QOL features #926
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deadspidervenom
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Ability to multi-kill from a stack a configurable amount via an configurable enchantment like sweeping edge or sharpness. Could also scale the amount based on enchantment level. This is to combat high stack amounts in like 1k+ on servers with anti-cheats that will kick or ban for autoclickers ect.
Configurable Shared stack damage(so like i can say i want it to be FALL and FIRE_DAMAGE, or others), for things like falls so that EXP 1 hit farms still function like normal if a pre-stacked entity falls.
Stackable hoppers to help speed up pickup and transfer rate of large amounts of items from large stacks.(i know you have "wildchests" but geyser servers it functions weirdly or a server may not want them.)
2 Upgrade trees for spawners. Primary upgrade for basic spawner stats (the current upgrade method) and secondary upgrade options that can be bought at any time and are unaffected by the primary route and vise versa.
Secondary spawner upgrade path would have access to the basic upgrades (if added via config) and Upgrades like "Ignore spawn conditions", change spawn conditions, extra loot, extra exp, and such.
Spawner upgrades forced cap via config. This prevents accidental upgrade oversights like upgrading min and max delay to 0 via secondary route.
Ability to enable redstone spawner on/off toggle. Possible also as a upgrade so it either or for players.
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