etc. You can find a list of all default particles here.

Custom colored particles, written as rgb:0faab5 or color:15fe2f. You can pass in any valid hex code.

- + \ No newline at end of file diff --git a/all-plugins/what-is-eco.html b/all-plugins/what-is-eco.html index 5926de9f0b..008a99b280 100644 --- a/all-plugins/what-is-eco.html +++ b/all-plugins/what-is-eco.html @@ -5,13 +5,13 @@ What is eco? | Auxilor Plugins - +
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What is eco?

eco is the development library that powers all eco plugins. It handles a wide range of backend features, and allows eco plugins to be as powerful as they are. However, it means that you have to install it as a separate plugin on your server.

How do I install it?

It's just like any other plugin on your server. Drop it into the /plugins/ folder and restart the server. However, eco also needs ProtocolLib to function - if you don't already have it on your server, make sure to grab the latest version here

Download the latest version of eco from GitHub or Polymart

- + \ No newline at end of file diff --git a/all-plugins/what-plugins-do-you-support.html b/all-plugins/what-plugins-do-you-support.html index ee219a2f62..2ce711cf21 100644 --- a/all-plugins/what-plugins-do-you-support.html +++ b/all-plugins/what-plugins-do-you-support.html @@ -5,13 +5,13 @@ What plugins do you support? | Auxilor Plugins - +
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What plugins do you support?

Compatibility is a huge part of eco plugins, so naturally we support a large range of plugins. If a plugin you love isn't found here, feel free to ask on the discord to get support added for it!

If a plugin isn't on this list, it doesn't mean it wont work, it just means that there isn't code in eco to directly integrate with it.

Antigrief / Claims / Protection

  • WorldGuard
  • IridiumSkyblock
  • DeluxeCombat
  • SuperiorSkyblock2
  • BentoBox
  • GriefPrevention
  • FactionsUUID
  • Towny
  • Lands
  • Kingdoms
  • RPGHorses
  • CrashClaim
  • CombatLogX
  • FabledSkyblock

Anticheat

  • AAC
  • Matrix
  • Vulcan
  • Spartan
  • NCP
  • Alice

Custom Entities

  • MythicMobs

Custom Items

  • Oraxen
  • ItemsAdder
  • HeadDatabase
  • ExecutableItems
  • CustomCrafting
  • MythicMobs
  • Scyther
  • Denizen

Shop

  • ShopGUIPlus
  • EconomyShopGUI
  • zShop
  • DeluxeSellwands

Hologram

  • HolographicDisplays
  • CMI
  • DecentHolograms

Economy

  • Vault

Misc

  • mcMMO
  • MultiverseInventories
  • Essentials
  • CustomCrafting
  • Model Engine
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globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),n.o=function(e,a){return Object.prototype.hasOwnProperty.call(e,a)},c={},d="auxilor-docs:",n.l=function(e,a,f,b){if(c[e])c[e].push(a);else{var t,r;if(void 0!==f)for(var o=document.getElementsByTagName("script"),u=0;u Boosters | Auxilor Plugins - +

Boosters

What is Boosters?

Boosters are rewards purchased by a player, and then activated to give rewards to the whole server at once. For example, you can make a 1.5x Sell Multiplier booster that lasts and hour, which will increase everyone's sell prices for that time. It's perfect as an EULA-Friendly item to sell in your store, because no single player is getting a competitive advantage.

You can make your own boosters in config, or use the boosters that come with the plugin. Every single aspect of the plugin is completely customisable for you to play with - if you think a booster that does something should exist, you can make it in minutes.

A player can activate a booster by opening the GUI with /boosters

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/boosters/api.html b/boosters/api.html index 0b52b256d8..28edb14dd9 100644 --- a/boosters/api.html +++ b/boosters/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Boosters:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/boosters/commands-and-permissions.html b/boosters/commands-and-permissions.html index c0b7eecd38..3415ac2338 100644 --- a/boosters/commands-and-permissions.html +++ b/boosters/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/boosters give (Give a booster)

Permission: boosters.command.give

Usage: /boosters give <player> <booster> [amount]

/boosters (Open the boosters menu)

Permission: boosters.command.boosters

/boosters cancel (Cancel the active booster)

Permission: boosters.command.cancel

/boosters activate (Activate a booster)

Permission: boosters.command.activate

- + \ No newline at end of file diff --git a/boosters/how-to-make-a-custom-booster.html b/boosters/how-to-make-a-custom-booster.html index 213d5602a7..83ab34646d 100644 --- a/boosters/how-to-make-a-custom-booster.html +++ b/boosters/how-to-make-a-custom-booster.html @@ -5,13 +5,13 @@ How to make a custom booster | Auxilor Plugins - +

How to make a custom booster

Default config

The default configs can be found here:

GitHub

How to add boosters

Boosters are each config files placed in the /boosters/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Example Booster Config

name: "2x Sell Multiplier"
duration: 72000
effects:
- id: sell_multiplier
args:
multiplier: 2
conditions: [ ]
commands:
activation: [ ]
expiry: [ ]
messages:
activation:
- ""
- " %player%&f has activated a &a2x Sell Multiplier Booster&f!"
- " &fThis booster will last an hour, be sure to thank them!"
- ""
expiry:
- ""
- " &fThe &a2x Sell Multiplier Booster&f has ended"
- " &fGet another one here: &ahttps://store.ecomc.net/package/756888"
- ""
gui:
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBhN2I5NGM0ZTU4MWI2OTkxNTlkNDg4NDZlYzA5MTM5MjUwNjIzN2M4OWE5N2M5MzI0OGEwZDhhYmM5MTZkNSJ9fX0=
name: "&d2x Sell Multiplier"
lore:
- ""
- "&fGives everyone online a"
- "&a2x Sell Multiplier"
- "&fto make money faster!"
- ""
- "&fDuration: &a1 Hour"
- ""
- "&fYou have: &a%amount%"
- "&fGet more at &astore.ecomc.net"
- ""
- "&e&oClick to activate!"
- ""
position:
row: 2
column: 5

Understanding all the sections

id: The ID of the booster. This is what you use in commands - ID's must be lowercase letters, numbers, and underscores only.

name: The name of the booster, shown to the player.

duration: How long the booster lasts for, in ticks: 72000 ticks is 1 hour

commands: The commands that will be dispatched when a booster activates/deactivates. You can use %player% as a placeholder.

messages: The messages that are broadcast when a booster activates/deactivates. You can use %player% as a placeholder.

gui: Config for how the booster looks in gui: the item, the lore, the name, et cetera.

Effects + Conditions

Effects are the actual functionality of the booster, and conditions are requirements that a player must meet for the booster to activate for them - so you can make it so a booster only works for a certain type of player, ie only players that have above a certain amount of playtime, or those that only have below a certain balance.

See this page for how to configure effects:

Configuring an Effect

- + \ No newline at end of file diff --git a/boosters/placeholderapi.html b/boosters/placeholderapi.html index 98c7cbbe6c..533f65a4a1 100644 --- a/boosters/placeholderapi.html +++ b/boosters/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%boosters_<booster>_info%If the booster is active, it will display the name of the booster and the player who activated it. If not, it will show a message showing that the booster is not active. The exact messages shown are configurable in lang.yml
%boosters_<booster>_active_name%Shows the name of the active booster, or an empty string if the booster is not active
%boosters_<booster>_name%Shows the name of the booster
%boosters_<booster>_player%Shows the display name of the player who activated the current booster, or an empty string if the booster is not active
%boosters_<booster>_seconds_remaining%Shows the amount of seconds left on a booster, or zero if the booster is not active
%boosters_<booster>_time_remaining%Shows the amount of time left on a booster, formatted as hh:mm:ss (ie 01:05:12). Shows 00:00:00 if the booster is not active
%boosters_active_list%Shows the list of active boosters separated by comma, or message showing that there isn't any active booster. Message is configurable in lang.yml
- + \ No newline at end of file diff --git a/ecoarmor.html b/ecoarmor.html index 1e7b377d6e..0eec39b2ef 100644 --- a/ecoarmor.html +++ b/ecoarmor.html @@ -5,14 +5,14 @@ Why EcoArmor? | Auxilor Plugins - +

Why EcoArmor?

What sets EcoArmor apart from other custom armor plugins?

Most importantly, EcoArmor isn't built for the sole purpose of PvP. Of course, you can use EcoArmor on a PvP-centric server, it will work perfectly - however it has a more generalized featureset. Perfect for Survival, MMORPG, Skyblock, Towny - anything you want, EcoArmor will work perfectly for. Empower your armor sets with better effects for all situations, make sets only work under certain conditions - bring a whole metagame to your armor.

Also - EcoArmor is completely customizable to anything you want. You can make your own Armor Sets and Upgrades in config, and with a little coding knowledge, create your own effects and conditions too. The sky's the limit!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoarmor/api.html b/ecoarmor/api.html index 67c20ae9c2..3b278f3a14 100644 --- a/ecoarmor/api.html +++ b/ecoarmor/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoarmor/commands-and-permissions.html b/ecoarmor/commands-and-permissions.html index 5a2fab3559..a5d1385aad 100644 --- a/ecoarmor/commands-and-permissions.html +++ b/ecoarmor/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecoarmor give (Give Items)

Permission: ecoarmor.command.give

Giving an armor piece

General command usage:

/ecoarmor give <player> set:<set> [piece] [advanced] [tier] [amount]

For example, if you want to give a player 2 osmium-tier advanced reaper boots, you would do:

/ecoarmor give <player> set:reaper boots true osmium 2

Or, if you want to give a player a full set of default young armor, you would do:

/ecoarmor give <player> set:young

Giving an Upgrade Crystal

/ecoarmor give <player> crystal:<tier> [amount]

Giving an Advancement Shard

/ecoarmor give <player> shard:<set> [amount]

/ecoarmor reload (Reload Config)

Permission: ecoarmor.command.reload

/ecoarmor import (Import an armor set from lrcdb)

Permission: ecoarmor.command.import

General Usage: /ecoarmor import <id>

Find armor sets on lrcdb

/ecoarmor export (Export an armor set to lrcdb)

Permission: ecoarmor.command.export

General Usage: /ecoarmor export <id>

- + \ No newline at end of file diff --git a/ecoarmor/gameplay.html b/ecoarmor/gameplay.html index ff05e8b43c..f430bfcc28 100644 --- a/ecoarmor/gameplay.html +++ b/ecoarmor/gameplay.html @@ -5,13 +5,13 @@ The Gameplay | Auxilor Plugins - +

The Gameplay

Sets

At the core of EcoArmor are the sets. A player must be wearing a full set of any given armor before the effects activate. For example, if the player is missing a piece, such as leggings, then the effects will not activate.

Armor pieces themselves have 2 distinct upgrades / properties:

Tiers

Tiers are attribute modifiers given to each individual piece in the set. These can be different for all armor pieces and will apply to the player even if they're not wearing the full set. This modifies things like the armor value (shown in the hotbar), the armor protection, movement speed, etc.

Tiers are modified using Upgrade Crystals. Of course, you can rename this however you want, but everything will be explained in terms of the default config. Upgrade crystals are dragged and dropped in the inventory, by clicking an upgrade crystal onto a piece of armor.

The default tier tree looks like this:

                                              /-> exotic
default --> iron --> diamond --> netherite --> manyullyn
\-> cobalt --> osmium

ancient --> mythic

The main progression goes from default -> manuyullyn, with optional branches. Cobalt and osmium are more tanky, in other words you move slower but deal more damage and take less damage, and exotic makes you more vulnerable however you move faster.

Ancient and Mythic aren't craftable by default and exist more as a special tier, perfect for crates or drops from bosses.

You can make your own progression in config, this exists purely as an example.

Advancement

Advancement is an upgrade that must be applied to all items in the set before the bonus effects kick in. These can be more powerful versions of the base effects, or entirely new effects and potion effects altogether. For example, in the default config, Reaper Armor gives 1.25x attack damage, whereas Advanced Reaper Armor gives 1.5x attack damage and a 10% incoming damage reduction bonus.

Advancement can be applied with Advancement Shards. You can rename this however you want, like everything else in the plugin, but once again I'm using the default config as an example. Just like upgrade crystals, these can be dragged and dropped in the inventory, by clicking an advancement shard onto a piece of armor.

- + \ No newline at end of file diff --git a/ecoarmor/how-to-make-a-custom-set.html b/ecoarmor/how-to-make-a-custom-set.html index 312b6f0e7f..c90289ddd4 100644 --- a/ecoarmor/how-to-make-a-custom-set.html +++ b/ecoarmor/how-to-make-a-custom-set.html @@ -5,13 +5,13 @@ How to make a custom set | Auxilor Plugins - +

How to make a custom set

Typical Set Config

- id: slayer
conditions: []
effects:
- id: damage_multiplier
args:
multiplier: 1.5
triggers:
- melee_attack
- bow_attack
- trident_attack
filters:
onlyBosses: true
- id: damage_multiplier
args:
multiplier: 0.9
triggers:
- take_damage
advancedEffects:
- id: damage_multiplier
args:
multiplier: 0.8
triggers:
- take_damage
- id: damage_multiplier
args:
multiplier: 2
triggers:
- melee_attack
- bow_attack
- trident_attack
filters:
onlyBosses: true
advancedLore:
- ''
- "<gradient:f12711>&lADVANCED BONUS</gradient:f5af19>"
- "&8» &4Take 20% less damage"
- "&8» &4Deal 2x damage to bosses"
- "&8&oRequires full set to be worn"
shard:
item: prismarine_shard unbreaking:1 hide_enchants
name: "<GRADIENT:f12711>Advancement Shard:</GRADIENT:f5af19> &4Slayer"
lore:
- "&8Drop this onto &4Slayer Armor"
- "&8to make it <GRADIENT:f12711>Advanced</GRADIENT:f5af19>."
craftable: false
recipe:
- prismarine_shard
- ecoarmor:set_slayer_helmet
- prismarine_shard
- ecoarmor:set_slayer_chestplate
- nether_star
- ecoarmor:set_slayer_leggings
- prismarine_shard
- ecoarmor:set_slayer_boots
- prismarine_shard
helmet:
item: leather_helmet color:#750909 hide_dye
name: "&4Slayer Helmet"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Helmet"
effectiveDurability: 768
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&lSLAYER SET BONUS"
- "&8» &4Deal 50% more damage to bosses"
- "&8» &4Take 10% less damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
recipe:
- air
- netherite_helmet
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
chestplate:
item: leather_chestplate color:#750909 hide_dye
leatherColor: "#750909"
name: "&4Slayer Chestplate"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Chestplate"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&lSLAYER SET BONUS"
- "&8» &4Deal 50% more damage to bosses"
- "&8» &4Take 10% less damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
recipe:
- air
- netherite_chestplate
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
elytra:
item: elytra
name: "&4Slayer Elytra"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19> &4Slayer Elytra"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&lSLAYER SET BONUS"
- "&8» &4Deal 50% more damage to bosses"
- "&8» &4Take 10% less damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
recipe:
- air
- elytra
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
leggings:
item: leather_leggings color:#750909 hide_dye
name: "&4Slayer Leggings"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Leggings"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&lSLAYER SET BONUS"
- "&8» &4Deal 50% more damage to bosses"
- "&8» &4Take 10% less damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
recipe:
- air
- netherite_leggings
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
boots:
item: leather_boots color:#750909 hide_dye
name: "&4Slayer Boots"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Boots"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&lSLAYER SET BONUS"
- "&8» &4Deal 50% more damage to bosses"
- "&8» &4Take 10% less damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: false
defaultTier: default
recipe:
- air
- netherite_boots
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian

Understanding all the sections

id: The name of the set

conditions: A condition is made up of an ID and arguments. Learn more here

Configuring a Condition

effects: All the effects that are given to the player wearing a full set of armor.

advancedEffects: All the effects that are given to a player wearing a full set of advanced armor.

A player is given only the advanced effects if wearing advanced armor.

Learn how to configure effects here:

Configuring an Effect

advancedLore is lore tacked onto the end of the regular lore of advanced items.

Item Config

A typical item (armor piece) config looks like this:

helmet:
item: leather_helmet color:#bd15a9 hide_dye
name: "&5Angelic Helmet"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&5 Angelic Helmet"
effectiveDurability: 768
effects: []
advancedEffects: []
conditions: []
lore:
- "&5&lANGELIC SET BONUS"
- "&8» &dGain 10 more hearts"
- "&8» &dPermanent regeneration"
- "&8» &dDeal 10% less melee damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
recipe:
- netherite_block
- ecoitems:enchanted_ender_eye ? netherite_ingot
- diamond_block
- air
- golden_helmet
- air
- gold_block
- ecoitems:armor_core ? enchanted_book mending:1
- gold_block

If you want to have a player head as a helmet, you can set the texture like this:

item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWM0ODZhZjNiODgyNzY2ZTgyYTBiYzE2NjVmZjAyZWI2ZTg3M2I2ZTBkNzcxZjNhZGFiYzc1OWI3MjAyMjZhIn19fQ==

You can find skull textures here

effectiveDurability is the durability of the item. Since the item's actual durability cannot be modified, this will act similar to unbreaking, by increasing the amount of durability damage taken before losing any durability.

You can also add piece-specific effects/conditions to have single armor pieces have their own effects that don't require the whole set

- + \ No newline at end of file diff --git a/ecoarmor/how-to-make-a-custom-tier.html b/ecoarmor/how-to-make-a-custom-tier.html index 60c51862bd..44a9b0bcd8 100644 --- a/ecoarmor/how-to-make-a-custom-tier.html +++ b/ecoarmor/how-to-make-a-custom-tier.html @@ -5,7 +5,7 @@ How to make a custom tier | Auxilor Plugins - + @@ -15,7 +15,7 @@ --> mythical -\ default --> iron -| --> elite --> ancient -/

Elite needs either mythical or ancient to be applied, so it would have this:

  requiresTiers:
- mythical
- ancient

The crystal subsection is config related to the upgrade crystal item itself and should be fairly self-explanatory.

properties are the actual attributes given to an armor piece with that tier.

- + \ No newline at end of file diff --git a/ecoarmor/understanding-the-config-system.html b/ecoarmor/understanding-the-config-system.html index 4096621141..1eb459542c 100644 --- a/ecoarmor/understanding-the-config-system.html +++ b/ecoarmor/understanding-the-config-system.html @@ -5,13 +5,13 @@ Understanding the config system | Auxilor Plugins - +

Understanding the config system

Default config

The default configs can be found here:

GitHub

How to add sets

Sets are each config files placed in the /sets/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

How to add tiers

Tiers work in the same way, but use the /tiers/ folder instead.

- + \ No newline at end of file diff --git a/ecobits.html b/ecobits.html index d179f96b5a..c9cb76e1c4 100644 --- a/ecobits.html +++ b/ecobits.html @@ -5,7 +5,7 @@ EcoBits | Auxilor Plugins - + @@ -16,7 +16,7 @@ command, instead of making your players do /ecobits, and it's been designed from the ground up to be the perfect tool to monetize your server.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecobits/api.html b/ecobits/api.html index c790f4e9c0..cfc09ad6f6 100644 --- a/ecobits/api.html +++ b/ecobits/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoBits:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecobits/commands-and-permissions.html b/ecobits/commands-and-permissions.html index b5f3e9aad7..c4388dd41a 100644 --- a/ecobits/commands-and-permissions.html +++ b/ecobits/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecobits reload (Reload the plugin)

Permission: ecobits.command.reload

/<currency> pay (Pay a player)

Permission: ecobits.command.pay

/<currency> balance (Get your balance)

Permission: ecobits.command.balance

/<currency> balance (Get your balance)

Permission: ecobits.command.balance

/<currency> get (Get the balance of another player)

Permission: ecobits.command.get

/<currency> give (Give a currency)

Permission: ecobits.command.give

/<currency> givesilent (Give a currency silently)

Permission: ecobits.command.givesilent

/<currency> reset (Reset a player's balance)

Permission: ecobits.command.reset

/<currency> set (Set a player's balance)

Permission: ecobits.command.set

/<currency> take (Take a currency)

Permission: ecobits.command.take

/<currency> takesilent (Take a currency silently)

Permission: ecobits.command.takesilent

- + \ No newline at end of file diff --git a/ecobits/how-to-make-a-shop.html b/ecobits/how-to-make-a-shop.html index 2234b14125..a791f837fc 100644 --- a/ecobits/how-to-make-a-shop.html +++ b/ecobits/how-to-make-a-shop.html @@ -5,7 +5,7 @@ How to make a currency | Auxilor Plugins - + @@ -13,7 +13,7 @@

How to make a currency

Default config

The default configs can be found here:

GitHub

How to add currencies

EcoBits lets you make as many currencies as you want, and you make each one by adding a new entry to the currencies list. Simply add and remove currencies as you please to add and remore currencies.

Example Currency Config

EcoBits comes with an example currency:

currencies:
- id: crystals # The ID of the currency.
name: "&bCrystals ❖" # The name of the currency.
default: 0 # The default balance.
max: -1 # The maximum balance, set to -1 if no max.
payable: false # If players should be able to use /ecobits pay to pay other players
decimal: true # If decimal amounts are allowed rather than just integer amounts
vault: false # If this currency should be registered with vault
local: false # If this currency should not sync between servers
commands: # A list of commands dedicated to this currency (for easier paying, checking balance, etc)
- crystals
- ecocrystals
- + \ No newline at end of file diff --git a/ecobits/placeholderapi.html b/ecobits/placeholderapi.html index 031a865956..1ed1d63177 100644 --- a/ecobits/placeholderapi.html +++ b/ecobits/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecobits_<id>%The amount of the currency a player has
%ecobits_<id>_commas%The amount of the currency a player has with commas
%ecobits_<id>_formatted%The formatted amount of the currency a player has
%ecobits_<id>_max%The maximum amount of the currency defined in config.yml
%ecobits_<id>_name%The name of the currency as specified in config.yml
%ecobits_top_<id>_[0-9]+_[a-z]+_?[a-z]*%Allows you to display rankings in the amount of currency players have
- + \ No newline at end of file diff --git a/ecobosses.html b/ecobosses.html index 86caad8463..56a8558fa5 100644 --- a/ecobosses.html +++ b/ecobosses.html @@ -5,14 +5,14 @@ EcoBosses | Auxilor Plugins - +

EcoBosses

What is EcoBosses?

EcoBosses is a plugin that allows you to make your own custom bosses. Built to be completely customizable and integrate seamlessly with vanilla gameplay, you can modify every aspect of the bosses, create spawn totems and eggs to spawn them in, have them spawn automatically on a timer, set effects and properties, rewards, commands, and much, much more.

It's incredibly easy to configure your own bosses. No more spending hours writing and debugging complex systems or paying people to make them for you, no subscription model or overpriced extras - once you buy it, it's yours forever.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecobosses/api.html b/ecobosses/api.html index e20a27d155..0249e5ae19 100644 --- a/ecobosses/api.html +++ b/ecobosses/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoBosses:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecobosses/commands-and-permissions.html b/ecobosses/commands-and-permissions.html index 71f7172570..5310b7df47 100644 --- a/ecobosses/commands-and-permissions.html +++ b/ecobosses/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecobosses spawn (Spawn a Boss)

Permission: ecobosses.command.spawn

Spawning a boss

General command usage: /ecobosses spawn <boss> [x] [y] [z] [world]

If you're spawning a boss from console, you must specify the coordinates and the world, for example: /ecobosses spawn dark_guardian 0 100 0 world_nether

If you're spawning a boss as a player, you can leave out the coordinates and world to use your current position, or specify relative coordinates like in vanilla (for example ~50 to mean my current coordinate + 50)

/ecobosses killall (Kill all bosses)

Permission: ecobosses.command.killall

/ecobosses import (Import a boss from lrcdb)

Permission: ecobosses.command.import

General Usage: /ecobosses import <id>

Find enchants on lrcdb

/ecobosses export (Export a boss to lrcdb)

Permission: ecobosses.command.export

General Usage: /ecobosses export <id>

- + \ No newline at end of file diff --git a/ecobosses/how-to-make-a-custom-boss.html b/ecobosses/how-to-make-a-custom-boss.html index a460ef758e..5ad1e0bf4a 100644 --- a/ecobosses/how-to-make-a-custom-boss.html +++ b/ecobosses/how-to-make-a-custom-boss.html @@ -5,13 +5,13 @@ How to make a custom boss | Auxilor Plugins - +

How to make a custom boss

Default config

The default configs can be found here:

GitHub

How to add bosses

Bosses are each config files placed in the /bosses/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Example Boss Config

# A base mob and modifiers
# View an explanation for this system here: https://plugins.auxilor.io/all-plugins/the-entity-lookup-system
mob: iron_golem attack-damage:90 movement-speed:1.5 follow-range:16 health:1200

# If you're using model engine, you can specify the ID and animation here. You can also specify these in the mob with the lookup system.
model-engine-id: ""
model-engine-animation: ""

# Supported placeholders: %health%, %time% (formats as minutes:seconds, eg 1:56)
display-name: "&8Steel Golem &7| &c%health%♥ &7| &e%time%"

influence: 40 # The distance at which effects will be applied to players

custom-ai: # Custom mob AI using the entity goal system.
enabled: false # If custom AI should be enabled, this will override the vanilla mob behaviour.
target-goals: [ ] # How the boss decides who to attack, if the target mode isn't being used.
ai-goals: [ ] # How the boss should behave.

effects: # Effects are done from the player's perspective: to treat the player as the victim, use the self_as_victim option in args
- id: run_chain
args:
chain: blind
self_as_victim: true
chance: 20
triggers:
- static_20

conditions: [ ] # Conditions to apply effects to players; useful if you don't want to affect low-level players

lifespan: 120 # The lifespan of the boss before it despawns, in seconds. Set to a massive number to disable.

defence:
prevent-mounts: true # If the boss shouldn't be able to get into boats, minecarts, etc
explosion-immune: true # If the boss should be immune to explosions
fire-immune: true # If the boss should be immune to fire damage
drowning-immune: true # If the boss should be immune to drowning damage
suffocation-immune: true # If the boss should be immune to suffocation

melee-damage-multiplier: 0.8 # Incoming melee damage will be multiplied by this value. Set to 0 to render immune against melee
projectile-damage-multiplier: 0.2 # Same as melee multiplier, but for projectiles

teleportation: # Teleport every x ticks in order to avoid being caged in obsidian or similar
enabled: true # If the boss should teleport
interval: 100 # Ticks between teleportation attempts
range: 20 # The range that the boss should check for safe teleportation blocks.

rewards:
xp: # Experience will be randomly generated between these values
minimum: 30000
maximum: 60000

top-damager-commands:
# You can specify as many ranks as you want (adding 4, 5, etc)
# You can use %player% as a placeholder for the player name
1:
- chance: 100 # As a percentage
commands:
- eco give %player% 10000
2: [ ]
3: [ ]

nearby-player-commands:
# Commands to be executed for all players near the boss death location
radius: 10
# Uses the same syntax as top damager commands (chance and a list of commands, can use %player%)
commands: [ ]

# You can specify as many drops as you want, and group several drops together under one chance
drops:
- chance: 100
items:
- diamond_sword unbreaking:1 name:"Example Sword"

target:
# How the boss should choose which player to attack, choices are:
# highest_health, lowest_health, closest, random
mode: highest_health
# The distance to scan for players
range: 40

boss-bar:
# If the boss should have a boss bar
enabled: true
color: white # Options: blue, green, pink, purple, red, white, yellow
style: progress # Options: progress, notched_20, notched_12, notched_10, notched_6
radius: 120 # The distance from the boss where the boss bar is visible

spawn:
# A list of conditions required for a player to be able to spawn a boss, useful to set
# minimum skill levels, etc
conditions: [ ]
autospawn:
# Spawn the boss automatically every x ticks. Picks a random location, but will only
# ever spawn in a world if there are no other bosses of that type in the world.
interval: -1 # The interval in ticks, set to -1 to disable
locations: # Add as many locations as you want
- world: world
x: 100
y: 100
z: 100
totem:
enabled: false # A spawn totem is a set of 3 blocks on top of each other to spawn a boss (like a snow golem)
top: netherite_block
middle: iron_block
bottom: magma_block
not-in-worlds: [ ] # If spawn totems should be disallowed in certain worlds, specify them here
egg:
enabled: true # If the boss should have a spawn egg
item: evoker_spawn_egg unbreaking:1 hide_enchants
name: "&8Steel Golem&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&osummon a &8Steel Golem"
craftable: true
recipe:
- iron_block
- netherite_block
- iron_block
- air
- ecoitems:boss_core ? nether_star
- air
- iron_block
- netherite_block
- iron_block

commands:
# For each category, you can add as many commands as you want, which will be executed by
# console. Supported placeholders are the same as for messages (see below)
spawn: [ ]
kill: [ ]
despawn: [ ]
injure: [ ]

messages:
# For each category, you can add as many messages as you want, each with their own radius.
# Radius is the distance from the boss where the player will be sent the message
# Set to -1 to broadcast globally to all players online

# Supported placeholders: %x%, %y%, %z% (coordinates)
spawn:
- message:
- ""
- "&fA &8&lSteel Golem&r&f has been spawned!"
- "&fCome fight it at &8%x%&f, &8%y%&f, &8%z%&f!"
- ""
radius: -1

# Supported placeholders: %damage_<x>_player%, %damage_<X>%
# You can include as many ranks as you want - if there is no player at a certain rank,
# it will be replaced with N/A (change in lang.yml)
kill:
- message:
- ""
- "&fThe &8&lSteel Golem&r&f has been killed!"
- "&fMost Damage:"
- "&f - &8%damage_1_player%&f (%damage_1% Damage)"
- "&f - &8%damage_2_player%&f (%damage_2% Damage)"
- "&f - &8%damage_3_player%&f (%damage_3% Damage)"
- ""
radius: -1
despawn:
- message:
- ""
- "&fYou ran out of time to kill the &8&lSteel Golem&r&f!"
- ""
radius: -1
injure: [ ]

# All sounds will be played together at the same time
# A list of sounds can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# Volume functions as the distance at which the sound will be heard
# Pitch is any value between 0.5 and 2
# If you don't want the vanilla mob sounds, add 'silent' as an option to the mob
sounds:
spawn:
- sound: entity_iron_golem_death
pitch: 0.8
volume: 100
- sound: entity_iron_golem_hurt
pitch: 0.5
volume: 100
- sound: entity_ender_dragon_growl
pitch: 0.5
volume: 100
kill:
- sound: entity_ender_dragon_death
pitch: 1.8
volume: 100
- sound: entity_wither_death
pitch: 1.2
volume: 100
despawn:
- sound: entity_ender_dragon_ambient
pitch: 0.5
volume: 50
- sound: entity_enderman_death
pitch: 0.5
volume: 50
injure:
- sound: entity_iron_golem_damage
pitch: 0.7
volume: 10

Effects, Conditions, and Influence

The functionality of a boss is dictated by the effects it has. Effects are applied to all players within a distance of the boss - specify the distance by setting the influence value. Effects will only be applied to players if they meet all the conditions, which is helpful if you don't want low-level players to be affected by boss fights.

See this page for how to configure effects:

Configuring an Effect

Because effects are applied to players, and assuming you want to negatively affect players near a boss, you will want to set self_as_victim: true under args: in the effects, which will mark the player as the victim, useful in order to damage nearby players, strike them with lightning, give them potion effects, et cetera.

Custom AI goals

Check how to configure custom entity AI here:

Custom Entity AI

- + \ No newline at end of file diff --git a/ecocrates.html b/ecocrates.html index 507c941533..f5b4c9dff3 100644 --- a/ecocrates.html +++ b/ecocrates.html @@ -5,14 +5,14 @@ EcoCrates | Auxilor Plugins - +

EcoCrates

What sets EcoCrates apart from other crate plugins?

EcoCrates is designed to get rid of the pain in making crates. No more dealing with terribly made in-game editors, a lack of custom item / custom enchant support, poor performance, and all the other issues that you usually get with other crate plugins. Instead, EcoCrates gives you a fast, polished platform to make as many crates as you want - and, crucially, it's designed to make you money. It gives you a plethora of ways to rig your crates any way you want - give certain ranks chance multipliers for certain rewards, have fake display chances that affect animations to hone in on the near-miss effect, use placeholders to calculate chances, and more. It also gives you sounds, animations, fireworks, broadcasts, messages, and all the rest of it in order to maximize the dopamine from opening crates and get your players opening as many as they can. That's not to say it's all about profit, it's great for gameplay systems as players can pay money to open crates rather than using keys (if you want), add rerolls to stop people feeling hard done by, make vote crates, et cetera - it's a complete variable-reward system.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecocrates/animationsandrolls.html b/ecocrates/animationsandrolls.html index 5323fef3f3..8de8545385 100644 --- a/ecocrates/animationsandrolls.html +++ b/ecocrates/animationsandrolls.html @@ -5,13 +5,13 @@ Animations / Rolls | Auxilor Plugins - +

Animations / Rolls

What are rolls?

Whenever you open a crate, it creates a roll and runs it - a roll is essentially an animation, for example CS:GO crates or the Encircle roll.

List of Rolls

CSGO

ID: csgo

csgo

Encircle

ID: encircle

encircle

Flash

ID: flash

flash

Quick

ID: quick

quick

Instant

ID: instant

instant

Semi-Instant

ID: semi_instant

semi_instant

Rerolls

Rerolls are a chance to get another reward - you can toggle this in crate config. The GUI is also completely customizable to your liking.

Rerolls

You can make rerolls require a permission (ecocrates.reroll.<crate>) - it is given to all players by default, so negate the permission if you don't want a rank to be able to reroll.

You have to enable rerolls in your crate config for rerolls to work at all.

- + \ No newline at end of file diff --git a/ecocrates/api.html b/ecocrates/api.html index 2e07d75d5f..780efbc996 100644 --- a/ecocrates/api.html +++ b/ecocrates/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecocrates/commands-and-permissions.html b/ecocrates/commands-and-permissions.html index 9ced7698ba..710feca5a6 100644 --- a/ecocrates/commands-and-permissions.html +++ b/ecocrates/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

General Information

All crates commands can be either /crates, /crate, or /ecocrates

/crates set (Set a block to be a crate)

Permission: ecocrates.command.set

General Usage: /ecocrates set <crate>

Sets the block you're looking at to be a crate

/crates give (Gives a player a key)

Permission: ecocrates.command.give

General Usage: /ecocrates give <player> <crate> [virtual/physical] [amount]

For example, to give a player 5 virtual mythic keys, you would do /ecocrates give <player> mythic virtual 5

/crates giveall (Give all online players a key)

Permission: ecocrates.command.giveall

General Usage: /ecocrates giveall <crate> [virtual/physical] [amount]

For example, to give everyone 2 virtual ancient keys, you would do /ecocrates giveall ancient virtual 2

/crates take (Takes a key from a player)

Permission: ecocrates.command.take

General Usage: /ecocrates take <player> <crate> [virtual/physical] [amount]

For example, to take from a player 2 physical mythic keys, you would do /ecocrates take <player> mythic physical 2

/crate keys (View your keys)

Permission: ecocrates.command.keys

General usage: /crate keys

Opens the Key GUI

/crates preview (Open the preview for a crate)

Permission: ecocrates.command.preview

General usage: /crates preview <crate>

Opens the preview GUI for a given crate

/crates open (Opens a crate)

Permission: ecocrates.command.open

General usage: /crates open <crate>

Opens a crate virtually

You can open a crate for other people with /crates open <crate> [player] If you have the permission ecocrates.command.open.others

/crates forceopen (Force-opens a crate)

Permission: ecocrates.command.forceopen

General usage: /crates forceopen <crate>

Opens a virtual crate, without requiring a key

You can open a crate for other people with /crates forceopen <crate> [player] If you have the permission ecocrates.command.forceopen.others

/crates resetwins (Resets the wins for a reward)

Permission: ecocrates.command.resetwins

General usage: /crates resetwins <player/all>

Resets the tracked wins for a player, mostly useful for debugging or redoing your crates, so the max-wins for a reward are then reset back to zero for that player.

- + \ No newline at end of file diff --git a/ecocrates/how-to-make-a-custom-crate.html b/ecocrates/how-to-make-a-custom-crate.html index a99f40ecce..777b013f5e 100644 --- a/ecocrates/how-to-make-a-custom-crate.html +++ b/ecocrates/how-to-make-a-custom-crate.html @@ -5,14 +5,14 @@ How to make a custom crate | Auxilor Plugins - +

How to make a custom crate

Default config

The default configs can be found here:

GitHub

How to add crates

Crates are each config files placed in the /crates/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Typical Crate Config

name: "Demo Crate" # The display name of the crate
roll: csgo # The opening style, check here: https://plugins.auxilor.io/ecocrates/animations-rolls
can-reroll: true # If once you win a reward, you can choose to reroll

preview: # The preview GUI, when left-clicking a crate or using /crates preview
title: Demo Crate # The GUI title
rows: 6 # The amount of rows for the gui, between 1 and 6
forwards-arrow: # The arrow for switching between pages. If on the last page, this will not show up.
item: arrow name:"&fNext Page"
row: 6
column: 6
backwards-arrow: # The arrow for switching between pages. If on the first page, this will not show up.
item: arrow name:"&fPrevious Page"
row: 6
column: 4
pages: # All the pages in the preview GUI. You can add as many pages as you want.
- page: 1
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211111112"
- "211011112"
- "211110112"
- "211111112"
- "222222222"
rewards: # Where to put rewards in the GUI
- id: diamond_sword # The reward ID
row: 3 # The row
column: 4 # The column
- id: stack_of_emeralds
row: 4
column: 6
- page: 2
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211111112"
- "211110112"
- "211011112"
- "211111112"
- "222222222"
rewards: # Where to put rewards in the GUI
- id: bedrock
row: 3
column: 6
- id: 1000_coins
row: 4
column: 4

key: # The physical key to be given to players
item: tripwire_hook unbreaking:1 hide_enchants name:"&aDemo Crate Key" # The item
lore: # Lore for the key to have
- "&fUse this key to open"
- "&fthe <g:#56ab2f>Demo Crate</g:#a8e063>"
use-custom-item: false # Set this to true in order to use a custom item as the key;
# For example making all ecoitems:blue_shards function as keys. This will prevent lore from being applied.

keygui: # Options for showing up in /crate keys
enabled: true # If the crate should be in the key gui
item: tripwire_hook unbreaking:1 hide_enchants name:"Demo Crate" # The item in the gui
lore: # The GUI lore
- "<g:#56ab2f>Demo Crate</g:#a8e063>"
- "&fYou have %keys% keys"
- "&fGet more at &astore.example.net"
row: 2 # The position in the gui
column: 3
right-click-previews: true # If right click opens the preview
left-click-opens: true # If left click open the crate virtually
shift-left-click-messsage: # The messages to send on shift-left-click
- "Buy a Demo Crate key here! &astore.example.net"

pay-to-open: # If people can pay to open if they have no keys
enabled: false # If it should be allowed
price: 5000 # The price to buy the crate

placed: # Options for physically placed crates
random-reward: # The random reward hologram, shows an item
enabled: true # If the random reward should be shown
height: 1.5 # The height above the crate at which to show the reward
delay: 30 # The ticks between showing a new item
name: "&fYou could win:" # The text above the item
particles: # The particle effects around the crate, add as many as you want
- particle: flame # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
animation: spiral # spiral, double_spiral, circle, or twirl
hologram: # The text hologram, requires a hologram plugin to be installed
height: 1.5 # The height above the crate
ticks: 200 # The total ticks to cycle all frames
frames:
- tick: 0 # The starting tick to show this frame
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&b&lLeft Click to Preview"
- '&a&lRight click to Open'
- tick: 100
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&a&lLeft Click to Preview"
- '&b&lRight click to Open'

open: # Effects when opening the crate, before rewards are given - right when the player clicks
messages: # The messages to send the player
- "Good luck!"
broadcasts: # The messages to send to everyone
- "%player%&f is opening the Demo Crate!"
commands: [ ] # Commands to execute, use %player% as a placeholder
sounds: # The sounds to play
- sound: entity_villager_yes # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 10 # Essentially the distance at which the sound should be heard
pitch: 1 # Between 0.5 and 2

finish: # Effects once the crate rewards have been given
messages: # The messages to send the player
- "You won %reward%&f!"
broadcasts: # The messages to send to everyone
- "%player%&f won %reward%&f from the Demo Crate!"
commands: [ ] # Commands to execute, use %player% as a placeholder
fireworks: # The fireworks to launch, add as many as you want
- power: 2 # The duration of the firework, set to 0 for instant explosion
type: ball_large # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FireworkEffect.Type.html
colors: # Any hex colors
- 00ffff
- 00ff00
fade-colors: # Any hex colors
- ffffff
- 999999
trail: true
flicker: true
sounds: # The sounds to play, ad ass many as you want
- sound: entity_generic_explode # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 10 # Essentially the distance at which the sound should be heard
pitch: 1 # Between 0.5 and 2

rewards: # The rewards to give, configure in rewards.yml
- diamond_sword
- stack_of_emeralds
- bedrock
- 1000_coin

Understanding all the sections

id: The ID of the crate. This is what you use in commands - ID's must be lowercase letters, numbers, and underscores only.

name: The name of the booster, shown to the player.

roll: The Roll type for this crate

can-reroll: Enable/disable reroll feature for this crate.

preview: Config for the preview GUI of this crate.

key: Config for the key item of this crate.

  item: The Items Lookup string for the key item.

  lore: The lore of a key item.

  is-custom-item If the key should be the exact item provided, rather than using it as a base for it's own key item - enable this to have custom items as your keys, for example ecoitems:fuschium_shard would be the key, so all Fuschium Shards would open the crate

keygui: Config for the /crate keys appearance of this crate.

pay-to-open: Config for opening this crate for money.

  enabled: Enable/Disable pay-to-open feature for this crate (true/false).   price: The price to open this crate (works only if enabled: is set to true).

placed: Config for the placed version of this crate.

open: Config for the actions on crate open.

finish: Config for the actions on crate finish opening.

rewards: A list of Rewards that this crate should give.

Preview Config

preview: # The preview GUI, when left-clicking a crate or using /crates preview
title: Demo Crate # The GUI title
rows: 6 # The amount of rows for the gui, between 1 and 6
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211010112"
- "201010102"
- "201010102"
- "201111102"
- "222222222"
rewards: # Where to put rewards in the GUI
- id: diamond_sword # The reward ID
row: 3 # The row
column: 2 # The column
- id: stack_of_emeralds
row: 4
column: 2
- id: bedrock
row: 3
column: 2
- id: 1000_coins
row: 5
column: 2

title: The title of preview GUI.

rows: The amount of rows in the preview GUI (1-6).

mask: The section of a GUI mask.

items: A list if Items Lookup strings.

pattern: A numeric pattern, where each number refferes to the item from the items section (0 for air).

rewards: A place where you set where crate rewards are placed in the preview GUI.

id: The id of a Reward.

row: The row of the GUI.

column: The column of the GUI.

Key GUI config

keygui: # Options for showing up in /crate keys
enabled: true # If the crate should be in the key gui
item: tripwire_hook unbreaking:1 hide_enchants name:"Demo Crate" # The item in the gui
lore: # The GUI lore
- "<g:#56ab2f>Demo Crate</g:#a8e063>"
- "&fYou have %keys% keys"
- "&fGet more at &astore.example.net"
row: 2 # The position in the gui
column: 3
right-click-previews: true # If right click opens the preview
left-click-opens: true # If left click open the crate virtually
shift-left-click-messsage: # The messages to send on shift-left-click
- "Buy a Demo Crate key here! &astore.example.net"

enabled: Enable/Disable showing this crate in /crate keys (true/false)

item: The Items Lookup string for the GUI item.

lore: The lore of the GUI item.

row: The row position in the GUI.

column: The row column in the GUI.

right-click-previews: If right-clicking the item in the key GUI should open this crate preview (true/false).

left-click-opens: If left-clicking the item in the key GUI should open this crate virtually (true/false).

shift-left-click-messsage: A list of messages sent to the player when he shift-left-clicks the item in the key GUI.

Placed Crate config

placed: # Options for physically placed crates
random-reward: # The random reward hologram, shows an item
enabled: true # If the random reward should be shown
height: 1.5 # The height above the crate at which to show the reward
delay: 30 # The ticks between showing a new item
name: "&fYou could win:" # The text above the item
particles: # The particle effects around the crate, add as many as you want
- particle: flame # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
animation: spiral # spiral, double_spiral, circle, or twirl
hologram: # The text hologram, requires a hologram plugin to be installed
height: 1.5 # The height above the crate
ticks: 200 # The total ticks to cycle all frames
frames:
- tick: 0 # The starting tick to show this frame
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&b&lLeft Click to Preview"
- '&a&lRight click to Open'
- tick: 100
lines:
- "<g:#56ab2f>&lDEMO CRATE</g:#a8e063>"
- "&a&lLeft Click to Preview"
- '&b&lRight click to Open'

random-reward: Options for a random reward appearing above the placed physical crate.

  enabled: Enable/Disable random reward displaying for this crate (true/false).

  height: The Y offset for the reward item from the crate block.

  delay: Ticks between changing the displayed reward.

  name: The text displayed above the random reward item.

particles: A list o particle effects around the placed crate.

  particle: The Particle name.

  animation: The Animation name (spiral, double_spiral, circle, or twirl).

hologram: The text hologram above the crate. Requires a Hologram plugin to be installed.

  height: The Y offset for the hologram from the crate block.

  ticks: The total ticks in the hologram animation.

  frames: A list of frames for the hologram animation.

    tick: The starting tick for this frame to be shown.

    lines: A list of hologram text lines on this frame.

Opening/Finish opening crate effects config

open: # Effects when opening the crate, before rewards are given - right when the player clicks
messages: # The messages to send the player
- "Good luck!"
broadcasts: # The messages to send to everyone
- "%player%&f is opening the Demo Crate!"
commands: [ ] # Commands to execute, use %player% as a placeholder
sounds: # The sounds to play
- sound: entity_villager_yes # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 10 # Essentially the distance at which the sound should be heard
pitch: 1 # Between 0.5 and 2

finish: # Effects once the crate rewards have been given
messages: # The messages to send the player
- "You won %reward%&f!"
broadcasts: # The messages to send to everyone
- "%player%&f won %reward%&f from the Demo Crate!"
commands: [ ] # Commands to execute, use %player% as a placeholder
fireworks: # The fireworks to launch, add as many as you want
- power: 2 # The duration of the firework, set to 0 for instant explosion
type: ball_large # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FireworkEffect.Type.html
colors: # Any hex colors
- 00ffff
- 00ff00
fade-colors: # Any hex colors
- ffffff
- 999999
trail: true
flicker: true
sounds: # The sounds to play, ad ass many as you want
- sound: entity_generic_explode # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 10 # Essentially the distance at which the sound should be heard
pitch: 1 # Between 0.5 and 2

messages: A list of messages sent to the player when he starts/finishes opening the crate.

broadcasts: A list of messages sent to the whole server when a player starts/finishes opening the crate.

commands: A list of commands to be executed when a player starts/finishes opening the crate (%player% for a player name)

fireworks: A list of fireworks to be launched when a player finishes opening the crate.

  power: The duration of the firework, set to 0 for instant explosion.

  type: The Firework Effect Type.

  colors: A list of the firework colors (any HEX color of ffffff format).

  fade-colors: A list of the firework fade colors (any HEX color of ffffff format).

  trail Enable/Disable the trail for this firework (true/false).

  flicker Enable/Disable the flicker for this firework (true/false).

sounds: A list of sounds to be played when a player starts/finishes opening the crate.

  sound: The Sound Name.

  volume: Essentially the distance at which the sound should be heard.

  pitch: The pitch for that sound (between 0.5 and 2).

- + \ No newline at end of file diff --git a/ecocrates/migration.html b/ecocrates/migration.html index 06b06c38de..af024925cb 100644 --- a/ecocrates/migration.html +++ b/ecocrates/migration.html @@ -5,14 +5,14 @@ Migrating/Converting from other crate plugins | Auxilor Plugins - +

Migrating/Converting from other crate plugins

Want to start using EcoCrates but do not have much time to convert all your configs from the old crate plugin? EcoCrates will kindly do that for you with a single command!

Supported plugins

  • CrateReloaded

    • Command: /ecocrates convert CrateReloaded

    • Requires CrateReloaded to be enabled as well!

  • CrazyCrates

    • Command: /ecocrates convert CrazyCrates

    • Requires CrazyCrates to be enabled as well!

  • ExcellentCrates (ex. GoldenCrates)

    • Command: /ecocrates convert ExcellentCrates

    • Requires ExcellentCrates to be enabled as well!

  • SpecializedCrates

    • Command: /ecocrates convert SpecializedCrates

    • Requires SpecializedCrates to be enabled as well!

Did not found your crates plugin in the list?

Feel free to request a converter for any crate plugin on our GitHub issues section

- + \ No newline at end of file diff --git a/ecocrates/placeholderapi.html b/ecocrates/placeholderapi.html index bc3b65bf9e..5f04952443 100644 --- a/ecocrates/placeholderapi.html +++ b/ecocrates/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecocrates/rewards.html b/ecocrates/rewards.html index 6bb7d32ae6..9f0aa67497 100644 --- a/ecocrates/rewards.html +++ b/ecocrates/rewards.html @@ -5,13 +5,13 @@ Rewards | Auxilor Plugins - +

Rewards

How to configure a reward

Example reward config:

  - id: 1000_coins
commands:
- "eco give %player% 1000"
items: [ ]
messages: [ ]
weight:
permission-multipliers: false
actual: 10
display: 25
max-wins: -1
display:
name: "&a$1000"
item: paper 1 unbreaking:1 hide_enchants
dont-keep-lore: false # Optional, set to true to only show custom lore
lore:
- "&fDisplay Chance: &a%chance%%"
- "&fActual Chance: &a%actual_chance%%"

id: The ID of the reward, used to add the reward to a crate

commands: Commands to be ran when the reward is won - use %player% for the player-name

items: A list of items to be given to the player when the reward is won, supports custom items, enchants, and more - read about the syntax here:

The Item Lookup System

messages: The messages to be sent to the player when they win

weight:

  • permission-multipliers: If permission chance multipliers should apply to this reward
  • actual: The actual chance of winning the reward
  • display: The chance of the reward showing up in crate animations - this allows you to rig crates however you want, for example making a rare (or even unwinnable) item appear common, or vice versa. Both actual and display weight let you use PAPI placeholders to calculate them, for example %player_y%, if you want the chance to depend on a placeholder - very useful if you're basing it off of wins, ranks, or whatever - this supports mathematical expressions too, like when configuring an effect in my other plugins

max-wins: The max amount of times a given player can win the reward, perfect for single-use rewards like giving particle effects. Set to -1 to disable

display:

  • name: The name of the reward
  • item: The item to be shown in animations and previews
  • lore: The lore of the item

Showing a reward in the preview GUI

In order to have the reward be shown in the preview GUI, you need to specify it like this in your crate config:

preview: # The preview GUI, when left-clicking a crate or using /crates preview
title: Demo Crate # The GUI title
rows: 6 # The amount of rows for the gui, between 1 and 6
mask: # Filler items for decoration
items: # Add as many items as you want
- gray_stained_glass_pane # Item 1
- black_stained_glass_pane # Item 2
pattern:
- "222222222"
- "211010112"
- "201010102"
- "201010102"
- "201111102"
- "222222222"
rewards: # Where to put rewards in the GUI
- id: diamond_sword # The reward ID
row: 3 # The row
column: 2 # The column
- id: stack_of_emeralds
row: 4
column: 2
- id: bedrock
row: 3
column: 2
- id: 1000_coins
row: 5
column: 2
- + \ No newline at end of file diff --git a/ecoenchants.html b/ecoenchants.html index a58bec851a..7de888b8b9 100644 --- a/ecoenchants.html +++ b/ecoenchants.html @@ -5,14 +5,14 @@ EcoEnchants | Auxilor Plugins - +

EcoEnchants

What is EcoEnchants?

EcoEnchants adds hundreds custom enchantments to your server, and lets you make your own without any coding knowledge. It's built from the ground up to integrate fully with vanilla to provide a seamless and intuitive experience for your players. It supports the Enchanting Table, Villager Trading, Anvils, Grindstones, and even natural spawning around the world in structures like End Cities. It feels exactly like a part of the vanilla game.

What sets EcoEnchants apart from other custom enchantment plugins?

There's a long list of reasons why, but chief among them is how the enchants are stored on the server and on items. Most other plugins don't have real enchantments, but instead just add lore lines onto the items. The reason why registering them with the server is so much better is that it supports every plugin right out of the box. Essentials and CMI immediately work with it, as do all my other plugins, and as does every other plugin that works with enchantments, whether or not the developers know it. This leads to an important general rule for EcoEnchants - if you can do it with vanilla enchantments, you can do it with EcoEnchants enchantments. Because the lore is completely separate from the enchantments, it means that you can change the name of any enchantment you want and it will instantly update on items without having to worry about breaking anything. It's fully translatable into any language of your choice.

On top of that, you can create your own custom enchantments with zero coding knowledge. Just make them as you want, to give your server the ultimate unique feel and customize everything to be absolutely perfect. And if you don't like creating them yourself, you can download community-made enchantments from the online config explorer

EcoEnchants is also completely open-source. Many other enchantment plugins have extremely poor code and tend to obfuscate their plugins and try to prevent you from actually owning the plugin, instead treating you like you're borrowing it from them, with license checkers and enterprise licenses that restrict your freedom to use things how you want. EcoEnchants will never have licenses, obfuscation, or anything like that. The source code is public and open, and you can find it on GitHub.

EcoEnchants also doesn't fill your server with random clutter that you don't want. It was built out of frustration at the state of the most popular plugins at the time, filled with meaningless features and built around 1.8 PvP servers - this leads to bad performance, a bad user experience, and a bad developer experience too. Because it's built to feel like an extension of vanilla rather than a whole new system with the same name, your players will immediately understand it.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoenchants/advanced-configuration.html b/ecoenchants/advanced-configuration.html index 40636bfcc1..3225885032 100644 --- a/ecoenchants/advanced-configuration.html +++ b/ecoenchants/advanced-configuration.html @@ -5,13 +5,13 @@ Advanced Configuration | Auxilor Plugins - +

Advanced Configuration

Cost Exponent

Cost exponent is a feature of anvils, which can increase or decrease cost based on the original cost.

The formula works as follows:

cost = original_cost * exponent^original_cost

So, working with an exponent of 1.02 and an original cost of 25:

cost = 25 * 1.02^25

This is then rounded up to the nearest whole number, so the cost in this example would then become 42.

Enchantment Type Bias

You might design some enchantment types (e.g. special enchantments) to be extremely rare, and require a lot of work to balance out their power.

To do this, you can bias enchantment levels according to a curve.

Let's use an enchantment called Razor for this example.

By default, Razor has 5 Levels. So, to calculate the level to apply, a random number between 0 and 1 is generated. This number is then biased according to a curve, which means that more inputs give a lower output, so for example 0.7 may become 0.1, and only extremely high inputs, such as 0.99 may become 0.6 or higher.

The "band" for each level is calculated by dividing 1 by the amount of levels. This looks like this for an enchantment with 5 levels:

LevelRange
10 - 0.2
20.21 - 0.4
30.41 - 0.6
40.61 - 0.8
50.81 - 1

Increasing the bias towards 1 will lead to an increased likeliness of low-level enchantments, and lowering the bias towards -1 will lead to an increased likeliness of high-level enchantments.

- + \ No newline at end of file diff --git a/ecoenchants/all-enchantments.html b/ecoenchants/all-enchantments.html index 5bf1851251..3ce6cf3f10 100644 --- a/ecoenchants/all-enchantments.html +++ b/ecoenchants/all-enchantments.html @@ -5,13 +5,13 @@ All enchantments | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoenchants/api.html b/ecoenchants/api.html index 4f141ed553..0ddc15301f 100644 --- a/ecoenchants/api.html +++ b/ecoenchants/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoenchants/commands-and-permissions.html b/ecoenchants/commands-and-permissions.html index 7dd493ab62..3342bcc8ab 100644 --- a/ecoenchants/commands-and-permissions.html +++ b/ecoenchants/commands-and-permissions.html @@ -5,7 +5,7 @@ Commands and Permissions | Auxilor Plugins - + @@ -15,7 +15,7 @@ have to do things the 'EcoEnchants way', just do it exactly like you already would.

/enchant (Give a player an enchant)

There is however an /enchant command because of bugs with some server implementations.

Permission: ecoenchants.command.enchant

Usage as a player: /enchant <enchant> <level>

Usage as console: /enchant <player> <enchant> <level>

/enchantinfo (Get information (description, max level, conflicts, etc) about an enchant)

Permission: ecoenchants.command.enchantinfo

/ecoenchants gui (View all enchantments that can be applied on any item)

Permission: ecoenchants.command.gui

/ecoenchants giverandombook (Give a player a random book)

Permission: ecoenchants.command.giverandombook

General Usage: /ecoenchants giverandombook <player> [type/rarity] [minimum level] [maximum level]

For example, to give someone a random special book between level 2 and 3, you would do /ecoenchants giverandombook %player% special 2 3

/ecoenchants import (Import an enchant from lrcdb)

Permission: ecoenchants.command.import

General Usage: /ecoenchants import <id>

Find enchants on lrcdb

/ecoenchants export (Export an enchant to lrcdb)

Permission: ecoenchants.command.export

General Usage: /ecoenchants export <id>

/ecoenchants toggledescriptions (Let players toggle enchantment descriptions)

Permission: ecoenchants.command.toggledescriptions

General Usage: /ecoenchants toggledescriptions

Let players decide whether they want to see enchantment descriptions or not. This command only works when enchantment descriptions are enabled in the config.

Enchantment Permissions

Want to make an enchantment only available through an enchanting table for certain players?

The permission to make an enchantment available from an enchanting table is this:

ecoenchants.fromtable.<id>

All enchantments are available by default, with all users having this permission by default:

ecoenchants.fromtable.*
- + \ No newline at end of file diff --git a/ecoenchants/config-basics.html b/ecoenchants/config-basics.html index a7c1737818..7d39ac4c70 100644 --- a/ecoenchants/config-basics.html +++ b/ecoenchants/config-basics.html @@ -5,13 +5,13 @@ Config Basics | Auxilor Plugins - + - + \ No newline at end of file diff --git a/ecoenchants/enchantment-configuration.html b/ecoenchants/enchantment-configuration.html index bb4f8bcb33..6cdb2dc01e 100644 --- a/ecoenchants/enchantment-configuration.html +++ b/ecoenchants/enchantment-configuration.html @@ -5,13 +5,13 @@ Enchantment Configuration | Auxilor Plugins - +

Enchantment Configuration

Example Config

#
# Aquatic EcoEnchant
#

name: "Aquatic"
description: Trident deals additional damage when shot from water.
enabled: true

obtaining:
table: true
villager: true
loot: true
rarity: rare

general-config:
targets:
- trident
grindstoneable: true
conflicts: []
maximum-level: 8

config:
multiplier: 0.05 # 1 + (Level * Multiplier) is multiplied with the damage

Name

The name of the enchantment is how it will show up on items. You can edit this, reload configs, and items with this enchantment will automatically update.

Description

The same goes for descriptions. Descriptions are automatically line-wrapped as well, so don't worry about them being too long.

Obtaining

Obtaining is slightly more complex. It works as follows:

KeyFunction
TableWhether the enchantment should be available from enchanting tables at all. Overrides permissions if disabled.
VillagerWhether the enchantment should be available as a trade from villagers.
LootWhether the enchantment should be available from loot chests
RarityThe rarity of the enchantment. Must be from a group specified in rarity.yml

Disabling

If you want to disable an enchantment completely, and have it automatically be removed from all items that have it, simply set enabled to false.

General Config

General config is config that applies to the enchantment itself rather than the function it performs.

It works as follows:

KeyFunction
GrindstoneableWhether the enchantment should be removable in a grindstone.
ConflictsThe key names of enchantments that it should conflict with.
Maximum LevelThe maximum obtainable level of this enchantment. Some configs do not have this, meaning they only have one level.
TargetsThe items that the enchantment can be applied to. Specified in targets.yml

Config

Config modifies how the enchantment works in gameplay.

Here, it is quite simple: multiplier is how much more damage will be dealt

- + \ No newline at end of file diff --git a/ecoenchants/how-to-make-a-custom-enchant.html b/ecoenchants/how-to-make-a-custom-enchant.html index 520baafc04..ffbaf5015c 100644 --- a/ecoenchants/how-to-make-a-custom-enchant.html +++ b/ecoenchants/how-to-make-a-custom-enchant.html @@ -5,13 +5,13 @@ How to make an enchant | Auxilor Plugins - +

How to make an enchant

Config Layout

Each enchantment has it's own config file. They are stored in /enchants/<id>.yml so for example Telekinesis would be stored in /enchants/telekinesis.yml

If you want to add or remove enchantments, just create or delete config files. These config files can be placed anywhere in the /enchants/ folder, including in subfolders.

Example Enchantment Config

display-name: "Example" # The name of the enchantment in-game
description: "Gives a &a%placeholder%%&8 bonus to damage" # The description of the enchantment
placeholder: "%level% * 20" # The placeholder to show in the enchantment description
type: normal # The enchantment type, from types.yml

targets: # The items that the enchantment can be applied to, see targets.yml
- sword
conflicts: # The enchantments that conflict with this
- sharpness
rarity: common # The rarity of the enchantment, see rarity.yml
max-level: 4 # The max level of the enchantment

tradeable: true # If the enchantment can be obtained from villagers
discoverable: true # If the enchantment can generate naturally in chests
enchantable: true # If the enchantment can be obtained from enchanting tables

# The effects of the enchantment (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
# Use %level% as a placeholder for the enchantment level
effects:
- id: damage_multiplier
args:
multiplier: 1 + 0.2 * %level%
triggers:
- melee_attack

# The conditions required to use the enchantment,
# you can use %level% as a placeholder here too
conditions: [ ]
- + \ No newline at end of file diff --git a/ecoenchants/the-gameplay.html b/ecoenchants/the-gameplay.html index 49ae6f23e4..ce867449a3 100644 --- a/ecoenchants/the-gameplay.html +++ b/ecoenchants/the-gameplay.html @@ -5,13 +5,13 @@ The Gameplay | Auxilor Plugins - +

The Gameplay

Types

What are types? Well, vanilla minecraft has 2 types: Normal, and Curse. However, EcoEnchants expands on this model to add more to the enchantment metagame.

You can create as many enchantment types as you want, but by default, EcoEnchants adds a third:

  • Normal Enchantments: These are very straightforward - most enchantments are like this, and they generally improve the item and make it stronger.

  • Curse Enchantments: These are the opposite of normal enchantments. They make the item worse and weaker.

  • Special Enchantments: These are the more powerful version of normal enchantments. They're very strong, and so by default you can only have one special enchantment on an item at a time. This forces players to specialize their items and focus them on a specific trait, which adds a whole new layer to the item metagame.

Rarity

Rarity is mostly hidden from the player, and functions more as a way for you to choose how each enchantment can be obtained. A rarity consists of several values. The minimum xp level required to get the enchantment from an enchanting table - should they be level 1, level 15, level 30? Something else altogether? The percentage chance for the enchantment to be applied to an item every time it is enchanted above that minimum level, the percentage chance for a villager to spawn with a trade for that enchantment, and the percentage chance for an item in a loot chest to spawn with that enchantment. All values are completely configurable, and you can create, edit, and delete as many rarities as you want.

Check out rarity.yml here:

GitHub

Means of obtaining

By default, all enchantments are available from Enchanting Tables, Villagers, and Loot Chests. This is completely configurable on a per-enchant basis.

Levels are calculated based on their cost. If you get an enchantment from 1 xp level or 1 emerald, it will probably be a level 1 enchantment. Of course, it is possible to get above this at a low cost but it is rare. This is designed to be as similar to vanilla as possible.

Loot chests will generally contain higher level enchantments. This is also designed to be like vanilla, where enchantments in, for example, and end city will have a relatively high level.

Some enchantment types (special by default) are set up with a bias to make it extremely, extremely rare for them to generate or be obtained higher than at level 1 or 2. Like everything else, you can change this.

Targets

Targets are the items that can be enchanted by any given enchantment. These are things like melee weapons, tools, armor pieces, elytra, fishing rods, etc. You can create your own targets (for example if you want diamond and netherite items to have exclusive enchantments) and edit and delete as many targets as you want.

Check out target.yml here:

GitHub

- + \ No newline at end of file diff --git a/ecoitems.html b/ecoitems.html index 89a823e828..c6c994d57c 100644 --- a/ecoitems.html +++ b/ecoitems.html @@ -5,7 +5,7 @@ EcoItems | Auxilor Plugins - + @@ -14,7 +14,7 @@ server. Built to be easy to use and flexible, you can make them craftable, set attributes, add custom effects, custom conditions, and more. From starter items, crafting ingredients, and collecables, to god gear, EcoItems has you covered.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoitems/api.html b/ecoitems/api.html index a277bef17c..b201b0859a 100644 --- a/ecoitems/api.html +++ b/ecoitems/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoItems:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecoitems/commands-and-permissions.html b/ecoitems/commands-and-permissions.html index a2688362da..70f1d6ebff 100644 --- a/ecoitems/commands-and-permissions.html +++ b/ecoitems/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecoitems give (Give players items)

Permission: ecoitems.commands.give

General Usage: /ecoitemsgive <player> <item> [amount]

For example, if you wanted to give a player a reaper scythe, you would do: /ecoitems give <player> reaper_scythe

/ecoitems import (Import an item from lrcdb)

Permission: ecoitems.command.import

General Usage: /ecoitems import <id>

Find items on lrcdb

/ecoitems export (Export an item to lrcdb)

Permission: ecoitems.command.export

General Usage: /ecoitems export <id>

- + \ No newline at end of file diff --git a/ecoitems/how-to-make-a-custom-item.html b/ecoitems/how-to-make-a-custom-item.html index c86227e1fa..a18e109fef 100644 --- a/ecoitems/how-to-make-a-custom-item.html +++ b/ecoitems/how-to-make-a-custom-item.html @@ -5,13 +5,13 @@ How to make a custom item | Auxilor Plugins - +

How to make a custom item

Default config

The default configs can be found here:

GitHub

How to add items

Items are each config files placed in the /items/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

How to add recipes

Recipes work the same - they are each config files placed in the /recipes/ folder, and you can add or remove them as you please. There's also an example config called _example.yml to help you out!

Example Item Config

# The ID of the item is the name of the .yml file,
# for example hardened_netherite_sword.yml has the ID of hardened_netherite_sword
# You can place items anywhere in this folder,
# including in subfolders if you want to organize your item configs
# _example.yml is not loaded.

item:
item: iron_sword hide_attributes # The item in-game: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
display-name: "<g:#f953c6>Mithril Sword</g:#b91d73>" # The display name of the item
lore: # The item lore
- "&7Damage: &c12❤"
- "&7Attack Speed: &c1.5"
- ""
- "<g:#f953c6>MITHRIL BONUS</g:#b91d73>"
- "&8» &#f953c6Deal 50% more damage in the nether"
craftable: true # If the item can be crafted
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- ""
- ecoitems:mithril 2
- ""
- ""
- ecoitems:mithril 2
- ""
- ""
- stick
- ""
recipe-give-amount: 1 # Optional, set the amount of items to give in the recipe

# The actual item durability isn't set (because it can't be changed), but instead
# this scales how quickly the item wears to act as if it had this durability.
# For example, let's say the actual durability is 350, but you set this to 700,
# it will wear at half the normal rate.

effective-durability: 1024 # Optional, set the durability

# The slot the item has to be in to activate its effects.
# The options for slot are mainhand, offhand, hands, helmet, chestplate,
# leggings, boots, armor, any, a number from 0-40 (to specify an exact slot),
# or a list of slots like "9, 10, 11, mainhand"
# Use to choose weather this is a weapon, tool, armor piece, charm, etc.
# If you don't specify this, it will default to mainhand.
slot: mainhand

base-damage: 12 # (Optional) The item base damage
base-attack-speed: 1.5 # (Optional) The item base attack speed

# The effects of the item (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.5
triggers:
- melee_attack

# The conditions required for the effects to activate
conditions:
- id: in_world
args:
world: world_the_nether
- + \ No newline at end of file diff --git a/ecojobs.html b/ecojobs.html index 65d49390de..7b90660e3b 100644 --- a/ecojobs.html +++ b/ecojobs.html @@ -5,14 +5,14 @@ EcoJobs | Auxilor Plugins - +

EcoJobs

What is EcoJobs?

Jobs are methods by which players earn money, experience, items, or anything else you want. You can level them up to increase their rewards, put certain jobs behind paywalls if you want, unlock jobs through gameplay, or anything else!

You can make your own jobs right in config without any coding knowledge required. Every single aspect of the plugin is completely customisable for you to play with - if you think a job that does something should exist, you can make it in minutes.

A player can activate a job by opening the GUI with /jobs

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecojobs/api.html b/ecojobs/api.html index 984d641cb0..740dcfdf7f 100644 --- a/ecojobs/api.html +++ b/ecojobs/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoJobs:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecojobs/commands-and-permissions.html b/ecojobs/commands-and-permissions.html index 061091d8d9..28cc11277a 100644 --- a/ecojobs/commands-and-permissions.html +++ b/ecojobs/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecojobs unlock (Unlock a job)

Permission: ecojobs.command.unlock

Usage: /ecojobs unlock <player> <job>

/ecojobs reset (Reset a job)

Permission: ecojobs.command.reset

Usage: /ecojobs reset <player> <job>

/ecojobs givexp (Give xp to a job)

Permission: ecojobs.command.givexp

Usage: /ecojobs givexp <player> <job> <amount>

/jobs (Open the jobs menu)

Permission: ecojobs.command.jobs

/jobs join (Join a job)

Permission: ecojobs.command.join

Usage: /jobs join <job>

/jobs leave (Leave a job)

Permission: ecojobs.command.leave

Usage: /jobs leave

/ecojobs import (Import a job from lrcdb)

Permission: ecojobs.command.import

General Usage: /ecojobs import <id>

Find jobs on lrcdb

/ecojobs export (Export a job to lrcdb)

Permission: ecojobs.command.export

General Usage: /ecojobs export <id>

ecojobs.limit.<limit>

Sets the limit for the max amount of jobs the player can join at once

- + \ No newline at end of file diff --git a/ecojobs/how-to-make-a-custom-job.html b/ecojobs/how-to-make-a-custom-job.html index e6a7be9ed6..bc4dee3352 100644 --- a/ecojobs/how-to-make-a-custom-job.html +++ b/ecojobs/how-to-make-a-custom-job.html @@ -5,13 +5,13 @@ How to make a custom job | Auxilor Plugins - +

How to make a custom job

Default config

The default configs can be found here:

GitHub

How to add jobs

Jobs are each config files placed in the /jobs/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Typical Job Config

# The ID of the job is the name of the .yml file,
# for example miner.yml has the ID of miner
# You can place jobs anywhere in this folder,
# including in subfolders if you want to organize your job configs
# _example.yml is not loaded.

# The display name of the job
name: "&6Miner"

# The description of the job
description: "&8&oLevel up by mining blocks"

# If the job should be unlocked by default
unlocked-by-default: true

# If job progress should be reset when quitting
reset-on-quit: false

# The price to join this job (set to 0 to disable)
# Read here for more: https://plugins.auxilor.io/all-plugins/prices
join-price:
value: 0
type: coins
display: "&a$%value%"

# Lore shown when clicking on the job icon to join it
# Reference with %join_lore%
join-lore: []

# The price to leave this job (set to 0 to disable)
# Read here for more: https://plugins.auxilor.io/all-plugins/prices
leave-price:
value: 20000
type: coins
display: "&a$%value%"

# Lore shown on the confirm leave button
# Reference with %leave_lore%
leave-lore:
- " &8» This will cost %leave_price%"

# The xp requirements for each job level - add new levels by adding more to this list
level-xp-requirements:
- 100
- 120
- 150
- 180
- 210
- 250
- 300
- 360
- 430
- 520
- 620
- 740
- 890
- 1000
- 1300
- 1500
- 1900
- 2200
- 2700
- 3200
- 3800
- 4600
- 5500
- 6600
- 7900
- 9500
- 11500
- 14000
- 17000
- 19000
- 24000
- 29000
- 34000
- 41000
- 50000
- 60000
- 70000
- 85000
- 100000
- 120000
- 150000
- 180000
- 210000
- 250000
- 300000
- 360000
- 440000
- 580000
- 750000

# An XP Gain method takes a trigger, a multiplier, conditions, and filters.
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the experience that should be given
xp-gain-methods:
- trigger: mine_block
multiplier: 0.5
conditions: [ ]
filters:
items:
- "*wooden_pickaxe"
- "*stone_pickaxe"
- "*iron_pickaxe"
- "*golden_pickaxe"
- "*diamond_pickaxe"
- "*netherite_pickaxe"

# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathematical expression
level-placeholders:
- id: "money"
value: "%level% * 0.4"
- id: "blocks"
value: "ceil(10 - %level% / 10)"

# The text shown with the %effects% placeholder
# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
effects-description:
1:
- "&8» &8Earn &a$%money%&8 for each &a%blocks%&8 blocks mined"

# Same as above, but for %rewards%
rewards-description:
1:
- "&8» &8Earn &a$%money%&8 for each &a%blocks%&8 blocks mined"

# Same as above, but for %level_up_messages%
level-up-messages:
1:
- "&8» &8Earn &a$%money%&8 for each &a%blocks%&8 blocks mined"

# Commands to be sent on levelup, can be formatted two ways:
# level:command (e.g. 10:eco give %player% 1000), which would execute that command for level 10
# command (e.g. eco give %player% 5000), which would execute that command for all levels
level-commands: [ ]

# The effects for the job, has %level% as a placeholder
effects:
- id: give_money
args:
every: "ceil(10 - %level% / 10)"
amount: "0.4 * %level%"
filters:
items:
- "*wooden_pickaxe"
- "*stone_pickaxe"
- "*iron_pickaxe"
- "*golden_pickaxe"
- "*diamond_pickaxe"
- "*netherite_pickaxe"
triggers:
- mine_block

# The conditions for the job, also has %level% as a placeholder
conditions: [ ]

# The icon in GUIs
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODU3MDVjZjg2NGRmMmMxODJlMzJjNDg2YjcxNDdjYmY3ODJhMGFhM2RmOGE2ZDYxNDUzOTM5MGJmODRmYjE1ZCJ9fX0=

Understanding all the sections

id: The ID of the job. This is what you use in commands - ID's must be lowercase letters, numbers, and underscores only.

name: The name of the job, shown to the player.

description: The description of the job, helpful to show how it's levelled.

unlocked-by-default: If the job should be available to all players by default, or if they should have to unlock it.

level-xp-requirements: The XP requirements for each level

xp-gain-methods: The way the job can be levelled. Each ID is a trigger - triggers give values such as damage dealt (with attack triggers), distance moved (with the move trigger), et cetera. Other triggers with no obvious value give an output of 1.

level-placeholders: Custom placeholders for messages / lore

effects-description: Job specific effect descriptions

rewards-description: Job specific reward descriptions

level-up-messages: Job specific level up messages

level-commands: Commands to be executed on levelup

icon: The GUI icon

Effects + Conditions

Effects are the actual functionality of the job, and conditions are requirements that a player must meet for the job to activate for them - so you can make it so a job only works for a certain type of player, ie only players that have above a certain amount of playtime, or those that only have below a certain balance.

See this page for how to configure effects:

Configuring an Effect

- + \ No newline at end of file diff --git a/ecojobs/placeholderapi.html b/ecojobs/placeholderapi.html index 3f601340b4..2a830b8b27 100644 --- a/ecojobs/placeholderapi.html +++ b/ecojobs/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecojobs_<id>%Get the level that a player has for any given job
%ecojobs_<id>_name%Get the formatted name (icon and color) of any job
%ecojobs_<id>_active%Get if a player has the job active (true / false)
%ecojobs_<id>_percentage_progress%Shows the percentage progress until the next job level
%ecojobs_<id>_current_xp%Shows the current job XP
%ecojobs_<id>_required_xp%Shows the job XP required for the next job
%ecojobs_<id>_total_players%Shows the total amount of players with this job active
%ecojobs_total_job_level%Shows the level of all jobs combined
%ecojobs_limit%Shows the max amount of jobs a player can join at once
%ecojobs_in_jobs%Shows the amount of jobs a player is currently in
- + \ No newline at end of file diff --git a/ecopets.html b/ecopets.html index d339298bdf..6ac50b4e83 100644 --- a/ecopets.html +++ b/ecopets.html @@ -5,14 +5,14 @@ EcoPets | Auxilor Plugins - +

EcoPets

What is EcoPets?

Pets are upgradable companions that float around the player, giving them passive (or active) buffs depending on their level. You can craft them, be given them, collect them, whatever you want.

You can make your own pets right in config without any coding knowledge required. Every single aspect of the plugin is completely customisable for you to play with - if you think a pet that does something should exist, you can make it in minutes.

A player can activate a pet by opening the GUI with /pets

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecopets/api.html b/ecopets/api.html index b60aeabad1..5be260439b 100644 --- a/ecopets/api.html +++ b/ecopets/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoPets:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecopets/commands-and-permissions.html b/ecopets/commands-and-permissions.html index 2def8b2940..ed83d2a6d5 100644 --- a/ecopets/commands-and-permissions.html +++ b/ecopets/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/ecopets give (Give a pet)

Permission: ecopets.command.give

Usage: /ecopets give <player> <pet>

/ecopets giveegg (Give a pet egg)

Permission: ecopets.command.give

Usage: /ecopets giveegg <player> <pet>

/ecopets reset (Reset a pet)

Permission: ecopets.command.reset

Usage: /ecopets reset <player> <pet>

/ecopets givexp (Give xp to a pet)

Permission: ecopets.command.givexp

Usage: /ecopets givexp <player> <pet> <amount>

/pets (Open the pets menu)

Permission: ecopets.command.pets

/pets activate (Activate a pet)

Permission: ecopets.command.activate

Usage: /pets activate <pet>

/pets deactivate (Dectivate a pet)

Permission: ecopets.command.deactivate

Usage: /pets deactivate

/ecopets import (Import a pet from lrcdb)

Permission: ecopets.command.import

General Usage: /ecopets import <id>

Find pets on lrcdb

/ecopets export (Export a pet to lrcdb)

Permission: ecopets.command.export

General Usage: /ecopets export <id>

- + \ No newline at end of file diff --git a/ecopets/how-to-make-a-custom-pet.html b/ecopets/how-to-make-a-custom-pet.html index 42d8707ad5..ef5af150c6 100644 --- a/ecopets/how-to-make-a-custom-pet.html +++ b/ecopets/how-to-make-a-custom-pet.html @@ -5,13 +5,13 @@ How to make a custom pet | Auxilor Plugins - +

How to make a custom pet

Default config

The default configs can be found here:

GitHub

How to add pets

Pets are each config files placed in the /pets/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Typical Pet Config

# The display name of the pet
name: "&6Tiger"

# The description of the pet
description: "&8&oLevel up by dealing melee damage"

# The xp requirements for each pet level - add new levels by adding more to this list
level-xp-requirements:
- 50
- 125
- 200
- 300
- 500
- 750
- 1000
- 1500
- 2000
- 3500
- 5000
- 7500
- 10000
- 15000
- 20000
- 30000
- 50000
- 75000
- 100000
- 200000
- 300000
- 400000
- 500000
- 600000
- 700000
- 800000
- 900000
- 1000000
- 1100000
- 1200000
- 1300000
- 1400000
- 1500000
- 1600000
- 1700000
- 1800000
- 1900000
- 2000000
- 2100000
- 2200000
- 2300000
- 2400000
- 2500000
- 2600000
- 2750000
- 2900000
- 3100000
- 3400000
- 3700000

# An XP Gain method takes a trigger as the ID and a multiplier
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the experience that should be given
xp-gain-methods:
- id: melee_attack
multiplier: 0.5

# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathetmatical expression
level-placeholders:
- id: "damage_multiplier"
value: "%level%"

# The text shown with the %effects% placeholder
# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
effects-description:
1:
- "&8» &8Gives a &a+%damage_multiplier%%&8 bonus to"
- " &8melee damage"

# Same as above, but for %rewards%
rewards-description:
1:
- "&8» &8Gives a &a+%damage_multiplier%%&8 bonus to"
- " &8melee damage"

# Same as above, but for %level_up_messages%
level-up-messages:
1:
- "&8» &8Gives a &a+%damage_multiplier%%&8 bonus to"
- " &8melee damage"

# Commands to be sent on levelup, can be formatted two ways:
# level:command (e.g. 10:eco give %player% 1000), which would execute that command for level 10
# command (e.g. eco give %player% 5000), which would execute that command for all levels
level-commands: [ ]

# The effects for the pet, has %level% as a placeholder
effects:
- id: damage_multiplier
args:
multiplier: "%level% * 0.01 + 1"
triggers:
- melee_attack

# The conditions for the pet, also has %level% as a placeholder
conditions: [ ]

# The texture of the pet entity in game
# If you're using modelengine, use modelengine:id as the texture
entity-texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTA5NWZjYzFlM2Q3Y2JkMzUwZjE5YjM4OTQ5OGFiOGJiOTZjNjVhZDE4NWQzNDU5MjA2N2E3ZDAzM2FjNDhkZSJ9fX0="
modelengine-animation: "fly" # If you're using ModelEngine, you can specify an animation here; you can leave this out if you're not.

# The icon in GUIs
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTA5NWZjYzFlM2Q3Y2JkMzUwZjE5YjM4OTQ5OGFiOGJiOTZjNjVhZDE4NWQzNDU5MjA2N2E3ZDAzM2FjNDhkZSJ9fX0=

# The spawn egg
spawn-egg:
enabled: true # If the pet should have a spawn egg
item: blaze_spawn_egg unbreaking:1 hide_enchants
name: "&6Tiger&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&ounlock the &r&6Tiger&8&o pet!"
craftable: false
recipe: [ ]
# recipe-permission: ecopets.craft.tiger

Understanding all the sections

id: The ID of the pet. This is what you use in commands - ID's must be lowercase letters, numbers, and underscores only.

name: The name of the pet, shown to the player.

description: The description of the pet, helpful to show how it's levelled.

level-xp-requirements: The XP requirements for each level

xp-gain-methods: The way the pet can be levelled. Each ID is a trigger - triggers give values such as damage dealt (with attack triggers), distance moved (with the move trigger), et cetera. Other triggers with no obvious value give an output of 1.

level-placeholders: Custom placeholders for messages / lore

effects-description: Pet specific effect descriptions

rewards-description: Pet specific reward descriptions

level-up-messages: Pet specific level up messages

level-commands: Commands to be executed on levelup

entity-texture: The texture of the pet that follows you around. Use modelengine:<id> if you're using Model Engine

modelengine-animation: If you're using Model Engine, you can supply an animation here

icon: The GUI icon

spawn-egg: Config for the spawn egg

Effects + Conditions

Effects are the actual functionality of the pet, and conditions are requirements that a player must meet for the pet to activate for them - so you can make it so a pet only works for a certain type of player, ie only players that have above a certain amount of playtime, or those that only have below a certain balance.

See this page for how to configure effects:

Configuring an Effect

- + \ No newline at end of file diff --git a/ecopets/placeholderapi.html b/ecopets/placeholderapi.html index 6f68f21ecf..d17d8d96bb 100644 --- a/ecopets/placeholderapi.html +++ b/ecopets/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecopets_<id>%Get the level that a player has for any given pet
%ecopets_<id>_name%Get the formatted name (icon and color) of any pet. Used internally for configuration
%ecopets_<id>_percentage_progress%Shows the percentage progress until the next pet level
%ecopets_<id>_current_xp%Shows the current pet XP
%ecopets_<id>_required_xp%Shows the pet XP required for the next pet
%ecopets_pet%Shows the name of the active pet, or an empty string
%ecopets_pet_id%Shows the id of the active pet, or an empty string
- + \ No newline at end of file diff --git a/ecoquests.html b/ecoquests.html index 60ddb6fe32..c43239727a 100644 --- a/ecoquests.html +++ b/ecoquests.html @@ -5,7 +5,7 @@ EcoQuests | Auxilor Plugins - + @@ -14,7 +14,7 @@ full effect / condition system support, and everything else you could ever want! Even more, it's completely GUI based and literally every part of EcoQuests can be customised to your liking..

It works on bungee / velocity with MySQL!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoquests/api.html b/ecoquests/api.html index 61fd32a018..87d7ed73be 100644 --- a/ecoquests/api.html +++ b/ecoquests/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoQuests:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecoquests/commands-and-permissions.html b/ecoquests/commands-and-permissions.html index ae8b0e343b..ea894c9748 100644 --- a/ecoquests/commands-and-permissions.html +++ b/ecoquests/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/quests, /quest, /q (Open the main menu)

Permission: ecoquests.command.quests

/ecoquests reset (Reset a quest)

Permission: ecoquests.command.reset

General Usage: /ecoquests reset <quest>

/ecoquests resetplayer (Reset a quest for a player)

Permission: ecoquests.command.resetplayer

General Usage: /ecoquests reset <player> <quest>

/ecoquests start (Start a quest for a player)

Permission: ecoquests.command.start

General Usage: /ecoquests start <player> <quest>

- + \ No newline at end of file diff --git a/ecoquests/placeholderapi.html b/ecoquests/placeholderapi.html index 227dc8708f..8ec3af0c0d 100644 --- a/ecoquests/placeholderapi.html +++ b/ecoquests/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecoquests_amount%The total amount of quests on the server
%ecoquests_quests_completed%The amount of quests the player has completed
%ecoquests_quests_active%The amount of quests the player has active
%ecoquests_quests_percent_completed%The percentage of quests the player has completed
%ecoquests_recent_quest_name%The name of the quest the player has most recently started
%ecoquests_quest_<quest>_name%The quest name
%ecoquests_quest_<quest>_description%The quest description
%ecoquests_quest_<quest>_tasks%The amount of tasks in the quest
%ecoquests_quest_<quest>_tasks_completed%The amount of tasks the player has completed in the quest
%ecoquests_quest_<quest>_started%If the player has started the quest (true / false)
%ecoquests_quest_<quest>_completed%If the player has completed the quest (true / false)
%ecoquests_quest_<quest>_time_until_reset%The amount of time until the quest resets
%ecoquests_quest_<quest>_time_since_start%The amount of time since the player has started the quest
%ecoquests_quest_<quest>_time_since_completed%The amount of time since the player has completed the quest
%ecoquests_quest_<quest>_time_since%Time since start / completion / "Not Yet Started"
%ecoquests_quest_<quest>_task_<task>_required_xp%The XP required to complete the task
%ecoquests_quest_<quest>_task_<task>_xp%The XP the player has for the task
%ecoquests_quest_<quest>_task_<task>_description%The description of the task
%ecoquests_quest_<quest>_task_<task>_completed%If the player has completed the task (true / false)
- + \ No newline at end of file diff --git a/ecoquests/quests.html b/ecoquests/quests.html index 754283625f..2aaac097e8 100644 --- a/ecoquests/quests.html +++ b/ecoquests/quests.html @@ -5,13 +5,13 @@ Quests | Auxilor Plugins - +

Quests

Quests consist of tasks, and when all tasks are completed the quest completes, giving the player rewards.

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the quest is the name of the .yml file,
# for example traveller.yml has the ID of traveller
# You can place quests anywhere in this folder,
# including in subfolders if you want to organize your quest configs
# _example.yml is not loaded.

name: "Traveller"

description: "&7Stretch your legs! Walk around Lumoria and find new places to explore."

# Options for the /quests GUI
gui:
enabled: true # If the quest should be shown in the GUI
always: false # If the quest should always be in the GUI, even if it's not started
# The item to show in the GUI, read https://plugins.auxilor.io/all-plugins/the-item-lookup-system
item: paper

# How many minutes between this quest being reset (set to -1 to disable)
# 1 Day: 1440
# 1 Week: 10080
# 1 Month: 43200
reset-time: -1

# A list of tasks and their XP requirements to complete this quest.
# If the task is one action, set XP to 1.
# XP requirements can use placeholder math, for example %ecoskills_combat% * 100
tasks:
- task: move
xp: 1000

# (For resettable tasks) The amount of tasks to select from the list above.
# Set to -1 to use all tasks.
task-amount: -1

# The messages for the %rewards% placeholder in icons, messages, etc.
reward-messages:
- " &8» &r&f+2 %ecoskills_defense_name%"

# A list of effects to run when the quest is completed.
# Read https://plugins.auxilor.io/effects/configuring-an-effect
rewards: []

# If the player should be told when they have started the quest.
announce-start: false

# A list of effects to run when the quest is started.
# Read https://plugins.auxilor.io/effects/configuring-an-effect
start-effects: []

# A list of conditions required to start the quest.
# The quest will be automatically started when these conditions are met.
# Read https://plugins.auxilor.io/conditions/configuring-a-condition
# If gui.always is true, then not-met-lines will show up on the GUI icon!
start-conditions: []

# If the quest should auto start when all conditions are met
# If this is set to false, the quest can only be started with /ecoquests start
auto-start: true
- + \ No newline at end of file diff --git a/ecoquests/tasks.html b/ecoquests/tasks.html index 2fd3645498..0d1b537b19 100644 --- a/ecoquests/tasks.html +++ b/ecoquests/tasks.html @@ -5,13 +5,13 @@ Tasks | Auxilor Plugins - +

Tasks

Tasks are goals the player must achieve in order to complete quests.

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the task is the name of the .yml file,
# for example break_100_stone.yml has the ID of break_100_stone
# You can place tasks anywhere in this folder,
# including in subfolders if you want to organize your task configs
# _example.yml is not loaded.

# If multiple quests have the same task, gaining task XP for one quest
# will not gain task XP for other quests with the same task.

# The description of the task.
# %xp% - The amount of XP the player has in this task
# %required-xp% - The amount of XP required to complete this task
description: "&fBreak stone blocks (&a%xp%&8/&a%required-xp%&f)"

# An XP gain method takes a trigger, a multiplier, conditions, and filters.
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the experience that should be given.
xp-gain-methods:
- trigger: mine_block
multiplier: 1
filters:
blocks:
- stone

- + \ No newline at end of file diff --git a/ecoshop.html b/ecoshop.html index f9f8564545..33eaec4539 100644 --- a/ecoshop.html +++ b/ecoshop.html @@ -5,7 +5,7 @@ EcoShop | Auxilor Plugins - + @@ -15,7 +15,7 @@ item buy limits, paged shops, multiple shops, multiple buy options - the list goes on. If there's ever something you've wanted from a shop plugin, EcoShop has it.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoshop/api.html b/ecoshop/api.html index ffaffa65fc..ff7b0c8de4 100644 --- a/ecoshop/api.html +++ b/ecoshop/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoShop:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecoshop/commands-and-permissions.html b/ecoshop/commands-and-permissions.html index 0217e51d77..d4c217ffb2 100644 --- a/ecoshop/commands-and-permissions.html +++ b/ecoshop/commands-and-permissions.html @@ -5,7 +5,7 @@ Commands and Permissions | Auxilor Plugins - + @@ -15,7 +15,7 @@ have ecoshop.open.shop as its permission.

If you want to make buying/selling an item require a permission, the permission nodes are ecoshop.buy.<id> and ecoshop.sell.<id>. By default, all players have this permission.

- + \ No newline at end of file diff --git a/ecoshop/how-to-make-a-category.html b/ecoshop/how-to-make-a-category.html index 39dde2ac60..269cad46b5 100644 --- a/ecoshop/how-to-make-a-category.html +++ b/ecoshop/how-to-make-a-category.html @@ -5,7 +5,7 @@ How to make a category | Auxilor Plugins - + @@ -17,7 +17,7 @@ you opened the category from, so any sounds / broadcasts from the shop you came from will work even if 2 shops share the same category.

Example Category Config

EcoShop comes with an example category config that explains everything, read it here

- + \ No newline at end of file diff --git a/ecoshop/how-to-make-a-shop.html b/ecoshop/how-to-make-a-shop.html index 67776b7283..1bf4da0030 100644 --- a/ecoshop/how-to-make-a-shop.html +++ b/ecoshop/how-to-make-a-shop.html @@ -5,7 +5,7 @@ How to make a shop | Auxilor Plugins - + @@ -14,7 +14,7 @@ .yml file in the /shops/ directory. Simply add and remove configs as you want to add and remove shops.

Example Shop Config

EcoShop comes with an example shop config that explains everything, read it here

- + \ No newline at end of file diff --git a/ecoshop/how-to-make-an-item.html b/ecoshop/how-to-make-an-item.html index 18d511a533..1cdafc038b 100644 --- a/ecoshop/how-to-make-an-item.html +++ b/ecoshop/how-to-make-an-item.html @@ -5,7 +5,7 @@ How to make an item | Auxilor Plugins - + @@ -39,7 +39,7 @@ where bottom lore is shown under things like the buy price, quick buy options, etc.

gui.show-quick-buy-sell: By default, quick buy / quick sell lore is shown on items. If you don't want that for this item, you can disable it here.

Extra Options

There's some extra options that aren't shown in the above examples. If you want to explore all the possible options, they're showcased in the example category

- + \ No newline at end of file diff --git a/ecoskills.html b/ecoskills.html index c2de7f896d..b9e25d7f8c 100644 --- a/ecoskills.html +++ b/ecoskills.html @@ -5,7 +5,7 @@ EcoSkills | Auxilor Plugins - + @@ -16,7 +16,7 @@ types, you can redesign every GUI, change literally every aspect of anything that exists in the default config. It's also completely Plug-and-Play, so if you don't want to configure everything, you don't have to!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/ecoskills/api.html b/ecoskills/api.html index 0cd6fdffca..7caea739ea 100644 --- a/ecoskills/api.html +++ b/ecoskills/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:EcoSkills:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/ecoskills/commands-and-permissions.html b/ecoskills/commands-and-permissions.html index 28e74405ab..6724ab6bf6 100644 --- a/ecoskills/commands-and-permissions.html +++ b/ecoskills/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/skills, /stats (Open the main menu)

Permission: ecoskills.command.skills

/skills top (View the leaderboard)

Permission: ecoskills.command.top

/ecoskills give (Give a player xp or stat levels)

Permission: ecoskills.command.give

General Usage: /ecoskills give <player> <skill / stat> <xp / levels>

For example, to give a player 30 strength, you would do /ecoskills give <player> strength 30

/ecoskills reset (Reset a player)

Permission: ecoskills.command.reset

General Usage: /ecoskills reset <player>

/ecoskills recount (Recount a players stat / effect levels)

Permission: ecoskills.command.recount

General Usage: /ecoskills recount <player>

- + \ No newline at end of file diff --git a/ecoskills/effects.html b/ecoskills/effects.html index fd456924f2..f50f1ca9e0 100644 --- a/ecoskills/effects.html +++ b/ecoskills/effects.html @@ -5,13 +5,13 @@ Effects | Auxilor Plugins - +

Effects

Effects are special abilities given to a player. They are levelled up by levelling skills.

The Default Effects

NameDescription
Bountiful HarvestIncreases chance to get extra drops from farming
Versatile ToolsIncreases damage dealt by pickaxes
Eye of the DepthsIncreases chance to get rare loot from fishing
Serrated StrikesIncreases chance to cause your opponent to bleed, damaging them repeatedly
Seamless MovementIncreases chance to ignore fall damage
PotionmasterBrewed potions last longer
ShamanismIncreases the speed at which you regain helath
CraftsmanshipTake less durability damage on axes
Second ChanceChance to instantly fix items on low durability
Efficient BrewingDecreases the time taken to brew potions
Mystic ResilienceIncreases the chance to ignore negative potion effects
SatiationDecreases the rate at which you lose hunger
Golden YieldIncreases the chance to get 5x drops from farming
DodgingIncreases chance to ignore incoming damage
Accelerated EscapeGo faster after taking damage
BraveryTake less damage from bosses
Infernal ResistanceChance to ignore fire damage
DazzleChance to give your opponent nausea
Strong ImpactSmall chance to deal 3x damage
EndangeringChance to remove your opponents invulnerability frame
SpelunkingChance to get extra drops from ores
Dynamic MIningChance to get a short burst of Haste III while mining
ReimbursementChance to get given back xp levels after enchanting an item
OvercompensationChance to get given back lapis after enchanting
Magnetic RodIncreases fishing speed
Master LumberjackIncreases chance to get extra drops from trees

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the effect is the name of the .yml file,
# for example gold_touch.yml has the ID of gold_touch
# You can place effects anywhere in this folder,
# including in subfolders if you want to organize your effect configs
# _example.yml is not loaded.

name: "Midas Touch" # The name of the effect, shown to players
placeholder: "%level% / 50" # The placeholder to be shown in the description, you can use expressions - eg %level% * 2
description: "&a%placeholder%%&8 chance to get $50 every time you mine a block" # The description to be shown in lore and messages

# The effects of the effect (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
# Use %level% as a placeholder for the effect level
effects:
- id: give_money
args:
chance: "%level% / 50"
amount: 50
triggers:
- mine_block

# The conditions required for the effect to activate,
# you can use %level% as a placeholder here too
conditions: [ ]
- + \ No newline at end of file diff --git a/ecoskills/magic.html b/ecoskills/magic.html index 16d9d1e296..b9c6e13ad7 100644 --- a/ecoskills/magic.html +++ b/ecoskills/magic.html @@ -5,7 +5,7 @@ Magic | Auxilor Plugins - + @@ -13,7 +13,7 @@

Magic

Magics are an optional feature in EcoSkills that provide the ability to create naturally regnerating amounts of things like Mana, which can then be used in other plugins, for example in EcoItems items, or EcoEnchants enchantments.

The Default Magic Types

Name
Mana

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the magic type is the name of the .yml file,
# for example mana.yml has the ID of mana
# You can place magic types anywhere in this folder,
# including in subfolders if you want to organize your magic type configs
# _example.yml is not loaded.

# The name of the magic type, shown to players
name: "&#40ffe6🌊 Mana"

# The rate at which the magic type regenerates per second
regen-rate: "0.02 * %ecoskills_mana_limit%"

# The maximum amount of this type a player can have
limit: "100 + %ecoskills_wisdom%"

# If players should join with full magic (true) or empty magic (false)
join-on-full: true
- + \ No newline at end of file diff --git a/ecoskills/placeholderapi.html b/ecoskills/placeholderapi.html index 0528ce5c0b..cf3938637a 100644 --- a/ecoskills/placeholderapi.html +++ b/ecoskills/placeholderapi.html @@ -5,13 +5,13 @@ PlaceholderAPI | Auxilor Plugins - +

PlaceholderAPI

PlaceholderDescription
%ecoskills_average_skill_level%The average skill level for a player
%ecoskills_total_skill_level%The total skill level for a player: all skill levels added together
%ecoskills_<id>%Get the level that a player has for any given effect, stat, or skill
%ecoskills_<id>_numeral%Get the level that a player has for any given effect, stat, or skill, as a roman numeral
%ecoskills_<effect>_name%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<effect>_base%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<effect>_bonus%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<effect>_description%Get the formatted name (icon and color) of any effect. Used internally for configuration
%ecoskills_<stat>_name%Get the formatted name (icon and color) of any stat. Used internally for configuration
%ecoskills_<stat>_base%Get the base level that a player has for any stat (before modifiers are applied)
%ecoskills_<stat>_bonus%Get the bonus levels that a player has for any stat (from modifiers)
%ecoskills_<stat>_description%Get the description that a player would be shown for any stat
%ecoskills_<skill>_percentage_progress%Shows the percentage progress until the next skill level
%ecoskills_<skill>_current_xp%Shows the current skill XP
%ecoskills_<skill>_required_xp%Shows the skill XP required for the next level
- + \ No newline at end of file diff --git a/ecoskills/skills.html b/ecoskills/skills.html index 321a96b0e9..0dc1ca8688 100644 --- a/ecoskills/skills.html +++ b/ecoskills/skills.html @@ -5,14 +5,14 @@ Skills | Auxilor Plugins - +

Skills

Skills are levelled up by completing certain tasks, and grant effects, stats, and other bonuses when levelling up.

The Default Skills

SkillTask
MiningBreak blocks to earn XP
CombatKill mobs to earn XP
EnchantingEnchant items to earn XP
FarmingHarvest crops to earn XP
WoodcuttingCut down trees to earn XP
FishingFish to earn XP
AlchemyBrew potions to earn XP
ArmoryTake damage to earn XP
ExplorationMove to earn XP

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the skill is the name of the .yml file,
# for example mining.yml has the ID of mining
# You can place skills anywhere in this folder,
# including in subfolders if you want to organize your skill configs
# _example.yml is not loaded.

# The name and description, shown to players.
name: Mining
description: Break blocks to earn XP

# Options for the GUI
gui:
enabled: true # (Optional) If this skill should be shown in the GUI

icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmIxYzI2OGVmZWM4ZDdkODhhMWNiODhjMmJmYTA5N2ZhNTcwMzc5NDIyOTlmN2QyMDIxNTlmYzkzY2QzMDM2ZCJ9fX0=

lore:
- "&fImproves Stats:"
- "&8» &r%ecoskills_defense_name%"
- "&8» &r%ecoskills_ferocity_name%"
- "&f"
- "&fEffects:"
- "&8» &r&6Versatile Tools %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- "&8» &r&6Spelunking %ecoskills_spelunking_numeral%"
- " %ecoskills_spelunking_description%"
- "&8» &r&6Dynamic Mining %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"

position:
row: 3
column: 3


# There are two ways to specify level XP requirements:
# 1. A formula to calculate for infinite levels
# 2. A list of XP requirements for each level

# Formula
# xp-formula: (2 ^ %level%) * 25
# max-level: 100 # (Optional) The max level, if not specified, there is no max level

# List
xp-requirements:
- 50
- 125
- 200
- 300
- 500
- 750
- 1000
- 1500
- 2000
- 3500
- 5000
- 7500
- 10000
- 15000
- 20000
- 30000
- 50000
- 75000
- 100000
- 200000
- 300000
- 400000
- 500000
- 600000
- 700000
- 800000
- 900000
- 1000000
- 1100000
- 1200000
- 1300000
- 1400000
- 1500000
- 1600000
- 1700000
- 1800000
- 1900000
- 2000000
- 2100000
- 2200000
- 2300000
- 2400000
- 2500000
- 2600000
- 2750000
- 2900000
- 3100000
- 3400000
- 3700000
- 4000000
- 5000000


# The rewards given on level up
# You specify a reward (either a stat or an effect),
# the number of levels to give it, and optionally
# a start and end level, which are inclusive.

# An example reward config:
# - reward: strength
# levels: 1
# start-level: 10
# end-level: 20

rewards:
- reward: defense
levels: 2

- reward: ferocity
levels: 1
start-level: 15

- reward: versatile_tools
levels: 1

- reward: spelunking
levels: 1
start-level: 10

- reward: dynamic_mining
levels: 1


# Effects to run when an item levels up
# %level% is the level the item leveled up to.
# If you want to restrict this to certain levels, you can use
# require: %level% == 20, or require: %level% < 50, etc.
level-up-effects:
- id: give_money
args:
amount: 1000 * %level%


# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathematical expression
placeholders:
money: "%level% * 0.4"
blocks: "ceil(10 - %level% / 10)"


# The chat messages to send on level up,
# and the lore that will be shown with %rewards% in the GUI

# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
reward-messages:
1:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&6Versatile Tools %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- " &8» &r&6Dynamic Mining %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"
10:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&6Versatile Tools %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- " &8» &r&6Spelunking %ecoskills_spelunking_numeral%"
- " %ecoskills_spelunking_description%"
- " &8» &r&6Dynamic Mining %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"
15:
- " &8» &r&f+2 %ecoskills_defense_name%"
- " &8» &r&f+1 %ecoskills_ferocity_name%"
- " &8» &r&6Versatile Tools %ecoskills_versatile_tools_numeral%"
- " %ecoskills_versatile_tools_description%"
- " &8» &r&6Spelunking %ecoskills_spelunking_numeral%"
- " %ecoskills_spelunking_description%"
- " &8» &r&6Dynamic Mining %ecoskills_dynamic_mining_numeral%"
- " %ecoskills_dynamic_mining_description%"


# An XP Gain method takes a trigger, a multiplier, conditions, and filters.
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the experience that should be given
xp-gain-methods:
- trigger: break_block
multiplier: 0.5
filters:
blocks:
- netherrack

- trigger: break_block
multiplier: 1
filters:
blocks:
- stone
- diorite
- granite
- andesite
- cobblestone


# Conditions that must be met to gain XP. While you can add conditions to xp
# gain methods, if you have many this can be annoying, so this is global.
conditions: [ ]
- + \ No newline at end of file diff --git a/ecoskills/stats.html b/ecoskills/stats.html index 1c4ed68e21..9d64ec8aa0 100644 --- a/ecoskills/stats.html +++ b/ecoskills/stats.html @@ -5,14 +5,14 @@ Stats | Auxilor Plugins - +

Stats

Stats are the base values that lie at the core of EcoSkills. Think of them like attributes in vanilla, but they're shown to the player.

The Default Stats

StatDescription
DefenseReduces Incoming Damage
StrengthIncreases Outgoing Damage
Crit ChanceIncreases the chance to deal a crit
Crit DamageIncreases crit damage
SpeedIncreases movement speed
WisdomIncreases experience gained (and max mana if using)
HealthIncreases max health
FerocityChance to hit twice
Attack SpeedIncreases your attack speed

Default configs

The default configs can be found here:

GitHub

_example.yml

# The ID of the stat is the name of the .yml file,
# for example saturation.yml has the ID of saturation
# You can place stats anywhere in this folder,
# including in subfolders if you want to organize your stat configs
# _example.yml is not loaded.

name: "&#f5aa42🍖 Saturation" # The name of the stat, shown to players
placeholder: "%level% / 3" # The placeholder to be shown in the description, you can use expressions - eg %level% * 2
description: "&8Lose &a%placeholder%%&8 less hunger" # The description to be shown in lore and messages

# Options for the stat in the GUI
gui:
enabled: false # (Optional) If the stat should show up in the GUI

position:
row: 5
column: 5

icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDMzZGRiOTJjYjZiM2E3OTI4MGI4YmRjZWQ4OTc2YWVhYjEzYTRiZmZlYWVmMmQ0NmQ4MjhiZDkxZGVlMGYzZSJ9fX0=

# The effects of the stat (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
# Use %level% as a placeholder for the stat level
effects:
- id: hunger_multiplier
args:
multiplier: "1 - (%level% / 300)"

# The conditions required for the effects to activate,
# you can use %level% as a placeholder here too
conditions: [ ]
- + \ No newline at end of file diff --git a/effects/all-conditions/above_balance.html b/effects/all-conditions/above_balance.html index f29b020ec5..6b501e6dcb 100644 --- a/effects/all-conditions/above_balance.html +++ b/effects/all-conditions/above_balance.html @@ -5,13 +5,13 @@ above_balance | Auxilor Plugins - +

above_balance

Requires a player to have a certain amount of money

Requires Vault

Example Config

- id: above_balance
args:
balance: 150000.50 # The minimum amount of money
- + \ No newline at end of file diff --git a/effects/all-conditions/above_global_points.html b/effects/all-conditions/above_global_points.html index 0e775c3152..1765d8ec9b 100644 --- a/effects/all-conditions/above_global_points.html +++ b/effects/all-conditions/above_global_points.html @@ -5,13 +5,13 @@ above_global_points | Auxilor Plugins - +

above_global_points

Requires the server to have a certain amount of points

Example Config

- id: above_global_points
args:
type: item_stock # The type of point
amount: 10 # The minimum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/above_health_percent.html b/effects/all-conditions/above_health_percent.html index f004063883..480560ffe6 100644 --- a/effects/all-conditions/above_health_percent.html +++ b/effects/all-conditions/above_health_percent.html @@ -5,13 +5,13 @@ above_health_percent | Auxilor Plugins - +

above_health_percent

Requires a player to be above a certain % of their max health

Example Config

- id: above_health_percent
args:
percent: 50 # The minimum percent
- + \ No newline at end of file diff --git a/effects/all-conditions/above_hunger_percent.html b/effects/all-conditions/above_hunger_percent.html index 025d5d750a..212f05a74b 100644 --- a/effects/all-conditions/above_hunger_percent.html +++ b/effects/all-conditions/above_hunger_percent.html @@ -5,13 +5,13 @@ above_hunger_percent | Auxilor Plugins - +

above_hunger_percent

Requires a player to be above a certain % of their max hunger

Example Config

- id: above_hunger_percent
args:
percent: 50 # The minimum percent
- + \ No newline at end of file diff --git a/effects/all-conditions/above_magic.html b/effects/all-conditions/above_magic.html index 8e96e67ba7..d81db9d4c6 100644 --- a/effects/all-conditions/above_magic.html +++ b/effects/all-conditions/above_magic.html @@ -5,13 +5,13 @@ above_magic | Auxilor Plugins - +

above_magic

Requires a player to have a certain amount of magic

Requires EcoSkills

Example Config

- id: above_magic
args:
type: mana # The type of magic
amount: 100 # The minimum amount of magic
- + \ No newline at end of file diff --git a/effects/all-conditions/above_points.html b/effects/all-conditions/above_points.html index 092279627f..2d0ae52258 100644 --- a/effects/all-conditions/above_points.html +++ b/effects/all-conditions/above_points.html @@ -5,13 +5,13 @@ above_points | Auxilor Plugins - +

above_points

Requires a player to have a certain amount of points

Example Config

- id: above_points
args:
type: g_souls # The type of point
amount: 10 # The minimum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/above_xp_level.html b/effects/all-conditions/above_xp_level.html index c0863aab00..58a311c368 100644 --- a/effects/all-conditions/above_xp_level.html +++ b/effects/all-conditions/above_xp_level.html @@ -5,13 +5,13 @@ above_xp_level | Auxilor Plugins - +

above_xp_level

Requires the player to be above a certain xp level

Example Config

- id: above_xp_level
args:
levels: 100 # The minimum XP level
- + \ No newline at end of file diff --git a/effects/all-conditions/above_y.html b/effects/all-conditions/above_y.html index 30d3a6ea60..2cbfa14ad6 100644 --- a/effects/all-conditions/above_y.html +++ b/effects/all-conditions/above_y.html @@ -5,13 +5,13 @@ above_y | Auxilor Plugins - +

above_y

Requires a player to be above a certain y level

Example Config

- id: above_y
args:
y: 64
- + \ No newline at end of file diff --git a/effects/all-conditions/any_of.html b/effects/all-conditions/any_of.html index 04b186a989..8523dc8343 100644 --- a/effects/all-conditions/any_of.html +++ b/effects/all-conditions/any_of.html @@ -5,13 +5,13 @@ any_of | Auxilor Plugins - +

any_of

Requires any of a certain list of conditions to be matched

Example Config

- id: any_of
args:
conditions: # The list of conditions
- id: is_sprinting
- id: is_gliding
- + \ No newline at end of file diff --git a/effects/all-conditions/at_least_of.html b/effects/all-conditions/at_least_of.html index 0a2688a944..e59a9c5614 100644 --- a/effects/all-conditions/at_least_of.html +++ b/effects/all-conditions/at_least_of.html @@ -5,13 +5,13 @@ at_least_of | Auxilor Plugins - +

at_least_of

Requires a leat a certain mount of a certain list of conditions to be met

Example Config

- id: at_least_of
args:
conditions: # The list of conditions
- id: is_sprinting
- id: is_gliding
amount: 1 # The amount of conditions
- + \ No newline at end of file diff --git a/effects/all-conditions/below_balance.html b/effects/all-conditions/below_balance.html index 28d697ed13..a7001c9b98 100644 --- a/effects/all-conditions/below_balance.html +++ b/effects/all-conditions/below_balance.html @@ -5,13 +5,13 @@ below_balance | Auxilor Plugins - +

below_balance

Requires a player to have below a certain amount of money

Requires Vault

Example Config

- id: below_balance
args:
balance: 150000.50 # The maximum amount of money
- + \ No newline at end of file diff --git a/effects/all-conditions/below_global_points.html b/effects/all-conditions/below_global_points.html index 96f37885ee..95ee7916d2 100644 --- a/effects/all-conditions/below_global_points.html +++ b/effects/all-conditions/below_global_points.html @@ -5,13 +5,13 @@ below_global_points | Auxilor Plugins - +

below_global_points

Requires the server to have a below an amount of points

Example Config

- id: below_global_points
args:
type: item_stock # The type of point
amount: 10 # The maximum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/below_health_percent.html b/effects/all-conditions/below_health_percent.html index 580a4285b1..bc0c49617a 100644 --- a/effects/all-conditions/below_health_percent.html +++ b/effects/all-conditions/below_health_percent.html @@ -5,13 +5,13 @@ below_health_percent | Auxilor Plugins - +

below_health_percent

Requires a player to be below a certain % of their max health

Example Config

- id: below_health_percent
args:
percent: 50 # The maximum percentage
- + \ No newline at end of file diff --git a/effects/all-conditions/below_hunger_percent.html b/effects/all-conditions/below_hunger_percent.html index 5f5be72845..3c1367d7be 100644 --- a/effects/all-conditions/below_hunger_percent.html +++ b/effects/all-conditions/below_hunger_percent.html @@ -5,13 +5,13 @@ below_hunger_percent | Auxilor Plugins - +

below_hunger_percent

Requires a player to be below a certain % of their max hunger

Example Config

- id: below_hunger_percent
args:
percent: 50 # The maximum percentage
- + \ No newline at end of file diff --git a/effects/all-conditions/below_magic.html b/effects/all-conditions/below_magic.html index 4b3e71a989..6525afe278 100644 --- a/effects/all-conditions/below_magic.html +++ b/effects/all-conditions/below_magic.html @@ -5,13 +5,13 @@ below_magic | Auxilor Plugins - +

below_magic

Requires a player to have less than a certain amount of magic

Requires EcoSkills

Example Config

- id: below_magic
args:
type: mana # The type of magic
amount: 100 # The minimum amount of magic
- + \ No newline at end of file diff --git a/effects/all-conditions/below_points.html b/effects/all-conditions/below_points.html index 042295938c..980ba0de69 100644 --- a/effects/all-conditions/below_points.html +++ b/effects/all-conditions/below_points.html @@ -5,13 +5,13 @@ below_points | Auxilor Plugins - +

below_points

Requires a player to have a below amount of points

Example Config

- id: below_points
args:
type: g_souls # The type of point
amount: 10 # The maximum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/below_xp_level.html b/effects/all-conditions/below_xp_level.html index d1c7073727..1e9b5ea46b 100644 --- a/effects/all-conditions/below_xp_level.html +++ b/effects/all-conditions/below_xp_level.html @@ -5,13 +5,13 @@ below_xp_level | Auxilor Plugins - +

below_xp_level

Requires a player to be below a certain XP level

Example Config

- id: below_xp_level
args:
level: 50 # The maximum XP level
- + \ No newline at end of file diff --git a/effects/all-conditions/below_y.html b/effects/all-conditions/below_y.html index 7afafd1764..d2e65e0faf 100644 --- a/effects/all-conditions/below_y.html +++ b/effects/all-conditions/below_y.html @@ -5,13 +5,13 @@ below_y | Auxilor Plugins - +

below_y

Requires a player to be below a certain y level

Example Config

- id: below_y
args:
y: 64
- + \ No newline at end of file diff --git a/effects/all-conditions/can_afford_price.html b/effects/all-conditions/can_afford_price.html index ea543e8b9d..b9a4c8b3b7 100644 --- a/effects/all-conditions/can_afford_price.html +++ b/effects/all-conditions/can_afford_price.html @@ -5,13 +5,13 @@ can_afford_price | Auxilor Plugins - +

can_afford_price

Requires a player to be able to afford a certain price

Example Config

- id: can_afford_price
args:
value: 1000 # The value of the price
type: coins # The price type
- + \ No newline at end of file diff --git a/effects/all-conditions/global_points_equal.html b/effects/all-conditions/global_points_equal.html index 394097d172..42ca838b52 100644 --- a/effects/all-conditions/global_points_equal.html +++ b/effects/all-conditions/global_points_equal.html @@ -5,13 +5,13 @@ global_points_equal | Auxilor Plugins - +

global_points_equal

Requires the server to have a exactly a certain amount of points

Example Config

- id: global_points_equal
args:
type: g_souls # The type of point
amount: 10 # The amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/has_active_job.html b/effects/all-conditions/has_active_job.html index 2f74b48534..3f6f72cd46 100644 --- a/effects/all-conditions/has_active_job.html +++ b/effects/all-conditions/has_active_job.html @@ -5,13 +5,13 @@ has_active_job | Auxilor Plugins - +

has_active_job

Requires a player to have a job active

Requires EcoJobs

Example Config

- id: has_active_job
args:
job: builder # The job ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_active_pet.html b/effects/all-conditions/has_active_pet.html index 5304070bdb..edb178390b 100644 --- a/effects/all-conditions/has_active_pet.html +++ b/effects/all-conditions/has_active_pet.html @@ -5,13 +5,13 @@ has_active_pet | Auxilor Plugins - +

has_active_pet

Requires a player to have a pet active

Requires EcoPets

Example Config

- id: has_active_pet
args:
pet: dragon # The pet ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_completed_quest.html b/effects/all-conditions/has_completed_quest.html index eca5793452..4f6587da3c 100644 --- a/effects/all-conditions/has_completed_quest.html +++ b/effects/all-conditions/has_completed_quest.html @@ -5,13 +5,13 @@ has_completed_quest | Auxilor Plugins - +

has_completed_quest

Requires a player to have completed a quest

Requires EcoQuests

Example Config

- id: has_completed_quest
args:
quest: magic_miner # The quest ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_completed_task.html b/effects/all-conditions/has_completed_task.html index b73f3f2bb3..4bd56a9936 100644 --- a/effects/all-conditions/has_completed_task.html +++ b/effects/all-conditions/has_completed_task.html @@ -5,13 +5,13 @@ has_completed_task | Auxilor Plugins - +

has_completed_task

Requires a player to have completed task for a quest

Requires EcoQuests

Example Config

- id: has_completed_task
args:
quest: magic_miner # The quest ID
task: mine_diamonds # The task ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_ecoitem.html b/effects/all-conditions/has_ecoitem.html index 439fe9820b..7ae163943e 100644 --- a/effects/all-conditions/has_ecoitem.html +++ b/effects/all-conditions/has_ecoitem.html @@ -5,13 +5,13 @@ has_ecoitem | Auxilor Plugins - +

has_ecoitem

Requires a player to have a certain EcoItem active

Requires EcoItems

Example Config

- id: has_ecoitem
args:
item: reaper_scythe # The item ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_item.html b/effects/all-conditions/has_item.html index c7c4f35d1f..a26a7c8ec5 100644 --- a/effects/all-conditions/has_item.html +++ b/effects/all-conditions/has_item.html @@ -5,13 +5,13 @@ has_item | Auxilor Plugins - +

has_item

Requires a player to have an item in their inventory

Example Config

- id: has_item
args:
items: # The list of allowed items
- talismans:archery_2 sparkly
- netherite_ingot
- + \ No newline at end of file diff --git a/effects/all-conditions/has_item_data.html b/effects/all-conditions/has_item_data.html index e566696a04..11a1193aab 100644 --- a/effects/all-conditions/has_item_data.html +++ b/effects/all-conditions/has_item_data.html @@ -5,13 +5,13 @@ has_item_data | Auxilor Plugins - +

has_item_data

Requires an item to have a certain data value present on it

Example Config

- id: item_data_equals
args:
key: owner # The data key
- + \ No newline at end of file diff --git a/effects/all-conditions/has_job_level.html b/effects/all-conditions/has_job_level.html index b7c9b96e79..25b3e26ff7 100644 --- a/effects/all-conditions/has_job_level.html +++ b/effects/all-conditions/has_job_level.html @@ -5,13 +5,13 @@ has_job_level | Auxilor Plugins - +

has_job_level

Requires a player to have a certain job level

Requires EcoJobs

Example Config

- id: has_job_level
args:
job: miner # The job ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/has_mana.html b/effects/all-conditions/has_mana.html index e3c17e17ff..a7d17c83f8 100644 --- a/effects/all-conditions/has_mana.html +++ b/effects/all-conditions/has_mana.html @@ -5,13 +5,13 @@ has_mana | Auxilor Plugins - +

has_mana

Requires a player to have amount of mana

Requires Aurelium Skills

Example Config

- id: has_mana
args:
amount: 200 # The amount of mana
- + \ No newline at end of file diff --git a/effects/all-conditions/has_permission.html b/effects/all-conditions/has_permission.html index b99ffe394e..557f6da02b 100644 --- a/effects/all-conditions/has_permission.html +++ b/effects/all-conditions/has_permission.html @@ -5,13 +5,13 @@ has_permission | Auxilor Plugins - +

has_permission

Requires a player to have a certain permission

Example Config

- id: has_permission
args:
permission: "ecomc.rank.mvp" # The required permission
- + \ No newline at end of file diff --git a/effects/all-conditions/has_pet_level.html b/effects/all-conditions/has_pet_level.html index 7a9c8451e0..422afe0c3d 100644 --- a/effects/all-conditions/has_pet_level.html +++ b/effects/all-conditions/has_pet_level.html @@ -5,13 +5,13 @@ has_pet_level | Auxilor Plugins - +

has_pet_level

Requires a player to have a certain pet level

Requires EcoPets

Example Config

- id: has_pet_level
args:
pet: black_cat # The pet ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/has_potion_effect.html b/effects/all-conditions/has_potion_effect.html index b3a1d62070..cf20b3ad15 100644 --- a/effects/all-conditions/has_potion_effect.html +++ b/effects/all-conditions/has_potion_effect.html @@ -5,13 +5,13 @@ has_potion_effect | Auxilor Plugins - +

has_potion_effect

Requires a player to have a potion effect active

Example Config

- id: has_potion_effect
args:
effect: confusion # The potion effect
- + \ No newline at end of file diff --git a/effects/all-conditions/has_quest_active.html b/effects/all-conditions/has_quest_active.html index 123b70205d..f8dc88a145 100644 --- a/effects/all-conditions/has_quest_active.html +++ b/effects/all-conditions/has_quest_active.html @@ -5,13 +5,13 @@ has_quest_active | Auxilor Plugins - +

has_quest_active

Requires a player to have a quest active

Requires EcoQuests

Example Config

- id: has_quest_active
args:
quest: magic_miner # The quest ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_reforge.html b/effects/all-conditions/has_reforge.html index 62a9c03b11..5548872c4a 100644 --- a/effects/all-conditions/has_reforge.html +++ b/effects/all-conditions/has_reforge.html @@ -5,13 +5,13 @@ has_reforge | Auxilor Plugins - +

has_reforge

Requires a player to have a certain reforge active

Requires Reforges

Example Config

- id: has_reforge
args:
reforge: shiny # The reforge ID
- + \ No newline at end of file diff --git a/effects/all-conditions/has_skill_level.html b/effects/all-conditions/has_skill_level.html index 1081a0fc66..c0d855279d 100644 --- a/effects/all-conditions/has_skill_level.html +++ b/effects/all-conditions/has_skill_level.html @@ -5,13 +5,13 @@ has_skill_level | Auxilor Plugins - +

has_skill_level

Requires a player to have a certain skill level

Requires EcoSkills

Example Config

- id: has_skill_level
args:
skill: combat # The skill ID
level: 30 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/has_talisman.html b/effects/all-conditions/has_talisman.html index f73071bbb5..ecbf26ec73 100644 --- a/effects/all-conditions/has_talisman.html +++ b/effects/all-conditions/has_talisman.html @@ -5,13 +5,13 @@ has_talisman | Auxilor Plugins - +

has_talisman

Requires a player to have a certain talisman active

Requires Talismans

Example Config

- id: has_talisman
args:
talisman: attack_speed_2 # The talisman ID
- + \ No newline at end of file diff --git a/effects/all-conditions/in_air.html b/effects/all-conditions/in_air.html index 0070666705..17aa0e97ee 100644 --- a/effects/all-conditions/in_air.html +++ b/effects/all-conditions/in_air.html @@ -5,13 +5,13 @@ in_air | Auxilor Plugins - +

in_air

Requires a player to be in the air

Example Config

- id: in_air
- + \ No newline at end of file diff --git a/effects/all-conditions/in_biome.html b/effects/all-conditions/in_biome.html index 2cad8d1123..d07a3988e9 100644 --- a/effects/all-conditions/in_biome.html +++ b/effects/all-conditions/in_biome.html @@ -5,13 +5,13 @@ in_biome | Auxilor Plugins - +

in_biome

Requires a player to be in a specific biome

Example Config

- id: in_biome
args:
biomes: # A list of biomes
- river
- savanna
- + \ No newline at end of file diff --git a/effects/all-conditions/in_block.html b/effects/all-conditions/in_block.html index 90030076fa..bc187b2c1d 100644 --- a/effects/all-conditions/in_block.html +++ b/effects/all-conditions/in_block.html @@ -5,13 +5,13 @@ in_block | Auxilor Plugins - +

in_block

Requires a player to be in a block

Example Config

- id: in_block
- + \ No newline at end of file diff --git a/effects/all-conditions/in_bubble.html b/effects/all-conditions/in_bubble.html index aa4914156b..0857962300 100644 --- a/effects/all-conditions/in_bubble.html +++ b/effects/all-conditions/in_bubble.html @@ -5,13 +5,13 @@ in_bubble | Auxilor Plugins - +

in_bubble

Requires a player to be in a bubble column

Requires Paper

Example Config

- id: in_bubble
- + \ No newline at end of file diff --git a/effects/all-conditions/in_lava.html b/effects/all-conditions/in_lava.html index d1c3d4b713..c9d40c5cbb 100644 --- a/effects/all-conditions/in_lava.html +++ b/effects/all-conditions/in_lava.html @@ -5,13 +5,13 @@ in_lava | Auxilor Plugins - +

in_lava

Requires a player to be in lava

Requires Paper

Example Config

- id: in_lava
- + \ No newline at end of file diff --git a/effects/all-conditions/in_mainhand.html b/effects/all-conditions/in_mainhand.html index f7a7d0b0ad..37dc712059 100644 --- a/effects/all-conditions/in_mainhand.html +++ b/effects/all-conditions/in_mainhand.html @@ -5,13 +5,13 @@ in_mainhand | Auxilor Plugins - +

in_mainhand

Requires a player to have an item in their main hand

Example Config

- id: in_mainhand
args:
items: # The list of allowed items
- diamond_sword sharpness:4
- netherite_sword sharpness:3
- + \ No newline at end of file diff --git a/effects/all-conditions/in_offhand.html b/effects/all-conditions/in_offhand.html index be065f540b..b781df45f3 100644 --- a/effects/all-conditions/in_offhand.html +++ b/effects/all-conditions/in_offhand.html @@ -5,13 +5,13 @@ in_offhand | Auxilor Plugins - +

in_offhand

Requires a player to have an item in their offhand

Example Config

- id: in_offhand
args:
items: # The list of allowed items
- diamond_sword sharpness:4
- netherite_sword sharpness:3
- + \ No newline at end of file diff --git a/effects/all-conditions/in_rain.html b/effects/all-conditions/in_rain.html index 3cb3be3fcf..b8fe437805 100644 --- a/effects/all-conditions/in_rain.html +++ b/effects/all-conditions/in_rain.html @@ -5,13 +5,13 @@ in_rain | Auxilor Plugins - +

in_rain

Requires a player to be in rain

Requires Paper

Example Config

- id: in_rain
- + \ No newline at end of file diff --git a/effects/all-conditions/in_region.html b/effects/all-conditions/in_region.html index 923ad5e1c4..99d17c3c5e 100644 --- a/effects/all-conditions/in_region.html +++ b/effects/all-conditions/in_region.html @@ -5,13 +5,13 @@ in_region | Auxilor Plugins - +

in_region

Requires a player to be in a certain region

Requires WorldGuard

Example Config

- id: in_region
args:
region: # The list of regions to allow
- spawn
- arena
- + \ No newline at end of file diff --git a/effects/all-conditions/in_water.html b/effects/all-conditions/in_water.html index e4d9f6fee7..d6b34bd2dd 100644 --- a/effects/all-conditions/in_water.html +++ b/effects/all-conditions/in_water.html @@ -5,13 +5,13 @@ in_water | Auxilor Plugins - +

in_water

Requires a player to be in water

Example Config

- id: in_water
- + \ No newline at end of file diff --git a/effects/all-conditions/in_world.html b/effects/all-conditions/in_world.html index 34fed5b88a..b3cc9298bb 100644 --- a/effects/all-conditions/in_world.html +++ b/effects/all-conditions/in_world.html @@ -5,13 +5,13 @@ in_world | Auxilor Plugins - +

in_world

Requires a player to be in a certain world

Example Config

- id: in_world
args:
world: the_end # The world name
- + \ No newline at end of file diff --git a/effects/all-conditions/is_booster_active.html b/effects/all-conditions/is_booster_active.html index 7a1819f324..9fd32c10ac 100644 --- a/effects/all-conditions/is_booster_active.html +++ b/effects/all-conditions/is_booster_active.html @@ -5,13 +5,13 @@ is_booster_active | Auxilor Plugins - +

is_booster_active

Requires a certain booster to be active on the server

Requires Boosters

Example Config

- id: is_booster_active
args:
booster: 1_5skill_multiplier # The Booster ID
- + \ No newline at end of file diff --git a/effects/all-conditions/is_expression_true.html b/effects/all-conditions/is_expression_true.html index 525db8ca30..0f6d8c3a27 100644 --- a/effects/all-conditions/is_expression_true.html +++ b/effects/all-conditions/is_expression_true.html @@ -5,13 +5,13 @@ is_expression_true | Auxilor Plugins - +

is_expression_true

Requires a certain expression to be true

Example Config

- id: is_expression_true
args:
expression: "%level% > 3"
- + \ No newline at end of file diff --git a/effects/all-conditions/is_falling.html b/effects/all-conditions/is_falling.html index da40761ed2..c66d02c05e 100644 --- a/effects/all-conditions/is_falling.html +++ b/effects/all-conditions/is_falling.html @@ -5,13 +5,13 @@ is_falling | Auxilor Plugins - +

is_falling

Requires a player to be falling

Example Config

- id: is_falling
- + \ No newline at end of file diff --git a/effects/all-conditions/is_flying.html b/effects/all-conditions/is_flying.html index e1fe10e729..b6ef529a9d 100644 --- a/effects/all-conditions/is_flying.html +++ b/effects/all-conditions/is_flying.html @@ -5,13 +5,13 @@ is_flying | Auxilor Plugins - +

is_flying

Requires a player to be flying

Example Config

- id: is_flying
- + \ No newline at end of file diff --git a/effects/all-conditions/is_frozen.html b/effects/all-conditions/is_frozen.html index c3ba4a5d0d..4035c3674d 100644 --- a/effects/all-conditions/is_frozen.html +++ b/effects/all-conditions/is_frozen.html @@ -5,13 +5,13 @@ is_frozen | Auxilor Plugins - +

is_frozen

Requires a player to be frozen

Example Config

- id: is_frozen
- + \ No newline at end of file diff --git a/effects/all-conditions/is_gliding.html b/effects/all-conditions/is_gliding.html index dae5e5c070..d2fc6b01d8 100644 --- a/effects/all-conditions/is_gliding.html +++ b/effects/all-conditions/is_gliding.html @@ -5,13 +5,13 @@ is_gliding | Auxilor Plugins - +

is_gliding

Requires a player to be gliding with an elytra

Example Config

- id: is_gliding
- + \ No newline at end of file diff --git a/effects/all-conditions/is_night.html b/effects/all-conditions/is_night.html index 57cf8246e0..06476d1f6d 100644 --- a/effects/all-conditions/is_night.html +++ b/effects/all-conditions/is_night.html @@ -5,13 +5,13 @@ is_night | Auxilor Plugins - +

is_night

Requires night

Example Config

- id: is_night
- + \ No newline at end of file diff --git a/effects/all-conditions/is_op.html b/effects/all-conditions/is_op.html index a383184530..9a06f8ecaf 100644 --- a/effects/all-conditions/is_op.html +++ b/effects/all-conditions/is_op.html @@ -5,13 +5,13 @@ is_op | Auxilor Plugins - +

is_op

Requires a player to be an operator

Example Config

- id: is_op
- + \ No newline at end of file diff --git a/effects/all-conditions/is_sneaking.html b/effects/all-conditions/is_sneaking.html index 17011359bf..6b1aa8dba7 100644 --- a/effects/all-conditions/is_sneaking.html +++ b/effects/all-conditions/is_sneaking.html @@ -5,13 +5,13 @@ is_sneaking | Auxilor Plugins - +

is_sneaking

Requires a player to be sneaking

Example Config

- id: is_sneaking
- + \ No newline at end of file diff --git a/effects/all-conditions/is_sprinting.html b/effects/all-conditions/is_sprinting.html index 7c389a0286..096f08aae8 100644 --- a/effects/all-conditions/is_sprinting.html +++ b/effects/all-conditions/is_sprinting.html @@ -5,13 +5,13 @@ is_sprinting | Auxilor Plugins - +

is_sprinting

Requires a player to be sprinting

Example Config

- id: is_sprinting
- + \ No newline at end of file diff --git a/effects/all-conditions/is_storm.html b/effects/all-conditions/is_storm.html index 587cb333ee..d3d2f8fb21 100644 --- a/effects/all-conditions/is_storm.html +++ b/effects/all-conditions/is_storm.html @@ -5,13 +5,13 @@ is_storm | Auxilor Plugins - +

is_storm

Requires a player to be in a storm

Example Config

- id: is_storm
- + \ No newline at end of file diff --git a/effects/all-conditions/is_swimming.html b/effects/all-conditions/is_swimming.html index f3782ad37f..141d053c17 100644 --- a/effects/all-conditions/is_swimming.html +++ b/effects/all-conditions/is_swimming.html @@ -5,13 +5,13 @@ is_swimming | Auxilor Plugins - +

is_swimming

Requires a player to be swimming

Example Config

- id: is_swimming
- + \ No newline at end of file diff --git a/effects/all-conditions/is_wearing_set.html b/effects/all-conditions/is_wearing_set.html index 3a6ba96372..f60f3fbd20 100644 --- a/effects/all-conditions/is_wearing_set.html +++ b/effects/all-conditions/is_wearing_set.html @@ -5,13 +5,13 @@ is_wearing_set | Auxilor Plugins - +

is_wearing_set

Requires a player to be wearing a certain EcoArmor set

Requires EcoArmor

Example Config

- id: is_wearing_set
args:
set: reaper # The EcoArmor set ID
- + \ No newline at end of file diff --git a/effects/all-conditions/item_data_equals.html b/effects/all-conditions/item_data_equals.html index b1b0f316fb..f330ab0d91 100644 --- a/effects/all-conditions/item_data_equals.html +++ b/effects/all-conditions/item_data_equals.html @@ -5,13 +5,13 @@ item_data_equals | Auxilor Plugins - +

item_data_equals

Requires an item to have a certain data value

Example Config

- id: item_data_equals
args:
key: owner # The data key
value: "%player_uuid%" # The data value
- + \ No newline at end of file diff --git a/effects/all-conditions/item_level_above.html b/effects/all-conditions/item_level_above.html index c314b4686f..ed440b0742 100644 --- a/effects/all-conditions/item_level_above.html +++ b/effects/all-conditions/item_level_above.html @@ -5,13 +5,13 @@ item_level_above | Auxilor Plugins - +

item_level_above

Requires an item to be above a certain level

Example Config

- id: item_level_above
args:
id: mining_progress # The level ID
level: 2 # The minimum level
- + \ No newline at end of file diff --git a/effects/all-conditions/item_level_below.html b/effects/all-conditions/item_level_below.html index b9f20113f6..f52f01bb1a 100644 --- a/effects/all-conditions/item_level_below.html +++ b/effects/all-conditions/item_level_below.html @@ -5,13 +5,13 @@ item_level_below | Auxilor Plugins - +

item_level_below

Requires an item to be below a certain level

Example Config

- id: item_level_below
args:
id: mining_progress # The level ID
level: 5 # The maximum level
- + \ No newline at end of file diff --git a/effects/all-conditions/item_level_equals.html b/effects/all-conditions/item_level_equals.html index 20ac0de91a..b065e55547 100644 --- a/effects/all-conditions/item_level_equals.html +++ b/effects/all-conditions/item_level_equals.html @@ -5,13 +5,13 @@ item_level_equals | Auxilor Plugins - +

item_level_equals

Requires an item to be on a certain level

Example Config

- id: item_level_equals
args:
id: mining_progress # The level ID
level: 3 # The level
- + \ No newline at end of file diff --git a/effects/all-conditions/item_points_above.html b/effects/all-conditions/item_points_above.html index 356624231f..dab17f1ab3 100644 --- a/effects/all-conditions/item_points_above.html +++ b/effects/all-conditions/item_points_above.html @@ -5,13 +5,13 @@ item_points_above | Auxilor Plugins - +

item_points_above

Requires an item to have a certain amount of points

Example Config

- id: item_points_above
args:
type: point_name # The type of point
amount: 10 # The minimum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/item_points_below.html b/effects/all-conditions/item_points_below.html index 88cde800e2..b5b8592aff 100644 --- a/effects/all-conditions/item_points_below.html +++ b/effects/all-conditions/item_points_below.html @@ -5,13 +5,13 @@ item_points_below | Auxilor Plugins - +

item_points_below

Requires an item to have below a certain amount of points

Example Config

- id: item_points_below
args:
type: point_name # The type of point
amount: 10 # The maximum amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/item_points_equal.html b/effects/all-conditions/item_points_equal.html index 79f1af16be..6cc6918033 100644 --- a/effects/all-conditions/item_points_equal.html +++ b/effects/all-conditions/item_points_equal.html @@ -5,13 +5,13 @@ item_points_equal | Auxilor Plugins - +

item_points_equal

Requires an item to have exactly a certain amount of points

Example Config

- id: item_points_equal
args:
type: point_name # The type of point
amount: 10 # The amount of points to equal
- + \ No newline at end of file diff --git a/effects/all-conditions/near_entity.html b/effects/all-conditions/near_entity.html index 3d94299ade..2677343fb0 100644 --- a/effects/all-conditions/near_entity.html +++ b/effects/all-conditions/near_entity.html @@ -5,13 +5,13 @@ near_entity | Auxilor Plugins - +

near_entity

Requires a player to be within a certain radius of an entity

Example Config

- id: near_entity
args:
entities: # The list of entities
- zombie
- ecobosses:illusioner
radius: 25 # The radius
- + \ No newline at end of file diff --git a/effects/all-conditions/on_fire.html b/effects/all-conditions/on_fire.html index 1bdf35784c..f067604e73 100644 --- a/effects/all-conditions/on_fire.html +++ b/effects/all-conditions/on_fire.html @@ -5,13 +5,13 @@ on_fire | Auxilor Plugins - +

on_fire

Requires a player to be on fire

Example Config

- id: on_fire
- + \ No newline at end of file diff --git a/effects/all-conditions/on_ground.html b/effects/all-conditions/on_ground.html index b438463440..41917ebbe2 100644 --- a/effects/all-conditions/on_ground.html +++ b/effects/all-conditions/on_ground.html @@ -5,13 +5,13 @@ on_ground | Auxilor Plugins - +

on_ground

Requires a player to be on the ground

Example Config

- id: on_ground
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_contains.html b/effects/all-conditions/placeholder_contains.html index 0a341e1fc2..891aa8d1b7 100644 --- a/effects/all-conditions/placeholder_contains.html +++ b/effects/all-conditions/placeholder_contains.html @@ -5,13 +5,13 @@ placeholder_contains | Auxilor Plugins - +

placeholder_contains

Requires a placeholder to contain a certain value

Example Config

- id: placeholder_contains
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: "test" # The value the placeholder should contain
ignore_case: true # If the case should be ignored (optional)
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_equals.html b/effects/all-conditions/placeholder_equals.html index 3418ad97ab..115627efb8 100644 --- a/effects/all-conditions/placeholder_equals.html +++ b/effects/all-conditions/placeholder_equals.html @@ -5,13 +5,13 @@ placeholder_equals | Auxilor Plugins - +

placeholder_equals

Requires a placeholder to equal a certain value

Example Config

- id: placeholder_equals
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: 5 # The value it must equal
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_greater_than.html b/effects/all-conditions/placeholder_greater_than.html index 48ef42a4ec..04e422caf5 100644 --- a/effects/all-conditions/placeholder_greater_than.html +++ b/effects/all-conditions/placeholder_greater_than.html @@ -5,13 +5,13 @@ placeholder_greater_than | Auxilor Plugins - +

placeholder_greater_than

Requires a placeholder to be greater than or equal to a certain value

Example Config

- id: placeholder_greater_than
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: 5 # The value it must be >= to
- + \ No newline at end of file diff --git a/effects/all-conditions/placeholder_less_than.html b/effects/all-conditions/placeholder_less_than.html index 47026aac3b..42c1e03470 100644 --- a/effects/all-conditions/placeholder_less_than.html +++ b/effects/all-conditions/placeholder_less_than.html @@ -5,13 +5,13 @@ placeholder_less_than | Auxilor Plugins - +

placeholder_less_than

Requires a placeholder to be less than a certain value

Example Config

- id: placeholder_less_than
args:
placeholder: '%ecocrates_ancient_opens%' # The permission, including %
value: 5 # The value it must be less than
- + \ No newline at end of file diff --git a/effects/all-conditions/points_equal.html b/effects/all-conditions/points_equal.html index 3624c0bb3d..1088d96c50 100644 --- a/effects/all-conditions/points_equal.html +++ b/effects/all-conditions/points_equal.html @@ -5,13 +5,13 @@ points_equal | Auxilor Plugins - +

points_equal

Requires a player to have a exactly a certain amount of points

Example Config

- id: points_equal
args:
type: g_souls # The type of point
amount: 10 # The amount of points
- + \ No newline at end of file diff --git a/effects/all-conditions/riding_entity.html b/effects/all-conditions/riding_entity.html index 73c6be31ab..4a933465e5 100644 --- a/effects/all-conditions/riding_entity.html +++ b/effects/all-conditions/riding_entity.html @@ -5,13 +5,13 @@ riding_entity | Auxilor Plugins - +

riding_entity

Requires a player to be riding a certain entity

Example Config

- id: riding_entity
args:
entities: # A list of entities
- pig
- zombie
- + \ No newline at end of file diff --git a/effects/all-conditions/standing_on_block.html b/effects/all-conditions/standing_on_block.html index 833fa93a95..4f57120d67 100644 --- a/effects/all-conditions/standing_on_block.html +++ b/effects/all-conditions/standing_on_block.html @@ -5,13 +5,13 @@ standing_on_block | Auxilor Plugins - +

standing_on_block

Requires a player to be standing on a block

Example Config

- id: standing_on_block
args:
block: diamond_ore # The block type
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_boots.html b/effects/all-conditions/wearing_boots.html index 4bf3947167..696ee88172 100644 --- a/effects/all-conditions/wearing_boots.html +++ b/effects/all-conditions/wearing_boots.html @@ -5,13 +5,13 @@ wearing_boots | Auxilor Plugins - +

wearing_boots

Requires a player to have an item as their boots

Example Config

- id: wearing_boots
args:
items: # The list of allowed items
- diamond_boots protection:4
- netherite_boots protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_chestplate.html b/effects/all-conditions/wearing_chestplate.html index 1063bd6b4b..99971c2bf9 100644 --- a/effects/all-conditions/wearing_chestplate.html +++ b/effects/all-conditions/wearing_chestplate.html @@ -5,13 +5,13 @@ wearing_chestplate | Auxilor Plugins - +

wearing_chestplate

Requires a player to have an item as their chestplate

Example Config

- id: wearing_chestplate
args:
items: # The list of allowed items
- diamond_chestplate protection:4
- netherite_chestplate protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_helmet.html b/effects/all-conditions/wearing_helmet.html index d01b21ba0e..9a8436e2b0 100644 --- a/effects/all-conditions/wearing_helmet.html +++ b/effects/all-conditions/wearing_helmet.html @@ -5,13 +5,13 @@ wearing_helmet | Auxilor Plugins - +

wearing_helmet

Requires a player to have an item as their helmet

Example Config

- id: wearing_helmet
args:
items: # The list of allowed items
- diamond_helmet protection:4
- netherite_helmet protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/wearing_leggings.html b/effects/all-conditions/wearing_leggings.html index a4379428b0..006572b534 100644 --- a/effects/all-conditions/wearing_leggings.html +++ b/effects/all-conditions/wearing_leggings.html @@ -5,13 +5,13 @@ wearing_leggings | Auxilor Plugins - +

wearing_leggings

Requires a player to have an item as their leggings

Example Config

- id: wearing_leggings
args:
items: # The list of allowed items
- diamond_leggings protection:4
- netherite_leggings protection:3
- + \ No newline at end of file diff --git a/effects/all-conditions/within_radius_of.html b/effects/all-conditions/within_radius_of.html index b8e28fccb0..4896e33e37 100644 --- a/effects/all-conditions/within_radius_of.html +++ b/effects/all-conditions/within_radius_of.html @@ -5,13 +5,13 @@ within_radius_of | Auxilor Plugins - +

within_radius_of

Requires a player to be within a certain radius of a location

Example Config

- id: within_radius_of
args:
x: 100 # The x coordinate
y: 100 # The y coordinate
z: 100 # The z coordinate
radius: 25 # The radius
- + \ No newline at end of file diff --git a/effects/all-effects/add_damage.html b/effects/all-effects/add_damage.html index bab1bbbfe6..e46a89ea7b 100644 --- a/effects/all-effects/add_damage.html +++ b/effects/all-effects/add_damage.html @@ -5,13 +5,13 @@ add_damage | Auxilor Plugins - +

add_damage

Triggered Effect

Adds incoming or outgoing damage from any damage trigger

Example Config

- id: add_damage
args:
damage: 2 # The damage to add (or subtract)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_enchant.html b/effects/all-effects/add_enchant.html index b15d6abf5c..c4a78d9381 100644 --- a/effects/all-effects/add_enchant.html +++ b/effects/all-effects/add_enchant.html @@ -5,13 +5,13 @@ add_enchant | Auxilor Plugins - +

add_enchant

Triggered Effect

Adds an enchant to the item

Example Config

- id: add_enchant
args:
enchant: razor # The ID of the enchant
level: 2 # The level of the enchant
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_holder.html b/effects/all-effects/add_holder.html index b26fc0fa26..ad5fa3bb7f 100644 --- a/effects/all-effects/add_holder.html +++ b/effects/all-effects/add_holder.html @@ -5,13 +5,13 @@ add_holder | Auxilor Plugins - +

add_holder

Triggered Effect

Gives a custom holder temporarily for a given period of time

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

You can create custom holders temporarily and give them on a trigger, for example to give permanent effects for a period of time.

Example Config

- id: add_holder
args:
effects:
- id: movement_speed_multiplier
args:
multiplier: 1.25
conditions: []
duration: 300 # The duration, in ticks
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_holder_in_radius.html b/effects/all-effects/add_holder_in_radius.html index a8fbc7eb1e..9bdc751805 100644 --- a/effects/all-effects/add_holder_in_radius.html +++ b/effects/all-effects/add_holder_in_radius.html @@ -5,13 +5,13 @@ add_holder_in_radius | Auxilor Plugins - +

add_holder_in_radius

Triggered Effect

Gives a custom holder temporarily for a given period of time

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

You can create custom holders temporarily and give them on a trigger, for example to give permanent effects for a period of time to people around you.

Example Config

- id: add_holder_in_radius
args:
effects:
- id: movement_speed_multiplier
args:
multiplier: 1.25
conditions: []
duration: 300 # The duration, in ticks
radius: 5.3 # The radius, in blocks
apply-to-self: false # If the player should also get the holder (Defaults to false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_holder_to_victim.html b/effects/all-effects/add_holder_to_victim.html index a0c969c777..f7ee14f835 100644 --- a/effects/all-effects/add_holder_to_victim.html +++ b/effects/all-effects/add_holder_to_victim.html @@ -5,13 +5,13 @@ add_holder_to_victim | Auxilor Plugins - +

add_holder_to_victim

Triggered Effect

Gives a custom holder temporarily to your victim (they must be a player) for a given period of time

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

You can create custom holders temporarily and give them on a trigger, for example to give permanent effects for a period of time.

Example Config

- id: add_holder_to_victim
args:
effects:
- id: movement_speed_multiplier
args:
multiplier: 1.25
conditions: []
duration: 300 # The duration, in ticks
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_permanent_holder_in_radius.html b/effects/all-effects/add_permanent_holder_in_radius.html index 79e731fd31..3945caa3c2 100644 --- a/effects/all-effects/add_permanent_holder_in_radius.html +++ b/effects/all-effects/add_permanent_holder_in_radius.html @@ -5,13 +5,13 @@ add_permanent_holder_in_radius | Auxilor Plugins - +

add_permanent_holder_in_radius

Permanent Effect

Gives a custom holder to people within a certain radius of you.

A holder is anything with effects and conditions, in plugins typically a Talisman, Armor Set, etc.

Example Config

- id: add_permanent_holder_in_radius
args:
effects:
- id: multiply_all_stats
args:
multiplier: 1.05
conditions: []
radius: 5.3 # The radius, in blocks
apply-to-self: false # If the player should also get the holder (Defaults to false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/add_points.html b/effects/all-effects/add_points.html index 9a9ddfc2a8..d2d7ce736e 100644 --- a/effects/all-effects/add_points.html +++ b/effects/all-effects/add_points.html @@ -5,13 +5,13 @@ add_points | Auxilor Plugins - +

add_points

Permanent Effect

Add / subtract points (check the points wiki page if you don't know what these are)

Example Config

- id: add_points
args:
type: g_souls # The point to add/subtract
amount: 1 # The amount to add/subtract
- + \ No newline at end of file diff --git a/effects/all-effects/add_stat.html b/effects/all-effects/add_stat.html index 94209406e2..a1d6d4cf8d 100644 --- a/effects/all-effects/add_stat.html +++ b/effects/all-effects/add_stat.html @@ -5,13 +5,13 @@ add_stat | Auxilor Plugins - +

add_stat

Permanent Effect

Adds a value to a specific stat

Requires EcoSkills / Aurelium Skills

Example Config

- id: add_stat
args:
stat: strength # The name of the stat
amount: 10 # The amount to add (or subtract, allows negative values)
- + \ No newline at end of file diff --git a/effects/all-effects/add_stat_temporarily.html b/effects/all-effects/add_stat_temporarily.html index f47cb67aa3..b8fbc0d646 100644 --- a/effects/all-effects/add_stat_temporarily.html +++ b/effects/all-effects/add_stat_temporarily.html @@ -5,13 +5,13 @@ add_stat_temporarily | Auxilor Plugins - +

add_stat_temporarily

Triggered Effect

Adds a value to a specific stat

Requires EcoSkills

Example Config

- id: add_stat_temporarily
args:
stat: strength # The name of the stat
amount: 10 # The amount to add (or subtract, allows negative values)
duration: 20 # The duration (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/age_crop.html b/effects/all-effects/age_crop.html index 2f86edf492..34af124d50 100644 --- a/effects/all-effects/age_crop.html +++ b/effects/all-effects/age_crop.html @@ -5,13 +5,13 @@ age_crop | Auxilor Plugins - +

age_crop

Triggered Effect

If the block is a crop, age it by a certain amount

Example Config

- id: age_crop
args:
age: 2 # (Optional) The amount to age by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/all_players.html b/effects/all-effects/all_players.html index 32bd42ee0d..30390f9f33 100644 --- a/effects/all-effects/all_players.html +++ b/effects/all-effects/all_players.html @@ -5,13 +5,13 @@ all_players | Auxilor Plugins - +

all_players

Triggered Effect

Runs effects for all players on the server

Example Config

- id: all_players
args:
effects: # The effects to run for each player
- id: damage_victim
args:
damage: 2
true-damage: true
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/aoe.html b/effects/all-effects/aoe.html index 1c313b33a7..460dab3f8c 100644 --- a/effects/all-effects/aoe.html +++ b/effects/all-effects/aoe.html @@ -5,13 +5,13 @@ aoe | Auxilor Plugins - +

aoe

Triggered Effect

Runs effects for all entities within an area of effect (aoe)

List of Shapes

IDDescriptionArgs
coneA cone in front of the player (think sweeping edge)radius The radius of the cone (distance in front)
angle The angle of the cone
circleA circle around the playerradius The radius of the circle
offset_circleA circle around a point in front of the playerradius The radius of the circle
offset The amount of blocks in front
scan_in_frontScan for entities in the direction you're looking, and affect the first ones foundradius The radius of the scan
max_distance The maximum distance to scan
beamA beam in the direction you're lookingradius The radius of the beam
distance The length of the beam
pierce_blocks If the beam should pass through blocks
pierce_entities If the beam should pass through entities

Example Config

- id: aoe
args:
effects: # The effects to run for each entity
- id: damage_victim
args:
damage: 2
true-damage: true
shape: cone # The shape of the AOE area (see above)
radius: 3 # The radius of the cone (see above)
angle: 120 # The angle of the cone (see above)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/aoe_blocks.html b/effects/all-effects/aoe_blocks.html index d182a2b1e8..de7c26c941 100644 --- a/effects/all-effects/aoe_blocks.html +++ b/effects/all-effects/aoe_blocks.html @@ -5,13 +5,13 @@ aoe_blocks | Auxilor Plugins - +

aoe_blocks

Triggered Effect

Runs effects for all blocks within an area of effect

The list of shapes is found here

Example Config

- id: aoe
args:
effects: # The effects to run for each block
- id: break_block
shape: beam # The shape of the AOE area (see above)
radius: 3 # The radius of the cone (see above)
distance: 15 # The length of the beam (see above)
pierce_blocks: true # If the beam should pass through blocks (see above)
pierce_entities: true # If the beam should pass through entities (see above)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/armor.html b/effects/all-effects/armor.html index b155599b39..c04cfecb11 100644 --- a/effects/all-effects/armor.html +++ b/effects/all-effects/armor.html @@ -5,13 +5,13 @@ armor | Auxilor Plugins - +

armor

Permanent Effect

Gives armor points

Example Config

- id: armor
args:
points: 4 # The amount of points of armor to give
- + \ No newline at end of file diff --git a/effects/all-effects/armor_toughness.html b/effects/all-effects/armor_toughness.html index 1337370844..813e15a4d4 100644 --- a/effects/all-effects/armor_toughness.html +++ b/effects/all-effects/armor_toughness.html @@ -5,13 +5,13 @@ armor_toughness | Auxilor Plugins - +

armor_toughness

Permanent Effect

Gives armor toughness

Example Config

- id: armor_toughness
args:
points: 8 # The amount of armor toughness points to give
- + \ No newline at end of file diff --git a/effects/all-effects/arrow_ring.html b/effects/all-effects/arrow_ring.html index df029230bf..303c627d0d 100644 --- a/effects/all-effects/arrow_ring.html +++ b/effects/all-effects/arrow_ring.html @@ -5,13 +5,13 @@ arrow_ring | Auxilor Plugins - +

arrow_ring

Triggered Effect

Spawns a ring of arrows around a location

Example Config

- id: arrow_ring
args:
amount: 12 # The amount of arrows to spawn
height: 3 # The height at which to spawn the arrows
radius: 1.5 # The radius of the ring
arrow_damage: 10 # The amount of damage for the arrows to deal
fire_ticks: 30 # The fire ticks for the arrows to have
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/attack_speed_multiplier.html b/effects/all-effects/attack_speed_multiplier.html index de257dce41..e6b5180390 100644 --- a/effects/all-effects/attack_speed_multiplier.html +++ b/effects/all-effects/attack_speed_multiplier.html @@ -5,13 +5,13 @@ attack_speed_multiplier | Auxilor Plugins - +

attack_speed_multiplier

Permanent Effect

Multiplies attack speed

Example Config

- id: attack_speed_multiplier
args:
multiplier: 1.5 # The multiplier for the attack speed
- + \ No newline at end of file diff --git a/effects/all-effects/autosmelt.html b/effects/all-effects/autosmelt.html index a25b485ae2..27665ded31 100644 --- a/effects/all-effects/autosmelt.html +++ b/effects/all-effects/autosmelt.html @@ -5,13 +5,13 @@ autosmelt | Auxilor Plugins - +

autosmelt

Triggered Effect

Autosmelts drops (requires a drop trigger)

Example Config

- id: autosmelt
args:
drop_xp: true # If the furnace xp should be dropped
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/bleed.html b/effects/all-effects/bleed.html index 58d09bb67e..d04ffb1186 100644 --- a/effects/all-effects/bleed.html +++ b/effects/all-effects/bleed.html @@ -5,13 +5,13 @@ bleed | Auxilor Plugins - +

bleed

Triggered Effect

Makes your victim bleed, damaging them repeatedly

Example Config

- id: bleed
args:
damage: 5 # The damage to deal on each bleed tick
interval: 15 # The delay between bleed ticks
amount: 10 # The amount of bleed ticks
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/block_commands.html b/effects/all-effects/block_commands.html index 6724fabfa3..e98dac63a7 100644 --- a/effects/all-effects/block_commands.html +++ b/effects/all-effects/block_commands.html @@ -5,13 +5,13 @@ block_commands | Auxilor Plugins - +

block_commands

Permanent Effect

Prevents the execution of certain commands

Example Config

- id: block_commands
args:
messages: # (Optional) the messages to send if a player tries to run the commands
- "&cYou can't do this!"
commands: # The list of commands to block
- rtp
- spawn
- + \ No newline at end of file diff --git a/effects/all-effects/bonus_health.html b/effects/all-effects/bonus_health.html index fd92f2d366..ce5e349edc 100644 --- a/effects/all-effects/bonus_health.html +++ b/effects/all-effects/bonus_health.html @@ -5,13 +5,13 @@ bonus_health | Auxilor Plugins - +

bonus_health

Permanent Effect

Gives extra health

Example Config

- id: bonus_health
args:
health: 4 # The amount of health to give, one heart is 2 HP
- + \ No newline at end of file diff --git a/effects/all-effects/boss_drop_chance_multiplier.html b/effects/all-effects/boss_drop_chance_multiplier.html index d0a4a2139f..232e79b4f9 100644 --- a/effects/all-effects/boss_drop_chance_multiplier.html +++ b/effects/all-effects/boss_drop_chance_multiplier.html @@ -5,13 +5,13 @@ boss_drop_chance_multiplier | Auxilor Plugins - +

boss_drop_chance_multiplier

Permanent Effect

Multiplies the chance for bosses to drop items

Requires EcoBosses

Example Config

- id: boss_drop_chance_multiplier
args:
multiplier: 1.5 # The chance multiplier
bosses: # The list of bosses to multiply chances for. If removed, it will multiply all bosses.
- steel_golem
- rapid_world
- + \ No newline at end of file diff --git a/effects/all-effects/break_block.html b/effects/all-effects/break_block.html index d228d4938d..ce15033af6 100644 --- a/effects/all-effects/break_block.html +++ b/effects/all-effects/break_block.html @@ -5,13 +5,13 @@ break_block | Auxilor Plugins - +

break_block

Triggered Effect

Breaks a block instantly

Example Config

- id: break_block
args:
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/brew_time_multiplier.html b/effects/all-effects/brew_time_multiplier.html index e07bf4a22c..6ed21faad0 100644 --- a/effects/all-effects/brew_time_multiplier.html +++ b/effects/all-effects/brew_time_multiplier.html @@ -5,13 +5,13 @@ brew_time_multiplier | Auxilor Plugins - +

brew_time_multiplier

Permanent Effect

Multiplies the time taken to brew potions

Example Config

- id: brew_time_multiplier
args:
multiplier: 0.8 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/broadcast.html b/effects/all-effects/broadcast.html index a9b63161c5..701c824652 100644 --- a/effects/all-effects/broadcast.html +++ b/effects/all-effects/broadcast.html @@ -5,13 +5,13 @@ broadcast | Auxilor Plugins - +

broadcast

Triggered Effect

Send a message to everyone online

Example Config

- id: broadcast
args:
message: "%player%&f has just won &a$1000&f!" # The message to send
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/cancel_event.html b/effects/all-effects/cancel_event.html index 5f27c1163e..4a05002378 100644 --- a/effects/all-effects/cancel_event.html +++ b/effects/all-effects/cancel_event.html @@ -5,13 +5,13 @@ cancel_event | Auxilor Plugins - +

cancel_event

Triggered Effect

Cancel the event that fired the trigger

Example Config

- id: cancel_event
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/clear_invulnerability.html b/effects/all-effects/clear_invulnerability.html index 2478bdd2fc..5b29858143 100644 --- a/effects/all-effects/clear_invulnerability.html +++ b/effects/all-effects/clear_invulnerability.html @@ -5,13 +5,13 @@ clear_invulnerability | Auxilor Plugins - +

clear_invulnerability

Triggered Effect

Removes the victim's invulnerability frame

Example Config

- id: clear_invulnerability
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/close_inventory.html b/effects/all-effects/close_inventory.html index 42e2a09969..87ac68bf4b 100644 --- a/effects/all-effects/close_inventory.html +++ b/effects/all-effects/close_inventory.html @@ -5,13 +5,13 @@ close_inventory | Auxilor Plugins - +

close_inventory

Triggered Effect

Closes the player's inventory

Example Config

- id: close_inventory
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/consume_held_item.html b/effects/all-effects/consume_held_item.html index d153f02d40..87b48e7716 100644 --- a/effects/all-effects/consume_held_item.html +++ b/effects/all-effects/consume_held_item.html @@ -5,13 +5,13 @@ consume_held_item | Auxilor Plugins - +

consume_held_item

Triggered Effect

Consume items held in the player's main hand

Example Config

- id: consume_held_item
args:
amount: 1 # The amount of items to remove (i.e. 1 apple, 2 apples, etc)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/create_boss_bar.html b/effects/all-effects/create_boss_bar.html index 3447b68fdc..b9720c302b 100644 --- a/effects/all-effects/create_boss_bar.html +++ b/effects/all-effects/create_boss_bar.html @@ -5,13 +5,13 @@ create_boss_bar | Auxilor Plugins - +

create_boss_bar

Triggered Effect

Creates a boss bar and shows it to the player

Example Config

- id: create_boss_bar
args:
id: my_boss_bar # The ID of the boss bar
name: "Example Boss Bar" # The name of the boss bar
color: white # The boss bar color (pink, blue, red, green, yellow, purple, white)
style: progress # The boss bar style (progress, notched_6, notched_10, notched_12, notched_20)
progress: 100 # The percentage completion of the boss bar
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/create_hologram.html b/effects/all-effects/create_hologram.html index ef0ef7561c..cd299cdd71 100644 --- a/effects/all-effects/create_hologram.html +++ b/effects/all-effects/create_hologram.html @@ -5,13 +5,13 @@ create_hologram | Auxilor Plugins - +

create_hologram

Triggered Effect

Creates a hologram temporarily (Requires a hologram plugin to be installed)

Example Config

- id: create_hologram
args:
text: # The text in the hologram
- "&FThis is a hologram!"
- "&cThis is a second line."
duration: 40 # The duration (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/crit_multiplier.html b/effects/all-effects/crit_multiplier.html index c9eaf02524..6b5eab680c 100644 --- a/effects/all-effects/crit_multiplier.html +++ b/effects/all-effects/crit_multiplier.html @@ -5,13 +5,13 @@ crit_multiplier | Auxilor Plugins - +

crit_multiplier

Triggered Effect

Multiplies critical (falling) hit damage

Example Config

- id: crit_multiplier
args:
multiplier: 3 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_armor.html b/effects/all-effects/damage_armor.html index c45f762140..c108704153 100644 --- a/effects/all-effects/damage_armor.html +++ b/effects/all-effects/damage_armor.html @@ -5,13 +5,13 @@ damage_armor | Auxilor Plugins - +

damage_armor

Triggered Effect

Damage a victim's armor

Example Config

- id: damage_armor
args:
damage: 1 # The amount of damage to deal
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_item.html b/effects/all-effects/damage_item.html index 691f730805..f077fae8d9 100644 --- a/effects/all-effects/damage_item.html +++ b/effects/all-effects/damage_item.html @@ -5,13 +5,13 @@ damage_item | Auxilor Plugins - +

damage_item

Triggered Effect

Damages the item

Example Config

- id: damage_item
args:
damage: 2 # The durability to damage
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_mainhand.html b/effects/all-effects/damage_mainhand.html index 102cff07d4..8e24cf0464 100644 --- a/effects/all-effects/damage_mainhand.html +++ b/effects/all-effects/damage_mainhand.html @@ -5,13 +5,13 @@ damage_mainhand | Auxilor Plugins - +

damage_mainhand

Triggered Effect

Damage a victim's mainhand item

Example Config

- id: damage_mainhand
args:
damage: 1 # The amount of damage to deal
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_multiplier.html b/effects/all-effects/damage_multiplier.html index 1bae56fb43..bc1d7c3188 100644 --- a/effects/all-effects/damage_multiplier.html +++ b/effects/all-effects/damage_multiplier.html @@ -5,13 +5,13 @@ damage_multiplier | Auxilor Plugins - +

damage_multiplier

Triggered Effect

Multiplies incoming or outgoing damage from any damage trigger

Example Config

- id: damage_multiplier
args:
multiplier: 0.5 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_nearby_entities.html b/effects/all-effects/damage_nearby_entities.html index 2871559b95..050158debb 100644 --- a/effects/all-effects/damage_nearby_entities.html +++ b/effects/all-effects/damage_nearby_entities.html @@ -5,13 +5,13 @@ damage_nearby_entities | Auxilor Plugins - +

damage_nearby_entities

Triggered Effect

Damage entities near a location

Example Config

- id: damage_nearby_entities
args:
damage: 2 # The amount of damage to deal
radius: 5 # The radius to scan for entities
entities: # The whitelist of entities to damage
- spider
- cave_spider
damage_as_player: false # If the player should be marked as the damager
damage_self: false # If the effect can damage the player
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_offhand.html b/effects/all-effects/damage_offhand.html index 0bfb32ddf6..2b4717e053 100644 --- a/effects/all-effects/damage_offhand.html +++ b/effects/all-effects/damage_offhand.html @@ -5,13 +5,13 @@ damage_offhand | Auxilor Plugins - +

damage_offhand

Triggered Effect

Damage a victim's offhand item

Example Config

- id: damage_offhand
args:
damage: 1 # The amount of damage to deal
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_twice.html b/effects/all-effects/damage_twice.html index 38467e3e6d..c4a45ccafc 100644 --- a/effects/all-effects/damage_twice.html +++ b/effects/all-effects/damage_twice.html @@ -5,13 +5,13 @@ damage_twice | Auxilor Plugins - +

damage_twice

Triggered Effect

Deals an extra hit to the victim

Example Config

- id: damage_twice
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/damage_victim.html b/effects/all-effects/damage_victim.html index bf5d01648b..0212f6a4c3 100644 --- a/effects/all-effects/damage_victim.html +++ b/effects/all-effects/damage_victim.html @@ -5,13 +5,13 @@ damage_victim | Auxilor Plugins - +

damage_victim

Triggered Effect

Damage the victim

Example Config

- id: damage_victim
args:
damage: 10.4 # The damage to deal
use-source: false # If the player should be marked as the damager, will trigger melee_damage and run listeners: set to false if you don't know what this means
true-damage: true # (Optional) if the damage should ignore armor, defense, etc
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/dont_consume_lapis_chance.html b/effects/all-effects/dont_consume_lapis_chance.html index 4626204a35..79419786c4 100644 --- a/effects/all-effects/dont_consume_lapis_chance.html +++ b/effects/all-effects/dont_consume_lapis_chance.html @@ -5,13 +5,13 @@ dont_consume_lapis_chance | Auxilor Plugins - +

dont_consume_lapis_chance

Permanent Effect

Prevents consuming lapis when enchanting items

Example Config

- id: dont_consume_lapis_chance
args:
chance: 20 # The chance to not consume lapis
- + \ No newline at end of file diff --git a/effects/all-effects/dont_consume_xp_chance.html b/effects/all-effects/dont_consume_xp_chance.html index de22071c95..9d4a3fdf5e 100644 --- a/effects/all-effects/dont_consume_xp_chance.html +++ b/effects/all-effects/dont_consume_xp_chance.html @@ -5,13 +5,13 @@ dont_consume_xp_chance | Auxilor Plugins - +

dont_consume_xp_chance

Permanent Effect

Prevents consuming xp when enchanting items

Example Config

- id: dont_consume_xp_chance
args:
chance: 20 # The chance to not consume xp
- + \ No newline at end of file diff --git a/effects/all-effects/drill.html b/effects/all-effects/drill.html index 93290c8a47..df360a25bf 100644 --- a/effects/all-effects/drill.html +++ b/effects/all-effects/drill.html @@ -5,13 +5,13 @@ drill | Auxilor Plugins - +

drill

Triggered Effect

Mine blocks behind the initial mined block

Example Config

- id: drill
args:
amount: 4 # The amount of blocks to mine
blacklisted_blocks: # The blocks to not mine
- obsidian
check_hardness: true # If only blocks with the same (or lower) hardness than the mined block can be broken
disable_on_sneak: true # If the effect shouldn't activate while sneaking
whitelist: [] # The only blocks allowed to mine - Remove if you don't want this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_item.html b/effects/all-effects/drop_item.html index 81cbdf6453..ff91b6645e 100644 --- a/effects/all-effects/drop_item.html +++ b/effects/all-effects/drop_item.html @@ -5,13 +5,13 @@ drop_item | Auxilor Plugins - +

drop_item

Triggered Effect

Drops an item at a location

Example Config

- id: drop_item
args:
item: "diamond_sword first_strike:6" # The item to give
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_pickup_item.html b/effects/all-effects/drop_pickup_item.html index bcdc0b8067..4bec1d00ed 100644 --- a/effects/all-effects/drop_pickup_item.html +++ b/effects/all-effects/drop_pickup_item.html @@ -5,13 +5,13 @@ drop_pickup_item | Auxilor Plugins - +

drop_pickup_item

Triggered Effect

Drops an item that runs a chain on pickup

Requires Paper

Example Config

- id: drop_pickup_item
args:
item: diamond # The item texture, cannot actually be picked up
glow-color: aqua # (Optional) The glow color, check here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html
run-type: normal # (Optional) The run type, see 'configuring an effect'
effects:
- id: send_message
args:
message: "&a+ &b20 Crystals ❖"
- id: give_price
args:
type: crystals
value: 20
display: ""
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_random_item.html b/effects/all-effects/drop_random_item.html index eda1cc93da..8d5b318af6 100644 --- a/effects/all-effects/drop_random_item.html +++ b/effects/all-effects/drop_random_item.html @@ -5,13 +5,13 @@ drop_random_item | Auxilor Plugins - +

drop_random_item

Triggered Effect

Drops a random item at a location

Example Config

- id: drop_random_item
args:
items: # The list of items to choose from
- diamond
- ancient_debris
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/drop_weighted_random_item.html b/effects/all-effects/drop_weighted_random_item.html index e7db94a198..5f132934c1 100644 --- a/effects/all-effects/drop_weighted_random_item.html +++ b/effects/all-effects/drop_weighted_random_item.html @@ -5,13 +5,13 @@ drop_weighted_random_item | Auxilor Plugins - +

drop_weighted_random_item

Triggered Effect

Drops a random item at a location, with weighting for different items

Example Config

- id: drop_weighted_random_item
args:
items: # The list of items to choose from
- items: # You can specify a list of items for each weight
- diamond 2
- ancient_debris 2
weight: 2
- item: ancient_debris # Or just a single item
weight: 5
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/elytra_boost_save_chance.html b/effects/all-effects/elytra_boost_save_chance.html index 5fa56bb408..527dd07e7e 100644 --- a/effects/all-effects/elytra_boost_save_chance.html +++ b/effects/all-effects/elytra_boost_save_chance.html @@ -5,13 +5,13 @@ elytra_boost_save_chance | Auxilor Plugins - +

elytra_boost_save_chance

Permanent Effect

Prevents consuming fireworks when boosting with an elytra

Example Config

- id: elytra_boost_save_chance
args:
chance: 20 # The chance to not consume a firework
- + \ No newline at end of file diff --git a/effects/all-effects/extinguish.html b/effects/all-effects/extinguish.html index 78095f3d0b..6149de9219 100644 --- a/effects/all-effects/extinguish.html +++ b/effects/all-effects/extinguish.html @@ -5,13 +5,13 @@ extinguish | Auxilor Plugins - +

extinguish

Triggered Effect

Extinguish the player

Example Config

- id: extinguish
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/feather_step.html b/effects/all-effects/feather_step.html index b98fe45d57..ecdf4e3bf4 100644 --- a/effects/all-effects/feather_step.html +++ b/effects/all-effects/feather_step.html @@ -5,13 +5,13 @@ flight | Auxilor Plugins - +

flight

Permanent Effect

Grants flight

Example Config

- id: flight
- + \ No newline at end of file diff --git a/effects/all-effects/flight.html b/effects/all-effects/flight.html index 122e53c2fd..7904642bcb 100644 --- a/effects/all-effects/flight.html +++ b/effects/all-effects/flight.html @@ -5,13 +5,13 @@ feather_step | Auxilor Plugins - +

feather_step

Permanent Effect

Prevents trampling crops

Example Config

- id: feather_step
- + \ No newline at end of file diff --git a/effects/all-effects/food_multiplier.html b/effects/all-effects/food_multiplier.html index 94a9bba20b..08b173bb00 100644 --- a/effects/all-effects/food_multiplier.html +++ b/effects/all-effects/food_multiplier.html @@ -5,13 +5,13 @@ food_multiplier | Auxilor Plugins - +

food_multiplier

Permanent Effect

Multiplies food gain from eating

Example Config

- id: food_multiplier
args:
multiplier: 2 # The multiplier for food gained by eating
- + \ No newline at end of file diff --git a/effects/all-effects/gain_task_xp.html b/effects/all-effects/gain_task_xp.html index f9da37b0ea..92e3286cd2 100644 --- a/effects/all-effects/gain_task_xp.html +++ b/effects/all-effects/gain_task_xp.html @@ -5,13 +5,13 @@ gain_task_xp | Auxilor Plugins - +

gain_task_xp

Triggered Effect

Gains experience points for a task in a quest, including multipliers.

Requires EcoQuests

Example Config

- id: gain_task_xp
args:
quest: magic_miner # The quest ID
task: mine_gold # The task ID
xp: 100 # The amount of xp to gain
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_food.html b/effects/all-effects/give_food.html index d7a0a66125..e580cc8f14 100644 --- a/effects/all-effects/give_food.html +++ b/effects/all-effects/give_food.html @@ -5,13 +5,13 @@ give_food | Auxilor Plugins - +

give_food

Triggered Effect

Gives the player food

Example Config

- id: give_food
args:
amount: 2 # The amount of food to give/take (allows negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_global_points.html b/effects/all-effects/give_global_points.html index 538ebd7252..a49edf2e9c 100644 --- a/effects/all-effects/give_global_points.html +++ b/effects/all-effects/give_global_points.html @@ -5,13 +5,13 @@ give_global_points | Auxilor Plugins - +

give_global_points

Triggered Effect

Add / subtract global points (check the points wiki page if you don't know what these are)

Example Config

- id: give_global_points
args:
type: item_stock # The point to add/subtract
amount: 1 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_health.html b/effects/all-effects/give_health.html index 9391afa4b5..639ebc0037 100644 --- a/effects/all-effects/give_health.html +++ b/effects/all-effects/give_health.html @@ -5,13 +5,13 @@ give_health | Auxilor Plugins - +

give_health

Triggered Effect

Gives the player health

Example Config

- id: give_health
args:
amount: 2 # The amount of health to give/take (allows negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_item.html b/effects/all-effects/give_item.html index eec3443e4a..62e30e16ff 100644 --- a/effects/all-effects/give_item.html +++ b/effects/all-effects/give_item.html @@ -5,13 +5,13 @@ give_item | Auxilor Plugins - +

give_item

Triggered Effect

Gives a player an item

Example Config

- id: give_item
args:
item: "diamond_sword razor:5" # The item to give
slot: hand # (Optional) The slot to give in, can be any numeric slot, hand, or 'any' (Defaults to any)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_item_points.html b/effects/all-effects/give_item_points.html index bd32d2c856..99d142dffb 100644 --- a/effects/all-effects/give_item_points.html +++ b/effects/all-effects/give_item_points.html @@ -5,13 +5,13 @@ give_item_points | Auxilor Plugins - +

give_item_points

Triggered Effect

Add / subtract item points

Example Config

- id: give_item_points
args:
type: point_name # The point to add/subtract
amount: 1 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_job_xp.html b/effects/all-effects/give_job_xp.html index 2956ec867b..e44ac712a4 100644 --- a/effects/all-effects/give_job_xp.html +++ b/effects/all-effects/give_job_xp.html @@ -5,13 +5,13 @@ give_job_xp | Auxilor Plugins - +

give_job_xp

Triggered Effect

Gives experience points for a certain job

Requires EcoJobs

Example Config

- id: give_job_xp
args:
amount: 100 # The amount of xp to give
job: miner # The job to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_magic.html b/effects/all-effects/give_magic.html index baa70bd093..0b76cb8642 100644 --- a/effects/all-effects/give_magic.html +++ b/effects/all-effects/give_magic.html @@ -5,13 +5,13 @@ give_magic | Auxilor Plugins - +

give_magic

Triggered Effect

Add / subtract magic

Requires EcoSkills

Example Config

- id: give_magic
args:
type: mana # The point to add/subtract
amount: 15 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_mcmmo_xp.html b/effects/all-effects/give_mcmmo_xp.html index 8c6b4043ff..e1e6bea489 100644 --- a/effects/all-effects/give_mcmmo_xp.html +++ b/effects/all-effects/give_mcmmo_xp.html @@ -5,13 +5,13 @@ give_mcmmo_xp | Auxilor Plugins - +

give_mcmmo_xp

Triggered Effect

Gives experience points for a certain skill

Requires mcMMO

Example Config

- id: give_mcmmo_xp
args:
amount: 100 # The amount of xp to give
skill: exploration # The skill to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_money.html b/effects/all-effects/give_money.html index fcba11c898..0e454a47a8 100644 --- a/effects/all-effects/give_money.html +++ b/effects/all-effects/give_money.html @@ -5,13 +5,13 @@ give_money | Auxilor Plugins - +

give_money

Triggered Effect

Gives a player money

Requires Vault economy

Example Config

- id: give_money
args:
amount: 1000 # The amount of money to give
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_oxygen.html b/effects/all-effects/give_oxygen.html index 61d512c9bc..2644ba3e76 100644 --- a/effects/all-effects/give_oxygen.html +++ b/effects/all-effects/give_oxygen.html @@ -5,13 +5,13 @@ give_oxygen | Auxilor Plugins - +

give_oxygen

Triggered Effect

Give a player oxygen

Example Config

- id: give_oxygen
args:
amount: 1 # The amount of oxygen to give (supports negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_permission.html b/effects/all-effects/give_permission.html index 29e79074b3..39756e449f 100644 --- a/effects/all-effects/give_permission.html +++ b/effects/all-effects/give_permission.html @@ -5,13 +5,13 @@ give_permission | Auxilor Plugins - +

give_permission

Permanent Effect

Gives a permission while active

Requires Vault

Example Config

- id: give_permission
args:
permission: ecocrates.reroll.mythic # The permission to give
- + \ No newline at end of file diff --git a/effects/all-effects/give_pet_xp.html b/effects/all-effects/give_pet_xp.html index b47b7dd1ea..966995e5ac 100644 --- a/effects/all-effects/give_pet_xp.html +++ b/effects/all-effects/give_pet_xp.html @@ -5,13 +5,13 @@ give_pet_xp | Auxilor Plugins - +

give_pet_xp

Triggered Effect

Gives experience points for a certain pet

Requires EcoPets

Example Config

- id: give_pet_xp
args:
amount: 100 # The amount of xp to give
pet: ghost_wolf # The pet to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_points.html b/effects/all-effects/give_points.html index 4d16e21345..e9178f2b84 100644 --- a/effects/all-effects/give_points.html +++ b/effects/all-effects/give_points.html @@ -5,13 +5,13 @@ give_points | Auxilor Plugins - +

give_points

Triggered Effect

Add / subtract points (check the points wiki page if you don't know what these are)

Example Config

- id: give_points
args:
type: g_souls # The point to add/subtract
amount: 1 # The amount to add/subtract
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_price.html b/effects/all-effects/give_price.html index 5f75f5c7dd..d7c7775e34 100644 --- a/effects/all-effects/give_price.html +++ b/effects/all-effects/give_price.html @@ -5,13 +5,13 @@ give_price | Auxilor Plugins - +

give_price

Triggered Effect

Pay a price to a player

Example Config

- id: give_price
args:
value: 1000 # The value of the price
type: coins # The price type
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_saturation.html b/effects/all-effects/give_saturation.html index 1315a1d989..4cfa3d720d 100644 --- a/effects/all-effects/give_saturation.html +++ b/effects/all-effects/give_saturation.html @@ -5,13 +5,13 @@ give_saturation | Auxilor Plugins - +

give_saturation

Triggered Effect

Gives the player saturation

Example Config

- id: give_saturation
args:
amount: 1.0 # The amount of saturation to give/take (allows negative values)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_skill_xp.html b/effects/all-effects/give_skill_xp.html index d073e2f044..529f243308 100644 --- a/effects/all-effects/give_skill_xp.html +++ b/effects/all-effects/give_skill_xp.html @@ -5,13 +5,13 @@ give_skill_xp | Auxilor Plugins - +

give_skill_xp

Triggered Effect

Gives experience points for a certain skill

Requires EcoSkills

Example Config

- id: give_skill_xp
args:
amount: 100 # The amount of xp to give
skill: exploration # The skill to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_skill_xp_naturally.html b/effects/all-effects/give_skill_xp_naturally.html index d796f1c2f0..2d5d66f64a 100644 --- a/effects/all-effects/give_skill_xp_naturally.html +++ b/effects/all-effects/give_skill_xp_naturally.html @@ -5,13 +5,13 @@ give_skill_xp_naturally | Auxilor Plugins - +

give_skill_xp_naturally

Triggered Effect

Gives naturally-gained experience points for a certain skill

This will send a message to a player and will include multipliers.

Requires EcoSkills

Example Config

- id: give_skill_xp_naturally
args:
amount: 100 # The amount of xp to give
skill: exploration # The skill to give the xp for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_task_xp.html b/effects/all-effects/give_task_xp.html index fd7b45ca75..3209763577 100644 --- a/effects/all-effects/give_task_xp.html +++ b/effects/all-effects/give_task_xp.html @@ -5,13 +5,13 @@ give_task_xp | Auxilor Plugins - +

give_task_xp

Triggered Effect

Gives experience points for a task in a quest, excluding multipliers.

Requires EcoQuests

Example Config

- id: give_task_xp
args:
quest: magic_miner # The quest ID
task: mine_gold # The task ID
xp: 100 # The amount of xp to give
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/give_xp.html b/effects/all-effects/give_xp.html index 586e8a07fc..b968520a66 100644 --- a/effects/all-effects/give_xp.html +++ b/effects/all-effects/give_xp.html @@ -5,13 +5,13 @@ give_xp | Auxilor Plugins - +

give_xp

Triggered Effect

Gives experience points

Example Config

- id: give_xp
args:
amount: 100 # The amount of xp to give
apply_mending: true # PAPER ONLY - If mending should be applied from the xp
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/glow_nearby_blocks.html b/effects/all-effects/glow_nearby_blocks.html index cca012df3b..2589cdf3d3 100644 --- a/effects/all-effects/glow_nearby_blocks.html +++ b/effects/all-effects/glow_nearby_blocks.html @@ -5,13 +5,13 @@ glow_nearby_blocks | Auxilor Plugins - +

glow_nearby_blocks

Triggered Effect

Make nearby blocks of a certain type glow a certain color

Example Config

- id: glow_nearby_blocks
args:
radius: 10 # The radius, in blocks
duration: 30 # How long to show the glow effect for, in ticks
colors:
diamond_ore: aqua # Add as many blocks as you want, the color is from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/homing.html b/effects/all-effects/homing.html index 0cb237a377..e86297d792 100644 --- a/effects/all-effects/homing.html +++ b/effects/all-effects/homing.html @@ -5,13 +5,13 @@ homing | Auxilor Plugins - +

homing

Triggered Effect

Makes projectiles hone in onto entities (homing arrows / tridents)

Example Config

- id: homing
args:
distance: 10 # The distance to hone in from
targets: # (Optional) The whitelist of entities to target
- zombie
- skeleton
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/hunger_multiplier.html b/effects/all-effects/hunger_multiplier.html index 09ee4c2326..f1bc72d4e6 100644 --- a/effects/all-effects/hunger_multiplier.html +++ b/effects/all-effects/hunger_multiplier.html @@ -5,13 +5,13 @@ hunger_multiplier | Auxilor Plugins - +

hunger_multiplier

Permanent Effect

Multiplies hunger loss

Example Config

- id: hunger_multplier
args:
multiplier: 0.5 # The multiplier for hunger loss, smaller means slower loss
- + \ No newline at end of file diff --git a/effects/all-effects/ignite.html b/effects/all-effects/ignite.html index dcac33f9cb..4fe16e43be 100644 --- a/effects/all-effects/ignite.html +++ b/effects/all-effects/ignite.html @@ -5,13 +5,13 @@ ignite | Auxilor Plugins - +

ignite

Triggered Effect

Lights the victim on fire

Example Config

- id: ignite
args:
damage_per_tick: 8 # The amount of damage to deal per fire tick
ticks: 100 # The amount of time the victim should be on fire for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/item_durability_multiplier.html b/effects/all-effects/item_durability_multiplier.html index 8d895954b1..27341c655b 100644 --- a/effects/all-effects/item_durability_multiplier.html +++ b/effects/all-effects/item_durability_multiplier.html @@ -5,13 +5,13 @@ item_durability_multiplier | Auxilor Plugins - +

item_durability_multiplier

Triggered Effect

Multiplies item durability (only works if holders are items, e.g. in EcoEnchants, EcoItems, etc.)

Item durability cannot actually be changed, so this functions like unbreaking where items will instead lose durability more quickly / slowly.

Example Config

- id: item_durability_multiplier
args:
multiplier: 1.5 # The multiplier for the durability
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/job_xp_multiplier.html b/effects/all-effects/job_xp_multiplier.html index 908f5aa9d9..dad859750d 100644 --- a/effects/all-effects/job_xp_multiplier.html +++ b/effects/all-effects/job_xp_multiplier.html @@ -5,13 +5,13 @@ job_xp_multiplier | Auxilor Plugins - +

job_xp_multiplier

Permanent Effect

Multiplies job xp gain

Requires EcoJobs

Example Config

- id: job_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
jobs: # The list of jobs to multiply xp for. If removed, it will multiply all jobs.
- miner
- builder
- + \ No newline at end of file diff --git a/effects/all-effects/jobs_money_multiplier.html b/effects/all-effects/jobs_money_multiplier.html index be38b8c58f..943ff4c51f 100644 --- a/effects/all-effects/jobs_money_multiplier.html +++ b/effects/all-effects/jobs_money_multiplier.html @@ -5,13 +5,13 @@ jobs_money_multiplier | Auxilor Plugins - +

jobs_money_multiplier

Permanent Effect

Multiplies money gain from jobs

Requires Jobs Reborn

Example Config

- id: jobs_money_multiplier
args:
multiplier: 1.5 # The money multiplier
jobs: # The list of jobs to multiply money for. If removed, it will multiply all jobs.
- miner
- fisherman
- + \ No newline at end of file diff --git a/effects/all-effects/jobs_xp_multiplier.html b/effects/all-effects/jobs_xp_multiplier.html index cef0aa9943..8fdfe7fa62 100644 --- a/effects/all-effects/jobs_xp_multiplier.html +++ b/effects/all-effects/jobs_xp_multiplier.html @@ -5,13 +5,13 @@ jobs_xp_multiplier | Auxilor Plugins - +

jobs_xp_multiplier

Permanent Effect

Multiplies xp gain from jobs

Requires Jobs Reborn

Example Config

- id: jobs_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
jobs: # The list of jobs to multiply xp for. If removed, it will multiply all jobs.
- miner
- fisherman
- + \ No newline at end of file diff --git a/effects/all-effects/keep_inventory.html b/effects/all-effects/keep_inventory.html index 2d296e07c1..0ca597e6f3 100644 --- a/effects/all-effects/keep_inventory.html +++ b/effects/all-effects/keep_inventory.html @@ -5,13 +5,13 @@ keep_inventory | Auxilor Plugins - +

keep_inventory

Permanent Effect

Gives the player keep inventory

Example Config

- id: keep_inventory
- + \ No newline at end of file diff --git a/effects/all-effects/kick.html b/effects/all-effects/kick.html index 58d699c14f..e12cdaefe8 100644 --- a/effects/all-effects/kick.html +++ b/effects/all-effects/kick.html @@ -5,13 +5,13 @@ kick | Auxilor Plugins - +

kick

Triggered Effect

Kicks the player

Example Config

- id: kick
args:
message: "&cYou have been kicked!" # The message to send
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/knock_away.html b/effects/all-effects/knock_away.html index 63ac94fbb6..32e8470191 100644 --- a/effects/all-effects/knock_away.html +++ b/effects/all-effects/knock_away.html @@ -5,13 +5,13 @@ knock_away | Auxilor Plugins - +

knock_away

Triggered Effect

Knock the victim away from the player

Example Config

- id: knock_away
args:
velocity: 0.3 # The speed at which to be pulled (magnitude of the velocity vector)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/knockback_multiplier.html b/effects/all-effects/knockback_multiplier.html index b460273f84..e76a9d5b08 100644 --- a/effects/all-effects/knockback_multiplier.html +++ b/effects/all-effects/knockback_multiplier.html @@ -5,13 +5,13 @@ knockback_multiplier | Auxilor Plugins - +

knockback_multiplier

Permanent Effect

Multiplies attack knockback

Example Config

- id: knockback_multiplier
args:
multiplier: 2 # The multiplier for attack knockback
- + \ No newline at end of file diff --git a/effects/all-effects/knockback_resistance_multiplier.html b/effects/all-effects/knockback_resistance_multiplier.html index b8076068ab..57761729ba 100644 --- a/effects/all-effects/knockback_resistance_multiplier.html +++ b/effects/all-effects/knockback_resistance_multiplier.html @@ -5,13 +5,13 @@ knockback_resistance_multiplier | Auxilor Plugins - +

knockback_resistance_multiplier

Permanent Effect

Multiplies knockback resistance

Example Config

- id: knockback_resistance_multiplier
args:
multiplier: 2 # The multiplier for knockback resistance
- + \ No newline at end of file diff --git a/effects/all-effects/level_item.html b/effects/all-effects/level_item.html index 520d04c274..cee71e3e57 100644 --- a/effects/all-effects/level_item.html +++ b/effects/all-effects/level_item.html @@ -5,13 +5,13 @@ level_item | Auxilor Plugins - +

level_item

Triggered Effect

Gain item XP for a certain level

Example Config

- id: level_item
args:
id: mining_progress # The level ID
xp: "%v% * 2" # The amount of xp to gain
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/luck_multiplier.html b/effects/all-effects/luck_multiplier.html index 13f5f015e7..fe4936ebe0 100644 --- a/effects/all-effects/luck_multiplier.html +++ b/effects/all-effects/luck_multiplier.html @@ -5,13 +5,13 @@ luck_multiplier | Auxilor Plugins - +

luck_multiplier

Permanent Effect

Multiplies luck

Example Config

- id: luck_multiplier
args:
multiplier: 1.5 # The multiplier for the luck attribute
- + \ No newline at end of file diff --git a/effects/all-effects/magic_regen_multiplier.html b/effects/all-effects/magic_regen_multiplier.html index 9a246232ff..f8743ed878 100644 --- a/effects/all-effects/magic_regen_multiplier.html +++ b/effects/all-effects/magic_regen_multiplier.html @@ -5,13 +5,13 @@ magic_regen_multiplier | Auxilor Plugins - +

magic_regen_multiplier

Permanent Effect

Multiplies magic regeneration

Requires EcoSkills

Example Config

- id: magic_regen_multiplier
args:
multiplier: 1.5 # The regen multiplier
types: # The list of magic types to multiply xp for. If removed, it will multiply all types.
- mana
- flux
- + \ No newline at end of file diff --git a/effects/all-effects/mcmmo_xp_multiplier.html b/effects/all-effects/mcmmo_xp_multiplier.html index f93150fd28..c9827cde16 100644 --- a/effects/all-effects/mcmmo_xp_multiplier.html +++ b/effects/all-effects/mcmmo_xp_multiplier.html @@ -5,13 +5,13 @@ mcmmo_xp_multiplier | Auxilor Plugins - +

mcmmo_xp_multiplier

Permanent Effect

Multiplies mcMMO skill xp gain

Requires mcMMO

Example Config

- id: mcmmo_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
skills: # The list of skills to multiply xp for. If removed, it will multiply all skills.
- mining
- combat
- + \ No newline at end of file diff --git a/effects/all-effects/mine_radius.html b/effects/all-effects/mine_radius.html index 30e5416c5a..230c3dec6e 100644 --- a/effects/all-effects/mine_radius.html +++ b/effects/all-effects/mine_radius.html @@ -5,13 +5,13 @@ mine_radius | Auxilor Plugins - +

mine_radius

Triggered Effect

Mines a square radius around a block

Example Config

- id: mine_radius
args:
radius: 1 # The radius around the center block: 1 = 3x3x3, 2 = 5x5x5, etc
blacklisted_blocks: # The blocks to not mine
- obsidian
check_hardness: true # If only blocks with the same (or lower) hardness than the mined block can be broken
disable_on_sneak: true # If the effect shouldn't activate while sneaking
whitelist: [] # The only blocks allowed to mine - Remove if you don't want this
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/mine_radius_one_deep.html b/effects/all-effects/mine_radius_one_deep.html index a9f7e01cf3..fe8e64ac5d 100644 --- a/effects/all-effects/mine_radius_one_deep.html +++ b/effects/all-effects/mine_radius_one_deep.html @@ -5,13 +5,13 @@ mine_radius_one_deep | Auxilor Plugins - +

mine_radius_one_deep

Triggered Effect

Mines a square radius around a block, but only one block deep

Example Config

- id: mine_radius_one_deep
args:
radius: 1 # The radius around the center block: 1 = 3x3x1, 2 = 5x5x1, etc
blacklisted_blocks: # The blocks to not mine
- obsidian
check_hardness: true # If only blocks with the same (or lower) hardness than the mined block can be broken
disable_on_sneak: true # If the effect shouldn't activate while sneaking
whitelist: [] # The only blocks allowed to mine - Remove if you don't want this
no_corners: false # If the corners shouldn't be broken (plus-sign shape) - Defaults to false
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/mine_vein.html b/effects/all-effects/mine_vein.html index 87d5d64438..0768130ded 100644 --- a/effects/all-effects/mine_vein.html +++ b/effects/all-effects/mine_vein.html @@ -5,13 +5,13 @@ mine_vein | Auxilor Plugins - +

mine_vein

Triggered Effect

Mines a vein of blocks

Example Config

- id: mine_vein
args:
limit: 10 # The maximum amount of blocks to mine
blocks: [] # (Optional) The blocks allowed to mine - if this is not specified, only blocks of the same type as the first block will be mined.
disable_on_sneak: true # If the effect shouldn't activate while sneaking
prevent_trigger: true # Optional, if the mine_block trigger should not be called from this
filters: # (Optional) Filters for the blocks
player_placed: false
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/mob_coins_multiplier.html b/effects/all-effects/mob_coins_multiplier.html index ad4eeabea6..b20c5453ee 100644 --- a/effects/all-effects/mob_coins_multiplier.html +++ b/effects/all-effects/mob_coins_multiplier.html @@ -5,13 +5,13 @@ mob_coins_multiplier | Auxilor Plugins - +

mob_coins_multiplier

Permanent Effect

Multiplies mob coin drops

Requires TMMobCoins

Example Config

- id: mob_coins_multiplier
args:
multiplier: 1.5 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/movement_speed_multiplier.html b/effects/all-effects/movement_speed_multiplier.html index ffc74e2ac4..f7241def52 100644 --- a/effects/all-effects/movement_speed_multiplier.html +++ b/effects/all-effects/movement_speed_multiplier.html @@ -5,13 +5,13 @@ movement_speed_multiplier | Auxilor Plugins - +

movement_speed_multiplier

Permanent Effect

Multiplies movement speed

Example Config

- id: movement_speed_multiplier
args:
multiplier: 1.5 # The multiplier for movement speed
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_all_stats.html b/effects/all-effects/multiply_all_stats.html index 1fc03ab68a..8997522e16 100644 --- a/effects/all-effects/multiply_all_stats.html +++ b/effects/all-effects/multiply_all_stats.html @@ -5,13 +5,13 @@ multiply_all_stats | Auxilor Plugins - +

multiply_all_stats

Permanent Effect

Multiplies all stats by a specific value

Requires EcoSkills

Example Config

- id: multiply_all_stats
args:
multiplier: 0.75 # The amount to multiply the stats by
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_drops.html b/effects/all-effects/multiply_drops.html index df134b9a89..fc94a77362 100644 --- a/effects/all-effects/multiply_drops.html +++ b/effects/all-effects/multiply_drops.html @@ -5,13 +5,13 @@ multiply_drops | Auxilor Plugins - +

multiply_drops

Triggered Effect

Multiplies drops (requires a drop trigger)

Example Config

- id: multiply_drops
args:
on_items: # (Optional) The drops to multiply
- diamond
- emerald
fortune: 3 # The level of fortune to mimic (Option 1)
multiplier: 2 # The drop multiplier (Option 2)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_global_points.html b/effects/all-effects/multiply_global_points.html index 44a45dc0d9..0120d48640 100644 --- a/effects/all-effects/multiply_global_points.html +++ b/effects/all-effects/multiply_global_points.html @@ -5,13 +5,13 @@ multiply_global_points | Auxilor Plugins - +

multiply_global_points

Triggered Effect

Multiply global points (check the points wiki page if you don't know what these are)

Example Config

- id: multiply_global_points
args:
type: item_stock # The point to multiply
multiplier: 2 # The amount to multiply it by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_item_points.html b/effects/all-effects/multiply_item_points.html index 5c10dca1b4..1c49a1b085 100644 --- a/effects/all-effects/multiply_item_points.html +++ b/effects/all-effects/multiply_item_points.html @@ -5,13 +5,13 @@ multiply_item_points | Auxilor Plugins - +

multiply_item_points

Triggered Effect

Multiply item points

Example Config

- id: multiply_item_points
args:
type: point_name # The point to multiply
multiplier: 2.5 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_magic.html b/effects/all-effects/multiply_magic.html index b7b8eb4753..75970ce460 100644 --- a/effects/all-effects/multiply_magic.html +++ b/effects/all-effects/multiply_magic.html @@ -5,13 +5,13 @@ multiply_magic | Auxilor Plugins - +

multiply_magic

Triggered Effect

Multiply magic

Requires EcoSkills

Example Config

- id: multiply_magic
args:
type: magic # The magic type to multiply
multiplier: 0.5 # The amount to multiply it by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_points.html b/effects/all-effects/multiply_points.html index bd4b496f91..9d06ab66c2 100644 --- a/effects/all-effects/multiply_points.html +++ b/effects/all-effects/multiply_points.html @@ -5,13 +5,13 @@ multiply_points | Auxilor Plugins - +

multiply_points

Triggered Effect

Multiply points (check the points wiki page if you don't know what these are)

Example Config

- id: multiply_points
args:
type: g_souls # The point to multiply
multiplier: 2 # The amount to multiply it by
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_stat.html b/effects/all-effects/multiply_stat.html index b5a838d824..092158fdb0 100644 --- a/effects/all-effects/multiply_stat.html +++ b/effects/all-effects/multiply_stat.html @@ -5,13 +5,13 @@ multiply_stat | Auxilor Plugins - +

multiply_stat

Permanent Effect

Multiplies a stat by a specific value

Requires EcoSkills

Example Config

- id: multiply_stat
args:
stat: speed # The name of the stat
multiplier: 0.75 # The amount to multiply the stat by
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_stat_temporarily.html b/effects/all-effects/multiply_stat_temporarily.html index 4d14b33d5d..be20ecddbb 100644 --- a/effects/all-effects/multiply_stat_temporarily.html +++ b/effects/all-effects/multiply_stat_temporarily.html @@ -5,13 +5,13 @@ multiply_stat_temporarily | Auxilor Plugins - +

multiply_stat_temporarily

Triggered Effect

Multiplies a stat by a specific value

Requires EcoSkills

Example Config

- id: multiply_stat_temporarily
args:
stat: strength # The name of the stat
multiplier: 1.1 # The amount to multiply the stat by
duration: 20 # The duration (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/multiply_velocity.html b/effects/all-effects/multiply_velocity.html index f593ee34c0..0537a6c895 100644 --- a/effects/all-effects/multiply_velocity.html +++ b/effects/all-effects/multiply_velocity.html @@ -5,13 +5,13 @@ multiply_velocity | Auxilor Plugins - +

multiply_velocity

Triggered Effect

Multiplies a players velocity

Example Config

- id: multiply_velocity
args:
multiplier: 1.3 # The multiplier
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/name_entity.html b/effects/all-effects/name_entity.html index 3c2229e7e1..5caff83281 100644 --- a/effects/all-effects/name_entity.html +++ b/effects/all-effects/name_entity.html @@ -5,13 +5,13 @@ name_entity | Auxilor Plugins - +

name_entity

Triggered Effect

Set the display name of an entity

Example Config

- id: name_entity
args:
name: "&cTagged!" # The name to set
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/open_ender_chest.html b/effects/all-effects/open_ender_chest.html index 1d2bd76ee9..586645d834 100644 --- a/effects/all-effects/open_ender_chest.html +++ b/effects/all-effects/open_ender_chest.html @@ -5,13 +5,13 @@ open_ender_chest | Auxilor Plugins - +

open_ender_chest

Triggered Effect

Opens the player's ender chest

Example Config

- id: open_ender_chest
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/particle_animation.html b/effects/all-effects/particle_animation.html index af457814e5..84d1557272 100644 --- a/effects/all-effects/particle_animation.html +++ b/effects/all-effects/particle_animation.html @@ -5,13 +5,13 @@ particle_animation | Auxilor Plugins - +

particle_animation

Triggered Effect

Plays a particle animation

List of Animations

IDDescriptionArgs
traceDraw a line from the location to the playerspacing The spacing between particles
ground_spiralCreate a spiral of particles on the groundscalar The x/y scalar
distance-scalar The distance scalar
duration The duration of the animation, in ticks
circleDraw a circle of particlesradius The circle's radius
duration The time taken to draw the circle, in ticks
height The height above the location to draw the cricle
pitch The circle's pitch (in degrees)
roll The roll of the circle (in degrees)
helixDraw a helix of particlesheight The height to draw the helix
duration The time taken to draw the helix, in ticks
speed The speed at which to draw the helix
radius The radius of the helix
double_helixDraw a double helix of particlesheight The height to draw the helix
duration The time taken to draw the helix, in ticks
speed The speed at which to draw the helix
radius The radius of the helix
twirlTwirl particles (double expanding spiral)small-radius The small radius
large-radius The large radius
duration The animation duration, in ticks
start-height The start height
end-height The end height
speed The speed at which to draw the animation

Example Config

- id: particle_animation
args:
particle: soul # The particle to spawn (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
particle-amount: 1 # The amount of particles to spawn on each point
animation: ground_spiral # The ID of the animation
tick-multiplier: 1 # (Optional) increases the speed of the animation by some multiplier
entity: player # (Optional) specifies the entity to have the animation activate around (player, victim, projectile)
use-eye-location: true # (Optional) Sets the entity location to be at eye level rather than ground level
particle_args: # Arguments for the animation
scalar: 1.618
distance-scalar: 0.5
duration: 20
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/particle_line.html b/effects/all-effects/particle_line.html index 168f93ae19..8094e0f136 100644 --- a/effects/all-effects/particle_line.html +++ b/effects/all-effects/particle_line.html @@ -5,13 +5,13 @@ particle_line | Auxilor Plugins - +

particle_line

Triggered Effect

Spawns a line of particles between you and the target location

Example Config

- id: particle_line
args:
particle: heart # The particle to spawn (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
amount: 10 # The amount of particles to spawn on each point
spacing: 1.5 # The spacing between each particle in the line
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/pay_price.html b/effects/all-effects/pay_price.html index 8cfea23f2b..bd368a8a81 100644 --- a/effects/all-effects/pay_price.html +++ b/effects/all-effects/pay_price.html @@ -5,13 +5,13 @@ pay_price | Auxilor Plugins - +

pay_price

Triggered Effect

Pay a price

Example Config

- id: pay_price
args:
value: 1000 # The value of the price
type: coins # The price type
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/permanent_potion_effect.html b/effects/all-effects/permanent_potion_effect.html index 1a5771c4fc..0115ffd7fe 100644 --- a/effects/all-effects/permanent_potion_effect.html +++ b/effects/all-effects/permanent_potion_effect.html @@ -5,13 +5,13 @@ permanent_potion_effect | Auxilor Plugins - +

permanent_potion_effect

Permanent Effect

Gives a permanent potion effect

Example Config

- id: permanent_potion_effect
args:
effect: confusion # The effect to give (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
level: 2 # The effect level to give
- + \ No newline at end of file diff --git a/effects/all-effects/pet_xp_multiplier.html b/effects/all-effects/pet_xp_multiplier.html index 9e7812e79d..f254dd62de 100644 --- a/effects/all-effects/pet_xp_multiplier.html +++ b/effects/all-effects/pet_xp_multiplier.html @@ -5,13 +5,13 @@ pet_xp_multiplier | Auxilor Plugins - +

pet_xp_multiplier

Permanent Effect

Multiplies pet xp gain

Requires EcoPets

Example Config

- id: pet_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
pets: # The list of pets to multiply xp for. If removed, it will multiply all pets.
- tiger
- golem
- + \ No newline at end of file diff --git a/effects/all-effects/piercing.html b/effects/all-effects/piercing.html index c849e0e871..3902a2c519 100644 --- a/effects/all-effects/piercing.html +++ b/effects/all-effects/piercing.html @@ -5,13 +5,13 @@ piercing | Auxilor Plugins - +

piercing

Triggered Effect

Makes projectiles pass through other entities (collaterals), like the Piercing enchantment.

Example Config

- id: piercing
args:
level: 3 # The piercing level, i.e. the amount of entities that the projectile should go through
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/play_sound.html b/effects/all-effects/play_sound.html index c948581b13..03d575c43c 100644 --- a/effects/all-effects/play_sound.html +++ b/effects/all-effects/play_sound.html @@ -5,13 +5,13 @@ play_sound | Auxilor Plugins - +

play_sound

Triggered Effect

Plays a sound to the player

Example Config

- id: play_sound
args:
sound: entity_wolf_growl # The sound to play (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html)
pitch: 0.7 # The pitch of the sound (0.5 - 2)
volume: 10 # The volume of the sound
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/potion_duration_multiplier.html b/effects/all-effects/potion_duration_multiplier.html index 498816d5a7..d5d1b9bb86 100644 --- a/effects/all-effects/potion_duration_multiplier.html +++ b/effects/all-effects/potion_duration_multiplier.html @@ -5,13 +5,13 @@ potion_duration_multiplier | Auxilor Plugins - +

potion_duration_multiplier

Permanent Effect

Multiplies the duration of brewed potions

Example Config

- id: potion_duration_multiplier
args:
multiplier: 1.2 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/potion_effect.html b/effects/all-effects/potion_effect.html index 5b97ccb5cb..5cef906c00 100644 --- a/effects/all-effects/potion_effect.html +++ b/effects/all-effects/potion_effect.html @@ -5,13 +5,13 @@ potion_effect | Auxilor Plugins - +

potion_effect

Triggered Effect

Gives a potion effect

Example Config

- id: potion_effect
args:
effect: blindness # The effect to give (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
level: 1 # The level to give
duration: 40 # The duration of the effect (in ticks)
apply_to_player: false # True to apply to the player, false to apply to the victim
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/pull_in.html b/effects/all-effects/pull_in.html index a4900dfe15..b88463db84 100644 --- a/effects/all-effects/pull_in.html +++ b/effects/all-effects/pull_in.html @@ -5,13 +5,13 @@ pull_in | Auxilor Plugins - +

pull_in

Triggered Effect

Pull the victim towards the player

Example Config

- id: pull_in
args:
velocity: 0.2 # The speed at which to be pulled (magnitude of the velocity vector)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/pull_to_location.html b/effects/all-effects/pull_to_location.html index 976b79d000..7c63b7a22a 100644 --- a/effects/all-effects/pull_to_location.html +++ b/effects/all-effects/pull_to_location.html @@ -5,13 +5,13 @@ pull_to_location | Auxilor Plugins - +

pull_to_location

Triggered Effect

Get pulled to a location

Example Config

- id: pull_to_location
args:
velocity: 1.5 # The speed at which to be pulled (magnitude of the velocity vector)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/quest_xp_multiplier.html b/effects/all-effects/quest_xp_multiplier.html index 9d51df4558..7c40ecf0e9 100644 --- a/effects/all-effects/quest_xp_multiplier.html +++ b/effects/all-effects/quest_xp_multiplier.html @@ -5,13 +5,13 @@ quest_xp_multiplier | Auxilor Plugins - +

quest_xp_multiplier

Permanent Effect

Multiplies quest xp gain

Requires EcoQuests

Example Config

- id: quest_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
quests: # The list of quests to multiply xp for. If removed, it will multiply all quests.
- daily_1
- weekly_1
- + \ No newline at end of file diff --git a/effects/all-effects/random_player.html b/effects/all-effects/random_player.html index cb0f756baf..f648e3143b 100644 --- a/effects/all-effects/random_player.html +++ b/effects/all-effects/random_player.html @@ -5,13 +5,13 @@ random_player | Auxilor Plugins - +

random_player

Triggered Effect

Runs effects for a random player on the server

Example Config

- id: random_player
args:
effects: # The effects to run for the player
- id: kick
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/rapid_bows.html b/effects/all-effects/rapid_bows.html index 34ca61ecfc..129f2173d7 100644 --- a/effects/all-effects/rapid_bows.html +++ b/effects/all-effects/rapid_bows.html @@ -5,13 +5,13 @@ rapid_bows | Auxilor Plugins - +

rapid_bows

Permanent Effect

Allows bows to be shot at full speed without pulling back as far

Example Config

- id: rapid_bows
args:
percent_faster: 15 # The percentage less tension to require
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/reel_speed_multiplier.html b/effects/all-effects/reel_speed_multiplier.html index b1caa55a43..3205c666bf 100644 --- a/effects/all-effects/reel_speed_multiplier.html +++ b/effects/all-effects/reel_speed_multiplier.html @@ -5,13 +5,13 @@ reel_speed_multiplier | Auxilor Plugins - +

reel_speed_multiplier

Permanent Effect

Multiplies the speed at which you pull in entities and drops with fishing rods

Example Config

- id: reel_speed_multiplier
args:
multiplier: 1.2 # The multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/regen_multiplier.html b/effects/all-effects/regen_multiplier.html index 9a9ee2f917..dcb2e5d194 100644 --- a/effects/all-effects/regen_multiplier.html +++ b/effects/all-effects/regen_multiplier.html @@ -5,13 +5,13 @@ regen_multiplier | Auxilor Plugins - +

regen_multiplier

Permanent Effect

Multiplies regen speed

Example Config

- id: regen_multiplier
args:
multiplier: 2 # The multiplier for regeneration speed
reason: # Optional: The types of regen to multiply, list is here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityRegainHealthEvent.RegainReason.html
- magic
- magic_regen
- + \ No newline at end of file diff --git a/effects/all-effects/remove_boss_bar.html b/effects/all-effects/remove_boss_bar.html index 158f4b00df..166b0341b6 100644 --- a/effects/all-effects/remove_boss_bar.html +++ b/effects/all-effects/remove_boss_bar.html @@ -5,13 +5,13 @@ remove_boss_bar | Auxilor Plugins - +
-

remove_boss_bar

Triggered Effect

Removes a boss bar

Example Config

- id: create_boss_bar
args:
id: my_boss_bar # The ID of the boss bar to remove
...other config (eg triggers, filters, mutators, etc)
- +

remove_boss_bar

Triggered Effect

Removes a boss bar

Example Config

- id: remove_boss_bar
args:
id: my_boss_bar # The ID of the boss bar to remove
...other config (eg triggers, filters, mutators, etc)
+ \ No newline at end of file diff --git a/effects/all-effects/remove_enchant.html b/effects/all-effects/remove_enchant.html index 1eab81f9f4..7e85fcb080 100644 --- a/effects/all-effects/remove_enchant.html +++ b/effects/all-effects/remove_enchant.html @@ -5,13 +5,13 @@ remove_enchant | Auxilor Plugins - +

remove_enchant

Triggered Effect

Removes an enchant from the item

Example Config

- id: remove_enchant
args:
enchant: telekinesis # The ID of the enchant
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_item.html b/effects/all-effects/remove_item.html index ecf3e43469..7e2738834e 100644 --- a/effects/all-effects/remove_item.html +++ b/effects/all-effects/remove_item.html @@ -5,13 +5,13 @@ remove_item | Auxilor Plugins - +

remove_item

Triggered Effect

Removes an item from the player's inventory

Example Config

- id: remove_item
args:
item: diamond # The item to remove
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_item_data.html b/effects/all-effects/remove_item_data.html index 9eaeba4a1e..1231e6e71d 100644 --- a/effects/all-effects/remove_item_data.html +++ b/effects/all-effects/remove_item_data.html @@ -5,13 +5,13 @@ remove_item_data | Auxilor Plugins - +

remove_item_data

Triggered Effect

Remove item data

Example Config

- id: remove_item_data
args:
key: owner # The key to remove
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/remove_potion_effect.html b/effects/all-effects/remove_potion_effect.html index a2ca9b78db..8f2189cba7 100644 --- a/effects/all-effects/remove_potion_effect.html +++ b/effects/all-effects/remove_potion_effect.html @@ -5,13 +5,13 @@ remove_potion_effect | Auxilor Plugins - +

remove_potion_effect

Triggered Effect

Removes a potion effect

Example Config

- id: remove_potion_effect
args:
effect: hunger # The effect to remove (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
apply_to_player: true # True to remove the effect from the player, false to remove it from the victim
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/repair_item.html b/effects/all-effects/repair_item.html index 98d0e3eeb8..13c68c647d 100644 --- a/effects/all-effects/repair_item.html +++ b/effects/all-effects/repair_item.html @@ -5,13 +5,13 @@ repair_item | Auxilor Plugins - +

repair_item

Triggered Effect

Repairs the item

Example Config

- id: repair_item
args:
damage: 2 # The durability to repair
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/replace_near.html b/effects/all-effects/replace_near.html index 7fb24208bb..dac971e926 100644 --- a/effects/all-effects/replace_near.html +++ b/effects/all-effects/replace_near.html @@ -5,13 +5,13 @@ replace_near | Auxilor Plugins - +

replace_near

Triggered Effect

Replaces nearby blocks with other blocks

Example Configs

- id: replace_near
args:
radius: 5 # The horizontal radius to replace
radius_y: 5 # The vertical radius to replace
replace_to: obsidian # The block to replace to
duration: 40 # (Optional) The duration to replace for before returning back to the original state
whitelist: # (Optional) A list of blocks to replace
- lava
exposed_only: true # (Optional) If only blocks with air above them should be replaced
source_only: true # (Optional) If only source blocks should be replaced (for liquids)
disable_on_sneak: true # If the effect should not activate while sneaking
...other config (eg triggers, filters, mutators, etc)
- id: replace_near
args:
radius: 5 # The horizontal radius to replace
radius_y: 5 # The vertical radius to replace
replace_to: gold_block # The block to replace to
blacklist: # (Optional) A list of blocks to not replace
- gold_ore
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/rotate.html b/effects/all-effects/rotate.html index 99c39e3ec7..0971236269 100644 --- a/effects/all-effects/rotate.html +++ b/effects/all-effects/rotate.html @@ -5,13 +5,13 @@ rotate | Auxilor Plugins - +

rotate

Triggered Effect

Spin around

Example Config

- id: traceback
args:
angle: 180 # The angle to rotate / spin (in degrees)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/run_chain.html b/effects/all-effects/run_chain.html index 9ae1092c6b..dd0a95ce69 100644 --- a/effects/all-effects/run_chain.html +++ b/effects/all-effects/run_chain.html @@ -5,13 +5,13 @@ run_chain | Auxilor Plugins - +

run_chain

Triggered Effect

Execute an effect chain

Example Config

- id: run_chain
args:
run-type: normal # Optional, sets how the chain is ran, see the 'configuring an effect' page
chain: blind_and_pop # The ID of the chain to run
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/run_command.html b/effects/all-effects/run_command.html index 45ced7642d..205dfce8a6 100644 --- a/effects/all-effects/run_command.html +++ b/effects/all-effects/run_command.html @@ -5,13 +5,13 @@ run_command | Auxilor Plugins - +

run_command

Triggered Effect

Runs a command from console

Example Config

- id: run_command
args:
command: "tempban %victim% 24h Hardcore Mode Ban, killed by %player%" # Supports %player% and %victim% as placeholders (victim will only be used if there is a player as a victim for this effect)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/run_player_command.html b/effects/all-effects/run_player_command.html index cae60d3e6d..7ff2208a62 100644 --- a/effects/all-effects/run_player_command.html +++ b/effects/all-effects/run_player_command.html @@ -5,13 +5,13 @@ run_player_command | Auxilor Plugins - +

run_player_command

Triggered Effect

Runs a command as a player

Example Config

- id: run_player_command
args:
command: "kick %victim% Slapped out of the server" # Supports %player% and %victim% as placeholders (victim will only be used if there is a player as a victim for this effect)
as_op: true # If the command should be ran as op
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/sell_items.html b/effects/all-effects/sell_items.html index 4a627f9b94..0036b1a8de 100644 --- a/effects/all-effects/sell_items.html +++ b/effects/all-effects/sell_items.html @@ -5,13 +5,13 @@ sell_items | Auxilor Plugins - +

sell_items

Triggered Effect

Sells dropped items / item from trigger

Example Config

- id: sell_items
args:
multiplier: 0.5 # The price multiplier
whitelist: [] # The only items allowed to be sold, if this is not present all items can be sold
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/sell_multiplier.html b/effects/all-effects/sell_multiplier.html index 7fbc65f6fb..2b04219f0b 100644 --- a/effects/all-effects/sell_multiplier.html +++ b/effects/all-effects/sell_multiplier.html @@ -5,13 +5,13 @@ sell_multiplier | Auxilor Plugins - +

sell_multiplier

Permanent Effect

Multiplies money gained from selling items

Supports ShopGUIPlus, DeluxeSellwands, EconomyShopGUI, zShop

Example Config

- id: sell_multiplier
args:
multiplier: 1.05 # The sell multiplier
- + \ No newline at end of file diff --git a/effects/all-effects/send_message.html b/effects/all-effects/send_message.html index d79a742c74..64dbfc5848 100644 --- a/effects/all-effects/send_message.html +++ b/effects/all-effects/send_message.html @@ -5,13 +5,13 @@ send_message | Auxilor Plugins - +

send_message

Triggered Effect

Sends the player a message

Example Config

- id: send_message
args:
message: "&cYou have been blinded!" # The message to send
messages: # You can also specify a list of messages
- ""
- "&fYou have been blinded!"
- ""
action_bar: true # If the message should go to the action bar instead of chat
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/send_minimessage.html b/effects/all-effects/send_minimessage.html index a2f4ae69e8..5aa9375800 100644 --- a/effects/all-effects/send_minimessage.html +++ b/effects/all-effects/send_minimessage.html @@ -5,13 +5,13 @@ send_minimessage | Auxilor Plugins - +

send_minimessage

Triggered Effect

Sends the player a minimessage message, supports clickable components, etc.

Requires Paper

Example Config

- id: send_minimessage
args:
message: "<red>You have been blinded!" # The message to send
action_bar: true # If the message should go to the action bar instead of chat
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/send_title.html b/effects/all-effects/send_title.html index 5e824ea5b7..b9795cf483 100644 --- a/effects/all-effects/send_title.html +++ b/effects/all-effects/send_title.html @@ -5,13 +5,13 @@ send_title | Auxilor Plugins - +

send_title

Triggered Effect

Send a title/subtitle to the player

Example Config

- id: send_title
args:
title: "&aCongratulations %player%!" # The title
subtitle: "&3You won $1000" # The subtitle
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_armor_trim.html b/effects/all-effects/set_armor_trim.html index aa602ec585..94c80cb73d 100644 --- a/effects/all-effects/set_armor_trim.html +++ b/effects/all-effects/set_armor_trim.html @@ -5,13 +5,13 @@ set_armor_trim | Auxilor Plugins - +

set_armor_trim

Triggered Effect

Sets item armor trim

Example Config

- id: set_armor_trim
args:
pattern: rib # The pattern
material: amethyst # The material
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_block.html b/effects/all-effects/set_block.html index 932fcf1821..5ef9501ecd 100644 --- a/effects/all-effects/set_block.html +++ b/effects/all-effects/set_block.html @@ -5,13 +5,13 @@ set_block | Auxilor Plugins - +

set_block

Triggered Effect

Set a block

Example Config

- id: set_block
args:
block: diamond_ore # The block to set to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_custom_model_data.html b/effects/all-effects/set_custom_model_data.html index 1859516d68..0ac1fd48da 100644 --- a/effects/all-effects/set_custom_model_data.html +++ b/effects/all-effects/set_custom_model_data.html @@ -5,13 +5,13 @@ set_custom_model_data | Auxilor Plugins - +

set_custom_model_data

Triggered Effect

Set the item's custom model data

Example Config

- id: set_custom_model_data
args:
model: 16 # The custom model data ID
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_food.html b/effects/all-effects/set_food.html index 5bea552a3c..21c0b2ad12 100644 --- a/effects/all-effects/set_food.html +++ b/effects/all-effects/set_food.html @@ -5,13 +5,13 @@ set_food | Auxilor Plugins - +

set_food

Triggered Effect

Sets the player's food

Example Config

- id: set_food
args:
amount: 1 # The food level to set
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_freeze_ticks.html b/effects/all-effects/set_freeze_ticks.html index 8900d511bb..65ceb825d2 100644 --- a/effects/all-effects/set_freeze_ticks.html +++ b/effects/all-effects/set_freeze_ticks.html @@ -5,13 +5,13 @@ set_freeze_ticks | Auxilor Plugins - +

set_freeze_ticks

Triggered Effect

Sets the victims freeze ticks (frost / powdered snow effect)

Example Config

- id: set_freeze_ticks
args:
ticks: 20 # The ticks to set (How long the victim has been in snow)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_global_points.html b/effects/all-effects/set_global_points.html index 4d3c277678..53a0559401 100644 --- a/effects/all-effects/set_global_points.html +++ b/effects/all-effects/set_global_points.html @@ -5,13 +5,13 @@ set_global_points | Auxilor Plugins - +

set_global_points

Triggered Effect

Set global points (check the points wiki page if you don't know what these are)

Example Config

- id: set_global_points
args:
type: global_stock # The point to set
amount: 0 # The amount to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_item_data.html b/effects/all-effects/set_item_data.html index d879b47876..bcf4003ff1 100644 --- a/effects/all-effects/set_item_data.html +++ b/effects/all-effects/set_item_data.html @@ -5,13 +5,13 @@ set_item_data | Auxilor Plugins - +

set_item_data

Triggered Effect

Set item data

Example Config

- id: set_item_data
args:
key: owner # The key to set
value: "%player_uuid%" # The value to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_item_points.html b/effects/all-effects/set_item_points.html index 6e88523b59..0ab35ae90a 100644 --- a/effects/all-effects/set_item_points.html +++ b/effects/all-effects/set_item_points.html @@ -5,13 +5,13 @@ set_item_points | Auxilor Plugins - +

set_item_points

Triggered Effect

Set item points (check the points wiki page if you don't know what these are)

Example Config

- id: set_item_points
args:
type: blocks_broken # The point to set
amount: 0 # The amount to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_points.html b/effects/all-effects/set_points.html index 97b1735129..b72318b587 100644 --- a/effects/all-effects/set_points.html +++ b/effects/all-effects/set_points.html @@ -5,13 +5,13 @@ set_points | Auxilor Plugins - +

set_points

Triggered Effect

Set points (check the points wiki page if you don't know what these are)

Example Config

- id: set_points
args:
type: g_souls # The point to set
amount: 0 # The amount to set it to
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_saturation.html b/effects/all-effects/set_saturation.html index 047781a7d5..82deb559c0 100644 --- a/effects/all-effects/set_saturation.html +++ b/effects/all-effects/set_saturation.html @@ -5,13 +5,13 @@ set_saturation | Auxilor Plugins - +

set_saturation

Triggered Effect

Sets the player's saturation

Example Config

- id: set_saturation
args:
amount: 10.0 # The saturation level to set
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_velocity.html b/effects/all-effects/set_velocity.html index 245dc7beb8..40a499b8d0 100644 --- a/effects/all-effects/set_velocity.html +++ b/effects/all-effects/set_velocity.html @@ -5,13 +5,13 @@ set_velocity | Auxilor Plugins - +

set_velocity

Triggered Effect

Sets your velocity

Example Config

- id: set_velocity
args:
x: 0.2
y: 0.33
z: -0.2
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/set_victim_velocity.html b/effects/all-effects/set_victim_velocity.html index 53dd409e36..fb23a98a06 100644 --- a/effects/all-effects/set_victim_velocity.html +++ b/effects/all-effects/set_victim_velocity.html @@ -5,13 +5,13 @@ set_victim_velocity | Auxilor Plugins - +

set_victim_velocity

Triggered Effect

Sets the victim's velocity

Example Config

- id: set_victim_velocity
args:
x: 0.2
y: 0.33
z: -0.2
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/shoot.html b/effects/all-effects/shoot.html index 631df3354a..b062ff84b3 100644 --- a/effects/all-effects/shoot.html +++ b/effects/all-effects/shoot.html @@ -5,13 +5,13 @@ shoot | Auxilor Plugins - +

shoot

Triggered Effect

Shoots a projectile

Example Config

- id: shoot
args:
inherit_velocity: true # If velocity should be inherited from the trigger (ie if you want to make a tripleshot effect)
no_source: false # If the player should not be marked as the source, leaving this option out defaults to false
projectile: arrow # The name of the projectile
launch-at-location: false # If the projectile should be launched at the location of the trigger rather than the player (Default: false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/shoot_arrow.html b/effects/all-effects/shoot_arrow.html index 8970f6ae85..2c63cb222d 100644 --- a/effects/all-effects/shoot_arrow.html +++ b/effects/all-effects/shoot_arrow.html @@ -5,13 +5,13 @@ shoot_arrow | Auxilor Plugins - +

shoot_arrow

Triggered Effect

Shoots an arrow

Example Config

- id: shoot_arrow
args:
inherit_velocity: true # If velocity should be inherited from the trigger (ie if you want to make a tripleshot effect)
no_source: false # If the player should not be marked as the source, leaving this option out defaults to false
launch-at-location: false # If the arrow should be launched at the location of the trigger rather than the player (Default: false)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/shuffle_hotbar.html b/effects/all-effects/shuffle_hotbar.html index 8bed286474..96d2a772a9 100644 --- a/effects/all-effects/shuffle_hotbar.html +++ b/effects/all-effects/shuffle_hotbar.html @@ -5,13 +5,13 @@ shuffle_hotbar | Auxilor Plugins - +

shuffle_hotbar

Triggered Effect

Shuffle your victim's hotbar

Example Config

- id: shuffle_hotbar
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/skill_xp_multiplier.html b/effects/all-effects/skill_xp_multiplier.html index 6562020ce9..11e452fe14 100644 --- a/effects/all-effects/skill_xp_multiplier.html +++ b/effects/all-effects/skill_xp_multiplier.html @@ -5,13 +5,13 @@ skill_xp_multiplier | Auxilor Plugins - +

skill_xp_multiplier

Permanent Effect

Multiplies skill xp gain

Requires EcoSkills / Aurelium Skills

Example Config

- id: skill_xp_multiplier
args:
multiplier: 1.5 # The experience multiplier
skills: # The list of skills to multiply xp for. If removed, it will multiply all skills.
- mining
- combat
- + \ No newline at end of file diff --git a/effects/all-effects/smite.html b/effects/all-effects/smite.html index 2ab929f229..6195064527 100644 --- a/effects/all-effects/smite.html +++ b/effects/all-effects/smite.html @@ -5,13 +5,13 @@ smite | Auxilor Plugins - +

smite

Triggered Effect

Strikes lightning on a victim

Example Config

- id: smite
args:
damage: 5 # The damage to deal
silent: true # If the lightning should be silent
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_entity.html b/effects/all-effects/spawn_entity.html index c80a84c2f9..9a9af575af 100644 --- a/effects/all-effects/spawn_entity.html +++ b/effects/all-effects/spawn_entity.html @@ -5,13 +5,13 @@ spawn_entity | Auxilor Plugins - +

spawn_entity

Triggered Effect

Spawns an entity

Example Config

- id: spawn_entity
args:
entity: cave_spider speed:100 # The mob to spawn, takes a lookup string
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_mobs.html b/effects/all-effects/spawn_mobs.html index 338dc32286..4e429de10c 100644 --- a/effects/all-effects/spawn_mobs.html +++ b/effects/all-effects/spawn_mobs.html @@ -5,13 +5,13 @@ spawn_mobs | Auxilor Plugins - +

spawn_mobs

Triggered Effect

Spawns mobs to help you

Example Config

- id: spawn_mobs
args:
amount: 4 # The amount of mobs to spawn
ticks_to_live: 120 # The amount of ticks the mobs should live for
health: 5 # The mob health
range: 10 # The range around the location for mobs to spawn
entity: cave_spider speed:100 # The mob to spawn, takes a lookup string
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_particle.html b/effects/all-effects/spawn_particle.html index 8b7e3d5148..290936b605 100644 --- a/effects/all-effects/spawn_particle.html +++ b/effects/all-effects/spawn_particle.html @@ -5,13 +5,13 @@ spawn_particle | Auxilor Plugins - +

spawn_particle

Triggered Effect

Spawns a particle

Example Config

- id: spawn_particle
args:
particle: heart # The particle to spawn (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
amount: 10 # The amount of particles to spawn
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/spawn_potion_cloud.html b/effects/all-effects/spawn_potion_cloud.html index ef27678f49..002e387766 100644 --- a/effects/all-effects/spawn_potion_cloud.html +++ b/effects/all-effects/spawn_potion_cloud.html @@ -5,13 +5,13 @@ spawn_potion_cloud | Auxilor Plugins - +

spawn_potion_cloud

Triggered Effect

Spawns a potion cloud

Example Config

- id: spawn_potion_cloud
args:
effect: blindness # The effect to give (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
level: 1 # The level to give
duration: 80 # The duration of the effect (in ticks)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/start_quest.html b/effects/all-effects/start_quest.html index a1afcb8c0d..8a30e01c9d 100644 --- a/effects/all-effects/start_quest.html +++ b/effects/all-effects/start_quest.html @@ -5,13 +5,13 @@ start_quest | Auxilor Plugins - +

start_quest

Triggered Effect

Starts a quest for the player

Requires EcoQuests

Example Config

- id: start_quest
args:
quest: meet_the_village # The quest ID
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/strike_lightning.html b/effects/all-effects/strike_lightning.html index a73600b88d..0207fdcc1c 100644 --- a/effects/all-effects/strike_lightning.html +++ b/effects/all-effects/strike_lightning.html @@ -5,13 +5,13 @@ strike_lightning | Auxilor Plugins - +

strike_lightning

Triggered Effect

Strikes lightning at a point

Example Config

- id: strike_lightning
args:
amount: 5 # The amount of lightning strikes
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/strip_ai.html b/effects/all-effects/strip_ai.html index 6976a6fde4..4817db2029 100644 --- a/effects/all-effects/strip_ai.html +++ b/effects/all-effects/strip_ai.html @@ -5,13 +5,13 @@ strip_ai | Auxilor Plugins - +

strip_ai

Triggered Effect

Strips a mob's AI temporarily

Example Config

- id: strip_ai
args:
duration: 60 # The amount of ticks to strip AI for
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/swarm.html b/effects/all-effects/swarm.html index 1df3ba012f..11444c815a 100644 --- a/effects/all-effects/swarm.html +++ b/effects/all-effects/swarm.html @@ -5,13 +5,13 @@ swarm | Auxilor Plugins - +

swarm

Triggered Effect

Makes nearby monsters in a certain radius attack the victim

Example Config

- id: swarm
args:
radius: 20 # The radius to swarm from
entities: # (Optional) The list of entities to anger
- zombie
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/take_money.html b/effects/all-effects/take_money.html index 980e81b15c..1d9d67d123 100644 --- a/effects/all-effects/take_money.html +++ b/effects/all-effects/take_money.html @@ -5,13 +5,13 @@ take_money | Auxilor Plugins - +

take_money

Triggered Effect

Takes money from the player

Requires Vault economy

Example Config

- id: take_money
args:
amount: 1000 # The amount of money to take
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/target_player.html b/effects/all-effects/target_player.html index d59f4ef258..76ae88ec19 100644 --- a/effects/all-effects/target_player.html +++ b/effects/all-effects/target_player.html @@ -5,13 +5,13 @@ target_player | Auxilor Plugins - +

target_player

Triggered Effect

Makes the victim target the player (requires the victim to be a monster)

Example Config

- id: target_player
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/telekinesis.html b/effects/all-effects/telekinesis.html index 5bd6ae9de9..f7b69b32bd 100644 --- a/effects/all-effects/telekinesis.html +++ b/effects/all-effects/telekinesis.html @@ -5,13 +5,13 @@ telekinesis | Auxilor Plugins - +

telekinesis

Permanent Effect

Teleports all drops to the player's inventory

Example Config

- id: telekinesis
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/teleport.html b/effects/all-effects/teleport.html index 1fc3972d9e..6ca6d69ddd 100644 --- a/effects/all-effects/teleport.html +++ b/effects/all-effects/teleport.html @@ -5,13 +5,13 @@ teleport | Auxilor Plugins - +

teleport

Triggered Effect

Teleports to a location

Example Config

- id: teleport
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/teleport_to.html b/effects/all-effects/teleport_to.html index cba12bd071..6acad0e86d 100644 --- a/effects/all-effects/teleport_to.html +++ b/effects/all-effects/teleport_to.html @@ -5,13 +5,13 @@ teleport_to | Auxilor Plugins - +

teleport_to

Triggered Effect

Teleport a player to a specific location

Example Config

- id: teleport_to
args:
world: world_nether # The world name
x: 100 # The x-coordinate
y: 50 # The y-coordinate
z: -581.2 # The z-coordinate
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/teleport_to_ground.html b/effects/all-effects/teleport_to_ground.html index 523b86a6c8..d8c454ef18 100644 --- a/effects/all-effects/teleport_to_ground.html +++ b/effects/all-effects/teleport_to_ground.html @@ -5,13 +5,13 @@ teleport_to_ground | Auxilor Plugins - +

teleport_to_ground

Triggered Effect

Teleports to the ground

Example Config

- id: teleport_to_ground
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/traceback.html b/effects/all-effects/traceback.html index 0800206e1b..7a83030242 100644 --- a/effects/all-effects/traceback.html +++ b/effects/all-effects/traceback.html @@ -5,13 +5,13 @@ traceback | Auxilor Plugins - +

traceback

Triggered Effect

Go back to a previous position

Example Config

- id: traceback
args:
seconds: 10 # The seconds to go back (between 1 and 30)
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/transmission.html b/effects/all-effects/transmission.html index 50116c177d..f1c34544a0 100644 --- a/effects/all-effects/transmission.html +++ b/effects/all-effects/transmission.html @@ -5,13 +5,13 @@ transmission | Auxilor Plugins - +

transmission

Triggered Effect

Teleport a player forward in the direction they're facing (Like AotE)

Example Config

- id: transmission
args:
distance: 5 # The distance to teleport
...other config (eg triggers, filters, mutators, etc)
- + \ No newline at end of file diff --git a/effects/all-effects/trigger_custom.html b/effects/all-effects/trigger_custom.html index 09134c9715..cc07358533 100644 --- a/effects/all-effects/trigger_custom.html +++ b/effects/all-effects/trigger_custom.html @@ -5,13 +5,13 @@ trigger_custom | Auxilor Plugins - +

trigger_custom

Triggered Effect

Call a custom trigger

Example Config

- id: trigger_custom
args:
trigger: example # The custom trigger ID: use in other effects like custom_id (i.e. custom_example here)
value: 1.5 # The value to pass to the trigger, e.g. for EcoPets levelling.
...other config (eg triggers, filters, mutators, etc)

You then use the trigger like any other trigger:

triggers:
- custom_example
- + \ No newline at end of file diff --git a/effects/all-effects/update_boss_bar.html b/effects/all-effects/update_boss_bar.html index d0f04949eb..52aa784b4f 100644 --- a/effects/all-effects/update_boss_bar.html +++ b/effects/all-effects/update_boss_bar.html @@ -5,13 +5,13 @@ update_boss_bar | Auxilor Plugins - +
-

update_boss_bar

Triggered Effect

Updates a boss bar

Example Config

- id: create_boss_bar
args:
id: my_boss_bar # The ID of the boss bar to update
name: "Updated Boss Bar" # (Optional) The new name of the boss bar
color: pink # (Optional) The new boss bar color (pink, blue, red, green, yellow, purple, white)
style: notched_6 # (Optional) The new boss bar style (progress, notched_6, notched_10, notched_12, notched_20)
progress: "%libreforge_bossbar_my_boss_bar_progress% + 10" # (Optional) The new percentage completion of the boss bar
...other config (eg triggers, filters, mutators, etc)
- +

update_boss_bar

Triggered Effect

Updates a boss bar

Example Config

- id: update_boss_bar
args:
id: my_boss_bar # The ID of the boss bar to update
name: "Updated Boss Bar" # (Optional) The new name of the boss bar
color: pink # (Optional) The new boss bar color (pink, blue, red, green, yellow, purple, white)
style: notched_6 # (Optional) The new boss bar style (progress, notched_6, notched_10, notched_12, notched_20)
progress: "%libreforge_boss_bar_my_boss_bar_progress% + 10" # (Optional) The new percentage completion of the boss bar
...other config (eg triggers, filters, mutators, etc)
+ \ No newline at end of file diff --git a/effects/all-effects/victim_speed_multiplier.html b/effects/all-effects/victim_speed_multiplier.html index cc381778e4..47961546ed 100644 --- a/effects/all-effects/victim_speed_multiplier.html +++ b/effects/all-effects/victim_speed_multiplier.html @@ -5,13 +5,13 @@ victim_speed_multiplier | Auxilor Plugins - +

victim_speed_multiplier

Triggered Effect

Temporarily multiplies victim movement speed

Example Config

- id: victim_speed_multiplier
args:
multiplier: 1.5 # The multiplier for movement speed
duration: 50 # The duration (in ticks)
- + \ No newline at end of file diff --git a/effects/all-effects/xp_multiplier.html b/effects/all-effects/xp_multiplier.html index ae0f093ea0..3bd5492481 100644 --- a/effects/all-effects/xp_multiplier.html +++ b/effects/all-effects/xp_multiplier.html @@ -5,13 +5,13 @@ xp_multiplier | Auxilor Plugins - +

xp_multiplier

Permanent Effect

Multiplies incoming xp gain

Example Config

- id: xp_multiplier
args:
multiplier: 2.05 # The xp multiplier
- + \ No newline at end of file diff --git a/effects/all-filters.html b/effects/all-filters.html index 760d29b6ae..2d19652e95 100644 --- a/effects/all-filters.html +++ b/effects/all-filters.html @@ -5,13 +5,13 @@ How to configure a filter | Auxilor Plugins - +

How to configure a filter

Filters are config keys, added under the filters: section of an effect

Example Filter Config

- id: cancel_event
triggers:
- mine_block
filters:
blocks:
- budding_amethyst

Filters work by checking the provided data against the rules that you outline, so in this example it will prevent the player from mining budding amethyst.

Like conditions, you can also invert filters like this:

- id: cancel_event
triggers:
- mine_block
filters:
not_blocks:
- budding_amethyst

This will negate the filter, i.e. only cancel events that aren't budding amethyst breaks.

- + \ No newline at end of file diff --git a/effects/all-filters/above_health_percent.html b/effects/all-filters/above_health_percent.html index 124700008b..52de5dd32e 100644 --- a/effects/all-filters/above_health_percent.html +++ b/effects/all-filters/above_health_percent.html @@ -5,13 +5,13 @@ above_health_percent | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/blocks.html b/effects/all-filters/blocks.html index cdbbbf8e59..c36739fb7c 100644 --- a/effects/all-filters/blocks.html +++ b/effects/all-filters/blocks.html @@ -5,13 +5,13 @@ blocks | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/damage_cause.html b/effects/all-filters/damage_cause.html index 11bf1ba1d1..31443e5894 100644 --- a/effects/all-filters/damage_cause.html +++ b/effects/all-filters/damage_cause.html @@ -5,13 +5,13 @@ damage_cause | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/entities.html b/effects/all-filters/entities.html index e0ea9787b6..6e57300d49 100644 --- a/effects/all-filters/entities.html +++ b/effects/all-filters/entities.html @@ -5,13 +5,13 @@ entities | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/from_spawner.html b/effects/all-filters/from_spawner.html index 38459aca2e..a2738bd0ed 100644 --- a/effects/all-filters/from_spawner.html +++ b/effects/all-filters/from_spawner.html @@ -5,13 +5,13 @@ from_spawner | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/fully_charged.html b/effects/all-filters/fully_charged.html index 15c38770e5..1ae587b238 100644 --- a/effects/all-filters/fully_charged.html +++ b/effects/all-filters/fully_charged.html @@ -5,13 +5,13 @@ fully_charged | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/fully_grown.html b/effects/all-filters/fully_grown.html index f44c8ba8dc..173c298d14 100644 --- a/effects/all-filters/fully_grown.html +++ b/effects/all-filters/fully_grown.html @@ -5,13 +5,13 @@ fully_grown | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_behind_victim.html b/effects/all-filters/is_behind_victim.html index f402624842..4800b33a49 100644 --- a/effects/all-filters/is_behind_victim.html +++ b/effects/all-filters/is_behind_victim.html @@ -5,13 +5,13 @@ is_behind_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_boss.html b/effects/all-filters/is_boss.html index cd4d410d07..3772546119 100644 --- a/effects/all-filters/is_boss.html +++ b/effects/all-filters/is_boss.html @@ -5,13 +5,13 @@ is_boss | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/is_npc.html b/effects/all-filters/is_npc.html index c3588a97f3..74f822db13 100644 --- a/effects/all-filters/is_npc.html +++ b/effects/all-filters/is_npc.html @@ -5,13 +5,13 @@ is_npc | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_above.html b/effects/all-filters/item_durability_above.html index 53257ba056..fbc1408dc1 100644 --- a/effects/all-filters/item_durability_above.html +++ b/effects/all-filters/item_durability_above.html @@ -5,13 +5,13 @@ item_durability_above | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_above_percent.html b/effects/all-filters/item_durability_above_percent.html index a51cb9b67d..e963e25ee4 100644 --- a/effects/all-filters/item_durability_above_percent.html +++ b/effects/all-filters/item_durability_above_percent.html @@ -5,13 +5,13 @@ item_durability_above_percent | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_below.html b/effects/all-filters/item_durability_below.html index 61aa1cef28..e7a94213c7 100644 --- a/effects/all-filters/item_durability_below.html +++ b/effects/all-filters/item_durability_below.html @@ -5,13 +5,13 @@ item_durability_below | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/item_durability_below_percent.html b/effects/all-filters/item_durability_below_percent.html index 5d447922f9..3f0e8cbd2c 100644 --- a/effects/all-filters/item_durability_below_percent.html +++ b/effects/all-filters/item_durability_below_percent.html @@ -5,13 +5,13 @@ item_durability_below_percent | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/items.html b/effects/all-filters/items.html index f6e8bc9d25..21254e39d3 100644 --- a/effects/all-filters/items.html +++ b/effects/all-filters/items.html @@ -5,13 +5,13 @@ items | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/job.html b/effects/all-filters/job.html index 173d59f904..9a6e2741a6 100644 --- a/effects/all-filters/job.html +++ b/effects/all-filters/job.html @@ -5,13 +5,13 @@ job | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/magic_type.html b/effects/all-filters/magic_type.html index ba57ca23e2..0115538923 100644 --- a/effects/all-filters/magic_type.html +++ b/effects/all-filters/magic_type.html @@ -5,13 +5,13 @@ magic_type | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/npc.html b/effects/all-filters/npc.html index 7601dbe1b5..98ccb66a16 100644 --- a/effects/all-filters/npc.html +++ b/effects/all-filters/npc.html @@ -5,13 +5,13 @@ npc | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/on_max_health.html b/effects/all-filters/on_max_health.html index 0849a035bf..4e3c9359c7 100644 --- a/effects/all-filters/on_max_health.html +++ b/effects/all-filters/on_max_health.html @@ -5,13 +5,13 @@ on_max_health | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/pet.html b/effects/all-filters/pet.html index dd701b8043..f516a1deb0 100644 --- a/effects/all-filters/pet.html +++ b/effects/all-filters/pet.html @@ -5,13 +5,13 @@ pet | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/player_name.html b/effects/all-filters/player_name.html index f549e06ffb..d7712692d4 100644 --- a/effects/all-filters/player_name.html +++ b/effects/all-filters/player_name.html @@ -5,13 +5,13 @@ player_name | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/player_placed.html b/effects/all-filters/player_placed.html index 0b589a86ea..6f4a99b4f1 100644 --- a/effects/all-filters/player_placed.html +++ b/effects/all-filters/player_placed.html @@ -5,13 +5,13 @@ player_placed | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/potion_effect.html b/effects/all-filters/potion_effect.html index 53d279ee53..143a6dc9e8 100644 --- a/effects/all-filters/potion_effect.html +++ b/effects/all-filters/potion_effect.html @@ -5,13 +5,13 @@ potion_effect | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/projectiles.html b/effects/all-filters/projectiles.html index 26ab3785a2..9ca48a0997 100644 --- a/effects/all-filters/projectiles.html +++ b/effects/all-filters/projectiles.html @@ -5,13 +5,13 @@ projectiles | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/quest.html b/effects/all-filters/quest.html index 196a3256b8..7dabcd3c14 100644 --- a/effects/all-filters/quest.html +++ b/effects/all-filters/quest.html @@ -5,13 +5,13 @@ quest | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/region.html b/effects/all-filters/region.html index 38635a9267..8b86c2d141 100644 --- a/effects/all-filters/region.html +++ b/effects/all-filters/region.html @@ -5,13 +5,13 @@ region | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/shop_item.html b/effects/all-filters/shop_item.html index b1ba9d2327..12621d0673 100644 --- a/effects/all-filters/shop_item.html +++ b/effects/all-filters/shop_item.html @@ -5,13 +5,13 @@ shop_item | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/skill.html b/effects/all-filters/skill.html index 69619f1be8..1c40f71277 100644 --- a/effects/all-filters/skill.html +++ b/effects/all-filters/skill.html @@ -5,13 +5,13 @@ skill | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/task.html b/effects/all-filters/task.html index b18b9fc347..158682d352 100644 --- a/effects/all-filters/task.html +++ b/effects/all-filters/task.html @@ -5,13 +5,13 @@ task | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/text.html b/effects/all-filters/text.html index cdf9afc81b..3be45fa906 100644 --- a/effects/all-filters/text.html +++ b/effects/all-filters/text.html @@ -5,13 +5,13 @@ text | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/text_contains.html b/effects/all-filters/text_contains.html index 781a01b139..663230a587 100644 --- a/effects/all-filters/text_contains.html +++ b/effects/all-filters/text_contains.html @@ -5,13 +5,13 @@ text_contains | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/value_above.html b/effects/all-filters/value_above.html index cf72d165f4..0b5bd462eb 100644 --- a/effects/all-filters/value_above.html +++ b/effects/all-filters/value_above.html @@ -5,13 +5,13 @@ value_above | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/value_below.html b/effects/all-filters/value_below.html index df5cc772d6..a2f3507542 100644 --- a/effects/all-filters/value_below.html +++ b/effects/all-filters/value_below.html @@ -5,13 +5,13 @@ value_above | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/value_equals.html b/effects/all-filters/value_equals.html index 7504acbdc7..574c0fa1c0 100644 --- a/effects/all-filters/value_equals.html +++ b/effects/all-filters/value_equals.html @@ -5,13 +5,13 @@ value_equals | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-filters/victim_name.html b/effects/all-filters/victim_name.html index 5e76f58612..65d393b1a6 100644 --- a/effects/all-filters/victim_name.html +++ b/effects/all-filters/victim_name.html @@ -5,13 +5,13 @@ victim_name | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/block_to_location.html b/effects/all-mutators/block_to_location.html index 2f2f9975c8..05f751c0ec 100644 --- a/effects/all-mutators/block_to_location.html +++ b/effects/all-mutators/block_to_location.html @@ -5,13 +5,13 @@ block_to_location | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_block.html b/effects/all-mutators/location_to_block.html index 3c2063683b..8a59e9bc14 100644 --- a/effects/all-mutators/location_to_block.html +++ b/effects/all-mutators/location_to_block.html @@ -5,13 +5,13 @@ location_to_block | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_boss.html b/effects/all-mutators/location_to_boss.html index b160e6f308..cf4fadebec 100644 --- a/effects/all-mutators/location_to_boss.html +++ b/effects/all-mutators/location_to_boss.html @@ -5,13 +5,13 @@ location_to_boss | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_cursor.html b/effects/all-mutators/location_to_cursor.html index 84e2e2127a..2d0a309a6e 100644 --- a/effects/all-mutators/location_to_cursor.html +++ b/effects/all-mutators/location_to_cursor.html @@ -5,13 +5,13 @@ location_to_cursor | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_player.html b/effects/all-mutators/location_to_player.html index b52b969f9e..8d34f50280 100644 --- a/effects/all-mutators/location_to_player.html +++ b/effects/all-mutators/location_to_player.html @@ -5,13 +5,13 @@ location_to_player | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_projectile.html b/effects/all-mutators/location_to_projectile.html index db5871e91e..24afdeb20c 100644 --- a/effects/all-mutators/location_to_projectile.html +++ b/effects/all-mutators/location_to_projectile.html @@ -5,13 +5,13 @@ location_to_projectile | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/location_to_victim.html b/effects/all-mutators/location_to_victim.html index e439812e6e..2dfbd74040 100644 --- a/effects/all-mutators/location_to_victim.html +++ b/effects/all-mutators/location_to_victim.html @@ -5,13 +5,13 @@ location_to_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/player_as_victim.html b/effects/all-mutators/player_as_victim.html index 582f368f5e..8b7961d5f1 100644 --- a/effects/all-mutators/player_as_victim.html +++ b/effects/all-mutators/player_as_victim.html @@ -5,13 +5,13 @@ player_as_victim | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/spin_location.html b/effects/all-mutators/spin_location.html index 742448745a..86520314ab 100644 --- a/effects/all-mutators/spin_location.html +++ b/effects/all-mutators/spin_location.html @@ -5,13 +5,13 @@ spin_location | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/spin_velocity.html b/effects/all-mutators/spin_velocity.html index f19f039874..dc381bf01a 100644 --- a/effects/all-mutators/spin_velocity.html +++ b/effects/all-mutators/spin_velocity.html @@ -5,13 +5,13 @@ spin_velocity | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/translate_location.html b/effects/all-mutators/translate_location.html index 765196aabe..eea849b394 100644 --- a/effects/all-mutators/translate_location.html +++ b/effects/all-mutators/translate_location.html @@ -5,13 +5,13 @@ translate_location | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/victim_as_player.html b/effects/all-mutators/victim_as_player.html index 5d8c3edab9..363eef79bc 100644 --- a/effects/all-mutators/victim_as_player.html +++ b/effects/all-mutators/victim_as_player.html @@ -5,13 +5,13 @@ victim_as_player | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-mutators/victim_to_owner.html b/effects/all-mutators/victim_to_owner.html index 65b1795ef7..23926076c4 100644 --- a/effects/all-mutators/victim_to_owner.html +++ b/effects/all-mutators/victim_to_owner.html @@ -5,13 +5,13 @@ victim_to_owner | Auxilor Plugins - + - + \ No newline at end of file diff --git a/effects/all-triggers.html b/effects/all-triggers.html index 77864b2994..2700483b89 100644 --- a/effects/all-triggers.html +++ b/effects/all-triggers.html @@ -5,14 +5,14 @@ All Triggers | Auxilor Plugins - +

All Triggers

Triggered effects require a trigger, permanent effects do not support triggers and instead always apply when the effect is active

Triggered effects also produce a value, which is used in EcoPets for levelling.

IDDescriptionValue Provided
alt_clickTriggered when using Right Click on most items, Left Click on those that have a default right click functionality1
biteTriggered when a fish bites on your rod1
block_item_dropTriggered when a mined block drops lootThe amount of items dropped
bow_attackTriggered when shooting an entity with a bow and arrow (or crossbow)The damage dealt
cast_rodTriggered when casting a fishing line1
catch_entityTriggered when hooking onto an entity with a fishing rod1
catch_fishTriggered when catching a fishThe experience dropped
catch_fish_failTriggered when failing to catch a fish1
hook_in_groundTriggered when a fishing rod hook hits the ground1
reel_inTriggered when reeling in a fishing rod1
consumeTriggered on item consumption1
craftTriggered when crafting an item1
damage_itemTriggered when damaging an itemThe damage
deathTriggered on death from any sources1
enchant_itemTriggered when enchanting an itemThe xp cost
enchant_%type%Triggered when enchanting an item with a certain type of enchantment Requires EcoEnchantsThe xp cost
entity_item_dropTriggered when a killed entity drops lootThe amount of items dropped
fall_damageTriggered when taking fall damageThe damage taken
gain_hungerTriggered when gaining hunger pointsThe hunger gained
gain_pet_xpTriggered when gaining pet experience points Requires EcoPetsThe experience gained
gain_skill_xpTriggered when gaining skill experience points Requires EcoSkillsThe experience gained
gain_xpTriggered when gaining experience pointsThe xp gained
healTriggered when regaining healthThe health regained
item_breakTriggered when breaking any item in your inventory (durability)1
jumpTriggered when Jumping (pressing space)1
killTriggered when a player kills a player or entityThe victim's max health
kill_bossTriggered when killing a boss Requires EcoBossesThe bosses max health
level_up_petTriggered when levelling up a pet Requires EcoPetsThe new level
level_up_skillTriggered when levelling up Requires EcoSkillsThe new level
lose_hungerTriggered when losing hungerThe hunger lost
lose_potion_effectTriggered when losing a potion effect1
melee_attackTriggered when injuring an entity with a melee attackThe damage dealt
mine_blockTriggered when mining a block1
mine_block_progressTriggered when damaging a block1
moveTriggered on all movement: looking around, walkingThe distance moved
potion_effectTriggered when gaining a potion effect1
projectile_hitTriggered when hitting a block or an entity with a projectile (arrow, trident, splash potion, egg, snowball)1
projectile_launchTriggered when launching a projectile (arrow, trident, splash potion, egg, snowball)1
shield_blockTriggered when blocking an attack with a shieldThe damage blocked
spawn_bossTriggered when spawning a boss Requires EcoBosses1
static_%interval%Run every x ticks, eg static_20 would run every second1
swap_handsTriggered when swapping items in hands (F by default)1
swingTriggered when swining an item, hand or weapon Requires Paper1
take_damageTriggered when taking damage from any sourceThe damage taken
take_entity_damageTriggered when taking damage from an entity or playerThe damage taken
toggle_flightTriggered when chainging the flight state1
toggle_sneakTriggered when chainging the sneak state1
toggle_sprintTriggered when chainging the sprint state1
trident_attackTriggered on injuring an entity with a thrown tridentThe damage dealt
win_raidTriggered when a player wins a raidThe level of bad omen
jobs_level_upTriggered when levelling up a job Requires Jobs RebornThe new level
brewTriggered when brewing a potion in a brewing stand1
brew_ingredientSame as brew, but passes the ingredient as the item1
smeltTriggered when smelting an item in a furnaceThe amount of items smelted
place_blockTriggered when placing a block1
level_up_jobTriggered when levelling up a job Requires EcoJobsThe new level
gain_job_xpTriggered when gaining job experience points Requires EcoJobsThe experience gained
breedTriggered when breeding entities togetherThe experience received
join_jobTriggered when joining a job Requires EcoJobsThe job level
leave_jobTriggered when leaving a job Requires EcoJobsThe job level
sell_itemTriggered when selling an item in a shopThe price
buy_itemTriggered when buying an item in a shop Requires EcoShopThe price
headshotTriggered when hitting an enemy with a projectile in the headThe damage dealt
scyther_auto_collectTriggered when autocollecting crops with a scyther hoe Requires Scyther1
scyther_auto_sellTriggered when autoselling crops with a scyther hoe Requires Scyther1
joinTriggered when joining the server1
leaveTriggered when leaving the server1
respawnTriggered when respawning1
level_up_xpTriggered when levelling up XPThe new level
change_worldTriggered when changing world1
change_armorTriggered when changing armor1
hold_itemTriggered when changing your held item1
send_messageTriggered when sending a message1
pick_up_itemTriggered when picking up an itemThe amount of items
drop_itemTriggered when dropping an itemThe amount of items
entity_targetTriggered when an entity targets the player1
enter_bedTriggered when entering a bed1
leave_bedTriggered when leaving a bed1
villager_tradeTriggered when trading with a villager Requires PaperThe experience the villager gains
fill_bucketTriggered when filling a bucket1
empty_bucketTriggered when emptying a bucket1
shear_entityTriggered when shearing an entity1
enableTriggered when an item / enchant / etc enables1
disableTriggered when an item / enchant / etc disables1
teleportTriggered when teleporting1
run_commandTriggered when running a command1
click_entityTriggered when right-clicking on an entity1
click_blockTriggered when right-clicking on a block1
enter_regionTriggered when entering a region Requires WorldGuard1
leave_regionTriggered when leaving a region Requires WorldGuard1
level_up_itemTriggered when levelling up an itemThe new item level
tame_animalTriggered when taming an animal1
complete_questTriggered when completing a quest Requires EcoQuests1
complete_taskTriggered when completing a task Requires EcoQuests1
gain_task_xpTriggered when gaining task XP Requires EcoQuestsThe experience gained
start_questTriggered when starting a quest Requires EcoQuests1
left_click_npcTriggered when left-clicking an NPC Requires Citizens1
right_click_npcTriggered when right-clicking an NPC Requires Citizens1
regen_magicTriggered when regenerating magic Requires EcoSkills1
shoot_bowTriggered when shooting a bowThe force the bow was shot at between 0 and 1
- + \ No newline at end of file diff --git a/effects/configuring-a-condition.html b/effects/configuring-a-condition.html index c3c0e40311..21b0645bee 100644 --- a/effects/configuring-a-condition.html +++ b/effects/configuring-a-condition.html @@ -5,13 +5,13 @@ Configuring a Condition | Auxilor Plugins - +

Configuring a Condition

Like effects, mutators, and entity goals, conditions consist of an ID and arguments.

Example Condition Config

- id: has_permission
args:
permission: "ecomc.rank.mvp" # The required permission
inverse: true # If the player should *not* have the permission

As shown in the above example, all conditions additionally have an inverse argument, like this:

- id: on_fire
args:
inverse: true

This will negate the condition, i.e. only be true when the base condition is false.

If this condition is for a plugin for items (EcoEnchants, EcoItems, Reforges, Talismans, and EcoArmor) you can also add lore lines to be shown to the player if they don't meet the condition, like this:

- id: has_permission
args:
permission: "ecomc.rank.mvp"
not-met-lines:
- "&cYou need &bMVP&c rank to use &7Crystal Finder"
- "&cBuy it at &astore.ecomc.net"

Not met Effects

If your condition is effect-specific (i.e. in the conditions: [] section of an effect rather than on the main holder conditions), you can specify not-met-effects.

These are effects ran when the condition is not met but a player tries to activate the effect (invoke the trigger).

In config, they look like this:

effects:
- id: give_money
args:
amount: 100
conditions:
- id: has_permission
args:
permission: "ecomc.rank.mvp"
not-met-effects:
- id: send_message
args:
message: "&cYou need &bMVP&c rank to use &7Crystal Finder&c, buy it at &astore.ecomc.net&c!"
triggers:
- break_block

So here, MVP players would get $100 for breaking a block, whereas non-MVP players would be told to buy the rank to get the perk when they try to break a block. This functions as an alternative to not-met-lines.

- + \ No newline at end of file diff --git a/effects/configuring-an-effect.html b/effects/configuring-an-effect.html index ae66713887..6383acb299 100644 --- a/effects/configuring-an-effect.html +++ b/effects/configuring-an-effect.html @@ -5,7 +5,7 @@ Configuring an Effect | Auxilor Plugins - + @@ -40,7 +40,7 @@ another one, for example an EcoItems item thats crafted with another EcoItems item, you can add load-weight: <weight>. All configs have a default load weight of 100, and it's loaded in ascending order, so a config with a load weight of 10 is loaded before a load weight of 20.

- + \ No newline at end of file diff --git a/effects/custom-arguments.html b/effects/custom-arguments.html index c52e8317af..0a558bafea 100644 --- a/effects/custom-arguments.html +++ b/effects/custom-arguments.html @@ -5,7 +5,7 @@ Custom Arguments | Auxilor Plugins - + @@ -16,7 +16,7 @@ a custom_ prefix. For example, if you have an argument called named_mana, you could use it like this:

args:
custom_named_mana:
amount: 10
reason: Instant Transmission

And then in your argument config, you can use %amount% and %reason% in the condition and effect configs to get their values.

- + \ No newline at end of file diff --git a/effects/custom-placeholders.html b/effects/custom-placeholders.html index e6fe3af818..00607c368d 100644 --- a/effects/custom-placeholders.html +++ b/effects/custom-placeholders.html @@ -5,14 +5,14 @@ Custom Placeholders | Auxilor Plugins - +

Custom Placeholders

You can create custom placeholders to reuse mathematical expressions or to have global data shared between plugins.

These are in libreforge's config.yml, and look like this:

placeholders:
- id: "example_placeholder" # The placeholder ID
value: "This is an example placeholder!" # The value of the placeholder

- id: "example_expression_placeholder"
value: "%level% * 2" # Mathematical expressions are fully supported!

- id: "conditional_placeholder"
default: 5 # (Optional) Specify a default value if no conditions are true
values:
- conditions: # Full condition system support!
- id: has_permission
args:
permission: "ecomc.rank.netherite"
value: 20

- conditions:
- id: has_permission
args:
permission: "ecomc.rank.diamond"
value: 10

You can create as many placeholders as you want by adding to the list.

Placeholders can be referenced with %libreforge_<id>%, and are fully supported with PlaceholderAPI.

- + \ No newline at end of file diff --git a/effects/item-levels.html b/effects/item-levels.html index 3fbc1e11be..c1d6e21ef5 100644 --- a/effects/item-levels.html +++ b/effects/item-levels.html @@ -5,7 +5,7 @@ Item Levels | Auxilor Plugins - + @@ -13,7 +13,7 @@

Item Levels

Item Levels work similarly to item points, but instead of being set directly, they're levelled up by gaining XP.

You can create as many item levels as you want.

How to make an Item Level

Item Levels are each config files placed in the /plugins/libreforge/levels/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

_example.yml

# There are two ways to specify level XP requirements:
# 1. A formula to calculate for infinite levels
# 2. A list of XP requirements for each level

# Formula
# xp-formula: (2 ^ %level%) * 25
# max-level: 10 (Optional: The max level)

# List
requirements:
- 50
- 100
- 200
- 400
- 1000
- 2000
- 5000
- 10000
- 17500
- 40000
- 100000
- 250000

# Effects to run when an item levels up
# %level% is the level the item leveled up to.
level-up-effects:
- id: send_message
args:
message: "&fYou leveled up to &a%level%&f!"
- id: play_sound
args:
sound: entity_player_levelup
volume: 1.0
pitch: 1.5

Placeholders

You can get the value of a point with the following placeholders:

%libreforge_item_points_<type>%: The amount of points

%libreforge_item_xp_<level>%: The current XP

%libreforge_item_level_<level>%: The current level

%libreforge_item_xp_required_<level>%: The XP required to level up

%libreforge_item_progress_<level>%: The current progress towards levelling up, as a percentage

%libreforge_item_data_<key>%: The data value

You can also put _numeral on the end of any placeholder to get the value as a roman numeral.

Example EcoItems item

Assuming you have an item level called example, here's an example EcoItems item that uses item levels:

item:
item: diamond_pickaxe hide_attributes unbreakable efficiency:5 blast_mining:3
display-name: "&eLevellable Pickaxe &8- &6%libreforge_item_level_example_numeral%"
lore:
- "&fCurrently on level &a%libreforge_item_level_example%"
- "&fXP: &a%libreforge_item_xp_example%&8/&a%libreforge_item_xp_required_example% &f(&a%libreforge_item_progress_example%%&f)"
craftable: false
recipe: [ ]

slot: mainhand

effects:
- id: level_item
args:
id: example
xp: "%v%"
triggers:
- mine_block

conditions: [ ]
- + \ No newline at end of file diff --git a/effects/points.html b/effects/points.html index d8c8053212..a3528c9045 100644 --- a/effects/points.html +++ b/effects/points.html @@ -5,7 +5,7 @@ The Points System | Auxilor Plugins - + @@ -15,7 +15,7 @@ you would be able to keep track of this with a point.

You can have as many different points as you want, the plugins will keep track of them automatically. Points are shared between plugins, too - so if you make a point in EcoItems, then you can use it in EcoPets, EcoJobs, etc.

A point can hold any numeric value, including negatives and decimals, but of course how you decide to use them is completely up to you.

Placeholders

You can get the value of a point with the following placeholder:

%libreforge_points_<point>%

Global Points

There are also global points, which belong to the server rather than to the player.

You can get the value of these with %libreforge_global_points_<point>%

Item Points

Item Points exist too - instead of belonging to the player or the server, they belong to items.

You can get the value of these with %libreforge_item_points_<point>%

- + \ No newline at end of file diff --git a/index.html b/index.html index dab61c7141..508a5242f2 100644 --- a/index.html +++ b/index.html @@ -5,14 +5,14 @@ Information (Read First) | Auxilor Plugins - +

Information (Read First)

Want to try out the plugins?

My server, play.ecomc.net, runs all the eco plugins so you can see how they integrate with your server and each other. Have a look around!

Where should I buy the plugins?

All plugins are available on Spigot and Polymart, and you can buy plugins at a 25% discount in a bundle, too - click here to get them!

Where can I get support or ask questions?

Join the discord here!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/reforges.html b/reforges.html index b933c4d641..d117a7cdeb 100644 --- a/reforges.html +++ b/reforges.html @@ -5,14 +5,14 @@ Reforges | Auxilor Plugins - +

Reforges

What are Reforges?

Reforges are modifers that are applied to your item with the reforge menu! If you've ever played Hypixel Skyblock, the system is very similar. You just open the menu with /reforge (or set up an NPC to run /reforges open %player%) and you're sorted. It's a great addition to the item metagame on your server, and feels like a fluent addition to the base game.

Why this plugin?

Put simply, it's the single most powerful plugin to ever do anything similar to reforges. It's not just a pre-determined set of reforges that you're stuck with - the magic of Reforges is that you can create your own in config in seconds, with no coding knowledge at all. You can shape the plugin to fit your exact choices. It also supports making reforges to hook into your stats plugin of choice: with built-in integrations for EcoSkills, Aurelium Skills, or UltimateSkills. It even supports reforging Talismans (if you have it installed).

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/reforges/api.html b/reforges/api.html index 36f7c9cbd5..a319c60afc 100644 --- a/reforges/api.html +++ b/reforges/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Reforges:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/reforges/commands-and-permissions.html b/reforges/commands-and-permissions.html index 5de593f1ab..3b9e7c9cd7 100644 --- a/reforges/commands-and-permissions.html +++ b/reforges/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - +

Commands and Permissions

/reforge, /reforges open <player>

Permission to open for yourself: reforges.command.reforge

Permission to open for someone else: reforges.command.open

/reforges give (Give a player a reforge stone)

Permission: reforges.command.give

General usage: /reforges give <player> <stone> [amount]

For example, to give a player 2 Lavish reforge stones: /reforges give <player> lavish 2

/reforges apply (Apply a reforge to a held item)

Permission: reforges.command.apply

General usage: /reforges apply <reforge> [player]

/reforges import (Import a reforge from lrcdb)

Permission: reforges.command.import

General Usage: /reforges import <id>

Find reforges on lrcdb

/reforges export (Export a reforge to lrcdb)

Permission: reforges.command.export

General Usage: /reforges export <id>

- + \ No newline at end of file diff --git a/reforges/how-to-make-a-custom-reforge.html b/reforges/how-to-make-a-custom-reforge.html index ab4becd07b..7024906aab 100644 --- a/reforges/how-to-make-a-custom-reforge.html +++ b/reforges/how-to-make-a-custom-reforge.html @@ -5,13 +5,13 @@ How to make a custom reforge | Auxilor Plugins - +

How to make a custom reforge

Default config

The default configs can be found here:

GitHub

How to add reforges

Reforges are each config files placed in the /reforges/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Typical Reforge Config

# The ID of the reforge is the name of the .yml file,
# for example acute.yml has the ID of acute
# You can place reforges anywhere in this folder,
# including in subfolders if you want to organize your reforge configs
# _example.yml is not loaded.

name: "<gradient:#AAFFA9>Dynamic</gradient:#11FFBD>" # The display name for the reforge
description: # The lore to add to an item with this reforge:
- "&a+5% &fDamage"
- "&a+10% &fCrit Damage"
targets: # The targets that this reforge can be applied to
- melee

# Options for the reforge stone
stone:
enabled: true # If this reforge requires the use of a reforge stone
name: "<gradient:#AAFFA9>Dynamic</gradient:#11FFBD>&f Reforge Stone" # The display name of the stone
lore: # The lore of the stone
- "&7Place on the right of the"
- "&7reforge menu to apply the"
- "<gradient:#AAFFA9>Dynamic</gradient:#11FFBD>&7 reforge!"
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmM0YTY1YzY4OWIyZDM2NDA5MTAwYTYwYzJhYjhkM2QwYTY3Y2U5NGVlYTNjMWY3YWM5NzRmZDg5MzU2OGI1ZCJ9fX0=
craftable: true # If the reforge stone should be craftable

price: # (Optional) The price required to apply this reforge, overrides the default reforge price
value: 100000
type: coins # See here: https://plugins.auxilor.io/all-plugins/prices
display: "&6$%value%"

recipe: # The recipe for the stone to have
- air
- ecoitems:blank_reforge_stone ? air
- air
- iron_block
- daylight_sensor
- iron_block
- air
- phantom_membrane
- air

# The effects of the reforge (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.05
triggers:
- melee_attack
- id: crit_multiplier
args:
multiplier: 1.1
triggers:
- melee_attack

# The conditions required to use the reforge
conditions: [ ]

# Effects to run when the reforge is applied to an item.
on-reforge-effects: [ ]

Understanding all the sections

id: The ID of the reforge. Only used internally, but it makes sense to have it be the same as the name

name: The name of the reforge, shown in lore and in the display name

description: The description appended in lore

targets: The items that this reforge can be applied to - you can create your own targets in target.yml, or have a look at the default target.yml here

stone: Contains options about the reforge stone

stone.enabled: If a reforge stone is required for this reforge

stone.name: The name of the reforge stone item

.lore: The lore of the reforge stone item

stone.texture: The player head texture in base64

stone.craftable: If the stone should be craftable

stone.recipe: The stone's crafting recipe

stone.price: The custom application price for a stone to have (set to -1 to disable)

Effects

Effects are the actual functionality of the reforge.

See this page for how to configure effects:

Configuring an Effect

Conditions

Conditions are requirements that must be met in order for the reforge to activate its effects. In config, conditions look like this:

Configuring a Condition

- + \ No newline at end of file diff --git a/reforges/the-gameplay.html b/reforges/the-gameplay.html index d099d9bbd7..66d14225fc 100644 --- a/reforges/the-gameplay.html +++ b/reforges/the-gameplay.html @@ -5,13 +5,13 @@ The Gameplay | Auxilor Plugins - +

The Gameplay

How to reforge an item

Step One: Open the GUI

Run /reforge or go to an NPC that runs /reforge open <player.

This will open this GUI:

The Reforge GUI

The reforge menu is very simple to understand:

The glass on the side goes green when there is a valid item that can be reforged in the left slot

The anvil will show helpful messages:

Example Anvil Message

The entire GUI is fully customizable and explained in config.yml

Step Two: Place an item in teh GUI

To reforge an item, put it on the left side of the GUI. The right side is for reforge stones, which will be explained in the next section.

A reforgable item in the GUI

The glass will then go green to indicate that a valid item has been entered.

By default, all reforgable items will say so in their lore:

A reforgable item

But you can turn this off if you don't like it.

If you try to place an unreforgable item in the gui, you will get this:

An unreforgable item in the GUI

Step Three: Click the anvil

By default, the price increases by a factor of 1.15x every time the same item is reforged. You can change this in config.yml.

Ready to reforge!

If you have enough money, the reforge will successfully happen and you will get a message in chat and a sound specified in config.yml

The reforged item

Congratulations! You've successfully reforged an item!

Reforge Stones

Reforge Stones give reforges that are unobtainable without them. They give some of the most useful and powerful reforges.

How to use

To use a reforge stone, place it in the right of the reforge menu:

Placing a reforge stone

Then, place the item that you want to reforge on the left side and click the anvil as normal!

Ready to apply the reforge stone

You can specify a custom price to apply the reforge in config

- + \ No newline at end of file diff --git a/search.html b/search.html index c30ec4269c..9afcfedc8b 100644 --- a/search.html +++ b/search.html @@ -5,13 +5,13 @@ Search the documentation | Auxilor Plugins - + - + \ No newline at end of file diff --git a/stattrackers.html b/stattrackers.html index c4e05f13e1..8120023e58 100644 --- a/stattrackers.html +++ b/stattrackers.html @@ -5,14 +5,14 @@ StatTrackers | Auxilor Plugins - +

StatTrackers

What are Stat Trackers?

Stat Trackers are cosmetic upgrades to items that track stats related to specific tools, weapons, and armor pieces. It's perfect as an EULA-Friendly item to put in crates, and can lead to competition between players to have the highest stats on their items.

You can apply stat trackers by holding an item and running /stattrackers, and then dropping as many trackers as you want into the GUI!

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/stattrackers/api.html b/stattrackers/api.html index 066606ba15..b67b287696 100644 --- a/stattrackers/api.html +++ b/stattrackers/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:StatTrackers:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/stattrackers/commands-and-permissions.html b/stattrackers/commands-and-permissions.html index 4de8e4a88b..20d4fdb5d7 100644 --- a/stattrackers/commands-and-permissions.html +++ b/stattrackers/commands-and-permissions.html @@ -5,13 +5,13 @@ Commands and Permissions | Auxilor Plugins - + - + \ No newline at end of file diff --git a/stattrackers/how-to-make-a-tracker.html b/stattrackers/how-to-make-a-tracker.html index 879d554887..6bcec198fa 100644 --- a/stattrackers/how-to-make-a-tracker.html +++ b/stattrackers/how-to-make-a-tracker.html @@ -5,13 +5,13 @@ How to make a Stat Tracker | Auxilor Plugins - +

How to make a Stat Tracker

Default config

The default configs can be found here:

GitHub

How to add stats

Stat Trackers are each config files placed in the /stats/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Example Stat Config

# The ID of the stat is the name of the .yml file,
# for example damage_dealt.yml has the ID of damage_dealt
# You can place stat anywhere in this folder,
# including in subfolders if you want to organize your stat configs
# _example.yml is not loaded.

# The lore added to items with this tracker
display: "&bDamage Dealt: %value%"

# Which items the tracker can be applied to, groups are in targets.yml
applicable-to:
- sword
- bow
- trident
- axe

# A counter takes a trigger, a multiplier, conditions, and filters.
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the amount to add to the stat.
counters:
- trigger: melee_attack
- trigger: bow_attack
- trigger: trident_attack

# Options for the physical tracker item
tracker:
# The item, read here for options: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
item: compass

# The display name of the tracker
name: "&eTracker - Damage Dealt"

# The lore of the tracker
lore:
- "&8Drop this onto an item with /stattrackers"
- "&8to display the amount of damage dealt"

# If the tracker should be craftable
craftable: true

# The tracker recipe, read here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
recipe:
- iron_sword
- iron_sword
- iron_sword

- iron_sword
- compass
- iron_sword

- iron_sword
- iron_sword
- iron_sword
- + \ No newline at end of file diff --git a/talismans.html b/talismans.html index 32b15e0fac..c5b39173cb 100644 --- a/talismans.html +++ b/talismans.html @@ -5,14 +5,14 @@ Talismans | Auxilor Plugins - +

Talismans

What are Talismans and why do I want them?

Talismans are items that give players passive buffs while they're in the inventory, ender chest, or shulker box of a player. They can be crafted or given with commands or in crates, and you can make your own levels for any talisman. Use custom textures, crafting recipes, names, descriptions - anything that you want to configure, you can. Make your own talismans with a powerful effect and condition system to make talismans perfect for exactly how your server runs.

Is there a Talisman Bag?

Yes! There's a talisman bag that lets you set the size per-player, it works exactly how you'd want and expect it to - you don't have to use it, but it's enabled by default.

Check out our partners! (Click to visit)

GamerSupps DedicatedMC

- + \ No newline at end of file diff --git a/talismans/api.html b/talismans/api.html index 939ed8f2d5..c46575c494 100644 --- a/talismans/api.html +++ b/talismans/api.html @@ -5,13 +5,13 @@ API | Auxilor Plugins - +

API

Source Code

The source code can be found here:

API

Add this to your build.gradle.kts:

repositories {
maven("https://repo.auxilor.io/repository/maven-public/")
}

dependencies {
compileOnly("com.willfp:Talismans:<version>")
}

The latest version available on the repo can be found here

- + \ No newline at end of file diff --git a/talismans/commands-and-permissions.html b/talismans/commands-and-permissions.html index 00da4e0837..c97abea4ce 100644 --- a/talismans/commands-and-permissions.html +++ b/talismans/commands-and-permissions.html @@ -5,7 +5,7 @@ Commands and Permissions | Auxilor Plugins - + @@ -13,7 +13,7 @@

Commands and Permissions

/talismans give (Give a Talisman)

Permission: talismans.command.give

Usage: /talismans give <player> <talisman> <level>

/talismans bag (Open the talisman bag)

Permission: talismans.command.bag

Usage: /talismans bag <player>

/talismans import (Import a talisman from lrcdb)

Permission: talismans.command.import

General Usage: /talismans import <id>

Find talismans on lrcdb

/talismans export (Export a talisman to lrcdb)

Permission: talismans.command.export

General Usage: /talismans export <id>

Crafting Permissions

All talismans have an ID used by permissions and config files. This is the key, and looks like archery_1, strength_2, alchemy_3

The permission to allow crafting looks like this: talismans.fromtable.<key>

For example, the permission to craft Extraction Talisman III would look like this: talismans.fromtable.extraction_3

All talismans are allowed to be crafted by default, with the permission talismans.fromtable.*

Limit the amount of talismans for a player

If you only want a player to have x amount of talismans in use at once, then do talismans.limit.<amount>, eg talismans.limit.5 would allow 5 talismans to work at once.

The player can still have as many talismans in their inventory as they want, but they won't work after a certain number have been read.

Set the talisman bag size for a player

You can set the player's bag size with do talismans.bagsize.<size>, eg talismans.bagsize.8 would allow 8 talismans in the talisman bag. By default, players have a bag size of 54 (the limit)

- + \ No newline at end of file diff --git a/talismans/how-to-make-a-custom-talisman.html b/talismans/how-to-make-a-custom-talisman.html index 1ccfde0f49..fc8adf0efb 100644 --- a/talismans/how-to-make-a-custom-talisman.html +++ b/talismans/how-to-make-a-custom-talisman.html @@ -5,13 +5,13 @@ How to make a custom Talisman | Auxilor Plugins - +

How to make a custom Talisman

Default config

The default configs can be found here:

GitHub

How to add talismans

Talismans are each config files placed in the /talismans/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

Example Talisman Config

- id: archery_2
name: "&eArchery Talisman II"
description:
- "&8Deal 20% more damage with bows"
higherLevelOf: archery_1
item: "player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzgzODVhNWE0Njk4MjFiOGIzM2U0N2E1YjVjNDJhZWE1OTY2MzQ2NTQ2OTM4OGExYTRkNGU1MjNlNWE4ZGRkMiJ9fX0="
craftable: true
recipe:
- talismans:archery_1
- talismans:archery_1
- talismans:archery_1

- talismans:archery_1
- ecoitems:talisman_core_2 ? heart_of_the_sea
- talismans:archery_1

- talismans:archery_1
- talismans:archery_1
- talismans:archery_1
effects:
- id: "damage_multiplier"
args:
multiplier: 1.2
triggers:
- bow_attack
conditions: []

Understanding all the sections

id: The id of the talisman

name: The display name of the talisman

description: The description of the talisman

higherLevelOf: If the talisman is a higher level of another talisman, specify it here - used if you set only the highest level talisman to activate

item: The item of the talisman. Allows for extensive options, click here for more

craftable: If the talisman should be craftable

recipe: The crafting recipe for the talisman.

conditions / effects: The core of the talisman is dictated by conditions and effects. Learn more here:

Configuring an Effect

- + \ No newline at end of file