diff --git a/docs/all-plugins/the-item-lookup-system.md b/docs/all-plugins/the-item-lookup-system.md index a70e0f9ead..f5e4cdfb6b 100644 --- a/docs/all-plugins/the-item-lookup-system.md +++ b/docs/all-plugins/the-item-lookup-system.md @@ -48,20 +48,23 @@ Items can have modifiers applied to them in the key. For example, lets say you'r - **Unbreakable:** You can make an item unbreakable by having the word `unbreakable` in the flags - **Custom Model Data:** You can specify custom model data with `custom-model-data:` - **Armor Trims:** You can specify armor trims with `trim::`, e.g. `trim:emerald:snout` +- **Spawner Entity:** You can specify the spawner entity with `entity:` So, lets say you have an EcoMobs mob, and you want it to drop a rare custom weapon with extra modifiers already applied. Without the Item Lookup system, this wouldn't be possible, but thanks to it, you can just do this: `ecoitems:enlightened_blade razor:4 unbreaking:3 criticals:2 fire_aspect:2 reforge:mighty unbreakable hide_attributes custom-model-data:2` ## Using items from my other plugins You can use items from my other plugins anywhere using The Item Lookup system. -- **EcoItems:** `ecoitems:` -- **Talismans:** `talismans:` -- **EcoMobs:** `ecomobs:_spawn_egg` -- **EcoPets:** `ecopets:_spawn_egg` -- **StatTrackers:** `stattrackers:` -- **EcoCrates:** `ecocrates:_key` -- **Reforges:** `reforges:stone_` -- **EcoArmor:** `ecoarmor:set__` (Optional: `_advanced`) - `ecoarmor:shard_` `ecoarmor:upgrade_crystal_` + +| Plugin | Item Lookup Key | +|------------------|---------------------------------------------------------------------------------------------------------------------| +| **EcoItems** | `ecoitems:` | +| **Talismans** | `talismans:` | +| **EcoMobs** | `ecomobs:_spawn_egg` | +| **EcoPets** | `ecopets:_spawn_egg` | +| **StatTrackers** | `stattrackers:` | +| **EcoCrates** | `ecocrates:_key` | +| **Reforges** | `reforges:stone_` | +| **EcoArmor** | `ecoarmor:set__` (Optional: `_advanced`)
`ecoarmor:shard_`
`ecoarmor:upgrade_crystal_` | ## Using items in ShopGUIPlus If you want to use a lookup item in ShopGUIPlus, just do it like this: diff --git a/docs/effects/all-effects/give_item.md b/docs/effects/all-effects/give_item.md index 2bb99e2c72..fa174b9f5b 100644 --- a/docs/effects/all-effects/give_item.md +++ b/docs/effects/all-effects/give_item.md @@ -8,6 +8,9 @@ Gives a player an item - id: give_item args: item: "diamond_sword razor:5" # The item to give + items: # You can also specify a list of items + - "ecoitems:enchanted_diamond 1" + - "diamond_pickaxe 1 unbreaking:2" slot: hand # (Optional) The slot to give in, can be any numeric slot, hand, or 'any' (Defaults to any) ...other config (eg triggers, filters, mutators, etc) ``` \ No newline at end of file