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Is your feature request related to a problem? Please describe.
Its difficult when players join a server and the server uploads the content the joining user is requesting from the server, at full speed. Shaping the network interface doesn't solve this issue because that just shapes the network packets for players in-game also.
Describe the solution you'd like
I'd like a content download throttle/control so we can shape the content fetching at the server level rather than NIC, VLAN or Router level.
I think by shaping the content fetching granuarly, it would allow server administrators to effectively control their bandwidth pipe more efficiently. It would also improve the player experience as players in-game wouldn't be impacted negatively purely because someone wants to join and play.
Additional context
We run a plethora of servers here and have experience in hosting servers (https://xevnet.au). This isn't new to us and I believe this method of traffic handling could be improved.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Its difficult when players join a server and the server uploads the content the joining user is requesting from the server, at full speed. Shaping the network interface doesn't solve this issue because that just shapes the network packets for players in-game also.
Describe the solution you'd like
I'd like a content download throttle/control so we can shape the content fetching at the server level rather than NIC, VLAN or Router level.
I think by shaping the content fetching granuarly, it would allow server administrators to effectively control their bandwidth pipe more efficiently. It would also improve the player experience as players in-game wouldn't be impacted negatively purely because someone wants to join and play.
Additional context
We run a plethora of servers here and have experience in hosting servers (https://xevnet.au). This isn't new to us and I believe this method of traffic handling could be improved.
The text was updated successfully, but these errors were encountered: