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I setup an OpenGL control via example and latest Angle version 2.1.2.21 via NuGet package. On my desktop this provides OpenGL ES 3.0. Is OpenGL ES 3.1+ supported via AvaloniaUI? |
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Avalonia uses Angle from October 6 - https://github.com/AvaloniaUI/angle/commits/avalonia-fork-master/ If you need any of missing features in AngleGL, you can use WGL rendering mode. But WGL is known to have poorer stability with some drivers. |
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@anose001 no, you can set values other than 2 or 3, it's a mutable property:
Yes, on Windows.
But also, Windows supports WGL (native GL) and Vulkan.
OpenGL by default, Vulkan is a new option in 11.1.
OpenGL in 11.1 by default, Metal in 11.2 (nightly) by default.
WebGL 2 by default in 11.1