Replies: 4 comments 4 replies
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Hello. Resources and economics are already in progress, see the draft document: https://docs.google.com/document/d/1ODEuC75_SjB16waD7ifN0fzD6BgC3F99LQFnzFjAGU8/edit#heading=h.t8kz97ig87zs Natural Wonders and Landmarks can be added as markers. As for the template, you can create it on your own. If it's good, we can add to the generator as the default one. |
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Could you make it that you can move individual landmass when transforming a map in transform mode? |
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Could you add a mode that allows you to draw tectonic plate boundaries as it would help in making landmasses look realistic, also could there be a tool that allows you to accurately draw landmass so one landmass could look like it connects with another but split due to tectonics? |
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Any plans to add pressure zones that feed data for create wind patterns and ocean currents, which on their turn, feeds to climate calculations? |
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Resources
One of my ideas would be the addition of worldly resources, such as Precious Metals, Gemstones, etc. It could generate their abundance based on factors such as biome, and village presence. Towns tend to prop up near or around rare resources.
Trade/Economy
Have a small section for each city/village/town that describes its primary source of trade. It could also provide a general "Wealth" attribute for it as well. This could in turn also measure a Nation's wealth as well, or extend to Provinces. I figured wealth would impact a lot of how it could be generated as well. Might be impacted by biomes, number of towns, etc.
Natural Wonders & More
Add a generation for natural wonders to the map. Things such as Giant Forests, Grand Canyons, Hot Springs, etc. Expand that landmarks section, or allow for more landmark areas to be generated. Instead of just "Landmarks" perhaps do Natural Wonders, Historical Landmarks, and then Landmarks. I would like the ability to scale Landmark production on a sliding scale of say 0-30 per map perhaps? Because I feel sometimes I just wish more areas were generated.
New Map Template
"Hollowed Map" Effectively a hollow earth styled production. That or a "Hovering Island" type of map template. Hollow Earth like one I figure be mostly land, with many lakes, rivers, etc. No oceans of the sort. While the Hovering island would have rivers and lakes that connect to no oceans, and be something like the Shattered map type. Just significantly more shattered I guess you could say.
Just a grouping of thoughts from someone whom uses the tool on a semi-frequent basis.
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