From 55d56aaa702c49ae17b91a5e09f14762862797d9 Mon Sep 17 00:00:00 2001
From: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com>
Date: Sat, 16 Dec 2023 00:10:41 +0000
Subject: [PATCH] Automatic changelog compile [ci skip]
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html/changelog.html | 18 ------------------
1 file changed, 18 deletions(-)
diff --git a/html/changelog.html b/html/changelog.html
index 2660b2a997e85..26d89b3f9d40c 100644
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+++ b/html/changelog.html
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Impish_Delights updated:
Removes unneeded proc for automatic shotguns, functionally the same
Retypes bulldog to be a child of shotgun/automatic
-
- 14 October 2023
- Impish_Delights updated:
-
- - Mosin Obrez! Sawn-off Mosin Nagant; has innate & wild spread, kicks like a mule, and can be fired 1-handed
- - Any saw type item (and plasmacutters) can be used to saw guns short
- - Energy saws can be used as saws now (similar to chainsaws)
- - You cannot add multiple slings to an improvised shotgun, and it shows on examine text now
- - Mosin Nagant and Obrez require 2-hands to cycle the bolt (up from 1-hand)
- - Added icon and in-hand sprites for Mosin Obrez
- - removed redundant sawoff code for shotguns, now part of the parent gun/ballistic item
- - rewrites some boltaction code to make it less weird for item interactions/attaching bayonets
- - sawing checks for TOOL_SAW instead of using bespoke items, is an innate ballistic gun function, and is more configurable.
-
- Penwin0 updated:
-
- - Excommunicates can no longer purchase syndicate communication keys or implants
-
GoonStation 13 Development Team