From 0023153e9bece5da519b7c079cc84d93e5b7367f Mon Sep 17 00:00:00 2001
From: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com>
Date: Thu, 28 Mar 2024 11:03:08 +0000
Subject: [PATCH] Automatic changelog compile [ci skip]
---
html/changelog.html | 17 ++++++++++++++++
html/changelogs/.all_changelog.yml | 23 ++++++++++++++++++++++
html/changelogs/AutoChangeLog-pr-10130.yml | 15 --------------
html/changelogs/AutoChangeLog-pr-10147.yml | 12 -----------
4 files changed, 40 insertions(+), 27 deletions(-)
delete mode 100644 html/changelogs/AutoChangeLog-pr-10130.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10147.yml
diff --git a/html/changelog.html b/html/changelog.html
index d41bd30b06c21..a1d72f03d3e51 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -57,6 +57,13 @@
28 March 2024
+
EvilDragonfiend updated:
+
+ - traitor items inside of a box will now get illegal tech bitflag, but there are some items that won't get it. If you want to make it sure, hover your mouse cursor on the item name in uplink. a tooltip will appear if it has illegal tech or not.
+ - roundend report now tells how effectively a traitor used their TC with sales
+ - refactored uplink code
+ - some items (i.e. money case) from uplink are no longer illegal tech. basically suspicious boxes.
+
rkz updated:
- repaths `/turf/open/floor/plasteel` tiles to `/turf/open/floor/iron`, given they are made out of, of course, iron.
@@ -67,6 +74,16 @@ rkz, silicons, Rohesie updated:
- global caching of movespeed modifiers should both save on performance for modifiers that constantly change (sepia stabilized extract)
- ignore_slowdown works correctly
+
rkz, timothymtorres, Ghommie, MrMelbert, prodirus updated:
+
+ - Cooking Oil damaging mobs now respects that mobs reagent permeability (i.e. clothing BIO damage resistance)
+ - upped the damage output by Cooking Oil a tiny bit to account for average crewmembers jumpsuit.
+ - Turned deepfriedholder into an element. Deepfrying stuff is no longer ancient code, and is much cleaner.
+ - Deepfrying respects indestructibility, always.
+ - Adding reagents to the Deepfryer will no longer display an attack animation
+ - Adds a check that prevents normally deepfryable/edible items that also can store items inside them from being fried. Should stop weird edge-cases where consuming said item would qdel indestructible items inside.
+ - our file with defined colors looks less terrible
+
27 March 2024
EveLed updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index e1d2353de9d41..bfb5c45fcd796 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -42894,6 +42894,16 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: separates xenobread and spiderbread sprites
- rscadd: New bread sprites
2024-03-28:
+ EvilDragonfiend:
+ - tweak: traitor items inside of a box will now get illegal tech bitflag, but there
+ are some items that won't get it. If you want to make it sure, hover your mouse
+ cursor on the item name in uplink. a tooltip will appear if it has illegal tech
+ or not.
+ - tweak: roundend report now tells how effectively a traitor used their TC with
+ sales
+ - refactor: refactored uplink code
+ - balance: some items (i.e. money case) from uplink are no longer illegal tech.
+ basically suspicious boxes.
rkz:
- code_imp: repaths `/turf/open/floor/plasteel` tiles to `/turf/open/floor/iron`,
given they are made out of, of course, iron.
@@ -42903,3 +42913,16 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- server: global caching of movespeed modifiers should both save on performance
for modifiers that constantly change (sepia stabilized extract)
- bugfix: ignore_slowdown works correctly
+ rkz, timothymtorres, Ghommie, MrMelbert, prodirus:
+ - tweak: Cooking Oil damaging mobs now respects that mobs reagent permeability (i.e.
+ clothing BIO damage resistance)
+ - tweak: upped the damage output by Cooking Oil a tiny bit to account for average
+ crewmembers jumpsuit.
+ - refactor: Turned deepfriedholder into an element. Deepfrying stuff is no longer
+ ancient code, and is much cleaner.
+ - bugfix: Deepfrying respects indestructibility, always.
+ - bugfix: Adding reagents to the Deepfryer will no longer display an attack animation
+ - bugfix: Adds a check that prevents normally deepfryable/edible items that also
+ can store items inside them from being fried. Should stop weird edge-cases where
+ consuming said item would qdel indestructible items inside.
+ - code_imp: our file with defined colors looks less terrible
diff --git a/html/changelogs/AutoChangeLog-pr-10130.yml b/html/changelogs/AutoChangeLog-pr-10130.yml
deleted file mode 100644
index fd04a325f0685..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10130.yml
+++ /dev/null
@@ -1,15 +0,0 @@
-author: rkz, timothymtorres, Ghommie, MrMelbert, prodirus
-delete-after: true
-changes:
- - tweak: Cooking Oil damaging mobs now respects that mobs reagent permeability (i.e.
- clothing BIO damage resistance)
- - tweak: upped the damage output by Cooking Oil a tiny bit to account for average
- crewmembers jumpsuit.
- - refactor: Turned deepfriedholder into an element. Deepfrying stuff is no longer
- ancient code, and is much cleaner.
- - bugfix: Deepfrying respects indestructibility, always.
- - bugfix: Adding reagents to the Deepfryer will no longer display an attack animation
- - bugfix: Adds a check that prevents normally deepfryable/edible items that also
- can store items inside them from being fried. Should stop weird edge-cases where
- consuming said item would qdel indestructible items inside.
- - code_imp: our file with defined colors looks less terrible
diff --git a/html/changelogs/AutoChangeLog-pr-10147.yml b/html/changelogs/AutoChangeLog-pr-10147.yml
deleted file mode 100644
index 0523d948c4e6a..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10147.yml
+++ /dev/null
@@ -1,12 +0,0 @@
-author: EvilDragonfiend
-delete-after: true
-changes:
- - tweak: traitor items inside of a box will now get illegal tech bitflag, but there
- are some items that won't get it. If you want to make it sure, hover your mouse
- cursor on the item name in uplink. a tooltip will appear if it has illegal tech
- or not.
- - tweak: roundend report now tells how effectively a traitor used their TC with
- sales
- - refactor: refactored uplink code
- - balance: some items (i.e. money case) from uplink are no longer illegal tech.
- basically suspicious boxes.