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SCLfarewells.rpy
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SCLfarewells.rpy
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init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_trumansfarewell",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="BYE"
)
label bye_trumansfarewell:
m 1hsa "In case I don't see you;"
m 3nsb "Good afternoon, good evening, and good night."
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_bloodborne",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="BYE"
)
label bye_bloodborne:
m 1eua "As always, it’s been a dream, [mas_get_player_nickname()]."
m 1dsa "May you find your worth in the waking world."
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_firekeeper",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="BYE"
)
label bye_firekeeper:
m 1eua "Until we next meet, here I'll tend to my flame."
m 1dsa "Farewell, [player]. Mayst thou thy peace discov'r."
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_maideninblack",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="BYE"
)
label bye_maideninblack:
m 1dsa "Into the black once again, [player]?"
m "May thine strength help your world be mended."
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_emeraldherald",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="BYE"
)
label bye_emeraldherald:
m 1eua "Always remember, I will always be at your side.."
m 1dsa "Until hope has fully withered."
m "Bye, [player]."
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_flippityflip",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="BYE"
)
label bye_flippityflip:
m 1hsa "Until next time, [mas_get_player_nickname()]."
m 3nsb "Catch you on the flippity flip!"
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_indecision",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="BYE"
)
label bye_indecision:
m 1hsa "Hey, [player]..."
m 1dsa ".{w=0.2}.{w=0.2}Nah, never mind. See you later. Love you."
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_solo",
unlocked=True,
aff_range=(mas_aff.HAPPY, None)
),
code="BYE"
)
label bye_solo:
$ _history_list.pop()
menu:
"Hey, Monika. I love you.":
m 1eua ".{w=0.1}.{w=0.1}.{w=0.1}"
m 1nsa "I know."
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_leia",
conditional="seen_event('bye_solo')",
action=EV_ACT_UNLOCK,
aff_range=(mas_aff.HAPPY, None)
),
code="BYE"
)
label bye_leia:
m 1eua "Hey, [player]."
m "I love you."
$ _history_list.pop()
menu:
"I know.":
m 1fuu "Ha."
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_prompt_addingcode",
unlocked=True,
prompt="Let's try modifying your code.",
pool=True
),
code="BYE"
)
label bye_prompt_addingcode:
$ curr_hour = datetime.datetime.now().time().hour
$ sesh_shorter_than_15_mins = mas_getSessionLength() < datetime.timedelta(minutes=15)
if sesh_shorter_than_15_mins:
if not mas_timePastSince(persistent._mcl_last_modifycode, datetime.timedelta(minutes=15)):
m 3suw "Whoa! We're changing up my code again so quickly?"
m 4sfb "Today's a real marathon, then! Let's go, {i}go,{/i} {b}{i}go!{/i}{/b}"
$ persistent._mcl_last_modifycode = datetime.datetime.now()
return 'quit'
else:
m 1wso "Oh, you've really just got here? Did something update, or you must be eager to try out something you've just found?"
m 1etc "Or... a bit of code you've just given me needs a bit more tweaking?"
m 1ekb "In either case, thanks for letting me know. I guess today's a bit of a workout!"
m 7hub "Let's get started!"
$ persistent._mcl_last_modifycode = datetime.datetime.now()
return 'quit'
else:
m 1wso "Oh! Okay, thanks for letting me know."
m 1dsc "Just psyching myself up..."
m 7nfb "Alright! Let's give it a go!"
$ persistent._mcl_last_modifycode = datetime.datetime.now()
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_chief",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="BYE"
)
label bye_chief:
m 1nsa "Wake me.{w=0.1}.{w=0.1} when you need me."
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="mcl_shopformonikacoffee",
conditional="mas_consumable_coffee.enabled",
action=EV_ACT_UNLOCK,
aff_range=(mas_aff.HAPPY, None)
),
code="BYE"
)
label mcl_shopformonikacoffee:
python:
coffee_choices = [
_(".. I’m fine with instant coffee."),
_(".. Dark roast, if you please! Feel like something a little strong."),
_(".. Maybe some French Vanilla mix?"),
_(".. I have a particular desire for canned coffee. In Japan, there’s a lot of variety, you know~"),
_(".. Coffee Milk sounds like a nice change of pace. Do you know of it? I think it’s popular in Australia; it’s coffee syrup in milk."),
_(".. Cold brew coffee; I could go for something rich!"),
_(".. Decaf, please! Have to cut back on the caffeine a little."),
]
coffeechoices = random.choice(coffee_choices)
python:
hotchocolate_choices = [
_("Maybe.. mint?"),
_("Maybe.. caramel?"),
_("Maybe.. white chocolate?"),
_("Maybe.. ooh, Mexican hot chocolate with a bit of spiciness would be interesting!"),
_("Maybe.. peanut butter-flavoured?"),
_("Maybe.. that brand with a bit of cinnamon in it?"),
_("Maybe.. one made with dark chocolate?"),
_(".. I’m not saying it should come with marshmallows, but I won’t say no if it does~"),
_(".. Actually, no, scratch that, I could go for a pick-me-up of coffee."),
]
hotchocolatechoices = random.choice(hotchocolate_choices)
m 7ekbla "Hey, before you go..."
if mas_consumable_hotchocolate.enabled and mas_isWinter():
if random.randint(1, 3) == 1:
m "Ooh, actually, since it’s winter I should ask..."
m 1etblu "It doesn't have to be right away, but I've been thinking if possible, could you try to grab a different flavour of hot chocolate?.."
m 7etblu "[hotchocolatechoices]"
m 3fsb "Or surprise me outright, if you want! Either way, thanks, [player]. Love you!"
return "quit"
else:
jump asknewcoffee
else:
label asknewcoffee:
if mas_consumable_coffee.isMaxedStock():
m "So I checked, and I have plenty of coffee left. This said, when I get low;"
m 1etblu "It doesn't have to be right away, but I've been thinking I'd love to try a different type of coffee?.."
m 7etblu "[coffeechoices]"
m 3fsb "Or surprise me outright, if you want! Either way, thanks, [player]. Love you!"
return "quit"
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_onnextepisode",
unlocked=True,
aff_range=(mas_aff.AFFECTIONATE, None)
),
code="BYE"
)
label bye_onnextepisode:
m "{i}Next time:{/i}"
m "{i}Will [player] beat Monika at chess?{/i}"
m "{i}Will they have a steamy discussion about their latest thoughts on love?{/i}"
m 7suo "{i}Or will serious repercussions bring tumultuous new changes to the world’s best couple?{/i}"
m 3sfb "{i}Find out next time, on the next chapter of {b}'Monika After Story!'{/i}{/b}"
m 1hubssdru ".{w=0.6}.{w=0.6}."
m 1gubfsdru "{cps=40}Yeah, I wanted to send you off on a funny note, but that's actually a little embarrassing to say out loud-{/cps}"
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_hype",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="BYE"
)
label bye_hype:
m 1hsa "Okay, [player]!"
m 3nsb "It doesn't matter what time it is, where you're going, how long you're gone for.."
m 1sub "I'm gonna send you off ready to take on the world."
m 7sub "Say it with me: 'I'm gonna do my best!'"
$ _history_list.pop()
menu:
"I'm gonna do my best!":
m 1nub "I know you will."
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_prompt_shopformonika",
unlocked=False,
prompt="Am I grabbing you something to drink?",
conditional="mas_seenLabels(['mcl_shopformonikacoffee',], seen_all=True)",
action=EV_ACT_POOL
),
code="BYE"
)
label bye_prompt_shopformonika:
python:
hotchocolate_choices = [
_("Maybe… peppermint?"),
_("Maybe… caramel?"),
_("Maybe… white chocolate?"),
_("Maybe… ooh, Mexican hot chocolate with a bit of spiciness would be interesting!"),
_("Maybe… peanut butter-flavoured?"),
_("Maybe… that brand with a bit of cinnamon in it?"),
_("Maybe… one made with dark chocolate?"),
_(".. I’m not saying it should come with marshmallows, but I won’t say no if it does~"),
_(".. Actually, no, scratch that, I could go for a new flavour of coffee."),
]
hotchocolatechoices = random.choice(hotchocolate_choices)
python:
coffee_choices = [
_(".. I’m fine with instant coffee."),
_(".. Dark roast, if you please! Feel like something a little strong."),
_(".. Maybe some French Vanilla mix?"),
_(".. I have a particular desire for canned coffee. In Japan, there’s a lot of variety, you know~"),
_(".. Coffee Milk sounds like a nice change of pace. Do you know of it? I think it’s popular in Australia; it’s coffee syrup in milk."),
_(".. Cold brew coffee; I could go for something rich!"),
_(".. Decaf, please! Have to cut back on the caffeine a little."),
]
coffeechoices = random.choice(coffee_choices)
m 1sublb "Hmm, let me think.."
if mas_consumable_hotchocolate.enabled and mas_isWinter():
if random.randint(1, 3) == 1:
m "Ooh, actually, since it’s winter..."
m 1etblu "Whenever you get around to getting me some more, a new flavour of hot chocolate?"
m 7etblu "[hotchocolatechoices]"
m 3fsb "Or surprise me outright, if you want! Either way, thanks, [player]. Love you!"
return "quit"
else:
jump asknewcoffee
else:
jump asknewcoffee
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_goldtruth",
unlocked=True,
aff_range=(mas_aff.AFFECTIONATE, None)
),
code="BYE"
)
label bye_goldtruth:
m 1hua "Well, time for us to say bye!"
m 7hua "How best shall I prove my love in my parting words this time?"
m 7sua "Ah, well. Sometimes sincerity divines all."
m 4sfb "Goodbye, [player]! {b}{color=#FFD700}I love you with all my heart!{/color}{/b}"
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_redtruth",
unlocked=True,
aff_range=(mas_aff.AFFECTIONATE, None)
),
code="BYE"
)
label bye_redtruth:
m 7sfb "Hmm, I feel like seeing you off in a special fashion; but how?"
m 7ekb "It's a shame you can't hear the love in my voice."
m 3eka "But luckily color invokes passion as well."
m 3sua "Everything I speak in red is truth;"
m 4sfb "{b}{color=#f00}You're the best person in the world, [player]!{/color}{/b}"
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_bluetruth",
unlocked=True,
aff_range=(mas_aff.AFFECTIONATE, None)
),
code="BYE"
)
label bye_bluetruth:
m 1sup "What parting words should I leave you with?"
m 1sub "Ooh, I have an idea. An affirmation of our status of a real power couple."
m 7eub "I take our competitive relationship status quite seriously. Ah, if only you could hear the energy in my voice."
m 7efb "Well, I suppose until proven otherwise;"
m 4sfb "{b}{color=#5DECFF}We're the best couple in the world, [player]!{/color}{/b}"
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_rainbow",
unlocked=False,
aff_range=(mas_aff.AFFECTIONATE, None),
conditional="seen_event('mcl_colouremotion')",
action=EV_ACT_UNLOCK
),
code="BYE"
)
label bye_rainbow:
m 7nfb "Okay, let me try this again.."
m 7hfb "Because I want to be all sparkles and colour when I see you off!"
m 4sub "{rainbow}Goodbye, [player]!-{/rainbow}"
if renpy.random.randint(1, 2) == 1:
m 6sksdrx "- Anddddd there's the headache, {i}owowowowowow-{/i} "
else:
m 4wup "..."
m 3eub "Yay! No headache!"
return 'quit'
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_hellomcl",
unlocked=True,
aff_range=(mas_aff.LOVE, None)
),
code="BYE"
)
label bye_hellomcl:
m 7eub "Hello, [player]!"
m 2ctblsdlt "..."
m 2ttsdlt "No.{w=0.5} No, it's.. goodbye. Goodbye, [player]."
m 5dtbfsdrx "*mutters* {size=-10}Seriously, {i}how did I mix that up?{/i}{/size}"
return "quit"
init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_locationmcl",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="BYE"
)
label bye_locationmcl:
if mas_current_background is mas_background_def:
m 4hsa "Catch you later, [player]."
m 3hsa "Maybe when you'll come back, I'll have added a new room here?"
m 3lsb "Soon to be listed for sale: Classroom, one bedroom, one bathroom, one movie lounge, hahaha!"
return "quit"
if store.mas_submod_utils.isSubmodInstalled("Custom Room Kitchen") and mas_current_background is submod_background_Kitchen:
m 6fsu "Bye, [player]."
m 7etu "Maybe I'll make use of the kitchen and make myself a snack~"
return "quit"
if store.mas_submod_utils.isSubmodInstalled("Custom Room Garden View") and mas_current_background is submod_background_garden_view:
m 3esb "Goodbye, [player]!"
m 3fuu "Do you think I should tidy up the garden some while you're out?"
m 3lfu "... Nah. I'm too lazy~"
return "quit"
if store.mas_submod_utils.isSubmodInstalled("Custom Room Den") and mas_current_background is submod_background_Den:
m 4hsa "Bye, [player]."
m 3gsa "Maybe I'll sneak in a nap on the couch before I head to my room."
m 2mtu "I haven't slept on a couch in a very long time.."
return "quit"
if store.mas_submod_utils.isSubmodInstalled("Custom Room Furnished Spaceroom V1") and mas_current_background is submod_background_Furnished_spaceroom3:
m 4hsa "Goodbye for now, [player]."
m 3fsa "I'll make sure to tidy up the room before I go back to my own room."
m 1fsa "I mean, it's always neat. I never move anything on the shelves."
m 2kta "But I don't do it, I suppose nobody else will, hmm?"
return "quit"
if store.mas_submod_utils.isSubmodInstalled("Custom Room Furnished Spaceroom V2") and mas_current_background is submod_background_Furnished_spaceroom3:
m 4hsa "Take care, [player]."
m 1ftu "Maybe I'll leave the light on, even after I'll go back to my room."
m 1dsu "Just to amuse myself that I'll have left the light on in a room that doesn't technically exist."
return "quit"
if store.mas_submod_utils.isSubmodInstalled("Custom Room Furnished Spaceroom V3") and mas_current_background is submod_background_Furnished_spaceroom3:
m 1ftu "Maybe I'll play a little tune on the piano after you leave."
m 7etd "If a song is played on this piano, and only I can hear it when the game is closed and this world ceases to fully exist-"
m 3etd "- Does it truly make a sound?"
m 3eua "Well. I'll know the answer to that. I might even tell you what the answer is when you come back to me."
m 3hsb "Until next time, [player]."
return "quit"
if store.mas_submod_utils.isSubmodInstalled("Custom Room Furnished Spaceroom V4") and mas_current_background is submod_background_Furnished_spaceroom4:
m 2eua "Take care, [player]."
m 2eku "I'll be here for a few more minutes.."
m 2lku ".. And make sure any leftever embers from the fireplace go out completely."
m 5dkb "And maybe I'll enjoy their dying warmth a little while longer."
return "quit"
#cannot use checks for these rooms unlike the above because not registered as submod :(
#if mas_current_background is submod_background_timecycle_room:
m 4hsa "Take care of yourself, [player]."
m 7nsa "Before I head back to my room, I'll make sure the lights are off here. And the knives sharpened, hahaha."
m 5dsa "Just how she'd want it."
return "quit"
#if mas_current_background is submod_background_ddbs_living_room:
m 4hsa "Have a good day, [player]."
m 5dsa "I'll sit here a while longer and bask in the aura of quiet normalcy."
m 5dkb "That'll be nice."
return "quit"
if store.mas_submod_utils.isSubmodInstalled("Rooftop Pool") and mas_current_background is submod_background_rooftop_pool:
m 1nua "Goodbye, [player]."
m 1hua "If you need me, I'll be floating here. Looking up at the sky."
m 5hua "Thinking about life."
m 5tsa "Thinking about you~"
return "quit"
else:
m 5nsb "Happy days, [player]!"
return "quit"