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Currently you need an active internet connection in order to authenticate a player. It would be nice to allow local-only play without the need for an internet connection.
It would be nice to be able to ommit the need for player authentication with the backend, for example trough a start/ENV argument like local, and allowing clients to connect without authentication that have their own local flag set.
Currently you need an active internet connection in order to authenticate a player. It would be nice to allow local-only play without the need for an internet connection.
It would be nice to be able to ommit the need for player authentication with the backend, for example trough a start/ENV argument like
local
, and allowing clients to connect without authentication that have their ownlocal
flag set.This ties into BeamMP/BeamMP-Launcher#173 and BeamMP/BeamMP-Launcher#54
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