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[UPDATE][REQUEST] - Mod Announce #2
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virgo77
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# Conflicts: # ahbot.patch
Use the new cmake macro and fix a build error.
* Build: Fix build in actual AC * Move all to scripts
* updating code for travis-based compile * Adding files for travis * quick fix to config file * updating README * Update AuctionHouseBot.cpp Co-authored-by: Stoabrogga <[email protected]>
Fix the patch
- New table to managed disabled items in DB - Rename other table name
Green Trade good percent was added twice, and blue was ignored thus causing error
Indentation fix
feat(CI): move from Travis to GitHub Actions
Fixed type for percentages parameters
fix(Filter): uncomment RequiredSkillRank filters
Co-authored-by: UltraNix <[email protected]>
* Refactor AHBot command passing * Update src/cs_ah_bot.cpp Co-authored-by: Stefano Borzì <[email protected]> --------- Co-authored-by: Stefano Borzì <[email protected]>
Co-authored-by: Morgan Nilsson <[email protected]>
* Overall cleanup of the mod, separation of class sources, introduction of whitelist mechanism compatible with disabled item table (take precedence), new configuration options to regulate amount of elements sold in the market, their size and the elapsed time * Fixed a bug which caused the seller to propose stack going over the given limit * No changes, just the script classes being organized in their own source and header files * Configuration moved from the bot to its own class; extended the bot to support multiple instances active at once
* fix(DB) Disable trash/disabled/old/deprecated/unbalanced items * fix(DB) Disable trash/disabled/old/deprecated/unbalanced items, now in correct SQL order
* Initialization fixed to be performed at script startup; included copyright in the new source files * Handle of the configuration reloading in the correct way from the command line (cleanup and initialization of new elements) * Improved the help text and descriptions * Introduced a mechanism that allows the bot to adapt to the market prices (right now is a plain average which resets to allow quick convergence with the markets sentiments) * Threshold for market per-item price reset now implemented as a configurable value * Adjusted the license on the source files
…andom pick (#104) * Initialization fixed to be performed at script startup; included copyright in the new source files * Handle of the configuration reloading in the correct way from the command line (cleanup and initialization of new elements) * Improved the help text and descriptions * Introduced a mechanism that allows the bot to adapt to the market prices (right now is a plain average which resets to allow quick convergence with the markets sentiments) * Threshold for market per-item price reset now implemented as a configurable value * Adjusted the license on the source files * Change in item selection for the selling operations; instead of using a random pickup, which can always result in bad rolls and waste of cycles, the selling priority now follows the items rarity. First the bot will try to fill up poor items, and then when quotas are reached it will move to more rare ones
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Hi!
I would like to ask you here if you agree to update your \src.cpp files to let the acore announce that it is running on this mod?
Like this one: https://github.com/azerothcore/mod-skip-dk-starting-area
I tried to manage it by myself but it's not working.
Do you think it's possible for you to make this working? :)
Thanks in advance
V.