From 0b56b72e73c439488d762055df8bda06ddf487ab Mon Sep 17 00:00:00 2001 From: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Sat, 14 Oct 2023 02:19:10 -0500 Subject: [PATCH] Automatic changelog generation for PR #10008 [ci skip] --- html/changelogs/AutoChangeLog-pr-10008.yml | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-10008.yml diff --git a/html/changelogs/AutoChangeLog-pr-10008.yml b/html/changelogs/AutoChangeLog-pr-10008.yml new file mode 100644 index 0000000000000..b3092f500fc56 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10008.yml @@ -0,0 +1,17 @@ +author: Impish_Delights +delete-after: true +changes: + - rscadd: Mosin Obrez! Sawn-off Mosin Nagant; has innate & wild spread, kicks like + a mule, and can be fired 1-handed + - tweak: Any saw type item (and plasmacutters) can be used to saw guns short + - tweak: Energy saws can be used as saws now (similar to chainsaws) + - tweak: You cannot add multiple slings to an improvised shotgun, and it shows on + examine text now + - balance: Mosin Nagant and Obrez require 2-hands to cycle the bolt (up from 1-hand) + - imageadd: Added icon and in-hand sprites for Mosin Obrez + - refactor: removed redundant sawoff code for shotguns, now part of the parent gun/ballistic + item + - code_imp: rewrites some boltaction code to make it less weird for item interactions/attaching + bayonets + - code_imp: sawing checks for TOOL_SAW instead of using bespoke items, is an innate + ballistic gun function, and is more configurable.