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We can use one generic footstep sound for all the enemies that walk on the ground. Make it around 0.5ish seconds in length.
1 Sound File:
The text was updated successfully, but these errors were encountered:
Emarkus0110
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We can use one generic footstep sound for all the enemies that walk on the ground. Make it around 0.5ish seconds in length.
1 Sound File:
(I guess make sure it sounds like they're stepping on a grassy/rocky surface).
The text was updated successfully, but these errors were encountered: